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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/skills/mage_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/mage_skills.txt')
-rw-r--r-- | npc/re/quests/skills/mage_skills.txt | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/npc/re/quests/skills/mage_skills.txt b/npc/re/quests/skills/mage_skills.txt deleted file mode 100644 index 2f9d124fa..000000000 --- a/npc/re/quests/skills/mage_skills.txt +++ /dev/null @@ -1,169 +0,0 @@ -//===== rAthena Script ======================================= -//= Mage Skill Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest for skills: Energy Coat -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Fixed JobLevel requirements. [Euphy] -//============================================================ - -geffen_in,151,119,4 script Great Wizard 64,{ - mes "[BLIZZARDRISS]"; - mes "Hey ! My friend !"; - mes "I see that you are a mage."; - mes "Look into yourself to discover"; - mes "your hidden abilities !"; - next; - switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { - case 1: - mes "[BLIZZARDRISS]"; - mes "For many years"; - mes "I have studied the ancient"; - mes "magic's of Geffen."; - mes "Recently, I discovered"; - mes "a very good forgotten skill! ! !"; - mes "Isn't that fortunate?"; - next; - mes "[BLIZZARDRISS]"; - mes "The skill uses your mental"; - mes "energy to block attacks against you."; - mes "It is like a magical shield, or armor."; - mes "Only the most special of persons can"; - mes "use this amazing skills."; - next; - mes "[BLIZZARDRISS]"; - mes "But the most amazing part is that I"; - mes "can use the skill! ! !"; - mes "I can use this to protect myself !"; - mes "Pu hah hah hah !!"; - next; - mes "[BLIZZARDRISS]"; - mes "Ok Ok, don't get too excited."; - mes "Listen carefully to what I can tell you."; - mes "Those who use this spell must tap"; - mes "the hidden energies and abilities"; - mes "locked within themselves !"; - next; - mes "[BLIZZARDRISS]"; - mes "If you wish to learn this skill, you"; - mes "must first have a few items to"; - mes "be used during the process."; - next; - mes "[BLIZZARDRISS]"; - mes "three ^3355FFGlass Bead^000000 "; - mes "one ^3355FF1 carat Diamond^000000 "; - mes "five ^3355FFShell^000000 "; - mes "one ^3355FFSolid Shell^000000 "; - mes "Bring me these items."; - next; - mes "[BLIZZARDRISS]"; - mes "Also, one more thing. . ."; - mes "You must be sufficiently experienced"; - mes "in the magical arts. This means you must"; - mes "either be a wizard or mage job level 35+."; - next; - mes "[BLIZZARDRISS]"; - mes "Wizards already have already"; - mes "experienced the role of a mage"; - mes "and so do not require a job level."; - mes "In any case, one who wishes to"; - mes "be trained in this art must be in a"; - mes "healthy and strong mental state."; - next; - mes "[BLIZZARDRISS]"; - mes "Okay . ."; - mes "There is nothing more to say, are you interested?"; - close; - case 2: - if (getskilllv("MG_ENERGYCOAT") == 1) { - mes "[BLIZZARDRISS]"; - mes "It seems that you have "; - mes "already mastered this skill."; - mes "Your skill in 'Energy Coat' "; - mes "is evident."; - mes "I am sorry, "; - mes "I have nothing more to teach you ..."; - close; - } - if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { - mes "[BLIZZARDRISS]"; - mes "Okay, I have received your request."; - mes "I will now awaken your hidden energies . ."; - mes ". . . . . ."; - mes ". . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; - next; - mes "[BLIZZARDRISS]"; - mes "Ancient powers of"; - mes "Geffen! I seek the enlightenment"; - mes "and honor of your presence. "; - mes "I am humbled in your presence!"; - mes " ..."; - next; - mes "[BLIZZARDRISS]"; - mes "Grant me your power!"; - mes "Release your spirit"; - mes "Mana Shield! Metal Armor!"; - mes ". . . . . . . . . . . ."; - mes "ENERGY COAT! ! !"; - next; - delitem 746,3; //Glass_Bead - delitem 730,1; //Crystal_Jewel - delitem 935,5; //Shell - delitem 943,1; //Solid_Shell - skill "MG_ENERGYCOAT",1,0; - mes "[BLIZZARDRISS]"; - mes ". . . . ."; - mes "It is done. . ."; - mes "You know have the "; - mes "elite skill of ^3355FF' Energy Coat '^000000 ."; - mes "Use it well."; - next; - mes "[BLIZZARDRISS]"; - mes "Do not shame our"; - mes "class with disgraceful"; - mes "use of this or any skill."; - mes "Your new power calls for new responsibility."; - close; - } - mes "[BLIZZARDRISS]"; - mes "Look!!"; - mes "Didn't you listen to my explanation ? !"; - mes "You have not prepared fully"; - mes "for me to assist you."; - mes "Check that you have all the requirements."; - next; - mes "[BLIZZARDRISS]"; - mes "If you need me to explain"; - mes "all this again, then ask me."; - mes "I would be happy to explain again"; - mes "if only you would listen. . ."; - close; - case 3: - mes "[BLIZZARDRISS]"; - mes "The wise man must have patience !"; - mes "Prepare yourself again,"; - mes "and return when you are ready."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed exploit [Lupus] -//= 1.4a Fixed some typos [IVBela] -//= 1.4b changed perm. variables to temp ones [Lupus] -//============================================================ |