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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/warps/dungeons/lhz_dun.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/warps/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/re/warps/dungeons/lhz_dun.txt | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/npc/re/warps/dungeons/lhz_dun.txt b/npc/re/warps/dungeons/lhz_dun.txt deleted file mode 100644 index d8d0f7c5e..000000000 --- a/npc/re/warps/dungeons/lhz_dun.txt +++ /dev/null @@ -1,215 +0,0 @@ -//===== rAthena Script ======================================= -//= Lighthalzen Dungeon Warp Script -//===== By: ================================================== -//= Sara-chan (1.0) -//===== Current Version: ===================================== -//= 2.1b -//===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 8+ -//===== Description: ========================================= -//= Warp Points for Lighthalzen Dungeon -//===== Additional Comments: ================================= -//= No Comment! -//= 1.1 Added temp restriction by Azazel [Lupus] -//= 1.2 Optimized [Lupus] -//= and fixed 005 and 005a warps coords, thanks to Justin84 -//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] -//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 -//= proved with screenshots [Lupus] -//= 1.5a thx2 Justin84, some additions and fixes [Lupus] -//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c -//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 -//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] -//= 1.6b Updated Sewer Pipe [Vicious] -//= 1.7 Fixed a warp-back -//= 1.8 Some small changes [MasterOfMuppets] -//= 1.9 Removed duplicates [Toms] -//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] -//= 2.1 Updated all standard dungeon warps. [L0ne_W0lf] -//= Updated Sewer pipe dungeon entrance. -//= Removed dialog from level 3 entrance warp. -//= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf] -//= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf] -//============================================================ - -lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129 -lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153 -lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154 -lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19 -lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9 -lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150 -lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150 -lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{ -OnTouch: - if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) { - warp "lhz_dun02",145,149; - } - else { - warp "lhz_dun03",140,133; - } - end; -} -lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 - -//--------------------------Sewer Pipe-------------------------- - -lighthalzen,313,301,0 script Sewer Pipe#lt 111,{ - if (MISC_QUEST&512) { - mes "^3355FFYou found some sort"; - mes "of large sewage pipe."; - mes "Naturally, the stench"; - mes "emanating from inside"; - mes "the pipe is barely endurable.^000000"; - next; - if (select("Enter:Cancel") == 1) { - warp "lhz_cube",231,17; - end; - } - close; - } - mes "^3355FFYou found some sort"; - mes "of large sewage pipe."; - mes "Naturally, the stench"; - mes "emanating from inside"; - mes "the pipe is barely endurable.^000000"; - close; -} - -//--------------------------Warp-------------------------- - -//Cube room <-> Organism test laboratory level 2 -lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 -lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 - -//Cube room -> Lighthalzen -lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 -lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 - -//----------------- Cube Room Maze --------------------------- -// -1 are warps facing east. -// -2 the warps facing south. -// -3 are warps facing west. -// -4 are warps facing north. -//----------------- Room 66 74 ------------------------------- -lhz_cube,74,74,0 script cubew01-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 -lhz_cube,59,74,0 script cubew01-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,66,82,0 script cubew01-4 45,1,1,{ - callfunc "randomw"; - end; -} -//----------------- Room 66 136 ------------------------------ -lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 -lhz_cube,66,129,0 script cubew02-2 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,59,136,0 script cubew02-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,66,144,0 script cubew02-4 45,1,1,{ - callfunc "randomw"; - end; -} -//----------------- Room 67 193 ------------------------------ -lhz_cube,74,192,0 script cubew03-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,67,185,0 script cubew03-2 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,59,192,0 script cubew03-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 -//----------------- Room 66 18 ------------------------------- -lhz_cube,74,18,0 script cubew04-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 -lhz_cube,59,18,0 script cubew04-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 -//----------------- Room 66 18 ------------------------------- -lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 -lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 -lhz_cube,3,18,0 script cubew05-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,10,26,0 script cubew05-4 45,1,1,{ - callfunc "randomw"; - end; -} -//----------------- Room 10 74 ------------------------------- -lhz_cube,18,74,0 script cubew06-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 -lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 -lhz_cube,10,82,0 script cubew06-4 45,1,1,{ - callfunc "randomw"; - end; -} -//----------------- Room 10 136 ------------------------------ -lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 -lhz_cube,10,129,0 script cubew07-2 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,3,136,0 script cubew07-3 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,10,144,0 script cubew07-4 45,1,1,{ - callfunc "randomw"; - end; -} -//----------------- Room 10 193 ------------------------------ -lhz_cube,18,192,0 script cubew08-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,10,185,0 script cubew08-2 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 -lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 -//----------------- Room 123 18 ------------------------------ -lhz_cube,130,18,0 script cubew09-1 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,123,11,0 script cubew09-2 45,1,1,{ - callfunc "randomw"; - end; -} -lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 -lhz_cube,123,26,0 script cubew09-4 45,1,1,{ - callfunc "randomw"; - end; -} - -//----- Function for Random Warps ---------------------------- -function script randomw { - switch(rand(3)) { - case 1: warp "lhz_cube",66,136; end; - case 2: warp "lhz_cube",66,74; end; - default: warp "lhz_cube",67,193; end; - } -} |