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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -1,671 +0,0 @@
-//===== rAthena Script =======================================
-//= Blacksmith Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen, Samuray22
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Quests for skills: Dubious Salesmanship, Greed
-//===== Additional Comments: =================================
-//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//============================================================
-
-geffen,178,72,3 script Akkie#qsk_bs 726,{
- if (BaseJob == Job_Blacksmith) {
- if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
- mes "[Akkie]";
- mes "I see that you've";
- mes "transcended since the";
- mes "last time we've met. Oh...";
- mes "You must have forgotten";
- mes "everything I've taught you.";
- mes "Well, let me teach you again~";
- next;
- mes "[Akkie]";
- mes "Actually, let me jog your";
- mes "memory with this counterfeit";
- mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
- mes "Dubious Salesmanship? You";
- mes "should be able to use it now...";
- set BLACK_SK,8;
- skill "BS_UNFAIRLYTRICK",1,0;
- close;
- }
- else if (BLACK_SK == 8) {
- mes "[Akkie]";
- mes "Hi again~";
- mes "How has the smithing";
- mes "been coming along? Anyway,";
- mes "it was really nice of you to";
- mes "drop by and talk to me~";
- next;
- mes "[Akkie]";
- mes "It can get a little boring";
- mes "teaching Dubious Salesmanship";
- mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
- mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
- close;
- }
- if (JobLevel > 29) {
- if (BLACK_SK == 0) {
- mes "[Akkie]";
- mes "Hello there~";
- mes "Isn't it such a";
- mes "wonderful day today?";
- mes "It's perfect for hunting!";
- next;
- mes "[Akkie]";
- mes "Um, let me introduce myself.";
- mes "I'm Akkie, a representative of";
- mes "the Blacksmith Guild that has";
- mes "been dispatched to teach the";
- mes "Dubious Salesmanship skill to";
- mes "Blacksmiths and Master Smiths.";
- next;
- mes "[Akkie]";
- mes "This additional class";
- mes "skill enables you to reduce";
- mes "the amount of zeny spent to";
- mes "cast Mammonite by 10%. This";
- mes "Passive skill might come in";
- mes "handy for you, "+ strcharinfo(0) +".";
- next;
- mes "[Akkie]";
- mes "Although I'm new at";
- mes "this, would you like";
- mes "for me to teach you";
- mes "Dubious Salesmanship?";
- next;
- if (select("Sure.:No, thanks.") == 1) {
- mes "["+ strcharinfo(0) +"]";
- mes "Sure. I'll try learning this";
- mes "new skill. Who knows?";
- mes "It might be really useful.";
- next;
- mes "[Akkie]";
- mes "Oh, that's great!";
- mes "You won't regret this!";
- mes "Now, let me explain how";
- mes "this skill works. Um, now";
- mes "where did I put that-- Ah.";
- mes "Let me read these guidelines.";
- next;
- mes "[Akkie]";
- mes "Using Dubious Salesmanship,";
- mes "we can reduce Mammonite's";
- mes "zeny cost by 10% by forging";
- mes "fake zeny to use in the skill.";
- mes "Since it's against enemies,";
- mes "we can let the forgery slide.";
- next;
- mes "[Akkie]";
- mes "Now, I need you to bring";
- mes "some materials so that I can";
- mes "demonstrate the forging of";
- mes "counterfeit zeny. Please";
- mes "bring me 1 Steel, 5 Coal,";
- mes "1 Iron Hammer and... and...";
- next;
- mes "[Akkie]";
- mes "Um, would you give";
- mes "me a minute to look";
- mes "up the information?";
- mes "I'm sorry about th-this...";
- mes "^333333(I thought I highlighted this";
- mes "in the manual. Where is it?)^000000";
- next;
- mes "[Akkie]";
- mes "Oh! Oh, I found it!";
- mes "L-let me start all";
- mes "over again. Uh...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "............";
- next;
- mes "[Akkie]";
- mes "^0000FF1 Steel^000000,";
- mes "^0000FF5 Coal^000000,";
- mes "^0000FF1 Iron Hammer^000000,";
- mes "^0000FF500 zeny^000000 and";
- mes "^0000FF1 Detrimindexta^000000. Would";
- mes "you bring those, please?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Sure, sure.";
- mes "But are you actually";
- mes "able to teach me this";
- mes "skill? I mean...";
- next;
- mes "[Akkie]";
- mes "Oh no, I knew this was going to";
- mes "happen! I mean, um, it should";
- mes "be fine! I've been working here";
- mes "for 3 months a-and-- Just bring";
- mes "me the materials and I'll prove";
- mes "you can learn it e-easily!";
- next;
- mes "[Akkie]";
- mes "You've gotta trust me!";
- mes "You won't be disappointed,";
- mes "I promise! This skill is sooo";
- mes "useful! So just bring me those";
- mes "materials soon, alright?";
- set BLACK_SK,1;
- close;
- }
- mes "[Akkie]";
- mes "Wh-what?! But why not?";
- mes "A-am I not good enough";
- mes "for you? Please, I promise";
- mes "to do my best to teach you.";
- mes "Besides, I've got to reach";
- mes "my quota for the guild...";
- close;
- }
- else if (BLACK_SK == 1) {
- if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
- if (Zeny >= 500) {
- mes "[Akkie]";
- mes "Oh, you came back~";
- mes "Now let me see if you";
- mes "brought everything we";
- mes "need to make counterfeit";
- mes "zeny so that I can teach";
- mes "you Dubious Salesmanship.";
- next;
- mes "[Akkie]";
- mes "Good job, it looks like";
- mes "you've got what we need.";
- mes "Alright, now please wait";
- mes "while I get these materials";
- mes "ready for forging, okay?";
- delitem 1003,5; //Coal
- delitem 999,1; //Steel
- delitem 971,1; //Detrimindexta
- delitem 613,1; //Iron_Hammer
- set zeny,zeny-500;
- set BLACK_SK,2;
- close;
- }
- else {
- mes "[Akkie]";
- mes "Hmm, you have all the";
- mes "forging materials, but";
- mes "I still need 500 zeny.";
- mes "We need that zeny to copy,";
- mes "or we won't be able to make";
- mes "convincing counterfeit money.";
- close;
- }
- }
- else {
- mes "[Akkie]";
- mes "Oh, you came back~";
- mes "Now let me see if you";
- mes "brought everything we";
- mes "need to make counterfeit";
- mes "zeny so that I can teach";
- mes "you Dubious Salesmanship.";
- next;
- mes "[Akkie]";
- mes "Hmm, you're still";
- mes "missing a few things.";
- mes "Let me tell you what you";
- mes "need to bring me once again";
- mes "so that we can start training";
- mes "you in the skill right away.";
- next;
- mes "[Akkie]";
- mes "^0000FF1 Steel^000000,";
- mes "^0000FF5 Coal^000000,";
- mes "^0000FF1 Iron Hammer^000000,";
- mes "^0000FF500 zeny^000000 and";
- mes "^0000FF1 Detrimindexta^000000.";
- mes "Don't forget, okay?";
- close;
- }
- }
- else if (BLACK_SK == 2) {
- mes "[Akkie]";
- mes "A-ah! You came";
- mes "back sooner than";
- mes "I thought. Um, gee.";
- mes "Hmm. How should";
- mes "I tell you this?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Akkie]";
- mes "I'm so sorry! I messed";
- mes "something up while I was";
- mes "making a counterfeit sample!";
- mes "I'm so sorry, please d-don't";
- mes "report me to the Blacksmith";
- mes "Guild! Give me one more chance!";
- next;
- mes "[Akkie]";
- mes "I promise that next time";
- mes "I won't mess up! All I need";
- mes "is 1 Steel and 3 more Coals!";
- mes "Please d-don't be angry with";
- mes "me, it was just an accident!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Okay, okay...";
- mes "Are you sure that's";
- mes "all you need me to get?";
- next;
- mes "[Akkie]";
- mes "Yes, yes! Oh, thank";
- mes "you for being so generous!";
- mes "Just bring me ^FF00001 Steel^000000 and";
- mes "^FF00003 Coals^000000 and we'll try again!";
- set BLACK_SK,3;
- close;
- }
- else if (BLACK_SK == 3) {
- if (countitem(999) > 0 && countitem(1003) > 2) {
- mes "[Akkie]";
- mes "Oh, thank you so";
- mes "much for bringing these";
- mes "materials. Alright, I'll try";
- mes "really hard to succeed";
- mes "this time. Just give me";
- mes "a minute to prepare...";
- delitem 999,1; //Steel
- delitem 1003,3; //Coal
- set BLACK_SK,4;
- close;
- }
- else {
- mes "[Akkie]";
- mes "All I need you to do";
- mes "is bring me 1 Steel and";
- mes "3 Coals. Then I should";
- mes "be able to teach you the";
- mes "Dubious Salesmanship skill~";
- close;
- }
- }
- else if (BLACK_SK == 4) {
- mes "[Akkie]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Oh no...";
- mes "Did... Did you...";
- mes "Did something happen?";
- next;
- mes "[Akkie]";
- mes "*Sniff* I b-broke the";
- mes "Iron Hammer you gave";
- mes "me! I c-can't finish forging";
- mes "this without one! Waaah~";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "^333333(I guess I should";
- mes "really bring her a new";
- mes "^FF0000Iron Hammer^333333, or else";
- mes "I'll never learn this skill!)^000000";
- set BLACK_SK,5;
- close;
- }
- else if (BLACK_SK == 5) {
- if (countitem(613) > 0) {
- mes "[Akkie]";
- mes "^333333*Sniff*^000000 Did you";
- mes "r-really bring this";
- mes "Iron Hammer for me?";
- mes "Th-thank you for being so";
- mes "patient with my screwups...";
- next;
- mes "[Akkie]";
- mes "Okay, would you";
- mes "give me a moment?";
- mes "I'm going to try";
- mes "one more time.";
- delitem 613,1; //Iron_Hammer
- set BLACK_SK,6;
- close;
- }
- else {
- mes "[Akkie]";
- mes "Waah~! I can't believe";
- mes "I broke the Iron Hammer!";
- mes "Would you please bring me";
- mes "another one so that I can";
- mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
- close;
- }
- }
- else if (BLACK_SK == 6) {
- mes "[Akkie]";
- mes "Oh, you're back!";
- mes "Yaaaay, I finally did it!";
- mes "I finished making a sample";
- mes "of counterfeit zeny and even";
- mes "tested it with Mammonite!";
- next;
- mes "[Akkie]";
- mes "Oh, before you learn my";
- mes "skill, I'm supposed to tell you";
- mes "that my colleague, Goodman,";
- mes "can teach you another additional skill known as Greed. So you";
- mes "may want to look for him later.";
- next;
- mes "[Akkie]";
- mes "Okay, now the first part to";
- mes "learning Dubious Salesmanship";
- mes "is making this fake zeny. Watch";
- mes "this... Isn't it easy? Of course, you can only use this in battle to";
- mes "reduce Mammonite's zeny cost...";
- set BLACK_SK,7;
- skill "BS_UNFAIRLYTRICK",1,0;
- next;
- mes "[Akkie]";
- mes "Also, 90% of the cost of";
- mes "Mammonite has to be real";
- mes "zeny or the skill will begin";
- mes "to lose effectiveness. Well,";
- mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
- next;
- mes "[Akkie]";
- mes "Thanks once again for";
- mes "putting up with my mistakes,";
- mes "I know it must have been really";
- mes "annoying. Anyway, I hope this";
- mes "skill is really useful for you.";
- mes "Drop again sometime, okay?";
- close;
- }
- else {
- if (rand(1,2) == 1) {
- mes "[Akkie]";
- mes "Oh, have you spoken with";
- //mes "Goodman in Einbroch yet?";
- mes "Goodman in Geffen yet?";
- mes "He's the representative of";
- mes "the Blacksmith Guild that";
- mes "teaches the Greed skill.";
- next;
- mes "[Akkie]";
- mes "If you're serious about";
- mes "smithing goods, the Greed";
- mes "skill might be very convenient.";
- mes "Though, I have to say that the";
- mes "skill's name is a little... Um.";
- mes "Hmm... It sounds pretty bad~";
- close;
- }
- else {
- mes "[Akkie]";
- mes "Hi again~";
- mes "How has the smithing";
- mes "been coming along? Anyway,";
- mes "it was really nice of you to";
- mes "drop by and talk to me~";
- next;
- mes "[Akkie]";
- mes "It can get a little boring";
- mes "teaching Dubious Salesmanship";
- mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
- mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
- close;
- }
- }
- }
- else {
- mes "[Akkie]";
- if (Upper == 1) {
- mes "Hello, "+ strcharinfo(0) +",";
- mes "I'm here on behalf of the";
- mes "Blacksmith Guild to teach you";
- mes "a new skill. However, your Job";
- mes "Level is a little low right now";
- mes "for me to teach you anything...";
- next;
- mes "[Akkie]";
- mes "But practice smithing";
- mes "a little bit more, and";
- mes "once you qualify, I'll be";
- mes "sure to teach you my skill!";
- mes "Goodbye and good luck~";
- }
- else {
- mes "Hello, I'm Akkie from";
- mes "the Blacksmith Guild. I'm";
- mes "here to teach this new skill";
- mes "to all interested Blacksmiths";
- mes "and Master Smiths, but it looks";
- mes "like your Job Level is too low...";
- next;
- mes "[Akkie]";
- mes "I'm sorry, "+ strcharinfo(0) +",";
- mes "But you'll qualify for the";
- mes "skill I teach after you";
- mes "raise your Job Level.";
- mes "In the meantime, keep";
- mes "training, alright?";
- }
- close;
- }
- }
- else {
- mes "[Akkie]";
- mes "Ah, today seems like";
- mes "a perfect day for forging.";
- mes "I just feel like going behind";
- mes "a beautiful waterfall, getting";
- mes "some high quality materials,";
- mes "and just hammering things.";
- close;
- }
-}
-
-geffen,172,52,1 script Goodman#qsk_bs 826,{
- if (BaseJob == Job_Blacksmith) {
- if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
- mes "[Goodman]";
- mes "Ah, I see that you have";
- mes "transcended. It gladdens me";
- mes "to see Blacksmiths become";
- mes "Master Smiths for the sake";
- mes "of improving their craft.";
- next;
- mes "[Goodman]";
- mes "Hm? You've forgotten the";
- mes "Greed skill? You should";
- mes "remember how to use it now:";
- mes "just looking at me should";
- mes "jog the memories you require";
- mes "to use this skill once again~";
- skill "BS_GREED",1,0;
- set BLACK_SK2,3;
- close;
- }
- else if (BLACK_SK2 == 3) {
- mes "[Goodman]";
- mes "How is your forging";
- mes "technique coming along?";
- mes "When the craft frustrates you,";
- mes "traveling will offer a good";
- mes "opportunity to relax, think,";
- mes "and collect materials.";
- close;
- }
- else {
- if (BLACK_SK2 == 0) {
- mes "[Goodman]";
- mes "Hey. I'm a Blacksmith";
- mes "skill master sent from the";
- mes "Blacksmith Guild. Everyone";
- mes "calls me Goodman. You're";
- if (Upper == 1)
- mes "a Master Smith, aren't you?";
- else
- mes "a Blackmith, aren't you?";
- mes "Pffft, rhetorical question.";
- next;
- mes "[Goodman]";
- mes "Good news. I'm in charge of";
- mes "teaching the skill, developed";
- mes "by the Blacksmith and Merchant";
- mes "Guilds, called ^FF0000Greed^000000. It's your";
- mes "choice whether you learn it,";
- mes "but I recommend that you do.";
- next;
- mes "[Goodman]";
- mes "If you want, I can start";
- mes "teaching you the Greed";
- mes "skill right now. So what";
- mes "do you say, kid?";
- next;
- if (select("Sounds good!:Maybe later~") == 1) {
- mes "[Goodman]";
- mes "Heh! Good choice. Now,";
- mes "the Greed skill automatically";
- mes "picks up all items in a 5*5";
- mes "cell area around the caster.";
- mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
- next;
- mes "[Goodman]";
- mes "First thing's first. I need to";
- mes "test you and see if you qualify";
- mes "to learn this skill. Go fill your Inventory with any items until";
- mes "it's so full, you can't put an";
- mes "item of 500 Weight in it.";
- next;
- mes "[Goodman]";
- mes "When you finish that";
- mes "task, come back and";
- mes "talk to me. Alright";
- mes "then, good luck~";
- set BLACK_SK2,1;
- close;
- }
- mes "[Goodman]";
- mes "I see. It's good to be";
- mes "busy with other things,";
- mes "but remember that time is ";
- mes "a commodity, and you should";
- mes "always spend it doing the most";
- mes "worthwhile stuff. Understand?";
- close;
- }
- else if (BLACK_SK2 == 1) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 5000) {
- mes "[Goodman]";
- mes "Back already, eh?";
- mes "Alright, let me check";
- mes "the things you're carrying.";
- mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
- next;
- mes "[Goodman]";
- mes "Good work: you pass.";
- mes "Do you realize now that the";
- mes "time and experience spent in";
- mes "gathering these items is worth";
- mes "more than their prices in zeny?";
- next;
- mes "[Goodman]";
- if (Upper == 1)
- mes "I believe that Master Smiths";
- else
- mes "I believe that Blacksmiths";
- mes "should first and foremost be";
- mes "artisans. Being rich and famous";
- mes "is merely a side effect of that.";
- if (Upper == 1)
- mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
- else
- mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
- next;
- if (Upper == 1) {
- mes "[Goodman]";
- mes "Now, if you don't place too";
- mes "much importance on an item's";
- mes "worth in terms of zeny, you'll";
- mes "be able to let go of them much";
- mes "more easily. Watch me do this.";
- mes "See? Now you can do it too.";
- next;
- }
- mes "[Goodman]";
- mes "The skill you learned is";
- mes "called Greed, but I hope";
- mes "you use it in a manner that";
- mes "is different than its name.";
- mes "Don't forget that, and I hope";
- mes "you craft true masterpieces.";
- skill "BS_GREED",1,0;
- set BLACK_SK2,2;
- close;
- }
- else {
- mes "[Goodman]";
- mes "Hm. You've come back";
- mes "too early. And you didn't";
- mes "complete the objective that";
- mes "I set for you. Listen carefully. ^FFFFFF ^000000";
- next;
- mes "[Goodman]";
- mes "Go fill your Inventory";
- mes "with any items until it";
- mes "becomes too full to place";
- mes "an item of 500 weight into it.";
- mes "When you finish this task,";
- mes "come back and report to me.";
- close;
- }
- }
- else {
- mes "[Goodman]";
- mes "How have you been using";
- mes "the Greed skill? Hopefully,";
- mes "it has been convenient in";
- mes "your efforts to forge goods";
- mes "of greater quality for all";
- mes "of your comrades.";
- close;
- }
- }
- }
- mes "[Goodman]";
- mes "I feel like exploring";
- mes "the mountains to look for";
- mes "rare and interesting items";
- mes "that I can use in forging.";
- mes "For me, that's the greatest";
- mes "pleasure of being a Blacksmith.";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Inverted the weight check for Greed [DracoRPG]
-//= 1.4 Updated to the official One [Samuray22]
-//= 1.5 replaced item "names" with item id. Fixed a bug with
-//= item deletion [Lupus]
-//============================================================