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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-30 02:05:43 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-30 02:05:43 +0000
commita337fe03f0d79b3f091ccbb4c1e6d10212910615 (patch)
tree5602e16d952bf399cb162121fd1faf5b0f66a8d4 /npc/re
parent2eec605a3bbdf6ec0292e97692b2ffb8790ab227 (diff)
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* Added Somotology Laboratory F4 quest (written by Ziu, translated by Heris, uses some iRO dialogues).
* Updated quest_db with Somotology Laboratory F4 entries (5113-5125 are placeholders, may be incorrect). * Moving of warp files, reducing the number of duplicates in pre-re/re paths. * Added a note to documentation (bugreport:7065) and fixed a small mistake (bugreport:7068). * Follow-up r17056, missing $ (bugreport:7067) and added a missing item. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17063 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt5
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt114
-rw-r--r--npc/re/jobs/3-2/genetic.txt7
-rw-r--r--npc/re/quests/quests_lighthalzen.txt580
-rw-r--r--npc/re/quests/quests_malangdo.txt14
-rw-r--r--npc/re/scripts_warps.conf1
-rw-r--r--npc/re/warps/dungeons/iz_dun.txt20
-rw-r--r--npc/re/warps/other/jobquests.txt125
-rw-r--r--npc/re/warps/other/other.txt35
9 files changed, 659 insertions, 242 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 0b61588d0..0da34bbe8 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -4,7 +4,7 @@
//= L0ne_W0lf
//= Credits: Gepard
//===== Current Version: =====================================
-//= 1.7
+//= 1.7a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= 1.5b More small fixes. [Euphy]
//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
//= 1.7 Updated script, many bugs fixed. [Euphy]
+//= 1.7a Moved warps to separate file. [Euphy]
//============================================================
prt_church,103,88,3 script Praying Minister#arch 60,{
@@ -1623,8 +1624,6 @@ OnTouch:
end;
}
-job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263
-
odin_tem02,30,181,0 script #wherearch01 139,10,10,{
OnTouch:
if (job_arch == 5)
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 6d5ef573f..8fe6512ac 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
-//= 1.0a
+//= 1.0b
//===== Compatible With: =====================================
//= rAthena SVN r16945+
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.0 Adapted from original script. [Euphy]
//= 1.0a Added 'npcskill' command. [Euphy]
+//= 1.0b Moved warps to separate file. [Euphy]
//============================================================
que_job01,75,96,3 script Guild Member#3rdgc01 997,{
@@ -140,75 +141,12 @@ que_job01,75,96,3 script Guild Member#3rdgc01 997,{
mes "Go to Veins and find a chapter.";
mes "You can hear more details from there.";
close;
- } else if (job_3rd_gc > 3) {
+ } else {
mes "[Ahcart]";
mes "Good luck to you.";
close;
- } else { //FIXME: What is this section for?
- mes "[Ahcart]";
- mes "As you know, in the assassin guild, there are normal Assassins and Assassin Crosses.";
- next;
- mes "[Ahcart]";
- mes "But there is one more class that operates in darkness.";
- mes "Members of that class are holding their power in check until they want to be revealed themselves.";
- next;
- mes "[Ahcart]";
- mes "Well, someday you will know about them.";
- close;
- }
-}
-
-veins,257,256,0 warp #gate_to_guil01 1,1,job3_guil01,9,93
-job3_guil01,6,93,0 warp #gate_to_guil02 1,1,veins,254,255
-job3_guil01,18,48,0 warp #gate_to_guil03 1,1,job3_guil01,68,91
-job3_guil01,67,95,0 warp #gate_to_guil04 1,1,job3_guil01,18,53
-job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{
- end;
-OnTouch:
- if (job_3rd_gc > 3)
- warp "job3_guil01",60,50;
- else {
- mes "[Daora]";
- mes "Hey, there!";
- mes "No trespassing!";
- close;
- }
- end;
-}
-job3_guil01,65,50,0 warp #gate_to_guil06 1,1,job3_guil01,83,77
-job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{
- end;
-OnTouch:
- if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
- warp "job3_guil01",12,7;
- else {
- mes " [-----------------------------]";
- mes " No trespassing without ";
- mes " permission. ";
- mes " I'm not a ";
- mes " generous person. ";
- mes " - Mayshell ";
- mes " [-----------------------------]";
- close;
- }
- end;
-}
-job3_guil01,11,4,0 warp #gate_to_guil08 1,1,job3_guil01,51,50
-job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{
- end;
-OnTouch:
- if (job_3rd_gc == 11 || job_3rd_gc == 12)
- warp "job3_guil01",79,23;
- else if (job_3rd_gc > 19)
- warp "job3_guil01",144,57;
- else {
- mes "You don't have anything to do.";
- close;
}
- end;
}
-job3_guil01,79,27,0 warp #gate_to_guil10 1,1,job3_guil01,51,50
-job3_guil01,143,61,0 warp #gate_to_guil11 1,1,job3_guil01,51,50
function script func_3rdgc {
set .@n$, "["+strcharinfo(0)+"]";
@@ -3823,6 +3761,52 @@ L_Info:
return;
}
+// Warp Portals
+//============================================================
+job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc > 3)
+ warp "job3_guil01",60,50;
+ else {
+ mes "[Daora]";
+ mes "Hey, there!";
+ mes "No trespassing!";
+ close;
+ }
+ end;
+}
+job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
+ warp "job3_guil01",12,7;
+ else {
+ mes " [-----------------------------]";
+ mes " No trespassing without ";
+ mes " permission. ";
+ mes " I'm not a ";
+ mes " generous person. ";
+ mes " - Mayshell ";
+ mes " [-----------------------------]";
+ close;
+ }
+ end;
+}
+job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc == 11 || job_3rd_gc == 12)
+ warp "job3_guil01",79,23;
+ else if (job_3rd_gc > 19)
+ warp "job3_guil01",144,57;
+ else {
+ mes "You don't have anything to do.";
+ close;
+ }
+ end;
+}
+
/*
job3_guil02,1,3,0 script #GMhelper01_gc 844,{
mes "What can I do for you?";
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 9375fc4ea..1d0d8cbe9 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib, Aeomin
//===== Current Version: =====================================
-//= 1.3
+//= 1.3a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.1 Fixed Scatter Stuff NPCs [JayPee].
//= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph]
//= 1.3 Updated script, optimized. [Euphy]
+//= 1.3a Moved warps to separate file. [Euphy]
//============================================================
alde_alche,35,186,5 script Alchemist Union Member 805,{
@@ -1016,10 +1017,6 @@ OnTouch:
close;
}
-job3_gen01,7,59,0 warp #from1to2gen 1,1,job3_gen01,72,52
-job3_gen01,71,56,0 warp #from2to1gen 1,1,job3_gen01,11,60
-lighthalzen,52,132,0 warp #lighttogen 1,1,job3_gen01,45,50
-job3_gen01,49,49,0 warp #gentolight 1,1,lighthalzen,54,132
job3_gen01,24,32,0 script The gaze of Devries 139,2,2,{
OnTouch:
if (checkquest(2223,HUNTING) == 2) {
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt
index 09d92bef4..0d637a8f2 100644
--- a/npc/re/quests/quests_lighthalzen.txt
+++ b/npc/re/quests/quests_lighthalzen.txt
@@ -1,15 +1,591 @@
//===== rAthena Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
-//= Daegaladh, Masao
+//= Ziu, Heris (translation)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
+//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
//============================================================
+// Renewal split [Daegaladh]
+//============================================================
izlude,171,73,6 duplicate(Scamp) Scamp#2 853
+
+// Somatology Laboratory F4
+//============================================================
+lighthalzen,303,304,5 script Jerome Jameson#start 904,{
+ if (lhz_dun04 == 0) {
+ mes "[Jerome Jameson]";
+ mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
+ next;
+ mes "[Jerome Jameson]";
+ mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
+ mes "as a dangerous rumor aroused about";
+ mes "the endangerment of everyone in";
+ mes "town, the best thing to do is lock";
+ mes "your doors.";
+
+ // To do: check BaseLevel requirement.
+ if (BaseLevel < 90 || hg_tre < 54) close;
+
+ next;
+ select("Dangerous rumor?");
+ mes "[Jerome Jameson]";
+ mes "Strong rumors have been heard from";
+ mes "Rekenber Investigation Institute";
+ mes "about terrible, secret experiments";
+ mes "with human beings!";
+ next;
+ select("What? Experiments?");
+ mes "[Jerome Jameson]";
+ mes "Yes. Biological experiments!!";
+ mes "Experiments with human beings";
+ mes "conducted in the undergrounds of";
+ mes "these very slums. Apparently, they";
+ mes "have spread the rumors upon being";
+ mes "denied of social benefits.";
+ next;
+ mes "[Jerome Jameson]";
+ mes "This rumor cannot go about";
+ mes "unhandled. The biological";
+ mes "experiments that have been carried";
+ mes "out in this place can be real.";
+ mes "This really needs to be";
+ mes "investigated, and soon!";
+ setquest 5109;
+ set lhz_dun04,1;
+ close;
+ }
+ mes "[Jerome Jameson]";
+ mes "Please investigate the deeper";
+ mes "parts of the laboratory. I hope";
+ mes "to hear from you soon.";
+ close;
+}
+
+// Is this the correct behavior? (limited and conflicting sources)
+// -- iRO: lhz_dun03 warps directly to que_lhz.
+// -- Ziu: NPC in lhz_dun04 warps into que_lhz.
+function script lhz4enter {
+ if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ if (getarg(0) == 0) {
+ mes "- Having Jerome Jameson's orders";
+ mes "in mind, you hold your breath and";
+ mes "descend the flooded flight of";
+ mes "stairs. -";
+ } else {
+ mes "[Researcher]";
+ mes "Who are you?";
+ mes "................";
+ emotion e_omg;
+ next;
+ mes "The man runs away and you go after him.";
+ }
+ if (lhz_dun04 > 1) {
+ changequest 5110,5109;
+ set lhz_dun04,1;
+ }
+ close2;
+ // Check twice because of 'next'.
+ if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ donpcevent "#lhz4mes1::OnEnable";
+ warp "que_lhz",244,52;
+ }
+ end;
+ }
+ mes "Right now there are other people inside. Wait for your turn.";
+ close;
+}
+
+lhz_dun03,239,77,0 script #warplhz3lhz4 45,1,1,{
+OnTouch:
+ if (lhz_dun04 == 0) {
+ mes "It doesn't make sense to go down these flooded stairs.";
+ close;
+ } else if (lhz_dun04 < 6) {
+ callfunc "lhz4enter",0;
+ end;
+ }
+ warp "lhz_dun04",244,52;
+ end;
+}
+lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74
+
+// Does this portal exist?
+que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74
+
+que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{
+OnTouch:
+ mes "- You find another flight of";
+ mes "stairs that is raised and deviates";
+ mes "from the flooded path. -";
+ // Missing dialogue.
+ close2;
+ donpcevent "#lhz4mes1::OnDisable";
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#lhz4mes1";
+ end;
+OnEnable:
+ enablenpc "#lhz4mes1";
+ end;
+}
+
+lhz_dun04,151,276,3 script Researcher#lhz4 865,{
+ if (lhz_dun04 == 0) {
+ mes "[Researcher]";
+ mes "................";
+ close;
+ } else if (lhz_dun04 < 6) {
+ callfunc "lhz4enter",1;
+ end;
+ } else if (lhz_dun04 == 6) {
+ mes "Think twice before saying that these samples are a reason to shut this place down.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're stopping me for doing nothing good? What about the last four men I've created?";
+ next;
+ mes "[Wolfchev]";
+ mes "Hmm. This place will be completely flooded...";
+ next;
+ mes "[Wolfchev]";
+ mes "What is the problem?";
+ next;
+ mes "[Wolfchev]";
+ mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Wolfchev!!";
+ next;
+ mes "[Wolfchev]";
+ mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
+ next;
+ mes "[Wolfchev]";
+ mes "Perhaps the boss of these ^00FF00things^000000...";
+ mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
+ next;
+ mes "[Wolfchev]";
+ mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How can I get access to your laboratory?";
+ next;
+ mes "[Wolfchev]";
+ mes "Now... One moment!";
+ mes "I will help you.";
+ next;
+ mes "[Wolfchev]";
+ mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
+ next;
+ mes "[Wolfchev]";
+ mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
+ set lhz_dun04,7;
+ completequest 5111;
+ setquest 5113;
+ setquest 5114;
+ setquest 5115;
+ setquest 5116;
+ setquest 5117;
+ setquest 5118;
+ setquest 5119;
+ setquest 5120;
+ setquest 5121;
+ setquest 5122;
+ setquest 5123;
+ setquest 5124;
+ setquest 5125;
+ close;
+ } else if (lhz_dun04 == 7) {
+ mes "[Wolfchev]";
+ mes "Are you going alone?";
+ mes "You will need a really good group to bypass the system and defeat the boss.";
+ close;
+ }
+ end;
+}
+
+que_lhz,207,75,3 script Researcher#ins 865,3,3,{
+OnTouch:
+ if (lhz_dun04 == 1) {
+ mes "[Researcher]";
+ mes "..........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You! Are you professor Wolfchev?";
+ emotion e_omg,1;
+ next;
+ mes "[Wolfchev]";
+ mes "Many people come here looking for me. But most of them are reluctant to.";
+ mes "What do you want?";
+ emotion e_gg;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I've heard rumors about biological experiments.";
+ mes "Wolfchev!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "These experiments...";
+ next;
+ mes "[Wolfchev]";
+ mes "I think I know what you're gonna say. Are you accusing me of something?";
+ mes "I don't want to hear more of that.";
+ mes "You better leave.";
+ emotion e_gg;
+ next;
+ mes "[Wolfchev]";
+ mes "They seem to have cried for a long time... I'm busy, excuse me!";
+ next;
+ mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Wolfchev there...";
+ emotion e_omg,1;
+ changequest 5109,5110;
+ set lhz_dun04,2;
+ close2;
+ warp "que_lhz",96,136;
+ end;
+ }
+ mes "[Researcher]";
+ mes "..........";
+ close;
+}
+
+que_lhz,94,119,3 script Researcher#ins2 865,{
+ if (lhz_dun04 == 2) {
+ mes "[Wolfchev]";
+ mes "Hehehe. You are really persistent. What do you want from someone like me?";
+ emotion e_swt2;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
+ next;
+ mes "[Wolfchev]";
+ mes "You're right...hehe.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
+ next;
+ mes "[Wolfchev]";
+ mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
+ emotion e_gg;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... ... ...";
+ next;
+ mes "[Wolfchev]";
+ mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
+ next;
+ mes "Again, Wolfchev hastily escapes.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh! He's far... and...";
+ set lhz_dun04,3;
+ close2;
+ warp "que_lhz",148,215;
+ end;
+ }
+ mes "[Researcher]";
+ mes "..........";
+ close;
+}
+que_lhz,147,224,3 script Researcher#ins3 865,{
+ if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
+ mes "[Wolfchev]";
+ mes "Wolfchev is freaking out. He is of his mind.";
+ emotion e_turn;
+ close;
+ } else if (lhz_dun04 == 3) {
+ mes "[Wolfchev]";
+ mes "You really are a bothersome little";
+ mes "tick, aren't you? Isn't that";
+ mes "apparent to you at all?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... ... ...";
+ emotion e_dots,1;
+ next;
+ mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
+ specialeffect EF_SIGHTRASHER;
+ next;
+ mes "[Wolfchev]";
+ mes "Unfortunately to you, I will beat you here.";
+ donpcevent "#controllhz4::OnEnable";
+ next;
+ mes "[Wolfchev]";
+ mes "You're such a fool.";
+ emotion e_gasp;
+ next;
+ mes "[Wolfchev]";
+ mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
+ next;
+ donpcevent "#controllhz4::OnEnable2";
+ progressbar "ffff00",6;
+ set lhz_dun04,4;
+ next;
+ mes "[Wolfchev]";
+ mes "NO!! ...Look what you did!! You";
+ mes "wreckless madman!!!";
+ emotion e_omg;
+ next;
+ mes "[Wolfchev]";
+ mes "Go back!";
+ next;
+ mes "First, let's destroy all these experiments!";
+ close;
+ } else if (lhz_dun04 == 5) {
+ mes "Wolfchev is freaking out. He is out of his mind.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*Slaps Face* Hey, snap out of it!";
+ mes "We've destroyed them!";
+ specialeffect EF_STUNATTACK;
+ sleep2 1000;
+ specialeffect EF_STUNATTACK;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's get out of here first! Is there a place we can go?";
+ specialeffect EF_DARKBREATH;
+ emotion e_no,1;
+ next;
+ mes "[Wolfchev]";
+ mes "This. My laboratory... My laboratory...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The laboratory? Where am I indeed?";
+ next;
+ mes "[Wolfchev]";
+ mes "Back to the beggining... here's when...";
+ next;
+ mes "- Wolfchev weakly points to the 12 o' clock direction. -";
+ next;
+ mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
+ changequest 5110,5111;
+ set lhz_dun04,6;
+ donpcevent "#controllhz4d::OnEnable";
+ close;
+ } else if (lhz_dun04 == 6) {
+ mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
+ close;
+ }
+ end;
+}
+
+- script Awake Specimen#lhz -1,{
+ end;
+OnInit:
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ end;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ end;
+OnEffect1:
+ specialeffect EF_SUI_EXPLOSION;
+ end;
+OnEffect2:
+ specialeffect EF_BEGINASURA;
+ end;
+OnEffect3:
+ specialeffect EF_FLASHER;
+ end;
+}
+que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 2244
+que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 2244
+que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 2244
+que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 2244
+que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 2244
+que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 2244
+que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 2244
+que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 2244
+
+- script #controllhz4 -1,{
+OnInit:
+ disablenpc "#controllhz4";
+ end;
+OnEnable:
+ enablenpc "#controllhz4";
+ donpcevent "Awake Specimen#0::OnEnable";
+ donpcevent "Awake Specimen#1::OnEnable";
+ donpcevent "Awake Specimen#2::OnEnable";
+ donpcevent "Awake Specimen#3::OnEnable";
+ donpcevent "Awake Specimen#4::OnEnable";
+ donpcevent "Awake Specimen#5::OnEnable";
+ donpcevent "Awake Specimen#6::OnEnable";
+ donpcevent "Awake Specimen#7::OnEnable";
+ end;
+OnEnable2:
+ initnpctimer;
+ end;
+OnTimer1000:
+ donpcevent "Awake Specimen#0::OnEffect1";
+ end;
+OnTimer2000:
+ donpcevent "Awake Specimen#0::OnEffect2";
+ donpcevent "Awake Specimen#7::OnEffect1";
+ end;
+OnTimer3000:
+ donpcevent "Awake Specimen#7::OnEffect2";
+ donpcevent "Awake Specimen#6::OnEffect1";
+ end;
+OnTimer4000:
+ donpcevent "Awake Specimen#6::OnEffect2";
+ donpcevent "Awake Specimen#5::OnEffect1";
+ end;
+OnTimer5000:
+ donpcevent "Awake Specimen#5::OnEffect2";
+ donpcevent "Awake Specimen#4::OnEffect1";
+ end;
+OnTimer6000:
+ donpcevent "Awake Specimen#4::OnEffect2";
+ donpcevent "Awake Specimen#3::OnEffect1";
+ end;
+OnTimer7000:
+ donpcevent "Awake Specimen#3::OnEffect2";
+ donpcevent "Awake Specimen#2::OnEffect1";
+ end;
+OnTimer8000:
+ donpcevent "Awake Specimen#2::OnEffect2";
+ donpcevent "Awake Specimen#1::OnEffect1";
+ end;
+OnTimer9000:
+ donpcevent "Awake Specimen#1::OnEffect2";
+ end;
+OnTimer11000:
+ donpcevent "Awake Specimen#0::OnEffect3";
+ donpcevent "Awake Specimen#1::OnEffect3";
+ donpcevent "Awake Specimen#2::OnEffect3";
+ donpcevent "Awake Specimen#3::OnEffect3";
+ donpcevent "Awake Specimen#4::OnEffect3";
+ donpcevent "Awake Specimen#5::OnEffect3";
+ donpcevent "Awake Specimen#6::OnEffect3";
+ donpcevent "Awake Specimen#7::OnEffect3";
+ end;
+OnTimer14000:
+ donpcevent "Awake Specimen#0::OnDisable";
+ donpcevent "Awake Specimen#1::OnDisable";
+ donpcevent "Awake Specimen#2::OnDisable";
+ donpcevent "Awake Specimen#3::OnDisable";
+ donpcevent "Awake Specimen#4::OnDisable";
+ donpcevent "Awake Specimen#5::OnDisable";
+ donpcevent "Awake Specimen#6::OnDisable";
+ donpcevent "Awake Specimen#7::OnDisable";
+ end;
+OnTimer16000:
+ monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ donpcevent "#controllhz4b::OnEnable";
+ stopnpctimer;
+ end;
+OnMyMobDead:
+ if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ donpcevent "#controllhz4b::OnStop";
+ donpcevent "#controllhz4c::OnEnable";
+ disablenpc "#controllhz4";
+ end;
+ }
+ end;
+}
+
+- script #controllhz4b -1,{
+OnInit:
+OnDisable:
+ disablenpc "#controllhz4b";
+ end;
+OnEnable:
+ enablenpc "#controllhz4b";
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ donpcevent "#controllhz4b::OnDisable";
+ end;
+OnTimer400000:
+ killmonster "que_lhz","#controllhz4::OnMyMobDead";
+ mapwarp "que_lhz","lighthalzen",263,200;
+ disablenpc "#controllhz4";
+ disablenpc "#controllhz4b";
+ stopnpctimer;
+ end;
+}
+
+- script #controllhz4c -1,{
+OnInit:
+ disablenpc "#controllhz4c";
+ end;
+OnEnable:
+ enablenpc "#controllhz4c";
+ initnpctimer;
+ end;
+OnTimer10000:
+ mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
+ donpcevent "#controllhz4d::OnEnable";
+ stopnpctimer;
+ disablenpc "#controllhz4c";
+ end;
+}
+
+que_lhz,147,248,0 script #controllhz4d -1,6,4,{
+OnTouch:
+ if (lhz_dun04 == 4) {
+ mes "Looks like it's all done.";
+ set lhz_dun04,5;
+ donpcevent "#controllhz4d::OnDisable";
+ close;
+ } else if (lhz_dun04 == 6) {
+ mes "- Concrete falls from the ceiling";
+ mes "due to the weakened structure of";
+ mes "the lab and you tumble down the";
+ mes "flight of stairs avoiding it. -";
+ close2;
+ warp "lhz_dun04",148,269;
+ donpcevent "#lhz4mes2::OnEnable";
+ donpcevent "#controllhz4d::OnDisable";
+ end;
+ }
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#controllhz4d";
+ end;
+OnEnable:
+ enablenpc "#controllhz4d";
+ end;
+}
+
+lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{
+OnTouch:
+ if (lhz_dun04 == 6) {
+ heal -Hp/2,0; // To do: check HP value.
+ mes "- You awaken injured, hearing the";
+ mes "sounds of footsteps all around";
+ mes "you... -";
+ close2;
+ donpcevent "#lhz4mes2::OnDisable";
+ end;
+ }
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#lhz4mes2";
+ end;
+OnEnable:
+ enablenpc "#lhz4mes2";
+ end;
+}
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index fb9cb7591..685da8b24 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -715,19 +715,17 @@ malangdo,137,200,6 script Pipielle 549,{
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
close;
}
- set .@fish_ss1, "What are you doing??";
+ set .@fish_ss1$, "What are you doing??";
if (countitem(6451) > 29)
- set .@fish_ss2, "I caught a lot of strange fishes!";
- else {
- set .@fish_num, 30-countitem(6451); //Unknown_Fish
- set .@fish_ss2, "Remaining " + .@fish_num + " of ^bbbbbbUnidentified Fish are required.^000000";
- }
+ set .@fish_ss2$, "I caught a lot of strange fishes!";
+ else
+ set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
if (ma_tomas == 100)
- set .@fish_ss3, "I met a Admiral Thomas...";
+ set .@fish_ss3$, "I met an Admiral Thomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
- switch(select(.@fish_ss1,.@fish_ss2,.@fish_ss3)) {
+ switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
case 1:
mes "[Pipielle]";
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
diff --git a/npc/re/scripts_warps.conf b/npc/re/scripts_warps.conf
index ff4c10975..f0b95a462 100644
--- a/npc/re/scripts_warps.conf
+++ b/npc/re/scripts_warps.conf
@@ -35,7 +35,6 @@ npc: npc/re/warps/fields/yuno_fild.txt
// --------------------------- Others ---------------------------
npc: npc/re/warps/other/jobquests.txt
-npc: npc/re/warps/other/other.txt
npc: npc/re/warps/other/paradise.txt
npc: npc/re/warps/other/s_workshop.txt
npc: npc/re/warps/other/sign.txt
diff --git a/npc/re/warps/dungeons/iz_dun.txt b/npc/re/warps/dungeons/iz_dun.txt
index ee31f73dd..b912f62e1 100644
--- a/npc/re/warps/dungeons/iz_dun.txt
+++ b/npc/re/warps/dungeons/iz_dun.txt
@@ -1,32 +1,18 @@
//===== rAthena Script =======================================
-//= Izlude Dungeon Warp Script
+//= Izlude Dungeon Renewal Warp Script
//===== By: ==================================================
//= Athena (1.0)
//= Nana (1.1)
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for Bibilyn Island & Undersea Cave
//===== Additional Comments: =================================
-//= No comment!
+//= 1.2 Moved common warps to base path. [Euphy]
//============================================================
-//= Bibilyn Island ===========================================
-izlu2dun,108,83,0 warp izd01 3,2,iz_dun00,168,168
-
//= Undersea Cave ============================================
-iz_dun00,168,173,0 warp izd01-1 3,3,izlu2dun,108,88
-iz_dun00,352,342,0 warp izd02 5,2,iz_dun01,253,252
-iz_dun00,39,41,0 warp izd03 5,2,iz_dun01,41,37
-iz_dun01,118,170,0 warp izd04 5,2,iz_dun02,236,204
-iz_dun01,253,258,0 warp izd02-1 2,2,iz_dun00,352,337
-iz_dun01,41,32,0 warp izd03-1 2,2,iz_dun00,39,46
-iz_dun02,236,198,0 warp izd04-1 5,3,iz_dun01,118,165
-iz_dun02,339,331,0 warp izd05 2,2,iz_dun03,32,63
-iz_dun03,264,245,0 warp izd06 1,2,iz_dun04,26,27
-iz_dun03,29,63,0 warp izd05-1 2,2,iz_dun02,339,328
-iz_dun04,26,24,0 warp izd06-1 2,2,iz_dun03,261,245
iz_dun04,129,233,0 warp izd07 2,2,iz_dun05,141,187
iz_dun05,141,190,0 warp izd07-1 2,2,iz_dun04,129,230
diff --git a/npc/re/warps/other/jobquests.txt b/npc/re/warps/other/jobquests.txt
index fc922f819..5dec2077c 100644
--- a/npc/re/warps/other/jobquests.txt
+++ b/npc/re/warps/other/jobquests.txt
@@ -1,129 +1,42 @@
//===== rAthena Script =======================================
-//= Job Quest Warp Script
+//= Job Quest Renewal Warp Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= Any Athena Version; RO Version Ep4+
//===== Description: =========================================
//= Warp Points for Job Quest Maps
//===== Additional Comments: =================================
-//= Split off npc_warp.txt
-//= Commented some warps because new Job quests have correct
-//= ones! Added missing warps for Thief/Hunter/Swordman [Lupus]
-//= 1.3 Added missing warps Swordman [Lupus]
-//= Reorganized. Added complete rogue quest warps.
-//= Removed unused, duplicate warps. [kobra_k88]
-//= 1.3b activated Dancer JQ warp [Lupus]
-//= 1.4 Imported damn noobie warps from jAthena (because it's broken since last year)
-//= 1.5 Replaced clone maps with the real ones [Lupus]
-//= 1.6 removed swordman quest map warps. They are now contained in the swordman quest. [L0ne_W0lf]
-//= 1.7 Updated some 2-2 job quest related warps. [L0ne_W0lf]
-//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.9 Added Gungslinger and Ninja warps. [L0ne_W0lf]
-//= 2.0 Updated Novice warps to use correct maps. [L0ne_W0lf]
//= 2.1 Added one Shadow Chaser job warp. [Euphy]
+//= 2.2 Moved common warps to base path, added warps. [Euphy]
//============================================================
-
-//==============================================================================
-//Novice
-//==============================================================================
-new_1-1,148,112,0 warp newwarp6001 2,2,new_1-2,100,9
-new_1-2,100,6,0 warp newwarp6002 2,2,new_1-1,144,112
-new_1-2,126,106,0 warp newwarp6003 2,2,new_1-2,160,171
-new_1-2,156,171,0 warp newwarp6004 2,2,new_1-2,123,106
-new_1-2,73,106,0 warp newwarp6005 2,2,new_1-2,41,172
-new_1-2,46,172,0 warp newwarp6006 2,2,new_1-2,78,106
-
-//==============================================================================
-//Thief
-//==============================================================================
-job_thief1,180,15,0 warp jthf 7,1,moc_ruins,145,117
-
-
-//==============================================================================
-// Assassin
-//==============================================================================
-in_moc_16,18,8,0 warp guild_to_16 2,2,moc_fild16,205,291
-moc_fild16,205,296,0 warp 16_to_guild 2,2,in_moc_16,18,11
-
-//==============================================================================
-// Hunter
-//==============================================================================
-in_hunter,100,15,0 warp jhun01 0,0,pay_fild10,143,250
-
-//==============================================================================
-// Monk (St. Capitolina Abbey)
-//==============================================================================
-prt_monk,192,172,0 warp monk15 1,1,monk_test,329,50
-monk_test,329,47,0 warp monk16 1,1,prt_monk,193,166
-monk_test,329,76,0 warp monk17 1,1,monk_test,259,118
-monk_test,259,115,0 warp monk18 1,1,monk_test,329,71
-monk_test,272,125,0 warp monk19 1,1,monk_test,301,127
-monk_test,298,127,0 warp monk20 1,1,monk_test,268,125
-
-//==============================================================================
-//Alchemist
-//==============================================================================
-aldebaran,65,53,0 warp alche#1 1,1,alde_alche,20,175
-aldebaran,53,65,0 warp alche#2 1,1,alde_alche,42,175
-alde_alche,19,171,0 warp alche#1-1 1,1,aldebaran,68,56
-alde_alche,42,171,0 warp alche#1-2 1,1,aldebaran,56,68
-alde_alche,41,186,0 warp alche#1F_2F 1,1,alde_alche,113,178
-alde_alche,114,183,0 warp alche#2F_1F 1,1,alde_alche,42,182
-alde_alche,13,184,0 warp alche#1F_B1 1,1,alde_alche,88,113
-alde_alche,88,117,0 warp alche#B1_1F 1,1,alde_alche,13,181
-alde_alche,46,104,0 warp alche#B1_r1 1,1,alde_alche,157,17
-alde_alche,160,17,0 warp alche#r1_b1 1,1,alde_alche,50,103
-alde_alche,46,77,0 warp alche#B1_r2 1,1,alde_alche,88,17
-alde_alche,93,17,0 warp alche#r2_b1 1,1,alde_alche,50,77
-alde_alche,89,62,0 warp alche#B1_r3 1,1,alde_alche,17,23
-alde_alche,17,29,0 warp alche#r3_b1 1,1,alde_alche,89,67
-alde_alche,133,77,0 warp alche#B1_r4 1,1,alde_alche,162,107
-alde_alche,158,107,0 warp alche#r4_b1 1,1,alde_alche,129,77
-alde_alche,133,103,0 warp alche#B1_r5 1,1,alde_alche,164,164
-alde_alche,158,163,0 warp alche#r5_b1 1,1,alde_alche,129,103
-
-//==============================================================================
-//Rogue
-//==============================================================================
-cmd_fild07,193,117,0 warp fild07-rogue00 1,1,in_rogue,379,46
-in_rogue,375,46,0 warp rogue00-fild07 1,1,cmd_fild07,196,117
-in_rogue,375,34,0 warp rogue01-02 1,1,in_rogue,380,125
-in_rogue,375,125,0 warp rogue02-01 1,1,in_rogue,379,33
-cmd_fild07,355,286,0 warp fild07-rogue03 1,1,in_rogue,247,126
-in_rogue,247,122,0 warp rogue03-fild07 1,1,cmd_fild07,349,285
-in_rogue,244,21,0 warp rogue04-fild09 1,1,cmd_fild09,106,191
-in_rogue,172,34,0 warp rogue05-fild09 1,1,cmd_fild09,341,143
-in_rogue,161,103,0 warp rogue06-fild04 1,1,cmd_fild04,302,177
-in_rogue,8,9,0 warp stair_to_ro 1,1,in_rogue,389,389
-
//==============================================================================
-//Dancer
+//Arch Bishop
//==============================================================================
-job_duncer,69,43,0 warp duncer1 1,1,comodo,185,156
+job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263
//==============================================================================
-//Gunslinger
+//Guillotine Cross
//==============================================================================
-einbroch,136,199,0 warp gswarp1 1,1,que_ng,138,167
-que_ng,130,166,0 warp gswarp2 1,1,einbroch,130,197
-que_ng,178,162,0 warp gswarp3 1,1,que_ng,172,86
-que_ng,166,85,0 warp gswarp4 1,1,que_ng,182,161
-que_ng,165,137,0 warp gswarp5 1,1,que_ng,177,41
-que_ng,172,42,0 warp gswarp6 1,1,que_ng,160,139
+veins,257,256,0 warp #gate_to_guil01 1,1,job3_guil01,9,93
+job3_guil01,6,93,0 warp #gate_to_guil02 1,1,veins,254,255
+job3_guil01,18,48,0 warp #gate_to_guil03 1,1,job3_guil01,68,91
+job3_guil01,67,95,0 warp #gate_to_guil04 1,1,job3_guil01,18,53
+job3_guil01,65,50,0 warp #gate_to_guil06 1,1,job3_guil01,83,77
+job3_guil01,11,4,0 warp #gate_to_guil08 1,1,job3_guil01,51,50
+job3_guil01,79,27,0 warp #gate_to_guil10 1,1,job3_guil01,51,50
+job3_guil01,143,61,0 warp #gate_to_guil11 1,1,job3_guil01,51,50
//==============================================================================
-//Ninja
+//Genetic
//==============================================================================
-amatsu,149,140,0 warp ninja01 1,1,que_ng,20,142
-que_ng,20,138,0 warp ninja02 1,1,amatsu,147,136
-que_ng,10,183,0 warp ninja03 1,1,que_ng,33,64
-que_ng,37,64,0 warp ninja04 1,1,que_ng,15,182
-que_ng,30,37,0 warp ninja05 1,1,que_ng,67,28
-que_ng,63,30,0 warp ninja06 1,1,que_ng,25,37
+lighthalzen,52,132,0 warp #lighttogen 1,1,job3_gen01,45,50
+job3_gen01,49,49,0 warp #gentolight 1,1,lighthalzen,54,132
+job3_gen01,7,59,0 warp #from1to2gen 1,1,job3_gen01,72,52
+job3_gen01,71,56,0 warp #from2to1gen 1,1,job3_gen01,11,60
//==============================================================================
//Shadow Chaser
diff --git a/npc/re/warps/other/other.txt b/npc/re/warps/other/other.txt
deleted file mode 100644
index 011494794..000000000
--- a/npc/re/warps/other/other.txt
+++ /dev/null
@@ -1,35 +0,0 @@
-//===== rAthena Script =======================================
-//= Other Warp Script
-//===== By: ==================================================
-//= Athena (1.0)
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any Athena Version;
-//===== Description: =========================================
-//= Warp Points for Other Maps
-//===== Additional Comments: =================================
-//= Split off npc_warp.txt
-//============================================================
-
-//guild_room,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs1,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs1,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs1,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs1,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs2,50,88,0 warp warp4 0,0,hoge,0,0
-//guild_vs2,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs2,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs2,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs3,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs3,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs3,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs3,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs4,7,50,0 warp warp4 0,0,hoge,0,0
-//guild_vs4,50,7,0 warp warp4 0,0,hoge,0,0
-//guild_vs4,92,50,0 warp warp4 0,0,hoge,0,0
-//guild_vs4,50,92,0 warp warp4 0,0,hoge,0,0
-//guild_vs5,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs5,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs5,0,0,0 warp warp4 0,0,hoge,0,0
-//guild_vs5,0,0,0 warp warp4 0,0,hoge,0,0