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authorTaylor Locke <kisuka@kisuka.com>2014-05-13 00:04:44 -0700
committerTaylor Locke <kisuka@kisuka.com>2014-05-13 00:04:44 -0700
commit1a477c4a628decb330b8083bbd4625ffae26c709 (patch)
treef0bf875b21cebe9f28f61aff5a68f0964fd79036 /npc/re/quests
parent5ce0f6eccf7a2acc85db7ebfa023b643d615a92c (diff)
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Wolfchev's Laboratory Instance Release.
Diffstat (limited to 'npc/re/quests')
-rw-r--r--npc/re/quests/quests_lighthalzen.txt594
1 files changed, 0 insertions, 594 deletions
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt
deleted file mode 100644
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--- a/npc/re/quests/quests_lighthalzen.txt
+++ /dev/null
@@ -1,594 +0,0 @@
-//===== Hercules Script =======================================
-//= Quest NPCs located in Lighthalzen
-//===== By: ==================================================
-//= Ziu, Heris (translation)
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= Quests related to Lighthalzen City.
-//===== Additional Comments: =================================
-//= 1.0 Updated to match the new Izlude Map. [Masao]
-//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
-//= 1.2 Added Izlude duplicates. [Euphy]
-//============================================================
-
-// Renewal split [Daegaladh]
-//============================================================
-izlude,172,73,6 duplicate(Scamp) Scamp#iz 4_M_YURI
-izlude_a,172,73,6 duplicate(Scamp) Scamp#iz_a 4_M_YURI
-izlude_b,172,73,6 duplicate(Scamp) Scamp#iz_b 4_M_YURI
-izlude_c,172,73,6 duplicate(Scamp) Scamp#iz_c 4_M_YURI
-izlude_d,172,73,6 duplicate(Scamp) Scamp#iz_d 4_M_YURI
-
-// Somatology Laboratory F4
-//============================================================
-lighthalzen,303,304,5 script Jerome Jameson#start 4_M_KHMAN,{
- if (lhz_dun04 == 0) {
- mes "[Jerome Jameson]";
- mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
- next;
- mes "[Jerome Jameson]";
- mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
- mes "as a dangerous rumor aroused about";
- mes "the endangerment of everyone in";
- mes "town, the best thing to do is lock";
- mes "your doors.";
-
- // To do: check BaseLevel requirement.
- if (BaseLevel < 90 || hg_tre < 54) close;
-
- next;
- select("Dangerous rumor?");
- mes "[Jerome Jameson]";
- mes "Strong rumors have been heard from";
- mes "Rekenber Investigation Institute";
- mes "about terrible, secret experiments";
- mes "with human beings!";
- next;
- select("What? Experiments?");
- mes "[Jerome Jameson]";
- mes "Yes. Biological experiments!!";
- mes "Experiments with human beings";
- mes "conducted in the undergrounds of";
- mes "these very slums. Apparently, they";
- mes "have spread the rumors upon being";
- mes "denied of social benefits.";
- next;
- mes "[Jerome Jameson]";
- mes "This rumor cannot go about";
- mes "unhandled. The biological";
- mes "experiments that have been carried";
- mes "out in this place can be real.";
- mes "This really needs to be";
- mes "investigated, and soon!";
- setquest 5109;
- set lhz_dun04,1;
- close;
- }
- mes "[Jerome Jameson]";
- mes "Please investigate the deeper";
- mes "parts of the laboratory. I hope";
- mes "to hear from you soon.";
- close;
-}
-
-// Is this the correct behavior? (limited and conflicting sources)
-// - NPC in lhz_dun04 warps into que_lhz. (?)
-// - lhz_dun03 warps directly to que_lhz. (?)
-function script lhz4enter {
- if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
- if (getarg(0) == 0) {
- mes "- Having Jerome Jameson's orders";
- mes "in mind, you hold your breath and";
- mes "descend the flooded flight of";
- mes "stairs. -";
- } else {
- mes "[Researcher]";
- mes "Who are you?";
- mes "................";
- emotion e_omg;
- next;
- mes "The man runs away and you go after him.";
- }
- if (lhz_dun04 > 1) {
- changequest 5110,5109;
- set lhz_dun04,1;
- }
- close2;
- // Check twice because of 'next'.
- if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
- donpcevent "#lhz4mes1::OnEnable";
- warp "que_lhz",244,52;
- }
- end;
- }
- mes "Right now there are other people inside. Wait for your turn.";
- close;
-}
-
-lhz_dun03,239,77,0 script #warplhz3lhz4 WARPNPC,1,1,{
-OnTouch:
- if (lhz_dun04 == 0) {
- mes "It doesn't make sense to go down these flooded stairs.";
- close;
- } else if (lhz_dun04 < 6) {
- callfunc "lhz4enter",0;
- end;
- }
- warp "lhz_dun04",244,52;
- end;
-}
-lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74
-
-// Does this portal exist?
-que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74
-
-que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{
-OnTouch:
- mes "- You find another flight of";
- mes "stairs that is raised and deviates";
- mes "from the flooded path. -";
- // Missing dialogue.
- close2;
- donpcevent "#lhz4mes1::OnDisable";
- end;
-OnInit:
-OnDisable:
- disablenpc "#lhz4mes1";
- end;
-OnEnable:
- enablenpc "#lhz4mes1";
- end;
-}
-
-lhz_dun04,151,276,3 script Researcher#lhz4 4_LGTSCIENCE,{
- if (lhz_dun04 == 0) {
- mes "[Researcher]";
- mes "................";
- close;
- } else if (lhz_dun04 < 6) {
- callfunc "lhz4enter",1;
- end;
- } else if (lhz_dun04 == 6) {
- mes "Think twice before saying that these samples are a reason to shut this place down.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You're stopping me for doing nothing good? What about the last four men I've created?";
- next;
- mes "[Wolfchev]";
- mes "Hmm. This place will be completely flooded...";
- next;
- mes "[Wolfchev]";
- mes "What is the problem?";
- next;
- mes "[Wolfchev]";
- mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! Wolfchev!!";
- next;
- mes "[Wolfchev]";
- mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
- next;
- mes "[Wolfchev]";
- mes "Perhaps the boss of these ^00FF00things^000000...";
- mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
- next;
- mes "[Wolfchev]";
- mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "How can I get access to your laboratory?";
- next;
- mes "[Wolfchev]";
- mes "Now... One moment!";
- mes "I will help you.";
- next;
- mes "[Wolfchev]";
- mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
- next;
- mes "[Wolfchev]";
- mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
- set lhz_dun04,7;
- completequest 5111;
- setquest 5113;
- setquest 5114;
- setquest 5115;
- setquest 5116;
- setquest 5117;
- setquest 5118;
- setquest 5119;
- setquest 5120;
- setquest 5121;
- setquest 5122;
- setquest 5123;
- setquest 5124;
- setquest 5125;
- close;
- } else if (lhz_dun04 == 7) {
- mes "[Wolfchev]";
- mes "Are you going alone?";
- mes "You will need a really good group to bypass the system and defeat the boss.";
- close;
- }
- end;
-}
-
-que_lhz,207,75,3 script Researcher#ins 4_LGTSCIENCE,3,3,{
-OnTouch:
- if (lhz_dun04 == 1) {
- mes "[Researcher]";
- mes "..........";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You! Are you professor Wolfchev?";
- emotion e_omg,1;
- next;
- mes "[Wolfchev]";
- mes "Many people come here looking for me. But most of them are reluctant to.";
- mes "What do you want?";
- emotion e_gg;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I've heard rumors about biological experiments.";
- mes "Wolfchev!!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "These experiments...";
- next;
- mes "[Wolfchev]";
- mes "I think I know what you're gonna say. Are you accusing me of something?";
- mes "I don't want to hear more of that.";
- mes "You better leave.";
- emotion e_gg;
- next;
- mes "[Wolfchev]";
- mes "They seem to have cried for a long time... I'm busy, excuse me!";
- next;
- mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! Wolfchev there...";
- emotion e_omg,1;
- changequest 5109,5110;
- set lhz_dun04,2;
- close2;
- warp "que_lhz",96,136;
- end;
- }
- mes "[Researcher]";
- mes "..........";
- close;
-}
-
-que_lhz,94,119,3 script Researcher#ins2 4_LGTSCIENCE,{
- if (lhz_dun04 == 2) {
- mes "[Wolfchev]";
- mes "Hehehe. You are really persistent. What do you want from someone like me?";
- emotion e_swt2;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
- next;
- mes "[Wolfchev]";
- mes "You're right...hehe.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
- next;
- mes "[Wolfchev]";
- mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
- emotion e_gg;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "... ... ...";
- next;
- mes "[Wolfchev]";
- mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
- next;
- mes "Again, Wolfchev hastily escapes.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh! He's far... and...";
- set lhz_dun04,3;
- close2;
- warp "que_lhz",148,215;
- end;
- }
- mes "[Researcher]";
- mes "..........";
- close;
-}
-que_lhz,147,224,3 script Researcher#ins3 4_LGTSCIENCE,{
- if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
- mes "[Wolfchev]";
- mes "Wolfchev is freaking out. He is out of his mind.";
- emotion e_turn;
- close;
- } else if (lhz_dun04 == 3) {
- mes "[Wolfchev]";
- mes "You really are a bothersome little";
- mes "tick, aren't you? Isn't that";
- mes "apparent to you at all?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "... ... ...";
- emotion e_dots,1;
- next;
- mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
- specialeffect EF_SIGHTRASHER;
- next;
- mes "[Wolfchev]";
- mes "Unfortunately to you, I will beat you here.";
- donpcevent "#controllhz4::OnEnable";
- next;
- mes "[Wolfchev]";
- mes "You're such a fool.";
- emotion e_gasp;
- next;
- mes "[Wolfchev]";
- mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
- next;
- donpcevent "#controllhz4::OnEnable2";
- progressbar "ffff00",6;
- set lhz_dun04,4;
- next;
- mes "[Wolfchev]";
- mes "NO!! ...Look what you did!! You";
- mes "wreckless madman!!!";
- emotion e_omg;
- next;
- mes "[Wolfchev]";
- mes "Go back!";
- next;
- mes "First, let's destroy all these experiments!";
- close;
- } else if (lhz_dun04 == 5) {
- mes "Wolfchev is freaking out. He is out of his mind.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*Slaps Face* Hey, snap out of it!";
- mes "We've destroyed them!";
- specialeffect EF_STUNATTACK;
- sleep2 1000;
- specialeffect EF_STUNATTACK;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Let's get out of here first! Is there a place we can go?";
- specialeffect EF_DARKBREATH;
- emotion e_no,1;
- next;
- mes "[Wolfchev]";
- mes "This. My laboratory... My laboratory...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "The laboratory? Where am I indeed?";
- next;
- mes "[Wolfchev]";
- mes "Back to the beggining... here's when...";
- next;
- mes "- Wolfchev weakly points to the 12 o' clock direction. -";
- next;
- mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
- changequest 5110,5111;
- set lhz_dun04,6;
- donpcevent "#controllhz4d::OnEnable";
- close;
- } else if (lhz_dun04 == 6) {
- mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
- close;
- }
- end;
-}
-
-- script Awake Specimen#lhz -1,{
- end;
-OnInit:
-OnDisable:
- hideonnpc strnpcinfo(0);
- end;
-OnEnable:
- hideoffnpc strnpcinfo(0);
- end;
-OnEffect1:
- specialeffect EF_SUI_EXPLOSION;
- end;
-OnEffect2:
- specialeffect EF_BEGINASURA;
- end;
-OnEffect3:
- specialeffect EF_FLASHER;
- end;
-}
-que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 QUEST_CHEN
-que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 QUEST_CHEN
-que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 QUEST_CHEN
-que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 QUEST_CHEN
-que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 QUEST_CHEN
-que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 QUEST_CHEN
-que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 QUEST_CHEN
-que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 QUEST_CHEN
-
-- script #controllhz4 -1,{
-OnInit:
- disablenpc "#controllhz4";
- end;
-OnEnable:
- enablenpc "#controllhz4";
- donpcevent "Awake Specimen#0::OnEnable";
- donpcevent "Awake Specimen#1::OnEnable";
- donpcevent "Awake Specimen#2::OnEnable";
- donpcevent "Awake Specimen#3::OnEnable";
- donpcevent "Awake Specimen#4::OnEnable";
- donpcevent "Awake Specimen#5::OnEnable";
- donpcevent "Awake Specimen#6::OnEnable";
- donpcevent "Awake Specimen#7::OnEnable";
- end;
-OnEnable2:
- initnpctimer;
- end;
-OnTimer1000:
- donpcevent "Awake Specimen#0::OnEffect1";
- end;
-OnTimer2000:
- donpcevent "Awake Specimen#0::OnEffect2";
- donpcevent "Awake Specimen#7::OnEffect1";
- end;
-OnTimer3000:
- donpcevent "Awake Specimen#7::OnEffect2";
- donpcevent "Awake Specimen#6::OnEffect1";
- end;
-OnTimer4000:
- donpcevent "Awake Specimen#6::OnEffect2";
- donpcevent "Awake Specimen#5::OnEffect1";
- end;
-OnTimer5000:
- donpcevent "Awake Specimen#5::OnEffect2";
- donpcevent "Awake Specimen#4::OnEffect1";
- end;
-OnTimer6000:
- donpcevent "Awake Specimen#4::OnEffect2";
- donpcevent "Awake Specimen#3::OnEffect1";
- end;
-OnTimer7000:
- donpcevent "Awake Specimen#3::OnEffect2";
- donpcevent "Awake Specimen#2::OnEffect1";
- end;
-OnTimer8000:
- donpcevent "Awake Specimen#2::OnEffect2";
- donpcevent "Awake Specimen#1::OnEffect1";
- end;
-OnTimer9000:
- donpcevent "Awake Specimen#1::OnEffect2";
- end;
-OnTimer11000:
- donpcevent "Awake Specimen#0::OnEffect3";
- donpcevent "Awake Specimen#1::OnEffect3";
- donpcevent "Awake Specimen#2::OnEffect3";
- donpcevent "Awake Specimen#3::OnEffect3";
- donpcevent "Awake Specimen#4::OnEffect3";
- donpcevent "Awake Specimen#5::OnEffect3";
- donpcevent "Awake Specimen#6::OnEffect3";
- donpcevent "Awake Specimen#7::OnEffect3";
- end;
-OnTimer14000:
- donpcevent "Awake Specimen#0::OnDisable";
- donpcevent "Awake Specimen#1::OnDisable";
- donpcevent "Awake Specimen#2::OnDisable";
- donpcevent "Awake Specimen#3::OnDisable";
- donpcevent "Awake Specimen#4::OnDisable";
- donpcevent "Awake Specimen#5::OnDisable";
- donpcevent "Awake Specimen#6::OnDisable";
- donpcevent "Awake Specimen#7::OnDisable";
- end;
-OnTimer16000:
- monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
- donpcevent "#controllhz4b::OnEnable";
- stopnpctimer;
- end;
-OnMyMobDead:
- if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
- donpcevent "#controllhz4b::OnStop";
- donpcevent "#controllhz4c::OnEnable";
- disablenpc "#controllhz4";
- end;
- }
- end;
-}
-
-- script #controllhz4b -1,{
-OnInit:
-OnDisable:
- disablenpc "#controllhz4b";
- end;
-OnEnable:
- enablenpc "#controllhz4b";
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- donpcevent "#controllhz4b::OnDisable";
- end;
-OnTimer400000:
- killmonster "que_lhz","#controllhz4::OnMyMobDead";
- mapwarp "que_lhz","lighthalzen",263,200;
- disablenpc "#controllhz4";
- disablenpc "#controllhz4b";
- stopnpctimer;
- end;
-}
-
-- script #controllhz4c -1,{
-OnInit:
- disablenpc "#controllhz4c";
- end;
-OnEnable:
- enablenpc "#controllhz4c";
- initnpctimer;
- end;
-OnTimer10000:
- mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
- donpcevent "#controllhz4d::OnEnable";
- stopnpctimer;
- disablenpc "#controllhz4c";
- end;
-}
-
-que_lhz,147,248,0 script #controllhz4d -1,6,4,{
-OnTouch:
- if (lhz_dun04 == 4) {
- mes "Looks like it's all done.";
- set lhz_dun04,5;
- donpcevent "#controllhz4d::OnDisable";
- close;
- } else if (lhz_dun04 == 6) {
- mes "- Concrete falls from the ceiling";
- mes "due to the weakened structure of";
- mes "the lab and you tumble down the";
- mes "flight of stairs avoiding it. -";
- close2;
- warp "lhz_dun04",148,269;
- donpcevent "#lhz4mes2::OnEnable";
- donpcevent "#controllhz4d::OnDisable";
- end;
- }
- end;
-OnInit:
-OnDisable:
- disablenpc "#controllhz4d";
- end;
-OnEnable:
- enablenpc "#controllhz4d";
- end;
-}
-
-lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{
-OnTouch:
- if (lhz_dun04 == 6) {
- heal -Hp/2,0; // To do: check HP value.
- mes "- You awaken injured, hearing the";
- mes "sounds of footsteps all around";
- mes "you... -";
- close2;
- donpcevent "#lhz4mes2::OnDisable";
- end;
- }
- end;
-OnInit:
-OnDisable:
- disablenpc "#lhz4mes2";
- end;
-OnEnable:
- enablenpc "#lhz4mes2";
- end;
-}