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author | Taylor Locke <kisuka@kisuka.com> | 2014-05-13 00:04:44 -0700 |
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committer | Taylor Locke <kisuka@kisuka.com> | 2014-05-13 00:04:44 -0700 |
commit | 1a477c4a628decb330b8083bbd4625ffae26c709 (patch) | |
tree | f0bf875b21cebe9f28f61aff5a68f0964fd79036 /npc/re/quests | |
parent | 5ce0f6eccf7a2acc85db7ebfa023b643d615a92c (diff) | |
download | hercules-1a477c4a628decb330b8083bbd4625ffae26c709.tar.gz hercules-1a477c4a628decb330b8083bbd4625ffae26c709.tar.bz2 hercules-1a477c4a628decb330b8083bbd4625ffae26c709.tar.xz hercules-1a477c4a628decb330b8083bbd4625ffae26c709.zip |
Wolfchev's Laboratory Instance Release.
Diffstat (limited to 'npc/re/quests')
-rw-r--r-- | npc/re/quests/quests_lighthalzen.txt | 594 |
1 files changed, 0 insertions, 594 deletions
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt deleted file mode 100644 index 19ca406d6..000000000 --- a/npc/re/quests/quests_lighthalzen.txt +++ /dev/null @@ -1,594 +0,0 @@ -//===== Hercules Script ======================================= -//= Quest NPCs located in Lighthalzen -//===== By: ================================================== -//= Ziu, Heris (translation) -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= Quests related to Lighthalzen City. -//===== Additional Comments: ================================= -//= 1.0 Updated to match the new Izlude Map. [Masao] -//= 1.1 Added Somatology Laboratory F4 quest. [Euphy] -//= 1.2 Added Izlude duplicates. [Euphy] -//============================================================ - -// Renewal split [Daegaladh] -//============================================================ -izlude,172,73,6 duplicate(Scamp) Scamp#iz 4_M_YURI -izlude_a,172,73,6 duplicate(Scamp) Scamp#iz_a 4_M_YURI -izlude_b,172,73,6 duplicate(Scamp) Scamp#iz_b 4_M_YURI -izlude_c,172,73,6 duplicate(Scamp) Scamp#iz_c 4_M_YURI -izlude_d,172,73,6 duplicate(Scamp) Scamp#iz_d 4_M_YURI - -// Somatology Laboratory F4 -//============================================================ -lighthalzen,303,304,5 script Jerome Jameson#start 4_M_KHMAN,{ - if (lhz_dun04 == 0) { - mes "[Jerome Jameson]"; - mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!"); - next; - mes "[Jerome Jameson]"; - mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon"; - mes "as a dangerous rumor aroused about"; - mes "the endangerment of everyone in"; - mes "town, the best thing to do is lock"; - mes "your doors."; - - // To do: check BaseLevel requirement. - if (BaseLevel < 90 || hg_tre < 54) close; - - next; - select("Dangerous rumor?"); - mes "[Jerome Jameson]"; - mes "Strong rumors have been heard from"; - mes "Rekenber Investigation Institute"; - mes "about terrible, secret experiments"; - mes "with human beings!"; - next; - select("What? Experiments?"); - mes "[Jerome Jameson]"; - mes "Yes. Biological experiments!!"; - mes "Experiments with human beings"; - mes "conducted in the undergrounds of"; - mes "these very slums. Apparently, they"; - mes "have spread the rumors upon being"; - mes "denied of social benefits."; - next; - mes "[Jerome Jameson]"; - mes "This rumor cannot go about"; - mes "unhandled. The biological"; - mes "experiments that have been carried"; - mes "out in this place can be real."; - mes "This really needs to be"; - mes "investigated, and soon!"; - setquest 5109; - set lhz_dun04,1; - close; - } - mes "[Jerome Jameson]"; - mes "Please investigate the deeper"; - mes "parts of the laboratory. I hope"; - mes "to hear from you soon."; - close; -} - -// Is this the correct behavior? (limited and conflicting sources) -// - NPC in lhz_dun04 warps into que_lhz. (?) -// - lhz_dun03 warps directly to que_lhz. (?) -function script lhz4enter { - if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { - if (getarg(0) == 0) { - mes "- Having Jerome Jameson's orders"; - mes "in mind, you hold your breath and"; - mes "descend the flooded flight of"; - mes "stairs. -"; - } else { - mes "[Researcher]"; - mes "Who are you?"; - mes "................"; - emotion e_omg; - next; - mes "The man runs away and you go after him."; - } - if (lhz_dun04 > 1) { - changequest 5110,5109; - set lhz_dun04,1; - } - close2; - // Check twice because of 'next'. - if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { - donpcevent "#lhz4mes1::OnEnable"; - warp "que_lhz",244,52; - } - end; - } - mes "Right now there are other people inside. Wait for your turn."; - close; -} - -lhz_dun03,239,77,0 script #warplhz3lhz4 WARPNPC,1,1,{ -OnTouch: - if (lhz_dun04 == 0) { - mes "It doesn't make sense to go down these flooded stairs."; - close; - } else if (lhz_dun04 < 6) { - callfunc "lhz4enter",0; - end; - } - warp "lhz_dun04",244,52; - end; -} -lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74 - -// Does this portal exist? -que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74 - -que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{ -OnTouch: - mes "- You find another flight of"; - mes "stairs that is raised and deviates"; - mes "from the flooded path. -"; - // Missing dialogue. - close2; - donpcevent "#lhz4mes1::OnDisable"; - end; -OnInit: -OnDisable: - disablenpc "#lhz4mes1"; - end; -OnEnable: - enablenpc "#lhz4mes1"; - end; -} - -lhz_dun04,151,276,3 script Researcher#lhz4 4_LGTSCIENCE,{ - if (lhz_dun04 == 0) { - mes "[Researcher]"; - mes "................"; - close; - } else if (lhz_dun04 < 6) { - callfunc "lhz4enter",1; - end; - } else if (lhz_dun04 == 6) { - mes "Think twice before saying that these samples are a reason to shut this place down."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You're stopping me for doing nothing good? What about the last four men I've created?"; - next; - mes "[Wolfchev]"; - mes "Hmm. This place will be completely flooded..."; - next; - mes "[Wolfchev]"; - mes "What is the problem?"; - next; - mes "[Wolfchev]"; - mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! Wolfchev!!"; - next; - mes "[Wolfchev]"; - mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other."; - next; - mes "[Wolfchev]"; - mes "Perhaps the boss of these ^00FF00things^000000..."; - mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?"; - next; - mes "[Wolfchev]"; - mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "How can I get access to your laboratory?"; - next; - mes "[Wolfchev]"; - mes "Now... One moment!"; - mes "I will help you."; - next; - mes "[Wolfchev]"; - mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive."; - next; - mes "[Wolfchev]"; - mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here."; - set lhz_dun04,7; - completequest 5111; - setquest 5113; - setquest 5114; - setquest 5115; - setquest 5116; - setquest 5117; - setquest 5118; - setquest 5119; - setquest 5120; - setquest 5121; - setquest 5122; - setquest 5123; - setquest 5124; - setquest 5125; - close; - } else if (lhz_dun04 == 7) { - mes "[Wolfchev]"; - mes "Are you going alone?"; - mes "You will need a really good group to bypass the system and defeat the boss."; - close; - } - end; -} - -que_lhz,207,75,3 script Researcher#ins 4_LGTSCIENCE,3,3,{ -OnTouch: - if (lhz_dun04 == 1) { - mes "[Researcher]"; - mes ".........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You! Are you professor Wolfchev?"; - emotion e_omg,1; - next; - mes "[Wolfchev]"; - mes "Many people come here looking for me. But most of them are reluctant to."; - mes "What do you want?"; - emotion e_gg; - next; - mes "["+strcharinfo(0)+"]"; - mes "I've heard rumors about biological experiments."; - mes "Wolfchev!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "These experiments..."; - next; - mes "[Wolfchev]"; - mes "I think I know what you're gonna say. Are you accusing me of something?"; - mes "I don't want to hear more of that."; - mes "You better leave."; - emotion e_gg; - next; - mes "[Wolfchev]"; - mes "They seem to have cried for a long time... I'm busy, excuse me!"; - next; - mes "From Wolfchev's eyes tears welled and he started laughing before running away."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! Wolfchev there..."; - emotion e_omg,1; - changequest 5109,5110; - set lhz_dun04,2; - close2; - warp "que_lhz",96,136; - end; - } - mes "[Researcher]"; - mes ".........."; - close; -} - -que_lhz,94,119,3 script Researcher#ins2 4_LGTSCIENCE,{ - if (lhz_dun04 == 2) { - mes "[Wolfchev]"; - mes "Hehehe. You are really persistent. What do you want from someone like me?"; - emotion e_swt2; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wolfchev... You've admitted it's dangerous already. And all these investigations..."; - next; - mes "[Wolfchev]"; - mes "You're right...hehe."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Your research is too dangerous. Do you think everybody wants it to keep going?"; - next; - mes "[Wolfchev]"; - mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe."; - emotion e_gg; - next; - mes "["+strcharinfo(0)+"]"; - mes "... ... ..."; - next; - mes "[Wolfchev]"; - mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe."; - next; - mes "Again, Wolfchev hastily escapes."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh! He's far... and..."; - set lhz_dun04,3; - close2; - warp "que_lhz",148,215; - end; - } - mes "[Researcher]"; - mes ".........."; - close; -} -que_lhz,147,224,3 script Researcher#ins3 4_LGTSCIENCE,{ - if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) { - mes "[Wolfchev]"; - mes "Wolfchev is freaking out. He is out of his mind."; - emotion e_turn; - close; - } else if (lhz_dun04 == 3) { - mes "[Wolfchev]"; - mes "You really are a bothersome little"; - mes "tick, aren't you? Isn't that"; - mes "apparent to you at all?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "... ... ..."; - emotion e_dots,1; - next; - mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad."; - specialeffect EF_SIGHTRASHER; - next; - mes "[Wolfchev]"; - mes "Unfortunately to you, I will beat you here."; - donpcevent "#controllhz4::OnEnable"; - next; - mes "[Wolfchev]"; - mes "You're such a fool."; - emotion e_gasp; - next; - mes "[Wolfchev]"; - mes "Look at all these experimental bodies you'll have to deal and see how good they are."; - next; - donpcevent "#controllhz4::OnEnable2"; - progressbar "ffff00",6; - set lhz_dun04,4; - next; - mes "[Wolfchev]"; - mes "NO!! ...Look what you did!! You"; - mes "wreckless madman!!!"; - emotion e_omg; - next; - mes "[Wolfchev]"; - mes "Go back!"; - next; - mes "First, let's destroy all these experiments!"; - close; - } else if (lhz_dun04 == 5) { - mes "Wolfchev is freaking out. He is out of his mind."; - next; - mes "["+strcharinfo(0)+"]"; - mes "*Slaps Face* Hey, snap out of it!"; - mes "We've destroyed them!"; - specialeffect EF_STUNATTACK; - sleep2 1000; - specialeffect EF_STUNATTACK; - next; - mes "["+strcharinfo(0)+"]"; - mes "Let's get out of here first! Is there a place we can go?"; - specialeffect EF_DARKBREATH; - emotion e_no,1; - next; - mes "[Wolfchev]"; - mes "This. My laboratory... My laboratory..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "The laboratory? Where am I indeed?"; - next; - mes "[Wolfchev]"; - mes "Back to the beggining... here's when..."; - next; - mes "- Wolfchev weakly points to the 12 o' clock direction. -"; - next; - mes "I have to go to ^0000FF Wolfchev's Laboratory^000000..."; - changequest 5110,5111; - set lhz_dun04,6; - donpcevent "#controllhz4d::OnEnable"; - close; - } else if (lhz_dun04 == 6) { - mes "I have to go to ^0000FF Wolfchev's Laboratory^000000..."; - close; - } - end; -} - -- script Awake Specimen#lhz -1,{ - end; -OnInit: -OnDisable: - hideonnpc strnpcinfo(0); - end; -OnEnable: - hideoffnpc strnpcinfo(0); - end; -OnEffect1: - specialeffect EF_SUI_EXPLOSION; - end; -OnEffect2: - specialeffect EF_BEGINASURA; - end; -OnEffect3: - specialeffect EF_FLASHER; - end; -} -que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 QUEST_CHEN -que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 QUEST_CHEN -que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 QUEST_CHEN -que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 QUEST_CHEN -que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 QUEST_CHEN -que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 QUEST_CHEN -que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 QUEST_CHEN -que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 QUEST_CHEN - -- script #controllhz4 -1,{ -OnInit: - disablenpc "#controllhz4"; - end; -OnEnable: - enablenpc "#controllhz4"; - donpcevent "Awake Specimen#0::OnEnable"; - donpcevent "Awake Specimen#1::OnEnable"; - donpcevent "Awake Specimen#2::OnEnable"; - donpcevent "Awake Specimen#3::OnEnable"; - donpcevent "Awake Specimen#4::OnEnable"; - donpcevent "Awake Specimen#5::OnEnable"; - donpcevent "Awake Specimen#6::OnEnable"; - donpcevent "Awake Specimen#7::OnEnable"; - end; -OnEnable2: - initnpctimer; - end; -OnTimer1000: - donpcevent "Awake Specimen#0::OnEffect1"; - end; -OnTimer2000: - donpcevent "Awake Specimen#0::OnEffect2"; - donpcevent "Awake Specimen#7::OnEffect1"; - end; -OnTimer3000: - donpcevent "Awake Specimen#7::OnEffect2"; - donpcevent "Awake Specimen#6::OnEffect1"; - end; -OnTimer4000: - donpcevent "Awake Specimen#6::OnEffect2"; - donpcevent "Awake Specimen#5::OnEffect1"; - end; -OnTimer5000: - donpcevent "Awake Specimen#5::OnEffect2"; - donpcevent "Awake Specimen#4::OnEffect1"; - end; -OnTimer6000: - donpcevent "Awake Specimen#4::OnEffect2"; - donpcevent "Awake Specimen#3::OnEffect1"; - end; -OnTimer7000: - donpcevent "Awake Specimen#3::OnEffect2"; - donpcevent "Awake Specimen#2::OnEffect1"; - end; -OnTimer8000: - donpcevent "Awake Specimen#2::OnEffect2"; - donpcevent "Awake Specimen#1::OnEffect1"; - end; -OnTimer9000: - donpcevent "Awake Specimen#1::OnEffect2"; - end; -OnTimer11000: - donpcevent "Awake Specimen#0::OnEffect3"; - donpcevent "Awake Specimen#1::OnEffect3"; - donpcevent "Awake Specimen#2::OnEffect3"; - donpcevent "Awake Specimen#3::OnEffect3"; - donpcevent "Awake Specimen#4::OnEffect3"; - donpcevent "Awake Specimen#5::OnEffect3"; - donpcevent "Awake Specimen#6::OnEffect3"; - donpcevent "Awake Specimen#7::OnEffect3"; - end; -OnTimer14000: - donpcevent "Awake Specimen#0::OnDisable"; - donpcevent "Awake Specimen#1::OnDisable"; - donpcevent "Awake Specimen#2::OnDisable"; - donpcevent "Awake Specimen#3::OnDisable"; - donpcevent "Awake Specimen#4::OnDisable"; - donpcevent "Awake Specimen#5::OnDisable"; - donpcevent "Awake Specimen#6::OnDisable"; - donpcevent "Awake Specimen#7::OnDisable"; - end; -OnTimer16000: - monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; - donpcevent "#controllhz4b::OnEnable"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { - donpcevent "#controllhz4b::OnStop"; - donpcevent "#controllhz4c::OnEnable"; - disablenpc "#controllhz4"; - end; - } - end; -} - -- script #controllhz4b -1,{ -OnInit: -OnDisable: - disablenpc "#controllhz4b"; - end; -OnEnable: - enablenpc "#controllhz4b"; - initnpctimer; - end; -OnStop: - stopnpctimer; - donpcevent "#controllhz4b::OnDisable"; - end; -OnTimer400000: - killmonster "que_lhz","#controllhz4::OnMyMobDead"; - mapwarp "que_lhz","lighthalzen",263,200; - disablenpc "#controllhz4"; - disablenpc "#controllhz4b"; - stopnpctimer; - end; -} - -- script #controllhz4c -1,{ -OnInit: - disablenpc "#controllhz4c"; - end; -OnEnable: - enablenpc "#controllhz4c"; - initnpctimer; - end; -OnTimer10000: - mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0; - donpcevent "#controllhz4d::OnEnable"; - stopnpctimer; - disablenpc "#controllhz4c"; - end; -} - -que_lhz,147,248,0 script #controllhz4d -1,6,4,{ -OnTouch: - if (lhz_dun04 == 4) { - mes "Looks like it's all done."; - set lhz_dun04,5; - donpcevent "#controllhz4d::OnDisable"; - close; - } else if (lhz_dun04 == 6) { - mes "- Concrete falls from the ceiling"; - mes "due to the weakened structure of"; - mes "the lab and you tumble down the"; - mes "flight of stairs avoiding it. -"; - close2; - warp "lhz_dun04",148,269; - donpcevent "#lhz4mes2::OnEnable"; - donpcevent "#controllhz4d::OnDisable"; - end; - } - end; -OnInit: -OnDisable: - disablenpc "#controllhz4d"; - end; -OnEnable: - enablenpc "#controllhz4d"; - end; -} - -lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{ -OnTouch: - if (lhz_dun04 == 6) { - heal -Hp/2,0; // To do: check HP value. - mes "- You awaken injured, hearing the"; - mes "sounds of footsteps all around"; - mes "you... -"; - close2; - donpcevent "#lhz4mes2::OnDisable"; - end; - } - end; -OnInit: -OnDisable: - disablenpc "#lhz4mes2"; - end; -OnEnable: - enablenpc "#lhz4mes2"; - end; -} |