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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
commitd5b0b8a2d33541d03f6ede756b1dc7948aecd39e (patch)
tree0b4a26fb5f27da3c0c9f1e780f966699c5438a24 /npc/re/quests
parentff2362c56f938be3004ecbc6debffc37a46e4eed (diff)
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- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests')
-rw-r--r--npc/re/quests/homu_s.txt288
1 files changed, 144 insertions, 144 deletions
diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt
index b2faaa23e..1881a97ca 100644
--- a/npc/re/quests/homu_s.txt
+++ b/npc/re/quests/homu_s.txt
@@ -1,144 +1,144 @@
-//===== rAthena Script =======================================
-//= Homunculus S Quest
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Evolves an Homunculus which is at least Level 99 to the
-//= new Homunculus S Class.
-//===== Additional Comments: =================================
-//= 1.0 First Version. The actual changing dialog is currently
-//= customized. [Masao]
-//= 1.1 Cleaning. [Euphy]
-//============================================================
-
-job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
-
- if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
- mes "[Viorel]";
- mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
- mes "However, I believe passion is the most important factor.";
- next;
- switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
- case 1:
- mes "[Viorel]";
- mes "So long~!";
- close;
- case 2:
- mes "[Viorel]";
- mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
- mes "People like me, especially, even think of creating life itself.";
- next;
- mes "[Viorel]";
- mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
- mes "Now, if you'll excuse me~!";
- close;
- case 3:
- emotion 4,0;
- mes "[Viorel]";
- mes "What, is it so strange to see an Alchemist in their own lab?";
- mes "How so?";
- close;
- }
- }
- mes "[Viorel]";
- mes "Hello "+strcharinfo(0)+",";
- mes "what can I do for a fellow Alchemist like you?";
- next;
- switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
- case 1:
- mes "[Viorel]";
- if(!getskilllv("AM_BIOETHICS")){
- mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
- close;
- }
- if(!gethominfo(1)){
- mes "You don't even have a Homunculus!";
- close;
- }
- if(gethominfo(1) < 6009){
- mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
- close;
- }
- if(gethominfo(6) < 99){
- mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
- mes "Come back after you've trained your Homunculus a little bit more.";
- close;
- }
- if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
- mes "Your Homunculus S looks great!";
- mes "I hope you will experience many great adventures with it!";
- close;
- }
- mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
- next;
- mes "[Viorel]";
- mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
- mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
- mes "So, what do you think?";
- next;
- switch(Select("I want to donate.:I don't want to donate.:Cancel")){
- case 1:
- if(Zeny < 50000){
- mes "[Viorel]";
- mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
- mes "Come back if you have the Zeny.";
- close;
- }
- mes "[Viorel]";
- mes "Alright, now please tell me which Homunculus you'd like to have:";
- next;
- set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
- if (.@i == 6) {
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "Ok, it's all set! Now just give me a moment!";
- next;
- mes "[Viorel]";
- mes "Abra...";
- next;
- mes "[Viorel]";
- mes "Kadabra...";
- next;
- mes "[Viorel]";
- mes "Simsala!";
- mes "...";
- mes "Oh, sorry... wrong game!";
- next;
- mes "[Viorel]";
- mes "Here you go! Your new Homunculus S!";
- if (.@i) {
- hommutate 6047+.@i;
- set Zeny,Zeny - 50000;
- }
- else hommutate;
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
- mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
- mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
- next;
- mes "[Viorel]";
- mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
- mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
- mes "in battle! Isn't that great?";
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Homunculus S Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Evolves an Homunculus which is at least Level 99 to the
+//= new Homunculus S Class.
+//===== Additional Comments: =================================
+//= 1.0 First Version. The actual changing dialog is currently
+//= customized. [Masao]
+//= 1.1 Cleaning. [Euphy]
+//============================================================
+
+job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
+
+ if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
+ mes "[Viorel]";
+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
+ mes "However, I believe passion is the most important factor.";
+ next;
+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ case 1:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
+ mes "People like me, especially, even think of creating life itself.";
+ next;
+ mes "[Viorel]";
+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
+ mes "Now, if you'll excuse me~!";
+ close;
+ case 3:
+ emotion 4,0;
+ mes "[Viorel]";
+ mes "What, is it so strange to see an Alchemist in their own lab?";
+ mes "How so?";
+ close;
+ }
+ }
+ mes "[Viorel]";
+ mes "Hello "+strcharinfo(0)+",";
+ mes "what can I do for a fellow Alchemist like you?";
+ next;
+ switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ if(!getskilllv("AM_BIOETHICS")){
+ mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
+ close;
+ }
+ if(!gethominfo(1)){
+ mes "You don't even have a Homunculus!";
+ close;
+ }
+ if(gethominfo(1) < 6009){
+ mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
+ close;
+ }
+ if(gethominfo(6) < 99){
+ mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
+ mes "Come back after you've trained your Homunculus a little bit more.";
+ close;
+ }
+ if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
+ mes "Your Homunculus S looks great!";
+ mes "I hope you will experience many great adventures with it!";
+ close;
+ }
+ mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
+ next;
+ mes "[Viorel]";
+ mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
+ mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
+ mes "So, what do you think?";
+ next;
+ switch(Select("I want to donate.:I don't want to donate.:Cancel")){
+ case 1:
+ if(Zeny < 50000){
+ mes "[Viorel]";
+ mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
+ mes "Come back if you have the Zeny.";
+ close;
+ }
+ mes "[Viorel]";
+ mes "Alright, now please tell me which Homunculus you'd like to have:";
+ next;
+ set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
+ if (.@i == 6) {
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh, sorry... wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ if (.@i) {
+ hommutate 6047+.@i;
+ set Zeny,Zeny - 50000;
+ }
+ else hommutate;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
+ mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
+ mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
+ next;
+ mes "[Viorel]";
+ mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
+ mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
+ mes "in battle! Isn't that great?";
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+}