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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/warps | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/warps')
-rw-r--r-- | npc/re/warps/cities/dicastes.txt | 28 | ||||
-rw-r--r-- | npc/re/warps/cities/malaya.txt | 28 | ||||
-rw-r--r-- | npc/re/warps/dungeons/iz_dun.txt | 4 | ||||
-rw-r--r-- | npc/re/warps/fields/bif_fild.txt | 6 | ||||
-rw-r--r-- | npc/re/warps/fields/morroc_fild.txt | 4 | ||||
-rw-r--r-- | npc/re/warps/fields/veins_fild.txt | 2 |
6 files changed, 36 insertions, 36 deletions
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index 8d43c8edd..6ad933aa3 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -30,7 +30,7 @@ dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246 dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235 dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191 -dic_in01,242,182,0 script #eldicastes0016 844,{ +dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{ if (isequipped(2782)) select("Administrative Office"); else select("¡÷¡ú¡ð"); warp "dic_in01",138,221; @@ -57,16 +57,16 @@ dic_in01,242,182,0 script #eldicastes0016 844,{ warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1]; end; } -dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 844 -dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 844 -dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 844 -dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 844 -dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 844 -dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 844 -dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 844 -dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 844 -dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 844 -dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 844 -dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 844 -dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 844 -dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 844
\ No newline at end of file +dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 CLEAR_NPC +dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 CLEAR_NPC +dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 CLEAR_NPC +dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 CLEAR_NPC +dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 CLEAR_NPC +dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 CLEAR_NPC +dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 CLEAR_NPC +dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 CLEAR_NPC +dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 CLEAR_NPC +dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 CLEAR_NPC +dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 CLEAR_NPC +dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 CLEAR_NPC +dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 CLEAR_NPC
\ No newline at end of file diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index b18a1f52d..190f1831a 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -32,7 +32,7 @@ ma_in01,105,160,0 warp mf_in_minga_mf_minga 1,1,ma_fild01,248,190 // Locked Warps //============================================================ -malaya,178,211,0 script malaya_inn 45,1,1,{ +malaya,178,211,0 script malaya_inn WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 10) { @@ -43,7 +43,7 @@ OnTouch: end; } -malaya,112,212,0 script malaya_ws 45,1,1,{ +malaya,112,212,0 script malaya_ws WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { @@ -54,7 +54,7 @@ OnTouch: end; } -malaya,299,167,0 script malaya_ts 45,1,1,{ +malaya,299,167,0 script malaya_ts WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { @@ -65,7 +65,7 @@ OnTouch: end; } -malaya,261,240,0 script malaya_shop 45,1,1,{ +malaya,261,240,0 script malaya_shop WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { @@ -76,7 +76,7 @@ OnTouch: end; } -malaya,300,211,0 script malaya_house01 45,1,1,{ +malaya,300,211,0 script malaya_house01 WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 10) { @@ -123,17 +123,17 @@ function script F_Malaya_Warp { end; } -ma_zif01,30,22,0 script Town Warp#zif01 45,1,1,{ callfunc "F_Malaya_Warp","Center","Southwest","Southeast",1; } -ma_zif02,30,22,0 script Town Warp#zif02 45,1,1,{ callfunc "F_Malaya_Warp","Southwest","Center","Southeast",1; } -ma_zif03,30,22,0 script Town Warp#zif03 45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Southwest",1; } +ma_zif01,30,22,0 script Town Warp#zif01 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Southwest","Southeast",1; } +ma_zif02,30,22,0 script Town Warp#zif02 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southwest","Center","Southeast",1; } +ma_zif03,30,22,0 script Town Warp#zif03 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Southwest",1; } -ma_zif04,30,22,0 script Town Warp#zif04 45,1,1,{ callfunc "F_Malaya_Warp","Northwest","Southeast","Northeast",2; } -ma_zif05,30,22,0 script Town Warp#zif05 45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Northwest","Northeast",2; } -ma_zif06,30,22,0 script Town Warp#zif06 45,1,1,{ callfunc "F_Malaya_Warp","Northeast","Northwest","Southeast",2; } +ma_zif04,30,22,0 script Town Warp#zif04 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Southeast","Northeast",2; } +ma_zif05,30,22,0 script Town Warp#zif05 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Northwest","Northeast",2; } +ma_zif06,30,22,0 script Town Warp#zif06 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northeast","Northwest","Southeast",2; } -ma_zif07,30,22,0 script Town Warp#zif07 45,1,1,{ callfunc "F_Malaya_Warp","Center","Northwest","Southeast",3; } -ma_zif08,30,22,0 script Town Warp#zif08 45,1,1,{ callfunc "F_Malaya_Warp","Northwest","Center","Southeast",3; } -ma_zif09,30,22,0 script Town Warp#zif09 45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Northwest",3; } +ma_zif07,30,22,0 script Town Warp#zif07 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Northwest","Southeast",3; } +ma_zif08,30,22,0 script Town Warp#zif08 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Center","Southeast",3; } +ma_zif09,30,22,0 script Town Warp#zif09 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Northwest",3; } //ma_zif01,30,22,0 warp malaya_car0001 1,1,malaya,241,238 //ma_zif02,30,22,0 warp malaya_car0002 1,1,malaya,71,43 diff --git a/npc/re/warps/dungeons/iz_dun.txt b/npc/re/warps/dungeons/iz_dun.txt index 9a65e15a7..95e20d84c 100644 --- a/npc/re/warps/dungeons/iz_dun.txt +++ b/npc/re/warps/dungeons/iz_dun.txt @@ -14,7 +14,7 @@ // Undersea Tunnel Warper //============================================================ -iz_dun04,130,234,5 script Gatekeeper#iz_dun 413,{ +iz_dun04,130,234,5 script Gatekeeper#iz_dun 4_M_CRU_SOLD,{ mes "[Gatekeeper]"; mes "Halt!"; mes "What brings you here, Adventurer?"; @@ -41,7 +41,7 @@ iz_dun04,130,234,5 script Gatekeeper#iz_dun 413,{ } } -iz_dun05,142,190,5 script Guard#iz_dun 413,{ +iz_dun05,142,190,5 script Guard#iz_dun 4_M_CRU_SOLD,{ mes "[Gatekeeper]"; mes "So I guess you want to go back to the fifth floor?"; next; diff --git a/npc/re/warps/fields/bif_fild.txt b/npc/re/warps/fields/bif_fild.txt index b2a9594c0..5fc888b3c 100644 --- a/npc/re/warps/fields/bif_fild.txt +++ b/npc/re/warps/fields/bif_fild.txt @@ -37,6 +37,6 @@ OnTouch: specialeffect EF_LEVEL99_4; end; } -bif_fild02,285,332,0 duplicate(bifrost_field0000) Small Hole#ep14_mora1 844 -bif_fild02,95,310,0 duplicate(bifrost_field0000) Small Hole#ep14_mora2 844 -bif_fild02,174,162,0 duplicate(bifrost_field0000) Small Hole#ep14_mora3 844 +bif_fild02,285,332,0 duplicate(bifrost_field0000) Small Hole#ep14_mora1 CLEAR_NPC +bif_fild02,95,310,0 duplicate(bifrost_field0000) Small Hole#ep14_mora2 CLEAR_NPC +bif_fild02,174,162,0 duplicate(bifrost_field0000) Small Hole#ep14_mora3 CLEAR_NPC diff --git a/npc/re/warps/fields/morroc_fild.txt b/npc/re/warps/fields/morroc_fild.txt index 050c76038..3b40d2443 100644 --- a/npc/re/warps/fields/morroc_fild.txt +++ b/npc/re/warps/fields/morroc_fild.txt @@ -42,7 +42,7 @@ moc_fild03,70,341,0 warp mocf04-1 5,2,moc_fild02,332,23 //moc_fild04,14,98,0 warp mocf07 1,11,moc_fild05,378,119 //moc_fild04,175,18,0 warp mocf08 3,2,moc_fild08,170,380 //moc_fild04,19,206,0 warp mocf09 3,15,moc_fild05,373,208 -//moc_fild04,219,327,0 script mocf016 45,3,4,{ set @anthell,0; warp "anthell01",35,262; } +//moc_fild04,219,327,0 script mocf016 WARPNPC,3,4,{ set @anthell,0; warp "anthell01",35,262; } //moc_fild04,292,381,0 warp mocf01-2 10,1,moc_fild01,76,25 //moc_fild04,314,381,0 warp mocf01-3 10,1,moc_fild01,76,25 //moc_fild04,336,381,0 warp mocf01-4 10,1,moc_fild01,76,25 @@ -95,7 +95,7 @@ moc_fild13,308,49,0 warp mocf06-1 2,4,moc_fild03,20,37 //moc_fild14,196,382,0 warp mocf16-1 4,2,moc_fild08,204,19 //moc_fild15,104,16,0 warp mocf26 9,2,moc_fild16,125,380 //moc_fild15,158,363,0 warp mocf18-1 6,2,moc_fild09,126,23 -//moc_fild15,258,253,0 script mocf017 45,3,3,{ set @anthell,1; warp "anthell01",35,262; } +//moc_fild15,258,253,0 script mocf017 WARPNPC,3,3,{ set @anthell,1; warp "anthell01",35,262; } //moc_fild15,348,18,0 warp mocf27 5,2,moc_fild16,334,379 //moc_fild15,367,276,0 warp mocf25-1 2,4,moc_fild14,19,278 //moc_fild15,38,105,0 warp mocf23-1 2,4,moc_fild11,376,197 diff --git a/npc/re/warps/fields/veins_fild.txt b/npc/re/warps/fields/veins_fild.txt index 255ce637c..69c10edf3 100644 --- a/npc/re/warps/fields/veins_fild.txt +++ b/npc/re/warps/fields/veins_fild.txt @@ -30,7 +30,7 @@ ve_fild04,115,50,0 warp ve_fild4-3 1,1,ve_fild06,80,183 //ve_fild05,359,192,0 warp ve_fild5-2 1,1,ve_fild06,80,183 ve_fild06,153,220,0 warp ve_fild6-1 1,1,veins,218,355 /* -ve_fild06,81,177,0 script ve_fild6-2 45,1,1,{ +ve_fild06,81,177,0 script ve_fild6-2 WARPNPC,1,1,{ if (rand(2)) warp "ve_fild04",115,55; else |