diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
commit | b85ae33866e92c6e3ccef7ee32b60c521c812965 (patch) | |
tree | eed1c76b4a70d67d39f58fa0102bdadab839dedc /npc/re/quests | |
parent | b042a9961cd586aa193f69aeb76a76dccb822403 (diff) | |
download | hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.gz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.bz2 hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.xz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.zip |
* Optimized Eden Quests lv. 86-90 and 91-99 (re\quests\eden\)
* Fixed incorrect warp coordinates in Eden Quests, bugreport:6420 (re\quests\eden\eden_common.txt)
* Fixed warp portal in ve_fild03, bugreport:6421 (quests\quests_13_2.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16590 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests')
-rw-r--r-- | npc/re/quests/eden/86-90.txt | 561 | ||||
-rw-r--r-- | npc/re/quests/eden/91-99.txt | 631 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_common.txt | 2 |
3 files changed, 126 insertions, 1068 deletions
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt index 9aac942ba..dc2b07188 100644 --- a/npc/re/quests/eden/86-90.txt +++ b/npc/re/quests/eden/86-90.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,48,175,3 script Mission [86 - 90] 857,{ @@ -30,521 +31,83 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ close; } if (BaseLevel > 90) { - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Baba Yaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Firelock Soldier."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { - case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4167) == -1) { - setquest 4167; - mes "Please hunt 30 Dragon Tail and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dragon Tail yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; + setarray .@Exp[0],76000,82000,82000,72000,76000,72000,117000,82000,120000,72000,72000,72000,86000,80000; + setarray .@Mob$[0],"Dragon Tail","Spring Rabbit","Pest","Bathory","Alarm","Baba Yaga","Hyegun","Antique Firelock","Zipper Bear","Earth Petite","Rafflesia","Venomous","Pitman","Yellow Novus"; + for(set .@i,0; .@i<16; set .@i,.@i+1) + if (checkquest(4167+.@i,HUNTING) == 2) { + mes "You hunted all 30 "+.@Mob$[.@i]+"."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; - erasequest 4168; - getexp 82000,0; + erasequest 4167+.@i; + getexp .@Exp[.@i],0; mes "Wooohoo!"; mes "Good luck."; close; } - if (checkquest(4168) == -1) { - setquest 4168; - mes "Please hunt 30 Spring Rabbit and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Spring Rabbit yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4169) == -1) { - setquest 4169; - mes "Please hunt 30 Pest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pest yet..."; - mes "Will you check again?"; - close; + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: callsub L_Quest,4167,"Dragon Tail",76000; + case 2: callsub L_Quest,4168,"Spring Rabbit",82000; + case 3: callsub L_Quest,4169,"Pest",82000; } case 2: switch(select("Bathory:Alarm")) { - case 1: - if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4170) == -1) { - setquest 4170; - mes "Please hunt 30 Bathory and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Bathory yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4171) == -1) { - setquest 4171; - mes "Please hunt 30 Alarm and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Alarm yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4170,"Bathory",72000; + case 2: callsub L_Quest,4171,"Alarm",76000; } case 3: - switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: - if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Babayaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4172) == -1) { - setquest 4172; - mes "Please hunt 30 Babayaga and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Babayaga yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4173) == -1) { - setquest 4173; - mes "Please hunt 30 Hyegun and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Hyegun yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Antique Firelock."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4174) == -1) { - setquest 4174; - mes "Please hunt 30 Antique Firelock and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Antique Firelock yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4175) == -1) { - setquest 4175; - mes "Please hunt 30 Zipper Bear and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Zipper Bear yet..."; - mes "Will you check again?"; - close; + switch(select("Baba Yaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: callsub L_Quest,4172,"Baba Yaga",72000; + case 2: callsub L_Quest,4173,"Hyegun",117000; + case 3: callsub L_Quest,4174,"Antique Firelock",82000; + case 4: callsub L_Quest,4175,"Zipper Bear",120000; } case 4: switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: - if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4176) == -1) { - setquest 4176; - mes "Please hunt 30 Earth Petite and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Earth Petite yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4177) == -1) { - setquest 4177; - mes "Please hunt 30 Rafflesia and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rafflesia yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4178) == -1) { - setquest 4178; - mes "Please hunt 30 Venomous and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Venomous yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4179) == -1) { - setquest 4179; - mes "Please hunt 30 Pitman and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pitman yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4180) == -1) { - setquest 4180; - mes "Please hunt 30 Yellow Novus and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Yellow Novus yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4176,"Earth Petite",72000; + case 2: callsub L_Quest,4177,"Rafflesia",72000; + case 3: callsub L_Quest,4178,"Venomous",72000; + case 4: callsub L_Quest,4179,"Pitman",86000; + case 5: callsub L_Quest,4180,"Yellow Novus",80000; } } + end; +L_Quest: + if (checkquest(getarg(0),HUNTING) == 2) { + mes "You hunted all 30 "+getarg(1)+"."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest getarg(0); + getexp getarg(2),0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(getarg(0)) == -1) { + setquest getarg(0); + mes "Please hunt 30 "+getarg(1)+" and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 "+getarg(1)+" yet..."; + mes "Will you check again?"; + close; } diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt index 04944a10d..ba93bac3f 100644 --- a/npc/re/quests/eden/91-99.txt +++ b/npc/re/quests/eden/91-99.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,48,177,3 script Mission [91 - 99] 857,{ @@ -30,594 +31,88 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{ close; } if (BaseLevel > 99) { - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4181; - getexp 90000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { - case 1: - switch(select("Solider:Freezer:Heater")) { - case 1: - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; + setarray .@Exp[0],90000,94000,114000,96000,96000,146000,96000,102000,110000,102000,108000,110000,138000,118000,96000,134000; + setarray .@Mob$[0],"Solider","Freezer","Heater","Injustice","Rybio","Dark Priest","Stapo","Roween","Siroma","Shinobi","Evil Nymph","Deviruchi","Mineral","Kaho","Neraid","Disguise"; + for(set .@i,0; .@i<16; set .@i,.@i+1) + if (checkquest(4181+.@i,HUNTING) == 2) { + mes "You hunted all 30 "+.@Mob$[.@i]+"."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; - erasequest 4181; - getexp 90000,311000; + erasequest 4181+.@i; + getexp .@Exp[.@i],311000; mes "Wooohoo!"; mes "Good luck."; close; } - if (checkquest(4181) == -1) { - setquest 4181; - mes "Please hunt 30 Solider and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Solider yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4182) == -1) { - setquest 4182; - mes "Please hunt 30 Freezer and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Freezer yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4183) == -1) { - setquest 4183; - mes "Please hunt 30 Heater and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Heater yet..."; - mes "Will you check again?"; - close; + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + case 1: + switch(select("Solider:Freezer:Heater")) { + case 1: callsub L_Quest,4181,"Solider",90000; + case 2: callsub L_Quest,4182,"Freezer",94000; + case 3: callsub L_Quest,4183,"Heater",114000; } case 2: switch(select("Injustice:Rybio:Dark Priest")) { - case 1: - if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4184) == -1) { - setquest 4184; - mes "Please hunt 30 Injustice and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Injustice yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4185) == -1) { - setquest 4185; - mes "Please hunt 30 Rybio and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rybio yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4186) == -1) { - setquest 4186; - mes "Please hunt 30 Dark Priest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dark Priest yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4184,"Injustice",96000; + case 2: callsub L_Quest,4185,"Rybio",96000; + case 3: callsub L_Quest,4186,"Dark Priest",146000; } case 3: switch(select("Stapo:Roween:Siroma")) { - case 1: - if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4187) == -1) { - setquest 4187; - mes "Please hunt 30 Stapo and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Stapo yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4188) == -1) { - setquest 4188; - mes "Please hunt 30 Roween and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Roween yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4189) == -1) { - setquest 4189; - mes "Please hunt 30 Siroma and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Siroma yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4187,"Stapo",96000; + case 2: callsub L_Quest,4188,"Roween",102000; + case 3: callsub L_Quest,4189,"Siroma",110000; } case 4: switch(select("Shinobi:Evil Nymph")) { - case 1: - if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4190) == -1) { - setquest 4190; - mes "Please hunt 30 Shinobi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Shinobi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4191) == -1) { - setquest 4191; - mes "Please hunt 30 Evil Nymph and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Evil Nymph yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4190,"Shinobi",102000; + case 2: callsub L_Quest,4191,"Evil Nymph",108000; } case 5: switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { - case 1: - if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4192) == -1) { - setquest 4192; - mes "Please hunt 30 Deviruchi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Deviruchi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4193) == -1) { - setquest 4193; - mes "Please hunt 30 Mineral and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Mineral yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4194) == -1) { - setquest 4194; - mes "Please hunt 30 Kaho and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Kaho yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4195) == -1) { - setquest 4195; - mes "Please hunt 30 Neraid and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Neraid yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4196) == -1) { - setquest 4196; - mes "Please hunt 30 Disguise and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Disguise yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4192,"Deviruchi",110000; + case 2: callsub L_Quest,4193,"Mineral",138000; + case 3: callsub L_Quest,4194,"Kaho",118000; + case 4: callsub L_Quest,4195,"Neraid",96000; + case 5: callsub L_Quest,4196,"Disguise",134000; } } + end; +L_Quest: + if (checkquest(getarg(0),HUNTING) == 2) { + mes "You hunted all 30 "+getarg(1)+"."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest getarg(0); + getexp getarg(2),311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(getarg(0)) == -1) { + setquest getarg(0); + mes "Please hunt 30 "+getarg(1)+" and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 "+getarg(1)+" yet..."; + mes "Will you check again?"; + close; } diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 4b2ae6d24..e37495cf9 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -264,7 +264,7 @@ OnTouch: case 17: warp "morocc",156,93; end; case 18: warp "comodo",209,143; end; case 19: warp "umbala",99,155; end; - case 20: warp "veins",215,115; end; + case 20: warp "veins",216,123; end; case 21: warp "lighthalzen",158,92; end; case 22: warp "einbroch",245,210; end; case 23: warp "hugel",95,145; end; |