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author | Ridley <ridley8819@gmail.com> | 2016-10-02 09:29:14 +0200 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2016-10-02 12:59:14 +0530 |
commit | 805a2b3b1a82f48200e90171fa79bc43b682a2eb (patch) | |
tree | a0f6747e23450ab31c9cd99e675a2cb3fbf902ad /npc/re/warps/cities/izlude.txt | |
parent | dd71362b10e5986e034ed86db08961926440ace0 (diff) | |
download | hercules-805a2b3b1a82f48200e90171fa79bc43b682a2eb.tar.gz hercules-805a2b3b1a82f48200e90171fa79bc43b682a2eb.tar.bz2 hercules-805a2b3b1a82f48200e90171fa79bc43b682a2eb.tar.xz hercules-805a2b3b1a82f48200e90171fa79bc43b682a2eb.zip |
Update Intro (Renewal) (#1427)
* Update Intro (Renewal)
- Conversion while Playing from kRO
- New starting Map: iz_int 18 27 (Requires New kRO MAP)
- iz_int01 - iz_int04 and int_land01 - int_land04 are added, but not used
- the rest of the script was updated to latest script standards
- x/y span for duplicates with OnTouch
- Fixed wrong getarg
- removed +"" in warp
Diffstat (limited to 'npc/re/warps/cities/izlude.txt')
-rw-r--r-- | npc/re/warps/cities/izlude.txt | 90 |
1 files changed, 75 insertions, 15 deletions
diff --git a/npc/re/warps/cities/izlude.txt b/npc/re/warps/cities/izlude.txt index a8062d578..0fb3b1f86 100644 --- a/npc/re/warps/cities/izlude.txt +++ b/npc/re/warps/cities/izlude.txt @@ -9,7 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team +//= Copyright (C) Ridley //= Copyright (C) Euphy //= Copyright (C) Streusel //= Copyright (C) Masao @@ -72,6 +73,79 @@ izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161 izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161 izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161 +//= iz_int(Intro) & int_land(Secluded Island) ================ +iz_int,27,30,0 script noviship#room1-1 WARPNPC,2,2,{ + end; + +OnTouch: + warp(strnpcinfo(NPC_MAP), 51, 30); + end; + +OnInit: + questinfo(21001, QTYPE_QUEST, 1, Job_Novice); +} + +iz_int,47,30,3 script noviship#room1-2 WARPNPC,2,2,{ + end; + +OnTouch: + @display = 0; + warp(strnpcinfo(NPC_MAP), 22, 30); + end; +} + +iz_int,56,15,0 script noviship WARPNPC,2,2,{ + end; + +OnTouch: + savepoint("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 77, 101); + warp("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 85, 107); +} + +int_land,49,57,0 script noviship#izlude WARPNPC,2,2,{ + end; + +OnTouch: + mes "^4d4dffOnce you left this island there is no way back."; + mes "Are you sure you want to go directly to Izlude?^000000"; + next; + mes "^4d4dffIf you do, the quest got deleted from your Quest Log.^000000"; + next; + if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) { + mes "[Sailor]"; + mes "You want to stay here longer?"; + mes "Good, then I wait until you're ready~"; + close(); + } + mes "[Sailor]"; + mes "Lets head toward Izlude!"; + close2; + if (questprogress(21001)) + erasequest 21001; + if (questprogress(21002)) + erasequest 21002; + warp("izlude"+strnpcinfo(NPC_NAME_HIDDEN), 196, 209); + end; +} + +//= iz_int(Intro) & int_land(Secluded Island) Duplicates ===== +iz_int01,27,30,0 duplicate(noviship#room1-1) noviship#room1-1a WARPNPC,2,2 +iz_int02,27,30,0 duplicate(noviship#room1-1) noviship#room1-1b WARPNPC,2,2 +iz_int03,27,30,0 duplicate(noviship#room1-1) noviship#room1-1c WARPNPC,2,2 +iz_int04,27,30,0 duplicate(noviship#room1-1) noviship#room1-1d WARPNPC,2,2 +iz_int01,47,30,0 duplicate(noviship#room1-2) noviship#room1-2a WARPNPC,2,2 +iz_int02,47,30,0 duplicate(noviship#room1-2) noviship#room1-2b WARPNPC,2,2 +iz_int03,47,30,0 duplicate(noviship#room1-2) noviship#room1-2c WARPNPC,2,2 +iz_int04,47,30,0 duplicate(noviship#room1-2) noviship#room1-2d WARPNPC,2,2 +iz_int01,56,15,0 duplicate(noviship) noviship#01 WARPNPC,2,2 +iz_int02,56,15,0 duplicate(noviship) noviship#02 WARPNPC,2,2 +iz_int03,56,15,0 duplicate(noviship) noviship#03 WARPNPC,2,2 +iz_int04,56,15,0 duplicate(noviship) noviship#04 WARPNPC,2,2 +int_land01,49,57,0 duplicate(noviship#izlude) noviship#_a WARPNPC,2,2 +int_land02,49,57,0 duplicate(noviship#izlude) noviship#_b WARPNPC,2,2 +int_land03,49,57,0 duplicate(noviship#izlude) noviship#_c WARPNPC,2,2 +int_land04,49,57,0 duplicate(noviship#izlude) noviship#_d WARPNPC,2,2 + //= Izlude Academy =========================================== izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29 izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29 @@ -82,20 +156,6 @@ iz_ac02,94,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28 iz_ac02,113,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28 new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73 -iz_int,96,73,0 script iz_int_iz WARPNPC,2,2,{ - end; - - OnTouch: - savepoint "izlude", 128, 98; - warp "izlude"+strnpcinfo(NPC_NAME_HIDDEN)+"", 195, 209; - end; -} - -iz_int01,96,73,0 duplicate(iz_int_iz) iz_int_iz#_a WARPNPC,2,2 -iz_int02,96,73,0 duplicate(iz_int_iz) iz_int_iz#_b WARPNPC,2,2 -iz_int03,96,73,0 duplicate(iz_int_iz) iz_int_iz#_c WARPNPC,2,2 -iz_int04,96,73,0 duplicate(iz_int_iz) iz_int_iz#_d WARPNPC,2,2 - //= Izlude Academy Duplicates ================================ izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29 izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29 |