diff options
author | Haru <haru@dotalux.com> | 2015-09-08 10:26:17 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-09-08 10:26:17 +0200 |
commit | 1cfcb9df15419adf67353098c1c69b61f5c93baf (patch) | |
tree | ef83040853db2f22d86db2a1a1c87dd98d389899 /npc/re | |
parent | f5b18a01c426ee096bbc7d5d5a849d7729967022 (diff) | |
download | hercules-1cfcb9df15419adf67353098c1c69b61f5c93baf.tar.gz hercules-1cfcb9df15419adf67353098c1c69b61f5c93baf.tar.bz2 hercules-1cfcb9df15419adf67353098c1c69b61f5c93baf.tar.xz hercules-1cfcb9df15419adf67353098c1c69b61f5c93baf.zip |
Fixed a missing parenthesis in the Criatura Academy script.
Also applied several minor whitespace fixes.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 240 |
1 files changed, 120 insertions, 120 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 72ab8c4ab..8f17a4765 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -1129,7 +1129,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ } break; } - break; + break; case 3: mes "[Information Staff]"; mes "I will erase the marks."; @@ -1396,7 +1396,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ } break; } - break; + break; case 3: mes "[Information Staff]"; mes "I will erase the marks."; @@ -2201,7 +2201,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ mes "Disregard it."; close; } - } else { + } else { if (questprogress(7479) == 2) { mes "[Criatura Student]"; mes "......."; @@ -2231,7 +2231,7 @@ izlude_d,140,249,7 duplicate(Academy Student#0) Academy Student#d 4_M_NOV_RUMIN // - Instructor Argos (Trick Dead Quest) // ----------------------------------------------------------------------------- -izlude,140,260,3 script Instructor Argos#iz 4_M_LIEMAN,{ +izlude,140,260,3 script Instructor Argos#iz 4_M_LIEMAN,{ if (Class != Job_Novice && getskilllv("NV_TRICKDEAD") != 0) { mes "[Instructor Argos]"; mes "snoring... snoring..."; @@ -4102,7 +4102,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; cutin "", 255; mes "[Mille Feuille]"; - mes "We can cook once you bring all the ingredients."; + mes "We can cook once you bring all the ingredients."; close2; new_cook = 2; setquest 14154; @@ -4878,7 +4878,7 @@ new_1-3,92,169,5 script Adept Adventurer#new_1-3 4_M_JOB_BLACKSMITH,{ mes "[Adept Adventurer]"; mes "One of the staff there should have a ^3131FFItem compounding book^000000 for novices, ^3131FFHow to make Unripe Apples^000000 is one of the subjects."; close; - } + } } if (questprogress(2297) == 1) { mes "[Adept Adventurer]"; @@ -5207,7 +5207,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{ mes "[Kafra Guide Trainer]"; mes "To use the storage, you need to be raised the beginner level 6 and higher."; } else if (countitem(7059) || Zeny >= 500) { - if (countitem(7059) { + if (countitem(7059)) { delitem 7059, 1; // Cargo_Free_Ticket } else { Zeny -= 500; @@ -5560,7 +5560,7 @@ izlude,97,144,1 script Etinifni#iz 4_M_DEWBOY,{ OnInit: disablenpc "Etinifni#"+strnpcinfo(2); - end; + end; } izlude_a,97,144,1 duplicate(Etinifni#iz) Etinifni#iz_a 4_M_DEWBOY @@ -6477,83 +6477,83 @@ iz_ac01_b,106,44,3 duplicate(ac_board) [Cafeteria]#ac_b 2_BULLETIN_BOARD iz_ac01_c,106,44,3 duplicate(ac_board) [Cafeteria]#ac_c 2_BULLETIN_BOARD iz_ac01_d,106,44,3 duplicate(ac_board) [Cafeteria]#ac_d 2_BULLETIN_BOARD -iz_ac01,93,44,5 duplicate(ac_board) [Dispensary]#ac 2_BULLETIN_BOARD -iz_ac01_a,93,44,5 duplicate(ac_board) [Dispensary]#ac_a 2_BULLETIN_BOARD -iz_ac01_b,93,44,5 duplicate(ac_board) [Dispensary]#ac_b 2_BULLETIN_BOARD -iz_ac01_c,93,44,5 duplicate(ac_board) [Dispensary]#ac_c 2_BULLETIN_BOARD -iz_ac01_d,93,44,5 duplicate(ac_board) [Dispensary]#ac_d 2_BULLETIN_BOARD - -iz_ac01,103,89,3 duplicate(ac_board) [Great Hall]#ac 2_BULLETIN_BOARD -iz_ac01_a,103,89,3 duplicate(ac_board) [Great Hall]#ac_a 2_BULLETIN_BOARD -iz_ac01_b,103,89,3 duplicate(ac_board) [Great Hall]#ac_b 2_BULLETIN_BOARD -iz_ac01_c,103,89,3 duplicate(ac_board) [Great Hall]#ac_c 2_BULLETIN_BOARD -iz_ac01_d,103,89,3 duplicate(ac_board) [Great Hall]#ac_d 2_BULLETIN_BOARD - -iz_ac02,98,170,5 duplicate(ac_board) [Merchant Classroom]#2 2_BULLETIN_BOARD -iz_ac02_a,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_a 2_BULLETIN_BOARD -iz_ac02_b,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_b 2_BULLETIN_BOARD -iz_ac02_c,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_c 2_BULLETIN_BOARD -iz_ac02_d,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_d 2_BULLETIN_BOARD - -iz_ac02,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2 2_BULLETIN_BOARD -iz_ac02_a,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_a 2_BULLETIN_BOARD -iz_ac02_b,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_b 2_BULLETIN_BOARD -iz_ac02_c,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_c 2_BULLETIN_BOARD -iz_ac02_d,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_d 2_BULLETIN_BOARD - -iz_ac02,98,140,5 duplicate(ac_board) [Thief Classroom]#ac 2_BULLETIN_BOARD -iz_ac02_a,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_a 2_BULLETIN_BOARD -iz_ac02_b,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_b 2_BULLETIN_BOARD -iz_ac02_c,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_c 2_BULLETIN_BOARD -iz_ac02_d,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_d 2_BULLETIN_BOARD - -iz_ac02,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac 2_BULLETIN_BOARD -iz_ac02_a,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_a 2_BULLETIN_BOARD -iz_ac02_b,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_b 2_BULLETIN_BOARD -iz_ac02_c,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_c 2_BULLETIN_BOARD -iz_ac02_d,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_d 2_BULLETIN_BOARD - -iz_ac02,98,110,5 duplicate(ac_board) [Archer Classroom]#ac 2_BULLETIN_BOARD -iz_ac02_a,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_a 2_BULLETIN_BOARD -iz_ac02_b,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_b 2_BULLETIN_BOARD -iz_ac02_c,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_c 2_BULLETIN_BOARD -iz_ac02_d,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_d 2_BULLETIN_BOARD - -iz_ac02,109,110,3 duplicate(ac_board) [Mage Classroom]#ac 2_BULLETIN_BOARD -iz_ac02_a,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_a 2_BULLETIN_BOARD -iz_ac02_b,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_b 2_BULLETIN_BOARD -iz_ac02_c,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_c 2_BULLETIN_BOARD -iz_ac02_d,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_d 2_BULLETIN_BOARD - -iz_ac02,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2 2_BULLETIN_BOARD -iz_ac02_a,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_a 2_BULLETIN_BOARD -iz_ac02_b,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_b 2_BULLETIN_BOARD -iz_ac02_c,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_c 2_BULLETIN_BOARD -iz_ac02_d,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_d 2_BULLETIN_BOARD - -iz_ac02,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#0 2_BULLETIN_BOARD -iz_ac02_a,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#a 2_BULLETIN_BOARD -iz_ac02_b,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#b 2_BULLETIN_BOARD -iz_ac02_c,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#c 2_BULLETIN_BOARD -iz_ac02_d,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#d 2_BULLETIN_BOARD - -iz_ac02,98,50,5 duplicate(ac_board) [Swordman Classroom]#2 2_BULLETIN_BOARD -iz_ac02_a,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_a 2_BULLETIN_BOARD -iz_ac02_b,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_b 2_BULLETIN_BOARD -iz_ac02_c,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_c 2_BULLETIN_BOARD -iz_ac02_d,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_d 2_BULLETIN_BOARD - -iz_ac02,109,50,3 duplicate(ac_board) [Lounge]#ac 2_BULLETIN_BOARD -iz_ac02_a,109,50,3 duplicate(ac_board) [Lounge]#ac_a 2_BULLETIN_BOARD -iz_ac02_b,109,50,3 duplicate(ac_board) [Lounge]#ac_b 2_BULLETIN_BOARD -iz_ac02_c,109,50,3 duplicate(ac_board) [Lounge]#ac_c 2_BULLETIN_BOARD -iz_ac02_d,109,50,3 duplicate(ac_board) [Lounge]#ac_d 2_BULLETIN_BOARD - -iz_ac02,107,180,3 duplicate(ac_board) [Principal's Office]#a 2_BULLETIN_BOARD -iz_ac02_a,107,180,3 duplicate(ac_board) [Principal's Office]#aa 2_BULLETIN_BOARD -iz_ac02_b,107,180,3 duplicate(ac_board) [Principal's Office]#ab 2_BULLETIN_BOARD -iz_ac02_c,107,180,3 duplicate(ac_board) [Principal's Office]#ac 2_BULLETIN_BOARD -iz_ac02_d,107,180,3 duplicate(ac_board) [Principal's Office]#ad 2_BULLETIN_BOARD +iz_ac01,93,44,5 duplicate(ac_board) [Dispensary]#ac 2_BULLETIN_BOARD +iz_ac01_a,93,44,5 duplicate(ac_board) [Dispensary]#ac_a 2_BULLETIN_BOARD +iz_ac01_b,93,44,5 duplicate(ac_board) [Dispensary]#ac_b 2_BULLETIN_BOARD +iz_ac01_c,93,44,5 duplicate(ac_board) [Dispensary]#ac_c 2_BULLETIN_BOARD +iz_ac01_d,93,44,5 duplicate(ac_board) [Dispensary]#ac_d 2_BULLETIN_BOARD + +iz_ac01,103,89,3 duplicate(ac_board) [Great Hall]#ac 2_BULLETIN_BOARD +iz_ac01_a,103,89,3 duplicate(ac_board) [Great Hall]#ac_a 2_BULLETIN_BOARD +iz_ac01_b,103,89,3 duplicate(ac_board) [Great Hall]#ac_b 2_BULLETIN_BOARD +iz_ac01_c,103,89,3 duplicate(ac_board) [Great Hall]#ac_c 2_BULLETIN_BOARD +iz_ac01_d,103,89,3 duplicate(ac_board) [Great Hall]#ac_d 2_BULLETIN_BOARD + +iz_ac02,98,170,5 duplicate(ac_board) [Merchant Classroom]#2 2_BULLETIN_BOARD +iz_ac02_a,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_a 2_BULLETIN_BOARD +iz_ac02_b,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_b 2_BULLETIN_BOARD +iz_ac02_c,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_c 2_BULLETIN_BOARD +iz_ac02_d,98,170,5 duplicate(ac_board) [Merchant Classroom]#2_d 2_BULLETIN_BOARD + +iz_ac02,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2 2_BULLETIN_BOARD +iz_ac02_a,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_a 2_BULLETIN_BOARD +iz_ac02_b,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_b 2_BULLETIN_BOARD +iz_ac02_c,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_c 2_BULLETIN_BOARD +iz_ac02_d,109,170,3 duplicate(ac_board) [Acolyte Classroom]#2_d 2_BULLETIN_BOARD + +iz_ac02,98,140,5 duplicate(ac_board) [Thief Classroom]#ac 2_BULLETIN_BOARD +iz_ac02_a,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_a 2_BULLETIN_BOARD +iz_ac02_b,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_b 2_BULLETIN_BOARD +iz_ac02_c,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_c 2_BULLETIN_BOARD +iz_ac02_d,98,140,5 duplicate(ac_board) [Thief Classroom]#ac_d 2_BULLETIN_BOARD + +iz_ac02,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac 2_BULLETIN_BOARD +iz_ac02_a,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_a 2_BULLETIN_BOARD +iz_ac02_b,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_b 2_BULLETIN_BOARD +iz_ac02_c,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_c 2_BULLETIN_BOARD +iz_ac02_d,109,140,3 duplicate(ac_board) [Ninja Classroom]#ac_d 2_BULLETIN_BOARD + +iz_ac02,98,110,5 duplicate(ac_board) [Archer Classroom]#ac 2_BULLETIN_BOARD +iz_ac02_a,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_a 2_BULLETIN_BOARD +iz_ac02_b,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_b 2_BULLETIN_BOARD +iz_ac02_c,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_c 2_BULLETIN_BOARD +iz_ac02_d,98,110,5 duplicate(ac_board) [Archer Classroom]#ac_d 2_BULLETIN_BOARD + +iz_ac02,109,110,3 duplicate(ac_board) [Mage Classroom]#ac 2_BULLETIN_BOARD +iz_ac02_a,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_a 2_BULLETIN_BOARD +iz_ac02_b,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_b 2_BULLETIN_BOARD +iz_ac02_c,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_c 2_BULLETIN_BOARD +iz_ac02_d,109,110,3 duplicate(ac_board) [Mage Classroom]#ac_d 2_BULLETIN_BOARD + +iz_ac02,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2 2_BULLETIN_BOARD +iz_ac02_a,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_a 2_BULLETIN_BOARD +iz_ac02_b,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_b 2_BULLETIN_BOARD +iz_ac02_c,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_c 2_BULLETIN_BOARD +iz_ac02_d,98,80,5 duplicate(ac_board) [Taekwon Classroom]#2_d 2_BULLETIN_BOARD + +iz_ac02,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#0 2_BULLETIN_BOARD +iz_ac02_a,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#a 2_BULLETIN_BOARD +iz_ac02_b,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#b 2_BULLETIN_BOARD +iz_ac02_c,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#c 2_BULLETIN_BOARD +iz_ac02_d,109,80,3 duplicate(ac_board) [Gunslinger Classroom]#d 2_BULLETIN_BOARD + +iz_ac02,98,50,5 duplicate(ac_board) [Swordman Classroom]#2 2_BULLETIN_BOARD +iz_ac02_a,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_a 2_BULLETIN_BOARD +iz_ac02_b,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_b 2_BULLETIN_BOARD +iz_ac02_c,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_c 2_BULLETIN_BOARD +iz_ac02_d,98,50,5 duplicate(ac_board) [Swordman Classroom]#2_d 2_BULLETIN_BOARD + +iz_ac02,109,50,3 duplicate(ac_board) [Lounge]#ac 2_BULLETIN_BOARD +iz_ac02_a,109,50,3 duplicate(ac_board) [Lounge]#ac_a 2_BULLETIN_BOARD +iz_ac02_b,109,50,3 duplicate(ac_board) [Lounge]#ac_b 2_BULLETIN_BOARD +iz_ac02_c,109,50,3 duplicate(ac_board) [Lounge]#ac_c 2_BULLETIN_BOARD +iz_ac02_d,109,50,3 duplicate(ac_board) [Lounge]#ac_d 2_BULLETIN_BOARD + +iz_ac02,107,180,3 duplicate(ac_board) [Principal's Office]#a 2_BULLETIN_BOARD +iz_ac02_a,107,180,3 duplicate(ac_board) [Principal's Office]#aa 2_BULLETIN_BOARD +iz_ac02_b,107,180,3 duplicate(ac_board) [Principal's Office]#ab 2_BULLETIN_BOARD +iz_ac02_c,107,180,3 duplicate(ac_board) [Principal's Office]#ac 2_BULLETIN_BOARD +iz_ac02_d,107,180,3 duplicate(ac_board) [Principal's Office]#ad 2_BULLETIN_BOARD // ============================================================================= @@ -7144,7 +7144,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ if (!checkweight(1301, 1)) { mes "- Quest can't be continued as your overloaded items. -"; close; - } + } cutin "aca_gung_01.bmp", 2; if (Class == Job_Novice) { if (questprogress(4269) != 2) { @@ -7534,7 +7534,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ } if (.@gun_quest_02 == 2) { mes "[Lusa]"; - if (.@gun_tok == 0) + if (.@gun_tok == 0) mes "You finished <Assignment B>?"; else mes "You finished <Assignment B> too?"; @@ -7551,7 +7551,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ } if (.@gun_quest_03 == 2) { mes "[Lusa]"; - if (.@gun_tok == 0) + if (.@gun_tok == 0) mes "You finished <Assignment C>?"; else mes "You finished <Assignment C> too?"; @@ -7568,7 +7568,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ } if (.@gun_quest_04 == 2) { mes "[Lusa]"; - if (.@gun_tok == 0) + if (.@gun_tok == 0) mes "You finished <Assignment D>?"; else mes "You finished <Assignment D> too?"; @@ -8290,7 +8290,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{ next; setquest 13101; cutin "", 255; - warp "pay_fild08", 148, 76; + warp "pay_fild08", 148, 76; end; } } else { @@ -9110,7 +9110,7 @@ iz_ac02,53,48,5 script Swordman Assistant#ac 4_M_KY_KNT,{ mes "Let's repeat the prequisite of swordsmanhood,"; mes "this is a review study!"; next; - } + } } else { mes "[Assitant Trainer Neals]"; mes "Feeble people like you can become a gallant Swordsman soon."; @@ -9378,7 +9378,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{ } break; } - } + } } else { mes "[Mage Chuck]"; mes "First you'll have to complete your ^8B4513registration^000000 at the Academy front desk."; @@ -9807,7 +9807,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; break; case 3: - mes "[Salim Hamid]"; + mes "[Salim Hamid]"; mes "The stats concerning crafting is simpler than that concerning battle. Only difficulty is how to cultivate it."; next; mes "[Salim Hamid]"; @@ -10343,7 +10343,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ delitem 2820, countitem(2820); // Thief_Manual erasequest 7483; erasequest 7484; - erasequest 7485; + erasequest 7485; close2; cutin "", 255; end; @@ -10794,7 +10794,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "Important thing is not theory like what we are talking about."; mes "Actual fighting!! Actual fighting is key!!"; setquest 7481; - close2; + close2; cutin "", 255; end; } else { @@ -10819,7 +10819,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "Do you agree?"; setquest 7481; getitem 569, 30; // Novice_Potion - close2; + close2; cutin "", 255; end; } @@ -10866,7 +10866,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes ".. Hng.."; setquest 7486; completequest 7486; - close2; + close2; cutin "", 255; end; } else { @@ -10882,7 +10882,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "Haha.. To me, Master is good enough, doing the same thing to me."; setquest 7486; completequest 7486; - close2; + close2; cutin "", 255; end; } @@ -10891,7 +10891,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "Keung...."; mes "I am losing my excitement."; cutin "sc_vicente04.bmp", 2; - close2; + close2; cutin "", 255; end; } @@ -10902,7 +10902,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "If you wish to continue along the path of the Thief, speak to Mayssel."; mes "Her information should be helpful."; cutin "sc_vicente01.bmp", 2; - close2; + close2; cutin "", 255; end; } else if (questprogress(7483) == 1) { @@ -11055,7 +11055,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ setquest 7484; npcskill "AL_BLESSING", 10, 60, 60; percentheal 0, 100; - close2; + close2; cutin "", 255; end; } else if (questprogress(7484) == 1) { @@ -11070,7 +11070,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "[Vicente]"; mes "Anyway, it is good enough for your skill experience purpose, let's finish the class here."; mes "If you haven't finished Mr. Verkhasel's assignment, keep going with it."; - close2; + close2; cutin "", 255; end; } else { @@ -11088,7 +11088,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ donpcevent "#nbacStone03::OnReset"; npcskill "AL_BLESSING", 10, 60, 60; percentheal 0, 100; - close2; + close2; cutin "", 255; end; } else { @@ -11097,7 +11097,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "This is not your aptitude."; mes "I see. This mission is now cancelled."; erasequest 7484; - close2; + close2; cutin "", 255; end; } @@ -11152,7 +11152,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "[Vicente]"; mes "Perhaps, I won't forget you..."; mes "Haha..."; - close2; + close2; cutin "", 255; end; } @@ -11166,7 +11166,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ next; mes "[Vicente]"; mes "Though only novices can register..."; - close2; + close2; cutin "", 255; end; } else { @@ -11199,7 +11199,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ next; cutin "", 255; mes "The atmosphere became very tense."; - close2; + close2; cutin "", 255; end; } else { @@ -11211,7 +11211,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "[Vicente]"; mes "So, in other words, I am handling the Novices wanting to be thieves."; mes "Haha..."; - close2; + close2; cutin "", 255; end; } @@ -11515,7 +11515,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "Check it with Mayssel."; completequest 7485; getexp 800, 0; - close2; + close2; cutin "", 255; end; } else { @@ -11528,7 +11528,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "[Verkhasel]"; mes "OK. Until you kill all the porings in the cage, attack them with venom."; percentheal 0, 100; - close2; + close2; cutin "", 255; end; } @@ -11540,7 +11540,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "[Verkhasel]"; mes "Cancel the mission to hunt poring with envenom."; erasequest 7485; - close2; + close2; cutin "", 255; end; } @@ -11548,7 +11548,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "Have you changed your mind?"; mes "Then, until you kill all the poring in the cage, keep attacking them with envenom."; percentheal 0, 100; - close2; + close2; cutin "", 255; end; } @@ -11557,7 +11557,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "Now you fully understand what skill venom is.."; mes "As you completed my assignment, go and check it with Mayssel."; cutin "gc_verkhasel01.bmp", 0; - close2; + close2; cutin "", 255; end; } @@ -11571,7 +11571,7 @@ iz_ac02,55,134,3 script Verkhasel#ac 4_M_GUILLOTINE,{ mes "[Verkhasel]"; mes "If you become a thief, we may meet together in far future.."; mes "If you become an assassin."; - close2; + close2; cutin "", 255; end; } @@ -11827,7 +11827,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ cutin "", 255; end; } - } + } OnInit: //AddQuestInfo 7487 0 0 @@ -12051,7 +12051,7 @@ iz_ac02,156,169,5 script Acolyte Leader Alice#2 4_F_ACOLYTE,{ mes "Ask me anything if you have more questions."; close2; cutin "", 255; - end; + end; } case 3: mes "[Alice Yisha]"; @@ -13642,7 +13642,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ close; } else if (.@in_tutorial == 2) { mes "[Mounds]"; - if (countitem(2302) > 0) { + if (countitem(2302) > 0) { mes "Oh this is a socketed shirt already!"; next; mes "[Mounds]"; @@ -13842,7 +13842,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ mes "[Mounds]"; mes "Any other questions?"; next; - } + } } else { mes "[Mounds]"; mes "Something strange must've happened. If this continues, please contact customer service."; @@ -14004,7 +14004,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ enable_items; end; } - + .@part = EQI_HAND_R; .@equip = getequipid(.@part); .@equip_refine = getequiprefinerycnt(.@part); @@ -14168,7 +14168,7 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{ .@warp$ = "iz_int03"; } else if (strnpcinfo(4) == "new_5-1" || strnpcinfo(4) == "new_5-2" || strnpcinfo(4) == "new_5-3" || strnpcinfo(4) == "new_5-4") { .@warp$ = "iz_int04"; - } + } savepoint .@warp$, 98, 88; warp .@warp$, 98, 88; end; |