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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-30 23:59:10 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-30 23:59:10 +0000 |
commit | 1ce8bd7486059d05b3953d2412dc060f316a9e06 (patch) | |
tree | f370ab734779560f1388b4918ce439bc1d06c08b /npc/re/quests/skills/swordman_skills.txt | |
parent | dc97ceb8baf6c646f16c5bed0064e5d136c1d768 (diff) | |
download | hercules-1ce8bd7486059d05b3953d2412dc060f316a9e06.tar.gz hercules-1ce8bd7486059d05b3953d2412dc060f316a9e06.tar.bz2 hercules-1ce8bd7486059d05b3953d2412dc060f316a9e06.tar.xz hercules-1ce8bd7486059d05b3953d2412dc060f316a9e06.zip |
* Fixed job level issues on remaining first class Platinum Skill quests, incl. bugreport:6374 (quests\skills\)
* Some optimization of Ranger job quest (re\jobs\3-1\ranger.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16538 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/re/quests/skills/swordman_skills.txt | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/npc/re/quests/skills/swordman_skills.txt b/npc/re/quests/skills/swordman_skills.txt index 31853bc8c..295291a16 100644 --- a/npc/re/quests/skills/swordman_skills.txt +++ b/npc/re/quests/skills/swordman_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.7 Updated to latest available official file. [Masao] +//= 1.8 Fixed JobLevel requirements. [Euphy] //============================================================ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ @@ -90,13 +91,13 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ next; switch (select("Yes.:No, I'm not ready yet.")) { case 1: - if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) { + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { mes "[De Thomas]"; mes "Let's see....."; next; mes "[De Thomas]"; mes "Ok! I shall now teach you..."; - mes "..The Body Movin' skill!"; + mes "...The Body Movin' skill!"; next; delitem 713,200; //Empty_Bottle delitem 1058,1; //Wing_Of_Moth @@ -110,12 +111,12 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ mes "[De Thomas]"; mes "Oh yeah, I won't be needing your"; mes "armor so you can keep it."; - mes "..Good luck now!"; + mes "Good luck now!"; close; } - else if (JobLevel < 35) { + else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[De Thomas]"; - mes "Wait a second your Job level isn't above ^00880035^000000!"; + mes "Wait a second, your Job level isn't above ^00880035^000000!"; mes "Come back when it is."; close; } @@ -150,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ prt_in,75,88,5 script Leon Von Frich 85,3,3,{ - if ((BaseClass == Job_Swordman) && (JobLevel >= 25)) { + if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { if (getskilllv("SM_FATALBLOW") == 1) { mes "[Leon]"; mes "Eh?"; @@ -313,7 +314,7 @@ prt_in,94,57,3 script Juan 85,4,4,{ mes "You can do it."; close; } - else if (JobLevel < 10) { + else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[?]"; mes "What are you?"; mes "Eh, still a beginner."; @@ -321,13 +322,13 @@ prt_in,94,57,3 script Juan 85,4,4,{ mes "before coming back."; close; } - else if ((JobLevel > 10) && (JobLevel < 30)) { + else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[Juan]"; mes "Oh, nice to meet you."; mes "You can be on your way. (smiley~)"; close; } - else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) { + else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) { mes "[Juan]"; mes "Ooh. Young swordsman!"; mes "You are ready to learn the"; @@ -336,7 +337,7 @@ prt_in,94,57,3 script Juan 85,4,4,{ switch (select("Hoho, I would like to learn it now.:What is that?")) { case 1: mes "[Juan]"; - mes "Ok. Then.."; + mes "Ok. Then..."; next; delitem 924,35; //Powder_Of_Butterfly delitem 958,10; //Horrendous_Mouth |