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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Knight Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen, Samuray22
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: Charge Attack
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+prt_in,85,99,3 script Knight#kabuto 734,{
+ if (BaseJob == job_Knight) {
+ if (KNGT_SK == 10) {
+ mes "[Essofeit]";
+ mes "Ah, it must be grand to";
+ mes "be an adventuring Knight";
+ mes "in this world. You must have";
+ mes "encountered all sorts of";
+ mes "dangerous monsters and";
+ mes "fearsome enemies, right?";
+ next;
+ mes "[Essofeit]";
+ mes "I'm almost jealous of";
+ mes "all the great experiences";
+ mes "that you must be having.";
+ mes "Someday, you'll have to tell";
+ mes "me your own stories of bravery.";
+ close;
+ }
+ if (KNGT_SK == 9 && getskilllv("KN_CHARGEATK") == 0) {
+ mes "[Essofeit]";
+ mes "Ah, I see that you've";
+ mes "made tremendous progress";
+ mes "in your pursuit of strength.";
+ mes "Transcendance is no small";
+ mes "feat, and it is a great honor";
+ mes "to achieve Lord Knight rank.";
+ next;
+ mes "[Essofeit]";
+ mes "However, I'm aware of the";
+ mes "drawback of memory erasure.";
+ mes "Therefore, I assume you're";
+ mes "here to learn the Charge Attack";
+ mes "skill once more. It will be my";
+ mes "pleasure to instruct you again.";
+ next;
+ mes "[Essofeit]";
+ mes "Charge Attack is an active skill that consumes 40 SP to damage";
+ mes "one target. If you're further from the target, you'll increase the";
+ mes "skill's damage and the delay";
+ mes "before damage is inflicted.";
+ next;
+ mes "[Essofeit]";
+ mes "During this delay, you will";
+ mes "be immobilized. Therefore,";
+ mes "the cost of increased damage";
+ mes "is greater risk to yourself.";
+ mes "For now, it would be best to practice this skill on your own.";
+ set KNGT_SK,10;
+ skill "KN_CHARGEATK",1,0;
+ next;
+ mes "[Essofeit]";
+ mes "Good luck on your";
+ mes "adventures, Lord Knight.";
+ mes "I'm sure you'll make good";
+ mes "use of the Charge Attack";
+ mes "and bring pride to the";
+ mes "Prontera Chivalry.";
+ close;
+ }
+ if (KNGT_SK == 9) {
+ mes "[Essofeit]";
+ mes "Ah, it must be grand to";
+ mes "be an adventuring Knight";
+ mes "in this world. You must have";
+ mes "encountered all sorts of";
+ mes "dangerous monsters and";
+ mes "fearsome enemies, right?";
+ next;
+ mes "[Essofeit]";
+ mes "I'm almost jealous of";
+ mes "all the great experiences";
+ mes "that you must be having.";
+ mes "Someday, you'll have to tell";
+ mes "me your own stories of bravery.";
+ close;
+ }
+ if (KNGT_SK == 8) {
+ mes "[Essofeit]";
+ mes "I've named this skill,";
+ mes "''Charge Attack.'' It's not";
+ mes "a fancy name, but it's simple";
+ mes "and direct enough for you to";
+ mes "understand how it works.";
+ mes "Now let me teach it to you...";
+ next;
+ mes "[Essofeit]";
+ mes "Charge Attack is an active skill that consumes 40 SP to damage";
+ mes "one target. If you're further from the target, you'll increase the";
+ mes "skill's damage and the delay";
+ mes "before damage is inflicted.";
+ next;
+ mes "[Essofeit]";
+ mes "During this delay, you will";
+ mes "be immobilized. Therefore,";
+ mes "the cost of increased damage";
+ mes "is greater risk to yourself.";
+ mes "For now, it would be best to practice this skill on your own.";
+ set KNGT_SK,9;
+ skill "KN_CHARGEATK",1,0;
+ next;
+ mes "[Essofeit]";
+ mes "I hope you make good";
+ mes "use of the Charge Attack";
+ mes "skill. Just like you, I will be";
+ mes "doing my best to bring honor";
+ mes "to the Knighthood with my";
+ mes "strength and courage!";
+ close;
+ }
+ if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
+ mes "[Essofeit]";
+ mes "The concept of honor";
+ mes "seems to be lost on today's";
+ mes "Knights. No longer do they";
+ mes "appreciate the meaning of";
+ mes "the word ''chivalry'' or the";
+ mes "noble pursuit for strength...";
+ next;
+ mes "[Essofeit]";
+ mes "Back in my day, Knights";
+ mes "were strong enough to get";
+ mes "at least 5 Candy Canes and";
+ mes "3 Witherless Roses through";
+ mes "hunting alone! But Knights";
+ mes "these days have grown soft...";
+ next;
+ if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "There are still Knights";
+ mes "out there who believe in";
+ mes "honorably risking our lives";
+ mes "to achieve true strength...";
+ next;
+ mes "[Essofeit]";
+ mes "You...";
+ mes "You really understand.";
+ mes "You truly know the value";
+ mes "of hardship. It makes me";
+ mes "glad to see that a true";
+ mes "Knight like you still exists.";
+ next;
+ mes "[Essofeit]";
+ mes "Hahaha, finally, I've";
+ mes "found someone I can call";
+ mes "a true comrade. We're the";
+ mes "last of a dying breed if you";
+ mes "hadn't noticed, my friend. But";
+ mes "there is hope for Knights...";
+ next;
+ mes "[Essofeit]";
+ mes "It's decided, then.";
+ mes "As long as we live,";
+ mes "chivalry will never die!";
+ mes "Thanks to you, my faith";
+ mes "in the Knighthood has";
+ mes "been rekindled.";
+ next;
+ mes "[Essofeit]";
+ mes "In my recognition of you";
+ mes "as a true Knight, I will teach";
+ mes "you a special skill that I've";
+ mes "been researching recently. Why";
+ mes "don't you come back after I've";
+ mes "completed the preparations?";
+ delitem 530,5; //Candy_Striper
+ delitem 748,3; //Witherless_Rose
+ set KNGT_SK,8;
+ close;
+ }
+ mes "[Essofeit]";
+ mes "It's shameful...";
+ mes "Most new recruits into";
+ mes "the Prontera Chivalry are";
+ mes "more concerned about their";
+ mes "pensions than their honor!";
+ close;
+ }
+ if (KNGT_SK == 7) {
+ mes "[Essofeit]";
+ mes "Maybe I'm romanticizing";
+ mes "the past, but I don't agree";
+ mes "with all the bureaucracy";
+ mes "that is present today in";
+ mes "the Prontera Chivalry.";
+ next;
+ mes "[Essofeit]";
+ mes "Although, I admit";
+ mes "that I was a lot happier";
+ mes "back when honor was all";
+ mes "you needed. Nowadays, it ";
+ mes "seems like anyone can be";
+ mes "a Knight. Er, no offense~";
+ close;
+ }
+ if (KNGT_SK == 6) {
+ mes "[Essofeit]";
+ mes "So you've seen the Knights";
+ mes "of the 7th Division for what";
+ mes "they really are, eh? As a fellow Knight, you may understand my";
+ mes "feelings of disappointment.";
+ next;
+ mes "[Essofeit]";
+ mes "It's so disheartening...";
+ mes "I don't why we're Knights";
+ mes "or what we're training for.";
+ mes "When I was your age, well,";
+ mes "I wanted to risk my life and";
+ mes "achieve true strength.";
+ next;
+ mes "[Essofeit]";
+ mes "But... I'm sure that you";
+ mes "don't want to hear an old";
+ mes "man's tall tales. All those";
+ mes "wonderful battles, that glorious camaraderie forged between";
+ mes "rivals... It's all in the past.";
+ next;
+ set KNGT_SK,7;
+ mes "[Essofeit]";
+ mes "Maybe it's better that";
+ mes "I forget all about my old";
+ mes "fashioned ideals. I guess";
+ mes "times have changed, and that";
+ mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
+ close;
+ }
+ if (KNGT_SK == 1) {
+ mes "[Essofeit]";
+ mes "Hm, why don't take a";
+ mes "tour of the 7th Division";
+ mes "and see the attitude of my";
+ mes "comrades for yourself? You'll";
+ mes "see Grand Master Maroujje";
+ mes "training the recruits outside.";
+ close;
+ }
+ if (KNGT_SK == 0) {
+ mes "[Essofeit]";
+ mes "Greetings. I am Essofeit";
+ mes "Lageiya of the 7th Division";
+ mes "of the Prontera Chivalry.";
+ mes "As a proud Knight upholding";
+ mes "the principles of honor and";
+ mes "chivalry, I am at your service.";
+ next;
+ mes "[Essofeit]";
+ mes "May I ask which division";
+ mes "you are from? Ah, you're";
+ mes "a Knight that's been granted";
+ mes "royal permisson to journey";
+ mes "as you please. That must be";
+ mes "great, the freedom you have.";
+ next;
+ mes "[Essofeit]";
+ mes "Sadly, the Division of";
+ mes "which I am member is too";
+ mes "bureaucratic. I believe that my";
+ mes "comrades are more concerned";
+ mes "with their pensions than with chivalry, or defending the weak.";
+ next;
+ mes "[Essofeit]";
+ mes "Even if we wanted to be";
+ mes "more active, there are too";
+ mes "many regulations that hamper";
+ mes "the good we can do. Over time,";
+ mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
+ next;
+ mes "[Essofeit]";
+ mes "Perhaps it will be better";
+ mes "if you visited the 7th Division";
+ mes "for yourself and speak to the";
+ mes "other Knights that are training. Hopefully, you will see what";
+ mes "I have seen for a long time...";
+ set KNGT_SK,1;
+ close;
+ }
+ }
+ mes "[Essofeit]";
+ mes "Greetings. I am Essofeit";
+ mes "Lageiya of the 7th Division";
+ mes "of the Prontera Chivalry.";
+ mes "As a proud Knight upholding";
+ mes "the principles of honor and";
+ mes "chivalry, I am at your service.";
+ next;
+ mes "[Essofeit]";
+ mes "I only wish the others in";
+ mes "my division would appreciate";
+ mes "my values, and the true value";
+ mes "of spilled blood. They may be";
+ mes "my comrades, but I find it";
+ mes "difficult to trust them.";
+ close;
+}
+
+prontera,69,351,0 script #tour 111,5,5,{
+//OnTouch2:
+OnTouch:
+ if (KNGT_SK > 2)
+ end;
+ if (KNGT_SK <= 2) {
+ mes "[?]";
+ mes "Kiiiiiiai~!";
+ mes "Yaaaaaaaaap!";
+ mes "Hoo! Haa! Haiyah!";
+ next;
+ mes "[?]";
+ mes "Si-Aiyah!";
+ mes "Rowr rowr rowr";
+ mes "GrrrrrrrraaAAHH!";
+ next;
+ mes "^3355FFThese Knights appear to be";
+ mes "putting themselves through";
+ mes "some gruelingly difficult";
+ mes "training. But as you listen";
+ mes "a little more closely, their";
+ mes "screams seem a bit dramatized.^000000";
+ if (KNGT_SK == 1) set KNGT_SK,2;
+ close;
+ }
+ mes "^3355FFThis group of Knights";
+ mes "appear to be undergoing";
+ mes "so pretty grueling training,";
+ mes "judging from the wailing pitch";
+ mes "of their battle screams.^000000";
+ close;
+}
+
+prontera,72,352,7 script Grand Master 733,{
+ mes "[Grand Master]";
+ if (KNGT_SK == 2 || KNGT_SK == 3) {
+ mes "Alright men, you don't";
+ mes "need to put ^333333that^000000 much effort";
+ mes "into your training. You have";
+ mes "to do this everyday, so make";
+ mes "sure that you don't exhaust";
+ mes "yourselves unnecessarily.";
+ next;
+ mes "[Grand Master]";
+ mes "The most important thing";
+ mes "is that you don't injure";
+ mes "yourselves. Take it easy";
+ mes "and make sure that you";
+ mes "don't pull a muscle.";
+ mes "Um, that's an order!";
+ if (KNGT_SK == 2) set KNGT_SK,3;
+ close;
+ }
+ mes "Put your backs into it,";
+ mes "men! I know training can";
+ mes "be tough, but it'll make";
+ mes "you harder, better, faster and";
+ mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
+ next;
+ mes "[Grand Master]";
+ mes "...";
+ mes "Oh, I'm just kidding around.";
+ mes "Let's go take a break, guys.";
+ close;
+}
+
+prontera,78,354,3 script Knight#zabii 734,{
+ if (KNGT_SK == 3 || KNGT_SK == 4) {
+ mes "[Zabi]";
+ mes "I guess we're more like";
+ mes "government employees";
+ mes "than actual Knights. We're";
+ mes "overpaid, and don't really";
+ mes "have to do anything other";
+ mes "than pretend to train.";
+ next;
+ mes "[Zabi]";
+ mes "Me? I plan on milking";
+ mes "the system for all it's";
+ mes "worth. Work here a few";
+ mes "years, then live the rest";
+ mes "of my life on a fat pension.";
+ mes "Yeah, that's gonna be great.";
+ next;
+ mes "[Zabi]";
+ mes "Whoa-whoa-whoa,";
+ mes "the Grand Master's";
+ mes "looking this way! Quit";
+ mes "talkin' to me and let me";
+ mes "grunt like I've got a hernia.";
+ mes "Hooooo-AH! BWAH! HAI-YAH!";
+ if (KNGT_SK == 3) set KNGT_SK,4;
+ close;
+ }
+ mes "[A Knight]";
+ mes "Hooooo-AH!";
+ mes "BWAH! HAI-YAH!";
+ mes "Oh man, I can barely";
+ mes "breathe from all of this";
+ mes "arduous training. Ugh,";
+ mes "so incredibly enervated...";
+ close;
+}
+
+prontera,73,357,5 script Knight#drake 734,{
+ if (KNGT_SK == 4 || KNGT_SK == 5) {
+ mes "[Gon]";
+ mes "What'll I get with";
+ mes "my next paycheck?";
+ mes "Ah~ I should get a nice";
+ mes "necklace for my wife.";
+ mes "I just know she'll love it!";
+ next;
+ if (KNGT_SK == 4) set KNGT_SK,5;
+ mes "[Gon]";
+ mes "Let's see, how many";
+ mes "more days until payday?";
+ mes "One, two... Hmm. For some";
+ mes "reason it never seems to";
+ mes "come soon enough, you know?";
+ close;
+ }
+ mes "[A Knight]";
+ mes "Maybe I'm not not so good";
+ mes "at fighting or defending the";
+ mes "weak, but this Knight position";
+ mes "is a pretty good job. Working";
+ mes "here really lets me save up";
+ mes "cash to invest in my future.";
+ next;
+ mes "[A Knight]";
+ mes "We may never get to see";
+ mes "any action, but at least";
+ mes "I can take some pride";
+ mes "in being a Knight.";
+ close;
+}
+
+prontera,78,357,3 script Knight#sasword 734,{
+ mes "[Jiya]";
+ if (KNGT_SK == 5 || KNGT_SK == 6) {
+ mes "Man, this division of";
+ mes "the chivalry doesn't seem";
+ mes "to have too much potential.";
+ mes "Most of us here are pretty";
+ mes "second rate, except maybe";
+ mes "for that one guy, Essofeit.";
+ next;
+ set KNGT_SK,6;
+ mes "[Jiya]";
+ mes "As for me, I don't have too";
+ mes "much in the way of ambition.";
+ mes "As long as I do what I'm told,";
+ mes "they'll pay me. And as long";
+ mes "as I get paid, I'm happy.";
+ close;
+ }
+ mes "D-don't talk to me!";
+ mes "Gotta... muster up the...";
+ mes "Strength to... f-finish all";
+ mes "these... training exercises!";
+ mes "Alright man, c-concentrate...";
+ close;
+}
+
+prontera,66,358,5 script Knight#gattack 733,{
+ mes "[Gatack]";
+ if (KNGT_SK == 7) {
+ mes "Wait, where's";
+ mes "Essofeit? He can't";
+ mes "just skip daily training,";
+ mes "even if he has the distinction";
+ mes "of killing countless ^FF0000Mystcases^000000";
+ mes "and ^FF0000Obeaunes^000000 in his time.";
+ next;
+ mes "[Gatack]";
+ mes "Gosh, I'm sick and tired of";
+ mes "him talking about Knighthood.";
+ mes "Essofeit insists that all Knights, even complete rookies, should be";
+ mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
+ next;
+ mes "[Gatack]";
+ mes "Hell, I just hate to hear";
+ mes "his preaching about his great";
+ mes "experiences fighting monsters.";
+ mes "But now Essofeit just researches stuff inside the building and";
+ mes "doesn't do much else...";
+ close;
+ }
+ mes "Man, Knight training";
+ mes "is pretty rough. Don't";
+ mes "they know that I'm far";
+ mes "too delicate for all this";
+ mes "strenuous activity?";
+ next;
+ mes "[Gatack]";
+ mes "Ah well, if I ever go";
+ mes "down in battle, I won't";
+ mes "be too surprised, seeing";
+ mes "as I'm one of the weakest";
+ mes "guys here. But when it happens,";
+ mes "I'll be too busy looking good.";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the Official One. [Samuray22]
+//= 1.4a replaced item "names" with item id [Lupus]
+//============================================================