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authorRidley8819 <ridley8819@gmail.com>2016-09-10 22:10:54 +0200
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-11 16:50:38 +0200
commitb437c7382e6d0ca1339427ddbc3e20ca3c6cdf57 (patch)
tree7b6bf06e3c256f5a1eb577a807d19b9d01cca397 /npc/re/quests
parent2b30a403f03c91b119e2f3ba1491d308cccba924 (diff)
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removed unnecessary lines (thx to Aleos)
added missing mapflags for c_tower2_ and c_tower3_
Diffstat (limited to 'npc/re/quests')
-rw-r--r--npc/re/quests/quests_aldebaran.txt59
-rw-r--r--npc/re/quests/quests_glastheim.txt104
2 files changed, 124 insertions, 39 deletions
diff --git a/npc/re/quests/quests_aldebaran.txt b/npc/re/quests/quests_aldebaran.txt
index 017421258..336ddb1c7 100644
--- a/npc/re/quests/quests_aldebaran.txt
+++ b/npc/re/quests/quests_aldebaran.txt
@@ -11,6 +11,7 @@
//=
//= Copyright (C) 2016 Hercules Dev Team
//= Copyright (C) 2016 Ridley
+//= Copyright (C) 2016 Aleos
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -29,7 +30,7 @@
//================= Description ===========================================
//= NPCs related to Aldebaran Clock Tower (Nightmare)
//================= Current Version =======================================
-//= 1.0
+//= 1.1
//=========================================================================
c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{
mes("[Belljamin Button]");
@@ -43,43 +44,21 @@ c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{
mes("[Belljamin Button]");
mes("I'm begging you not to ask more about it. It might put your life in danger.");
next;
- switch (select("Don't ask", "Go to 2nd floor of warped tower", "Go to 3rd floor of warped tower")) {
+ .@menu = select("Don't ask", "Go to 2nd floor of warped tower", "Go to 3rd floor of warped tower");
+ switch (.@menu) {
case 1:
- mes("[Belljamin Button]");
- mes("Phew...You've made good choice. The place is so brutal so you should probably get back to a safe area.");
- close;
- case 2:
- mes("[Belljamin Button]");
- mes("Be careful with your choice.");
- next;
- mes("[Belljamin Button]");
- mes("I need ^0000FF10,000z^000000 to let you in. It's a pretty dangerous place to be.");
- next;
- switch (select("Quit", "Pay 10,000z", "Why do you need money?")) {
- case 1:
- mes("[Belljamin Button]");
- mes("Phew...You've made good choice. The place is so brutal so you should probably get back to a safe area.");
- close;
- case 2:
- if (Zeny < 10000) {
- mes("[Belljamin Button]");
- mes("Really? You don't have money and asked me to take you there?");
- close;
- }
- Zeny -= 10000;
- mes("[Belljamin Button]");
- mes("I'm not sure how you'll keep track of time in there but be as careful as you can.");
- close2;
- warp "c_tower2_", 268, 26;
- end;
- case 3:
- mes("[Belljamin Button]");
- mes("I am here all day for the safety of adventurers. I always alert them about the danger. That's why I need some pay.");
- emotion e_swt;
- close;
- }
break;
+ case 2:
case 3:
+ if (.@menu == 2) {
+ .@map$ = "c_tower2_";
+ .@x = 268;
+ .@y = 26;
+ } else {
+ .@map$ = "c_tower3_";
+ .@x = 65;
+ .@y = 147;
+ }
mes("[Belljamin Button]");
mes("Be careful with your choice.");
next;
@@ -88,9 +67,7 @@ c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{
next;
switch (select("Quit", "Pay 10,000z", "Why do you need money?")) {
case 1:
- mes("[Belljamin Button]");
- mes("Phew...You've made good choice. The place is so brutal so you should probably get back to a safe area.");
- close;
+ break;
case 2:
if (Zeny < 10000) {
mes("[Belljamin Button]");
@@ -101,7 +78,7 @@ c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{
mes("[Belljamin Button]");
mes("I'm not sure how you'll keep track of time in there but be as careful as you can.");
close2;
- warp "c_tower3_", 65, 147;
+ warp .@map$, .@x, .@y;
end;
break;
case 3:
@@ -110,7 +87,11 @@ c_tower1,232,222,5 script Belljamin Button#ct 4_M_RUSMAN2,{
emotion e_swt;
close;
}
+ break;
}
+ mes("[Belljamin Button]");
+ mes("Phew...You've made good choice. The place is so brutal so you should probably get back to a safe area.");
+ close;
}
c_tower2_,274,26,3 script Belljamin Button#nct1 4_M_RUSCHILD,{
diff --git a/npc/re/quests/quests_glastheim.txt b/npc/re/quests/quests_glastheim.txt
new file mode 100644
index 000000000..cc6f2dc9d
--- /dev/null
+++ b/npc/re/quests/quests_glastheim.txt
@@ -0,0 +1,104 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2016 Hercules Dev Team
+//= Copyright (C) 2016 Ridley
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Nightmare Glastheim Dungeon
+//================= Description ===========================================
+//= NPCs related to Glastheim (Nightmare)
+//================= Current Version =======================================
+//= 1.0
+//=========================================================================
+glast_01,195,273,4 script Hugin's Follower#n_gh 2_F_MAGICMASTER,{
+ mes("[Hugin's Follower]");
+ mes("I can't move between time and dimension like a master Hugin but I can pretend to move.");
+ next;
+ mes("[Hugin's Follower]");
+ mes("What about this Glast Heim is born with powerful dark force?");
+ next;
+ if (select("I don't care", "That is interesting, please tell me more") != 1) {
+ mes("[Hugin's Follower]");
+ mes("As learning ability from Hugin, I just find out the path to Old Glast Heim of more powerful dark force.");
+ next;
+ mes("[Hugin's Follower]");
+ mes("How is it? Do you want to explore there?");
+ next;
+ if (select("No, I want to stop it", "I really want to do that!") != 1) {
+ mes("[Hugin's Follower]");
+ mes("Sure that is not free~ I have to get something little bit. Hoho...");
+ next;
+ mes("[Hugin's Follower]");
+ mes("I can send you just two place. How is it? Do you want to try?");
+ next;
+ .@menu = select("Cancel", "Monastery Cemetery (Lv100~130) - 5000z", "Corridor of 2nd floor (Over Lv140) - 10000z");
+ switch (.@menu) {
+ case 1:
+ mes("[Hugin's Follower]");
+ mes("Alright, please come back whenever you change mind. I think you will have lots of thing to talk with me...");
+ close;
+ case 2:
+ case 3:
+ if (.@menu == 2) {
+ .@map$ = "gl_chyard_";
+ .@x = 148;
+ .@y = 144;
+ .@zeny = 5000;
+ } else {
+ .@map$ = "gl_cas02_";
+ .@x = 104;
+ .@y = 31;
+ .@zeny = 10000;
+ }
+ if (Zeny < .@zeny) {
+ mes("[Hugin's Follower]");
+ mes("What, did you ask me without money?");
+ close;
+ }
+ Zeny -= .@zeny;
+ warp .@map$, .@x, .@y;
+ end;
+ }
+ }
+ }
+ mes("[Hugin's Follower]");
+ mes("Well~ If you are not interested in it, never mind.");
+ close;
+}
+
+gl_chyard_,148,149,4 script Hugin's Follower#n_gh1 2_F_MAGICMASTER,{
+ mes("[Hugin's Follower]");
+ mes("You want to break?");
+ mes("Ok, let's get out of here.?");
+ next;
+ if (select("Ah, wrong click... I mean I was not talk to you", "Please let me out from here") == 1) {
+ mes("[Hugin's Follower]");
+ mes("Alright just tell me whenever you want to leave.");
+ close;
+ }
+ warp "glast_01", 210, 269;
+ end;
+}
+
+gl_cas02_,104,36,4 duplicate(Hugin's Follower#n_gh1) Hugin's Follower#n_gh2 2_F_MAGICMASTER