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author | Ridley <ridley8819@gmail.com> | 2016-10-03 14:56:22 +0200 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2016-10-03 19:08:12 +0530 |
commit | 9a5639a436069db47e9ef47a169c227832511c67 (patch) | |
tree | cc453095ff7997d06fc440392c8608f991bd8724 /npc/re/warps/cities | |
parent | 2782e41ed7be8f5331b91165b0f6083bae8f8029 (diff) | |
download | hercules-9a5639a436069db47e9ef47a169c227832511c67.tar.gz hercules-9a5639a436069db47e9ef47a169c227832511c67.tar.bz2 hercules-9a5639a436069db47e9ef47a169c227832511c67.tar.xz hercules-9a5639a436069db47e9ef47a169c227832511c67.zip |
followup 805a2b3b
added missing end; and parantheses
Diffstat (limited to 'npc/re/warps/cities')
-rw-r--r-- | npc/re/warps/cities/izlude.txt | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/npc/re/warps/cities/izlude.txt b/npc/re/warps/cities/izlude.txt index 0fb3b1f86..7f2be3865 100644 --- a/npc/re/warps/cities/izlude.txt +++ b/npc/re/warps/cities/izlude.txt @@ -83,6 +83,7 @@ OnTouch: OnInit: questinfo(21001, QTYPE_QUEST, 1, Job_Novice); + end; } iz_int,47,30,3 script noviship#room1-2 WARPNPC,2,2,{ @@ -100,30 +101,31 @@ iz_int,56,15,0 script noviship WARPNPC,2,2,{ OnTouch: savepoint("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 77, 101); warp("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 85, 107); + end; } int_land,49,57,0 script noviship#izlude WARPNPC,2,2,{ end; OnTouch: - mes "^4d4dffOnce you left this island there is no way back."; - mes "Are you sure you want to go directly to Izlude?^000000"; - next; - mes "^4d4dffIf you do, the quest got deleted from your Quest Log.^000000"; - next; + mes("^4d4dffOnce you left this island there is no way back."); + mes("Are you sure you want to go directly to Izlude?^000000"); + next(); + mes("^4d4dffIf you do, the quest got deleted from your Quest Log.^000000"); + next(); if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) { - mes "[Sailor]"; - mes "You want to stay here longer?"; - mes "Good, then I wait until you're ready~"; + mes("[Sailor]"); + mes("You want to stay here longer?"); + mes("Good, then I wait until you're ready~"); close(); } - mes "[Sailor]"; - mes "Lets head toward Izlude!"; - close2; + mes("[Sailor]"); + mes("Lets head toward Izlude!"); + close2(); if (questprogress(21001)) - erasequest 21001; + erasequest(21001); if (questprogress(21002)) - erasequest 21002; + erasequest(21002); warp("izlude"+strnpcinfo(NPC_NAME_HIDDEN), 196, 209); end; } |