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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/skills/hunter_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/hunter_skills.txt')
-rw-r--r-- | npc/re/quests/skills/hunter_skills.txt | 381 |
1 files changed, 0 insertions, 381 deletions
diff --git a/npc/re/quests/skills/hunter_skills.txt b/npc/re/quests/skills/hunter_skills.txt deleted file mode 100644 index e6f9f9d41..000000000 --- a/npc/re/quests/skills/hunter_skills.txt +++ /dev/null @@ -1,381 +0,0 @@ -//===== rAthena Script ======================================= -//= Hunter Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen, Kisuka -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena Revision 3800+ -//===== Description: ========================================= -//= Temp quests for new skills for 2nd classes -//===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.3c Fixed some typos [IVBela] -//= 1.3d Changed NPC Name to the official [Lupus] -//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka] -//============================================================ - - -//============================================================ -// HUNTER SKILL - PHANTASMIC ARROW -//============================================================ -pay_arche,109,169,3 script Arpesto 712,{ - if (Class == Job_Hunter || Class == Job_Sniper) { - if (qskill_hunter == 100) { - if (getskilllv("HT_PHANTASMIC")) { - mes "[Arpesto]"; - mes "Hm, I'm sorry if I made"; - mes "a big scene when you grazed"; - mes "me with that attack accidentally. It's just that I was training so"; - mes "diligently and blood sugar was incredibly low and the fatigue..."; - next; - mes "[Reidin Corse]"; - mes "Hah! Admit it,"; - mes "old man! You were"; - mes "just scared! Me, on"; - mes "the other hand..."; - emotion e_gg,"Reidin Corse#tu"; - next; - mes "[Arpesto]"; - mes "You little"; - mes "whippersnapper!"; - mes "I don't know what"; - mes "you're talking about!"; - close; - }else{ - mes "[Arpesto]"; - mes "I recognize you"; - mes "from somewhere,"; - mes "I think. Reidin, do you"; - mes "remember this guy?"; - next; - mes "[Reidin Corse]"; - mes "Oh come on, we see"; - mes "hundreds of Archers and"; - mes "Hunters and Snipers and..."; - mes "I can't remember them all."; - mes "But I guess this guy's up"; - mes "to snuff. Trust me on this!"; - next; - mes "[Arpesto]"; - mes "Alright, alright."; - mes "If Reidin thinks you're"; - mes "worthy, then you're probably"; - mes "are. In that case, I'd like to"; - mes "offer to teach you my secret"; - mes "skill, ''Phantasmic Arrow.''"; - next; - mes "[Reidin Corse]"; - mes "Wait, wait. This guy"; - mes "only needs a refresher."; - mes "Yeah, I'm pretty sure you"; - mes "were here to learn this"; - mes "skill before. Yeah, I've"; - mes "got a gut feeling about it."; - next; - mes "[Arpesto]"; - mes "Damn. Only a refresher?"; - mes "That means you'll learn"; - mes "this free of charge. Alright..."; - mes "You should be able to use the"; - mes "Phantasmic Arrow skill now."; - mes "Travel safely now, you hear?"; - skill "HT_PHANTASMIC",1,0; - close; - } - } - else if (qskill_hunter == 1) { - if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) { - mes "[Arpesto]"; - mes "Hm? You're back?"; - mes "Oh, did you bring"; - mes "everything? Ah, you did."; - mes "Good! Now I shall reveal"; - mes "my super secret skill..."; - mes "The 1st Arpesto Form!"; - next; - mes "[Reidin Corse]"; - mes "Wait! Wait..."; - mes "Didn't you call it"; - mes "Arpesto's 3rd Form"; - mes "or something at first?"; - emotion e_swt,"Reidin Corse#tu"; - next; - mes "[Arpesto]"; - mes "Er, yes, Arpesto's"; - mes "3rd Form, that's right."; - mes "It's just there's just so"; - mes "many of them, that... "; - mes "Anyway, let me teach you"; - mes "the ''Emergency Arrow'' skill."; - next; - mes "[Reidin Corse]"; - mes "Whoa, hold on!"; - mes "''Emergency Arrow?!''"; - mes "That's the old name you"; - mes "gave that skill, right?"; - mes "Didn't you change it?"; - emotion e_omg; - next; - emotion e_omg; - mes "[Arpesto]"; - mes "What the hell"; - mes "are you talkin--"; - next; - mes "[Arpesto]"; - mes "Oh, you're right."; - mes "We agreed that name"; - mes "was too cheesy. What"; - mes "did we call it now? Um..."; - mes "''Phantasmic Arrow?''"; - emotion e_dots; - next; - mes "[Arpesto]"; - mes "..."; - mes "......"; - emotion e_sob; - next; - mes "[Reidin Corse]"; - mes "Umm...."; - mes "Ummm........"; - next; - mes "[Reidin Corse]"; - mes "Yeah, that was the one!"; - mes "''^3131FFPhantasmic Arrow^000000'' sounds"; - mes "soooo much cooler than that"; - mes "other name you came up with!"; - emotion e_ic,"Reidin Corse#tu"; - next; - mes "[Arpesto]"; - mes "You can be pretty handy"; - mes "sometimes, Reidin. Now,"; - mes "back to the matter at hand."; - mes "I shall teach you my awesome"; - mes "skill, Phantasmic Arrow. Now..."; - mes "Ready your mind and body!"; - next; - mes "[Arpesto]"; - mes "Phan-!"; - mes "Ta-!"; - mes "Ssssss-!"; - mes "Mic-!"; - next; - mes "[Arpesto]"; - mes "ARRRRRRRROOOOOOW~!"; - specialeffect EF_FLASHER; - specialeffect2 EF_FLASHER; - next; - mes "[Arpesto]"; - mes "^333333*Pant Pant*^000000"; - mes "Alright, I used a special"; - mes "technique to teach you the"; - mes "skill-- directly into your brain. You should be able to use it"; - mes "now. Why don't give it a try?"; - next; - mes "^3355FF*Swwwwwww!*"; - mes "*Bang!*^000000"; - specialeffect EF_HIT2; - emotion e_omg; - emotion e_omg,1; - next; - mes "[Arpesto]"; - mes "^333333*Pant Pant*"; - mes "*Cough Cough*"; - mes "*Cough Cough*^000000"; - next; - mes "[Arpesto]"; - mes "WHHHHHHHY MEEEEE?!"; - emotion e_omg,"Reidin Corse#tu"; - next; - mes "^3355FF*Thump*^000000"; - next; - mes "[Reidin Corse]"; - mes "Ar-Arpesto, no!"; - mes "..........................."; - mes ""; - mes "Oh. Oh, come on! The arrow"; - mes "just glanced you! You'll be"; - mes "alright. Quit being a baby."; - next; - mes "[Reidin Corse]"; - mes "Eh, don't worry about"; - mes "Arpesto. He's just being"; - mes "a crazy old man. I'll take"; - mes "care of him, so just make"; - mes "sure you make good use"; - mes "of that new skill. Take care~"; - delitem 724,5; //Cardinal_Jewel_ - delitem 7115,5; //Harpy's_Feather - delitem 537,30; //Pet_Food - set qskill_hunter,100; - skill "HT_PHANTASMIC",1,0; - close; - }else{ - mes "[Arpesto]"; - mes "Hurry up and bring"; - mes "^3131FF5 Cursed Rubies^000000,"; - mes "^3131FF30 Pet Foods^000000 and"; - mes "^3131FF5 Harpy Feathers^000000."; - mes "Then, I can teach you"; - mes "the Emergency Arrow skill."; - close; - } - } - else { - if (getskilllv("HT_PHANTASMIC")) { - mes "[Arpesto]"; - mes "Ah, very nice."; - mes "Um, as you demonstrated"; - mes "earlier, my teaching technique"; - mes "was perfect. But next time, use"; - mes "the skill on foes that deserve"; - mes "to be beaten, alright? Good."; - set qskill_hunter,100; - close; - } - if (JobLevel < 40) { - mes "[Arpesto]"; - mes "Did the master send you"; - mes "to me? Hmm... You're still"; - mes "pretty green from the looks"; - mes "of it. Yeah, I don't think there's anything I can teach quite yet."; - next; - mes "[Arpesto]"; - mes "Train a little more and get"; - mes "some more experience in"; - mes "your job. When you become"; - mes "more adept at hunting, you'll"; - mes "be able to grasp what I've been"; - mes "teaching Hunters and Snipers."; - close; - }else{ - mes "[Arpesto]"; - mes "Has the master sent you?"; - mes "Ah, you definitely have the"; - mes "keen, vulture like eyes of a"; - mes "true Hunter. You should be"; - mes "capable of learning my secret"; - mes "skill, the 3rd Arpesto Form..."; - next; - mes "[Arpesto]"; - mes "It's a handy skill that"; - mes "I developed while battling"; - mes "Medusas and running out"; - mes "of arrows. I simply call it,"; - mes "''^3131FFEmergency Arrow^000000.'' Would you"; - mes "be interested in learning it?"; - next; - switch(select("Yes, please!:Ummm...")) { - case 1: - mes "[Arpesto]"; - mes "Great, great. Of course,"; - mes "you can't resist this offer"; - mes "if you recognize this skill's"; - mes "value. However, I'd like to"; - mes "ask for a little tuition in return for me teaching this to you."; - next; - mes "[Arpesto]"; - mes "Although I feel guilt at"; - mes "asking for payment from"; - mes "a fellow Hunter, creating"; - mes "this skill required much"; - mes "sacrifice and unimaginable"; - mes "bloodshed on my part..."; - next; - mes "[Reidin Corse]"; - mes "Hey! You liar!"; - mes "I was there when you"; - mes "accidently made up that"; - mes "skill when you were bored"; - mes "and just messing around"; - mes "with one of the Bows!"; - emotion e_gg,"Reidin Corse#tu"; - next; - emotion e_omg; - mes "[Arpesto]"; - mes "^333333*Ahem*^000000 Please Reidin,"; - mes "don't entertain unfounded"; - mes "rumors. It was only after"; - mes "countless battles with Eddga"; - mes "that I managed to invent and"; - mes "perfect Emergency Arrow."; - next; - mes "[Reidin Corse]"; - mes "^333333*Tsk tsk*^000000 Huh."; - mes "I thought you said"; - mes "you developed it while"; - mes "you were fighting Medusas."; - next; - mes "[Arpesto]"; - mes "A-anyway, please bring"; - mes "me the following items"; - mes "as tuition in exchange for"; - mes "me teaching you this skill."; - next; - mes "[Arpesto]"; - mes "Please bring me"; - mes "^3131FF5 Cursed Rubies^000000,"; - mes "^3131FF30 Pet Foods^000000 and"; - mes "^3131FF5 Harpy Feathers^000000."; - mes "Then I can teach"; - mes "you this skill."; - next; - mes "[Reidin Corse]"; - mes "30 Pet Foods?"; - mes "What the heck do"; - mes "you need all that for?"; - next; - mes "[Arpesto]"; - mes "I..."; - mes "I'm going to"; - mes "use it to feed"; - mes "my pet Falcon."; - next; - mes "[Reidin Corse]"; - mes "..."; - mes "......"; - mes "........."; - mes "......Riiiight."; - emotion e_dots,"Reidin Corse#tu"; - set qskill_hunter,1; - close; - case 2: - mes "[Arpesto]"; - mes "Alright, it's your"; - mes "decision. However, I'm"; - mes "sure that you may have"; - mes "great need of my skill"; - mes "sooner or later, so return"; - mes "to me if you change your mind."; - close; - } - } - } - }else{ - mes "[Arpesto]"; - mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; - next; - emotion e_pif,"Reidin Corse#tu"; - mes "[Reidin Corse]"; - mes "So..."; - mes "Danger's coming?"; - mes "Heh! Chill, gramps~"; - mes "I got it covered!"; - next; - emotion e_swt2; - mes "[Arpesto]"; - mes "Ho ho..."; - mes "Energetic, but"; - mes "cocky. Kids nowadays..."; - close; - } -} - |