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authorAtemo <capucrath@gmail.com>2015-09-29 19:50:08 +0200
committerAtemo <capucrath@gmail.com>2015-09-29 19:50:08 +0200
commit215cb80f14bda865b53e72e6d891b6c4b89ec39d (patch)
tree83f72d510f052dbba78e077704d447ad195e5091 /npc/re
parentd52dde700d0f1a598ebea87844007ff610352114 (diff)
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Fix in academy.txt
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/jobs/novice/academy.txt68
1 files changed, 36 insertions, 32 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 4180426f6..f9449f398 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -6030,8 +6030,6 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes "- Snap, snap, snap.. Crack -";
next;
delitem 6593, 1; // Criatura_Hair_Coupon
- setlook 1, .@style;
- setlook 6, .@pallete;
cutin "", 255;
mes "[Otter Samssoon]";
mes "Oh my! Oh my! Oh my!";
@@ -7512,6 +7510,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
cutin "", 255;
end;
case 4:
+ close2;
cutin "", 255;
end;
}
@@ -7906,42 +7905,42 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
.@gun_quest_04 = questprogress(5152, HUNTING);
if (!.@gun_quest_01)
- .@gque_01 = "^000000Available^000000";
+ .@gque_01$ = "^000000Available^000000";
else if (.@gun_quest_01 == 1)
- .@gque_01 = "^0000FFIn Progress^000000";
+ .@gque_01$ = "^0000FFIn Progress^000000";
else if (.@gun_quest_01 == 2)
- .@gque_01 = "^FF0000Not Available^000000";
+ .@gque_01$ = "^FF0000Not Available^000000";
else
- .@gque_01 = "^FF0000Error^000000";
+ .@gque_01$ = "^FF0000Error^000000";
if (!.@gun_quest_02)
- .@gque_02 = "^000000Available^000000";
+ .@gque_02$ = "^000000Available^000000";
else if (.@gun_quest_02 == 1)
- .@gque_02 = "^0000FFIn Progress^000000";
+ .@gque_02$ = "^0000FFIn Progress^000000";
else if (.@gun_quest_02 == 2)
- .@gque_02 = "^FF0000Not Available^000000";
+ .@gque_02$ = "^FF0000Not Available^000000";
else
- .@gque_02 = "^FF0000Error^000000";
+ .@gque_02$ = "^FF0000Error^000000";
if (!.@gun_quest_03)
- .@gque_03 = "^000000Available^000000";
+ .@gque_03$ = "^000000Available^000000";
else if (.@gun_quest_03 == 1)
- .@gque_03 = "^0000FFIn Progress^000000";
+ .@gque_03$ = "^0000FFIn Progress^000000";
else if (.@gun_quest_03 == 2)
- .@gque_03 = "^FF0000Not Available^000000";
+ .@gque_03$ = "^FF0000Not Available^000000";
else
- .@gque_03 = "^FF0000Error^000000";
+ .@gque_03$ = "^FF0000Error^000000";
if (!.@gun_quest_04)
- .@gque_04 = "^000000Available^000000";
+ .@gque_04$ = "^000000Available^000000";
else if (.@gun_quest_04 == 1)
- .@gque_04 = "^0000FFIn Progress^000000";
+ .@gque_04$ = "^0000FFIn Progress^000000";
else if (.@gun_quest_04 == 2)
- .@gque_04 = "^FF0000Not Available^000000";
+ .@gque_04$ = "^FF0000Not Available^000000";
else
- .@gque_04 = "^FF0000Error^000000";
+ .@gque_04$ = "^FF0000Error^000000";
- switch(select("Assignment A ("+.@gque_01+")", "Assignment B ("+.@gque_02+")", "Assignment C ("+.@gque_03+")", "Assignment D ("+.@gque_04+")", "Cancel")) {
+ switch(select("Assignment A ("+.@gque_01$+")", "Assignment B ("+.@gque_02$+")", "Assignment C ("+.@gque_03$+")", "Assignment D ("+.@gque_04$+")", "Cancel")) {
case 1:
if (!.@gun_quest_01) {
mes "This is the <Assignment A> information.";
@@ -8073,7 +8072,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
mes "[Sharp Snake's Fang]";
mes "Let's first check your gun's condition.";
next;
- if (!getequipname(EQI_HAND_R)) {
+ if (getequipname(EQI_HAND_R) == "") {
mes "[Sharp Snake's Fang]";
mes "If you want to proceed, you need to have your weapon equipped.";
close2;
@@ -8086,27 +8085,32 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
mes "Let's see...";
next;
if (.@gun == Novice_Revolver) {
- .@gun_code = "RV";
+ .@gun_code$ = "RV";
+ .@now_gun$ = "Revolver";
mes "[Sharp Snake's Fang]";
mes "You want to exchange your Guild issued Revolver?";
next;
} else if (.@gun == Novice_Rifle) {
- .@gun_code = "RF";
+ .@gun_code$ = "RF";
+ .@now_gun$ = "Rifle";
mes "[Sharp Snake's Fang]";
mes "You want to exchange your Guild issued Rifle?";
next;
} else if (.@gun == Novice_Shotgun) {
- .@gun_code = "SG";
+ .@gun_code$ = "SG";
+ .@now_gun$ = "Shotgun";
mes "[Sharp Snake's Fang]";
mes "You want to exchange your Guild issued Shotgun?";
next;
} else if (.@gun == Novice_Gatling) {
- .@gun_code = "GT";
+ .@gun_code$ = "GT";
+ .@now_gun$ = "Gatling";
mes "[Sharp Snake's Fang]";
mes "You want to exchange your Guild issued Gatling Gun?";
next;
} else if (.@gun == Novice_Grenade_Launcher) {
- .@gun_code = "GL";
+ .@gun_code$ = "GL";
+ .@now_gun$ = "Grenade Launcher";
mes "[Sharp Snake's Fang]";
mes "You want to exchange your Guild issued Grenade Launcher?";
next;
@@ -8119,9 +8123,9 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
mes "The gun looks to be in good condition.";
next;
mes "[Sharp Snake's Fang]";
- mes "Please select the novice weapon you wish to exchange for your "+now_gun+"!";
+ mes "Please select the novice weapon you wish to exchange for your "+.@now_gun$+"!";
next;
- switch(select("Exchange for Revolver", "Exchange for Rifle" "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) {
+ switch(select("Exchange for Revolver", "Exchange for Rifle", "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) {
case 1:
if (.@gun == 13116) {
mes "[Sharp Snake's Fang]";
@@ -8186,7 +8190,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
break;
}
mes "[Sharp Snake's Fang]";
- mes "Gun control management number ^FF0000"+.@guncode+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+"^000000.";
+ mes "Gun control management number ^FF0000"+.@gun_code$+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+"^000000.";
next;
mes "[Sharp Snake's Fang]";
mes "Are there any issues?";
@@ -11724,7 +11728,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
end;
}
} else if (questprogress(7487, HUNTING) == 1) {
- if (questprogress(7487, PLAYTIME) == 2 && questprogress(7487, HUNTING) == 1) {
+ if (questprogress(7487, PLAYTIME) == 2) {
mes "[Lumin]";
mes "... 30 seconds have passed and you have not yet hunted 4 porings.";
mes "Then, it is not interesting.";
@@ -11747,7 +11751,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
end;
}
} else if (questprogress(7487, HUNTING) == 2) {
- if (questprogress(7487, PLAYTIME) == 1 && questprogress(7487, HUNTING) == 2) {
+ if (questprogress(7487, PLAYTIME) == 1) {
mes "[Lumin]";
mes "Oh... You are very powerful!";
mes "Now then, as agreed I will give you everything I have.";
@@ -12818,7 +12822,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
break;
}
mes "[Refining Machine Wagjak]";
- mes "Type : "+ .@type +"";
+ mes "Type : "+ .@type$ +"";
mes "Charge : "+ getitemname(.@material) +", "+ .@price +" zeny";
mes "Above money will be charged. Will you refine?";
next;
@@ -13317,7 +13321,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
delitem 756, .@ston_full; // Oridecon_Stone
getitem 984, .@ston_max; // Oridecon
mes "[Locas]";
- mes "Refined "+ston_full+" Rough Oridecon into "+ston_max+" Oridecon. Thank you for your business.";
+ mes "Refined "+.@ston_full+" Rough Oridecon into "+.@ston_max+" Oridecon. Thank you for your business.";
close;
} else {
mes "[Locas]";