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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-24 17:30:14 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-24 17:30:14 +0000 |
commit | ea1a321438e75b66b3fc8148b6eaa41d049761dd (patch) | |
tree | 80dfac0c03ba915146e52cf10fe91c4b5558da9f /npc/re | |
parent | 90e5648a7865e72846c9a41754c4f71e89a1739d (diff) | |
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> Pre-Renewal fixes, major credits to Deep Forest for his detailed reports:
* Separated Renewal Alberta features with checkre() and new files, follow-up r16125 (bugreport:7041).
* Moved remaining Renewal shops out of pre-Renewal file, follow-up r16138 / r16104 (bugreport:7042).
* Moved Renewal refining features to a separate file, and made some changes, follow-up r16126 (bugreport:7043).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17042 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/cities/alberta.txt | 42 | ||||
-rw-r--r-- | npc/re/cities/brasilis.txt | 9 | ||||
-rw-r--r-- | npc/re/cities/izlude.txt | 5 | ||||
-rw-r--r-- | npc/re/cities/jawaii.txt | 2 | ||||
-rw-r--r-- | npc/re/merchants/refine.txt | 499 | ||||
-rw-r--r-- | npc/re/merchants/shops.txt | 35 | ||||
-rw-r--r-- | npc/re/scripts_athena.conf | 2 |
7 files changed, 581 insertions, 13 deletions
diff --git a/npc/re/cities/alberta.txt b/npc/re/cities/alberta.txt new file mode 100644 index 000000000..a0a417510 --- /dev/null +++ b/npc/re/cities/alberta.txt @@ -0,0 +1,42 @@ +//===== rAthena Script ======================================= +//= Alberta Town Renewal +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Alberta town NPCs. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +// cities/amatsu.txt +//============================================================ +alberta,246,74,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 709 + +// cities/ayothaya.txt +//============================================================ +alberta,246,29,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 843 + +// cities/gonryun.txt +//============================================================ +alberta,246,62,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 776 + +// cities/louyang.txt +//============================================================ +alberta,246,40,3 duplicate(Girl_louyang) Girl#0lou 815 + +// cities/moscovia.txt +//============================================================ +alberta,246,51,4 duplicate(PR_Officer_moscovia) Moscovia P.R. Officer#1 960 + +// quests/quests_alberta.txt +//============================================================ +alberta,244,118,4 duplicate(Sailor_alberta) Sailor#tur 709 +alberta,246,114,4 duplicate(Turtle_Scholar_alberta) Turtle Island Scholar 121 + +// quests/skills/merchant_skills.txt +//============================================================ +alberta,232,103,6 duplicate(Gershaun_alberta) Gershaun 57 diff --git a/npc/re/cities/brasilis.txt b/npc/re/cities/brasilis.txt index d005a72f3..389c5863f 100644 --- a/npc/re/cities/brasilis.txt +++ b/npc/re/cities/brasilis.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -13,8 +13,10 @@ //= 1.0 First version. Transportation and Basic NPCs. //= 1.1 Fixed Zeny not being removed for payment. [Kisuka] //= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf] +//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy] //============================================================ +/* Pre-Renewal coordinates: alberta,247,115,3 */ alberta,246,82,3 script Crewman#bra2 100,{ mes "[Crewman]"; mes "Hey, have you heard of a place called Brasilis?"; @@ -55,7 +57,10 @@ brasilis,316,57,3 script Crewman#bra1 100,{ mes "[Crewman]"; mes "I sure do miss home."; close2; - warp "alberta",243,82; + if (checkre(0)) + warp "alberta",243,82; + else + warp "alberta",244,115; end; case 2: mes "[Crewman]"; diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt index 9419d8486..e5b3d1df0 100644 --- a/npc/re/cities/izlude.txt +++ b/npc/re/cities/izlude.txt @@ -7,10 +7,9 @@ //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Izlude Town Renewal NPC's +//= Izlude town NPCs. //===== Additional Comments: ================================= -//= 1.0 First Version. Still missing many new NPC's and -//= their dialogues. [Masao] +//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao] //= 1.1 Added bullet NPC duplicates. [Euphy] //============================================================ diff --git a/npc/re/cities/jawaii.txt b/npc/re/cities/jawaii.txt index 04744d1ee..49263d22d 100644 --- a/npc/re/cities/jawaii.txt +++ b/npc/re/cities/jawaii.txt @@ -7,7 +7,7 @@ //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Jawaii Town Npcs +//= Jawaii town NPCs. //===== Additional Comments: ================================= //= 1.0 First Version. Renewal coordinates by Masao. //============================================================ diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt new file mode 100644 index 000000000..70e666f82 --- /dev/null +++ b/npc/re/merchants/refine.txt @@ -0,0 +1,499 @@ +//===== rAthena Script ======================================= +//= Renewal Refining NPCs +//===== By: ================================================== +//= rAthena Dev Team +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Renewal-specific refining NPCs and material merchants. +//===== Additional Comments: ================================= +//= 1.0 Moved some scripts to Renewal file, optimized "Austry" NPC. [Euphy] +//============================================================ + +// +11 and above Refiners +//============================================================ +prt_in,90,72,5 script Bestry#prt 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} +morocc_in,64,41,5 script Bestry#moc 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} +payon_in01,18,132,3 script Bestry#pay 826,{ + callfunc "refinenew","Bestry",0,0; + end; +} + +//============================================================ +// +11 and above Refiner Function +//============================================================ +//= To allow auto safe refining/multiple refining set the +//= second argument to '1' in the function call. +//= If you enable this function, be sure to edit the value of +//= .@safe to the max safe refine in refine_db.txt as well. +//= +//= The official script uses a command which seems to generate a +//= random result upon refining: success, downgrade, or failure. +//= To enable that feature, set the third argument to '1' in the +//= function call. Otherwise, the chance in refine_db.txt is used. +//============================================================ +function script refinenew { + mes "["+ getarg(0) +"]"; + mes "I am the best Blacksmith ever!"; + mes "I don't work with normal, boring items."; + mes "But only with items that are level 10 or higher!"; + next; + mes "["+ getarg(0) +"]"; + mes "Anyway, you may use my services if your item is lv 10 or higher."; + mes "What do you want to have refined?"; + next; + + setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) { + if(getequipisequiped(.@i)) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + if(!getequipisequiped(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You're not wearing"; + mes "anything there that"; + mes "I can refine."; + emotion e_an; + close; + } + //Check if the item is refinable... + if(!getequipisenableref(.@part)) { + mes "[" + getarg(0) + "]"; + mes "I don't think I can"; + mes "refine this item at all..."; + close; + } + //Check if the item is identified... (Don't know why this is in here... but kept it anyway) + if(!getequipisidentify(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You can't refine this"; + mes "if you haven't appraised"; + mes "it first. Make sure your"; + mes "stuff is identified before"; + mes "I can refine it."; + close; + } + //Check to see if the items is at least +10 + if(getequiprefinerycnt(.@part) < 10) { + mes "["+ getarg(0) +"]"; + mes "I said I don't work with Equipment under lv. 10."; + close; + } + if(getequiprefinerycnt(.@part) >= 20) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + set .@refineitemid, getequipid(.@part); // save id of the item + set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + set .@material,6224; + set .@price,100000; + set .@safe,10; + mes "["+ getarg(0) +"]"; + mes "Hmm a weapon, is that ok?"; + mes "If you want to refine this weapon,"; + mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny."; + mes "Are you sure you want to continue?"; + } else { + set .@material,6223; + set .@price,100000; + set .@safe,10; + mes "["+ getarg(0) +"]"; + mes "Hmm an armor, is that ok?"; + mes "If you want to refine this armor,"; + mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny."; + mes "Are you sure you want to continue?"; + } + next; + if(select("Yes:No") == 2){ + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way..."; + mes "No risk... that could be wise."; + close; + } + if(getarg(1) != 1) { + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + mes "["+ getarg(0) +"]"; + mes "This weapon already has been refined serveral times."; + mes "It could be destroyed if you try more."; + mes "It won't break 100%, but is has a small chance."; + next; + mes "["+ getarg(0) +"]"; + mes "You could have the upgrade level of the weapon decreased,"; + mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; + } else { + mes "["+ getarg(0) +"]"; + mes "This armor already has been refined serveral times."; + mes "It could be destroyed if you try more."; + mes "It won't break 100%, but is has a small chance."; + next; + mes "["+ getarg(0) +"]"; + mes "You could have the upgrade level of the armor decreased,"; + mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; + } + next; + mes "["+ getarg(0) +"]"; + mes "Do you want me to refine it?"; + mes "I think I gave you enough warnings."; + next; + if(select("Yes.:No.") == 2) { + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way.."; + mes "No risk.. that could be wise."; + close; + } + if(countitem(.@material) < 1 || Zeny < .@price) { + mes "["+ getarg(0) +"]"; + mes "Hm, it seems you don't have enough materials or money."; + mes "Please check it out."; + close; + } + set Zeny,Zeny - .@price; + delitem .@material,1; + if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item + mes "[" + getarg(0) + "]"; + emotion e_an; + mes "Wait a second..."; + mes "Do you think I'm stupid?!"; + mes "You switched the item while I wasn't looking! Get out of here!"; + close; + } + if(getarg(2) == 1){ + set .@rand,rand(1,3); + if (.@rand == 1) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (.@rand == 2) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } +// New +11 and above Refining Functions ======================== + if(getequiprefinerycnt(.@part) < .@safe) { + mes "[" + getarg(0) + "]"; + mes "I can refine this to the safe limit or a desired number of times. It's your choice."; + next; + set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); + } else + set .@menu2,2; + switch(.@menu2){ + case 1: + set .@refinecnt,.@safe - getequiprefinerycnt(.@part); + break; + case 2: + next; + mes "[" + getarg(0) + "]"; + mes "How many times would you like me to refine your item?"; + next; + input .@refinecnt; + set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); + if (.@refinecnt < 1 || .@refinecheck > 10) { + mes "[" + getarg(0) + "]"; + mes "I can't refine this item that many times."; + close; + } + if(.@refinecheck > .@safe) { + set .@refinecheck,.@refinecheck - .@safe; + mes "[" + getarg(0) + "]"; + mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; + next; + if(select("Yes...","No...") == 2){ + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + } + break; + case 3: + next; + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + set .@fullprice,.@price * .@refinecnt; + mes "[" + getarg(0) + "]"; + mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; + next; + if(select("Yes","No...") == 2){ + mes "[" + getarg(0) + "]"; + mes "You said so... So be it."; + close; + } + if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { + mes "[" + getarg(0) + "]"; + mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; + close; + } + set Zeny,Zeny - .@fullprice; + delitem .@material,.@refinecnt; + while(.@refinecnt){ + if (getequipisequiped(.@part) == 0) { + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { + mes "[" + getarg(0) + "]"; + mes "Clang... No, but did you imagine I could be so stupid?!"; + mes "You changed it..."; + mes "Get out before I stun you with my Hammer!!"; + close; + } + if(getarg(2) == 1){ + set .@rand,rand(1,3); + if (.@rand == 1) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (.@rand == 2) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + close; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang!"; + failedrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Hmmm!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my! I've failed to refine stuff..."; + mes "I didn't mean it!"; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + close; + } + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; +} + +// Ori/Elu to Carnium/Bradium Refiners +//============================================================ +- script Austry#ref -1,{ + mes "[Austry]"; + mes "If you bring me 3"; + mes "Oridecon or Elunium"; + mes "I can exchange them for"; + mes "Bradium or Carnium."; + mes "Just give me 50,000z."; + next; + switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) { + case 1: + setarray .@i[0],984,3,6224; //Oridecon -> Bradium + break; + case 2: + setarray .@i[0],985,3,6223; //Elunium -> Carnium + break; + case 3: + setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium + break; + case 4: + mes "[Austry]"; + mes "Hmm..."; + close; + } + if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) { + delitem .@i[0],.@i[1]; + set Zeny, Zeny - 50000; + getitem .@i[2],1; + mes "[Austry]"; + if (.@i[0] == 6090) { + mes "Refining with Purified Bradium"; + mes "is a little expensive. I can"; + mes "trade it for some Carnium."; + } else + mes "Ok! Here is your "+getitemname(.@i[2])+"."; + mes "Take it and use it well."; + close; + } + mes "[Austry]"; + mes "You better not be trying"; + mes "to cheat me because you"; + mes "don't have enough zeny"; + mes "or "+getitemname(.@i[0])+"."; + close; +} +prt_in,85,71,5 duplicate(Austry#ref) Austry#prt 826 +payon_in01,14,125,5 duplicate(Austry#ref) Austry#pay 826 +morocc_in,60,38,5 duplicate(Austry#ref) Austry#moc 826 diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt index c07a7df7f..f9bde7a99 100644 --- a/npc/re/merchants/shops.txt +++ b/npc/re/merchants/shops.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,14 +11,27 @@ //===== Additional Comments: ================================= //= 1.0 Moved some merchants to a separate renewal file. [Kenpachi] //= 1.1 Added Dicastes merchants. [Joseph] +//= 1.2 Moved more shops to Renewal file. [Euphy] //============================================================ //======================================================= +// Comodo +//======================================================= +comodo,106,213,5 shop Tropic Fruit Dealer 724,6258:-1 +comodo,196,162,3 shop Harive#candy 479,11513:-1,6144:-1 + +//======================================================= // Einbroch //======================================================= einbroch,122,250,4 shop Black Marketeer#ein 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 //======================================================= +// El Dicastes +//======================================================= +dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1 +dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1 + +//======================================================= // Izlude //======================================================= izlude,97,146,0 shop Butcher#iz 54,517:-1 @@ -27,8 +40,14 @@ izlude,95,145,6 shop Vendor from Milk Ranch#i 90,519:-1 izlude,174,164,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1 //======================================================= +// Juno +//======================================================= +s_atelier,114,117,1 shop Part-Timer#sc_yuno 92,6123:-1,6120:-1 + +//======================================================= // Lighthalzen //======================================================= +lighthalzen,337,240,4 shop Trap Specialist#lhz 66,7940:-1,12341:-1 lhz_in03,181,17,4 shop Black Marketeer#lhz 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1 @@ -39,19 +58,21 @@ mid_camp,129,284,4 shop Trap Specialist#mid 66,7940:-1,12341:-1 mid_camp,184,263,4 shop Black Marketeer#mid 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 //======================================================= +// Payon +//======================================================= +payon,123,109,4 shop Trap Specialist#pay 66,7940:-1,12341:-1 + +//======================================================= // Prontera //======================================================= +//prontera,104,88,5 shop Stuff Gimme 880,616:-1 +prt_in,109,68,4 shop Trap Specialist#prt 66,7940:-1,12341:-1 prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1 //======================================================= // Rachel //======================================================= +ra_in01,263,281,4 shop Trap Specialist#ra 66,7940:-1,12341:-1 ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1 - -//======================================================= -// Dicastes -//======================================================= -dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1 -dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1 diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf index 79e5e4534..4c9fb5975 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts_athena.conf @@ -6,6 +6,7 @@ npc: npc/re/airports/izlude.txt // --------------------------- Cities --------------------------- +npc: npc/re/cities/alberta.txt npc: npc/re/cities/brasilis.txt npc: npc/re/cities/dewata.txt npc: npc/re/cities/dicastes.txt @@ -47,6 +48,7 @@ npc: npc/re/merchants/3rd_trader.txt npc: npc/re/merchants/diamond.txt npc: npc/re/merchants/flute.txt npc: npc/re/merchants/inn.txt +npc: npc/re/merchants/refine.txt npc: npc/re/merchants/renters.txt npc: npc/re/merchants/shops.txt |