summaryrefslogtreecommitdiff
path: root/npc/re/quests/skills/assassin_skills.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/skills/assassin_skills.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/assassin_skills.txt')
-rw-r--r--npc/re/quests/skills/assassin_skills.txt1001
1 files changed, 0 insertions, 1001 deletions
diff --git a/npc/re/quests/skills/assassin_skills.txt b/npc/re/quests/skills/assassin_skills.txt
deleted file mode 100644
index e39444e32..000000000
--- a/npc/re/quests/skills/assassin_skills.txt
+++ /dev/null
@@ -1,1001 +0,0 @@
-//===== rAthena Script =======================================
-//= Assassin Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Quests for skills: Venom Knife, Sonic Acceleration
-//===== Additional Comments: =================================
-//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
-//============================================================
-
-in_moc_16,14,27,5 script Assassin#realman 884,{
- if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
- if (getskilllv("AS_VENOMKNIFE") == 0) {
- mes "[Killtin]";
- mes "Ah yes, that's why you";
- mes "look so familiar. You're";
- mes "of those to whom I've taught";
- mes "the ^990099Venom Knife^000000 skill. So, what";
- mes "brings you to me this time?";
- next;
- mes "[Killtin]";
- mes "What's that...?!";
- mes "You want me to teach";
- mes "it to you once again?";
- mes "It's a shame you've forgotten,";
- mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
- next;
- mes "[Killtin]";
- mes "First, you need to equip";
- mes "a Knife class weapon, and";
- mes "then cast Envenom on your";
- mes "knife. Throwing the blade?";
- mes "That's all in the wrist. Now,";
- mes "watch me closely and take note.";
- next;
- mes "[Killtin]";
- mes "You see? Having";
- mes "good form is essential";
- mes "to performing flawless";
- mes "technique. Always basics";
- mes "before the specifics. Now,";
- mes "why don't you give it a try?";
- specialeffect EF_INVENOM;
- next;
- mes "[Killtin]";
- mes "Good... Very good...";
- mes "Perfect form. Yes...";
- mes "Hmm. Are you sure that";
- mes "you forgot how to do this";
- mes "skill? I suppose that all you";
- mes "needed was a quick refresher.";
- specialeffect2 EF_INVENOM;
- next;
- mes "[Killtin]";
- mes "Alright, I think it's";
- mes "safe to say that you've";
- mes "mastered the Venom Knife";
- mes "skill. Leave me now, and";
- mes "always fight for the honor";
- mes "of the Assassin Guild!";
- skill "AS_VENOMKNIFE",1,0;
- close;
- }
- else {
- mes "[Killtin]";
- mes "So how has that";
- mes "^990099Venom Knife^000000 skill";
- mes "been working for you?";
- mes "Be careful, and make sure";
- mes "that your victims always";
- mes "deserve what you give them!";
- close;
- }
- }
- else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
- mes "[Killtin]";
- mes "So you've learned all of";
- mes "the specialized Assassin";
- mes "skills, eh? Don't let yourself";
- mes "become overconfident. Strive";
- mes "for even greater strength for";
- mes "the Assassin Guild's honor.";
- close;
- }
- else if (ASSN_SK2 == 1) {
- mes "[Killtin]";
- mes "So how has that";
- mes "^990099Venom Knife^000000 skill";
- mes "been working for you?";
- mes "Be careful, and make sure";
- mes "that your victims always";
- mes "deserve what you give them!";
- close;
- }
- else {
- if (BaseJob == Job_Assassin) {
- mes "[Killtin]";
- mes "Hm? Ah, you're definitely";
- mes "a member of the Assassin";
- mes "Guild. Great, you've come";
- mes "just at the right time.";
- next;
- mes "[Killtin]";
- mes "Our guildmaster recently";
- mes "succeeded in developing two";
- mes "new skills for Assassins. I've";
- mes "been charged with the task of";
- mes "teaching these new skills to";
- mes "all the members of our guild.";
- next;
- select("New skills?");
- mes "[Killtin]";
- mes "That's right, "+ strcharinfo(0) +".";
- mes "The first skill specifically";
- mes "enhances the Sonic Blow";
- mes "skill, and the second skill";
- mes "is a long range attack that's";
- mes "named ''^990099Venom Knife^000000.''";
- next;
- mes "[Killtin]";
- mes "If you have any questions,";
- mes "feel free to ask me about";
- mes "any of these new skills. It's";
- mes "my job to teach you as much";
- mes "as I can about them.";
- next;
- while(1) {
- switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
- case 1:
- mes "[Killtin]";
- mes "If you've been an Assassin";
- mes "for a while, then you must";
- mes "be familiar with the Sonic";
- mes "Blow skill, which inflicts 8";
- mes "powerful strikes at an enemy";
- mes "in one blindingly fast attack.";
- next;
- mes "[Killtin]";
- mes "However, due to the speed";
- mes "involved in that skill, Sonic";
- mes "Blow isn't as accurate as it";
- mes "can be. After years of testing";
- mes "and research, our guildmaster";
- mes "developed a way to fix this.";
- next;
- mes "[Killtin]";
- mes "He created a new skill";
- mes "named ''Sonic Acceleration''";
- mes "that Assassins can cast on";
- mes "themselves in order to quickly";
- mes "detect and accurately strike";
- mes "the target's fatal points.";
- next;
- mes "[Killtin]";
- mes "In effect, Sonic Acceleration";
- mes "roughly doubles the damage";
- mes "that you can inflict with the";
- mes "Sonic Blow. If you use Sonic";
- mes "Blow pretty often, then this";
- mes "skill will be pretty useful.";
- next;
- mes "[Killtin]";
- mes "I suggest that you learn";
- mes "the Venom Knife skill from";
- mes "me first. Then, you can talk";
- mes "to Esmille, the beautiful";
- mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
- next;
- break;
- case 2:
- mes "[Killtin]";
- mes "As you may well know, our";
- mes "job isn't really known for its";
- mes "long range attacks. Sure, we";
- mes "can use Bows, and we've got";
- mes "a few long distance skills, but";
- mes "their uses are kind of limited.";
- next;
- mes "[Killtin]";
- mes "This Venom Knife skill was";
- mes "developed with this weakness";
- mes "in long range attacking in mind. Basically, we use the Envenom";
- mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
- next;
- break;
- case 3:
- mes "[Killtin]";
- mes "Now, if you like, I can";
- mes "teach you the ^009900Venom Knife^000000";
- mes "skill right now. It won't take";
- mes "that much time, so what do";
- mes "you say? You ready to learn?";
- next;
- while(1) {
- if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
- mes "[Killtin]";
- mes "First, you need to equip";
- mes "a Knife class weapon, and";
- mes "then cast Envenom on your";
- mes "knife. Throwing the blade?";
- mes "That's all in the wrist. Now,";
- mes "watch me closely and take note.";
- next;
- mes "[Killtin]";
- mes "You see? Having";
- mes "good form is essential";
- mes "to performing flawless";
- mes "technique. Always basics";
- mes "before the specifics. Now,";
- mes "why don't you give it a try?";
- specialeffect EF_INVENOM;
- next;
- mes "[Killtin]";
- mes "Hey, that's pretty good.";
- mes "You're catching on really";
- mes "quick. Heh heh, but still,";
- mes "I guess I can take a little";
- mes "bit of credit for my excellent";
- mes "instruction. Ah, very nice.";
- next;
- specialeffect2 EF_INVENOM;
- next;
- mes "[Killtin]";
- mes "Alright, you may need";
- mes "to practice a bit more";
- mes "of this skill, but for the most";
- mes "part, you can use Venom";
- mes "Knife pretty easily in battle.";
- set ASSN_SK2,1;
- set ASSN_SK,1;
- skill "AS_VENOMKNIFE",1,0;
- next;
- mes "[Killtin]";
- mes "Well, that's all I can";
- mes "teach you. Use this skill";
- mes "expertly, and bring woe to";
- mes "your enemies for the honor";
- mes "of the Assassin Guild!";
- close;
- }
- if (.@teach ==1) {
- mes "[Killtin]";
- mes "Y-you don't want to";
- mes "learn? Tough! It's my";
- mes "job to teach this Venom";
- mes "Knife skill to every member";
- mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
- next;
- }
- else {
- mes "[Killtin]";
- mes "You can't refuse an";
- mes "order from our guildmaster...";
- mes "Like it or not, this skill will";
- mes "make you a better Assassin.";
- mes "Trust me on this and just agree";
- mes "to learn the skill, will you?";
- next;
- }
- }
- }
- }
- }
- else if (BaseJob == Job_Thief) {
- mes "[Killtin]";
- mes "A Thief...? Huh.";
- mes "That's a respectable";
- mes "job. But listen, if you";
- mes "want me to be able to";
- mes "teach you anything, you'll";
- mes "need to get stronger first.";
- close;
- }
- else {
- mes "[Assassin]";
- mes "...............................";
- mes "Just keep moving.";
- close;
- }
- }
-}
-
-in_moc_16,23,27,5 script Assassin#realgirl 885,{
- if (BaseJob == Job_Assassin && ASSN_SK == 7) {
- if (getskilllv("AS_SONICACCEL") == 0) {
- mes "[Esmille]";
- mes "Mm? Ah, you've transcended";
- mes "and become an Assassin Cross";
- mes "as well. I understand the trouble that you must have gone through";
- mes "to be reborn with new strength.";
- next;
- mes "[Esmille]";
- mes "You probably need to learn";
- mes "the Sonic Acceleration skill";
- mes "again after having lost some";
- mes "of your memories. I truly";
- mes "sympathize, and am willing";
- mes "to teach it to you again.";
- next;
- if (getskilllv("AS_SONICBLOW") == 0) {
- mes "[Esmille]";
- mes "First, go and learn the";
- mes "Sonic Blow skill. The skill";
- mes "I will teach you is completely";
- mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
- close;
- }
- mes "[Esmille]";
- mes "Now, right before you";
- mes "perform Sonic Blow, make";
- mes "sure your feet are positioned";
- mes "like this. Then, as smoothly";
- mes "and quickly as possible, shift";
- mes "your weight over to this side.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Watch carefully, this";
- mes "is the most important";
- mes "part. See where my hands";
- mes "are and the angle of my";
- mes "arms? This is the form that";
- mes "you've got to memorize.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Alright, that's all";
- mes "you need to know. Now,";
- mes "please try it so I can give";
- mes "you feedback on your form.";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Hmm, you're shifting";
- mes "your weight kind of";
- mes "unsteadily. It might";
- mes "help if your center of";
- mes "gravity was like this...";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Ah, you're so very";
- mes "close to perfection.";
- mes "Focus more on smoothly";
- mes "transitioning from your";
- mes "stance to executed action.";
- next;
- mes "[Esmille]";
- mes "Yes, that's it...!";
- mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
- skill "AS_SONICACCEL",1,0;
- set ASSN_SK,7;
- next;
- mes "[Esmille]";
- mes "Do you understand now?";
- mes "You should have no problem";
- mes "remembering this skill now.";
- mes "I can teach you nothing more,";
- mes "so all I can do now is wish";
- mes "you luck on your journeys.";
- close;
- }
- else {
- mes "[Esmille]";
- mes "I trust that using";
- mes "Sonic Acceleration in";
- mes "battle has given you an";
- mes "edge over the enemy. Bring";
- mes "swift defeat to your foes for";
- mes "the Assassin Guild's honor.";
- close;
- }
- }
- else if (ASSN_SK == 7) {
- mes "[Esmille]";
- mes "I trust that using";
- mes "Sonic Acceleration in";
- mes "battle has given you an";
- mes "edge over the enemy. Bring";
- mes "swift defeat to your foes for";
- mes "the Assassin Guild's honor.";
- close;
- }
- else if (ASSN_SK == 6) {
- mes "[Esmille]";
- mes "Please focus on the";
- mes "training... If we continue to";
- mes "be interrupted, you'll never";
- mes "be able to learn anything.";
- mes "Now, please listen closely.";
- next;
- mes "[Esmille]";
- mes "Now, right before you";
- mes "perform Sonic Blow, make";
- mes "sure your feet are positioned";
- mes "like this. Then, as smoothly";
- mes "and quickly as possible, shift";
- mes "your weight over to this side.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Watch carefully, this";
- mes "is the most important";
- mes "part. See where my hands";
- mes "are and the angle of my";
- mes "arms? This is the form that";
- mes "you've got to memorize.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Alright, that's all";
- mes "you need to know. Now,";
- mes "please try it so I can give";
- mes "you feedback on your form.";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Hmm, you're shifting";
- mes "your weight kind of";
- mes "unsteadily. It might";
- mes "help if your center of";
- mes "gravity was like this...";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "That's a little better.";
- mes "Hmmm. Try to think of";
- mes "the enemy's weak point";
- mes "and follow through with";
- mes "the stabbing motion.";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Ah, you're so very";
- mes "close to perfection.";
- mes "Focus more on smoothly";
- mes "transitioning from your";
- mes "stance to executed action.";
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Yes, that's it...!";
- mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
- skill "AS_SONICACCEL",1,0;
- set ASSN_SK,7;
- next;
- mes "[Esmille]";
- mes "Do you understand now?";
- mes "You should have no problem";
- mes "remembering this skill now.";
- mes "I can teach you nothing more,";
- mes "so all I can do now is wish";
- mes "you luck on your journeys.";
- close;
- }
- else if (ASSN_SK == 5) {
- mes "[Esmille]";
- mes "So how is your little";
- mes "mission coming along?";
- mes "I trust that you've completed";
- mes "that task I assigned for you.";
- next;
- if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
- select("How's this for treasure?");
- mes "[Esmille]";
- mes "Oh, that jewel...!";
- mes "It's so captivating~";
- mes "I haven't seen anything";
- mes "so beautiful in such a long";
- mes "time. You've done very well...";
- next;
- mes "[Esmille]";
- mes "That jewel is yours";
- mes "to keep. In truth, I don't";
- mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
- mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
- set ASSN_SK,6;
- next;
- mes "[Esmille]";
- mes "Now, right before you";
- mes "perform Sonic Blow, make";
- mes "sure your feet are positioned";
- mes "like this. Then, as smoothly";
- mes "and quickly as possible, shift";
- mes "your weight over to this side.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Watch carefully, this";
- mes "is the most important";
- mes "part. See where my hands";
- mes "are and the angle of my";
- mes "arms? This is the form that";
- mes "you've got to memorize.";
- specialeffect EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Alright, that's all";
- mes "you need to know. Now,";
- mes "please try it so I can give";
- mes "you feedback on your form.";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Hmm, you're shifting";
- mes "your weight kind of";
- mes "unsteadily. It might";
- mes "help if your center of";
- mes "gravity was like this...";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "That's a little better.";
- mes "Hmmm. Try to think of";
- mes "the enemy's weak point";
- mes "and follow through with";
- mes "the stabbing motion.";
- next;
- specialeffect2 EF_SONICBLOW;
- next;
- mes "[Esmille]";
- mes "Yes, that's it...!";
- mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
- skill 1003,1,0;
- set ASSN_SK,7;
- next;
- mes "[Esmille]";
- mes "Do you understand now?";
- mes "You should have no problem";
- mes "remembering this skill now.";
- mes "I can teach you nothing more,";
- mes "so all I can do now is wish";
- mes "you luck on your journeys.";
- close;
- }
- else {
- mes "[Esmille]";
- mes "Hmmm...";
- close;
- }
- }
- else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
- mes "[Esmille]";
- mes "So how is your little";
- mes "mission coming along?";
- mes "If you've forgotten the";
- mes "location I've asked you to";
- mes "search for treasure, then";
- mes "I can briefly remind you.";
- next;
- mes "[Esmille]";
- mes "Find something valuable";
- if (ASSN_SK == 2) {
- mes "for me by searching the";
- mes "^FF0000Coffins^000000 in the Sphinx.";
- }
- else if (ASSN_SK == 3) {
- mes "for me by searching the";
- mes "^FF0000Stone Statues^000000 in the Sphinx.";
- }
- else if (ASSN_SK == 4) {
- mes "in the ^FF0000flooded crypt in the";
- mes "bottom floor^000000 of the Pyramids.";
- }
- mes "Only the strong can explore";
- mes "that area, so doing this will";
- mes "prove your competency to me.";
- close;
- }
- else if (ASSN_SK == 1) {
- mes "[Esmille]";
- mes "Ah. Hello, comrade.";
- mes "Have you heard about";
- mes "the latest news from";
- mes "the Assassin Guild?";
- mes "Ah, you've spoken to";
- mes "Killtin. Good, good...";
- next;
- mes "[Esmille]";
- mes "Now, I've been charged";
- mes "with the responsibility of";
- mes "teaching the Sonic Acceleration skill to all interested Assassins.";
- mes "I can tell you more about it if";
- mes "Killtin didn't fully explain.";
- next;
- while(1) {
- switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
- case 1:
- mes "[Esmille]";
- mes "Sonic Acceleration is";
- mes "a ^FF0000support skill used in";
- mes "conjunction with Sonic Blow^000000.";
- mes "Assassins can only cast this";
- mes "skill on themselves for their";
- mes "own personal benefit.";
- next;
- mes "[Esmille]";
- mes "If you're familiar with";
- mes "Sonic Blow, you'll know";
- mes "that it's difficult to inflict";
- mes "fatal damage with that skill.";
- mes "It's far too fast to be able";
- mes "to attack very accurately...";
- next;
- mes "[Esmille]";
- mes "However, by learning";
- mes "Sonic Acceleration, you";
- mes "can overcome this accuracy";
- mes "drawback and fulfill the full";
- mes "damage potential of the";
- mes "Sonic Blow skill.";
- next;
- mes "[Esmille]";
- mes "This skill is truly great.";
- mes "And our guildmaster,";
- mes "the one who invented this";
- mes "skill, is also... He's a man";
- mes "amongst men, I must say.";
- Emotion e_lv;
- next;
- break;
- case 2:
- mes "[Esmille]";
- mes "Ah, I'm glad to see";
- mes "that you're so enthusiastic";
- mes "about learning this skill.";
- mes "But first, there we need to";
- mes "take care of the prerequisites... ^FFFFFF ^000000";
- next;
- if (getskilllv("AS_SONICBLOW") == 0) {
- mes "[Esmille]";
- mes "First, go and learn the";
- mes "Sonic Blow skill. The skill";
- mes "I will teach you is completely";
- mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
- close;
- }
- mes "[Esmille]";
- mes "Your task will be to bring";
- switch(rand(1,3)) {
- case 1:
- mes "treasure from the Sphinx.";
- mes "Search the ^FF0000Coffins^000000 that";
- mes "are there for precious";
- mes "valuables. Consider this";
- mes "a test of your strength.";
- set ASSN_SK,2;
- next;
- mes "[Esmille]";
- mes "Whether you can complete";
- mes "this task will determine";
- mes "if you are worthy enough";
- mes "for me to teach you the";
- mes "Sonic Acceleration skill.";
- mes "Best of luck, and please hurry.";
- close;
- case 2:
- mes "treasure from the Sphinx.";
- mes "Search the ^FF0000Stone Statues^000000";
- mes "there for precious valuables.";
- mes "Consider this excursion as";
- mes "a test of your strength.";
- set ASSN_SK,3;
- next;
- mes "[Esmille]";
- mes "Whether you can complete";
- mes "this task will determine";
- mes "if you are worthy enough";
- mes "for me to teach you the";
- mes "Sonic Acceleration skill.";
- mes "Best of luck, and please hurry.";
- close;
- case 3:
- mes "treasure from the Pyramids.";
- mes "Search the ^FF0000flooded crypt at";
- mes "the bottom floor for precious";
- mes "valuables^000000. Consider this as";
- mes "a test of your strength.";
- set ASSN_SK,4;
- next;
- mes "[Esmille]";
- mes "Whether you can complete";
- mes "this task will determine";
- mes "if you are worthy enough";
- mes "for me to teach you the";
- mes "Sonic Acceleration skill.";
- mes "Best of luck, and please hurry.";
- close;
- }
- }
- }
- }
- else {
- if (BaseJob == Job_Assassin) {
- mes "[Assassin]";
- mes "Ah. Hello, comrade.";
- mes "Have you heard about";
- mes "the latest news from";
- mes "the Assassin Guild?";
- Emotion e_heh;
- next;
- select("News from the Assassin Guild?");
- mes "[Assassin]";
- mes "Hm. You must not have";
- mes "heard it, then. If you want";
- mes "to know more about it, you";
- mes "should speak to Killtin, who";
- mes "is right next to me. He will";
- mes "explain everything clearly.";
- close;
- }
- mes "[Assassin]";
- mes "Hm. Do you know any";
- mes "Assassins? Tell them";
- mes "to come here if they";
- mes "haven't already.";
- close;
- }
-}
-
-in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
-OnTouch:
- if (ASSN_SK == 2) {
- mes "^3355FFIt's an ancient coffin";
- mes "with a broken lid that";
- mes "is slightly ajar. You";
- mes "momentarily catch a glint";
- mes "of something shining inside.^000000";
- specialeffect EF_CONE;
- next;
- while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
- case 1:
- mes "^3355FFYou carefully put your";
- mes "hand inside the coffin";
- mes "and try to retrieve the";
- mes "shining object that";
- mes "you had glimpsed.";
- mes "...............................^000000";
- next;
- mes "^3355FFSomething inside";
- mes "the coffin bit your";
- mes "hand really hard!^000000";
- sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
- Emotion e_omg,1;
- close;
- case 2:
- mes "^3355FFYou try to peek";
- mes "inside the coffin";
- mes "through the gap";
- mes "between the coffin's";
- mes "edge and the lid.";
- mes "...............................^000000";
- next;
- mes "^3355FFYou're barely able to";
- mes "perceive that something";
- mes "is squirming inside the";
- mes "coffin, but it's far too dark";
- mes "to see anything else.^000000";
- sc_start SC_Blind,30000,0;
- next;
- break;
- case 3:
- mes "^3355FFYou don't have the";
- mes "strength to move";
- mes "something as heavy";
- mes "as this coffin's lid...^000000";
- sc_start SC_Curse,30000,0;
- next;
- break;
- case 4:
- mes "^3355FFYou don't have the";
- mes "strength to turn this";
- mes "coffin upside down.^000000";
- next;
- break;
- case 5:
- close;
- }
- }
- }
-}
-
-in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{
-OnTouch:
- if (ASSN_SK == 2) {
- mes "^3355FFIt's an ancient coffin";
- mes "with a broken lid that";
- mes "is slightly ajar. You";
- mes "momentarily catch a glint";
- mes "of something shining inside.^000000";
- specialeffect EF_CONE;
- next;
- while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
- case 1:
- mes "^3355FFYou carefully put your";
- mes "hand inside the coffin";
- mes "and try to retrieve the";
- mes "shining object that";
- mes "you had glimpsed.";
- mes "...............................^000000";
- next;
- if (rand(1,3) != 3) {
- mes "^3355FFYou carefully put your";
- mes "hand inside the coffin";
- mes "and try to retrieve the";
- mes "shining object that";
- mes "you had glimpsed.";
- mes "...............................^000000";
- next;
- mes "^3355FFSomething inside";
- mes "the coffin bit your";
- mes "hand really hard!^000000";
- sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
- Emotion e_omg,1;
- close;
- }
- else {
- mes "^3355FFYour fingers manage";
- mes "to find a solid object";
- mes "that you pull out of the";
- mes "coffin. You have obtained";
- mes "a Sapphire for Esmille.^000000";
- set ASSN_SK,5;
- getitem 726,1; //Blue_Jewel
- close;
- }
- case 2:
- mes "^3355FFYou try to peek";
- mes "inside the coffin";
- mes "through the gap";
- mes "between the coffin's";
- mes "edge and the lid.";
- mes "...............................^000000";
- next;
- mes "^3355FFYou're barely able to";
- mes "perceive that something";
- mes "is squirming inside the";
- mes "coffin, but it's far too dark";
- mes "to see anything else.^000000";
- sc_start SC_Blind,30000,0;
- next;
- break;
- case 3:
- mes "^3355FFYou don't have the";
- mes "strength to move";
- mes "something as heavy";
- mes "as this coffin's lid...^000000";
- sc_start SC_Curse,30000,0;
- next;
- break;
- case 4:
- mes "^3355FFYou don't have the";
- mes "strength to turn this";
- mes "coffin upside down.^000000";
- next;
- break;
- case 5:
- close;
- }
- }
- }
-}
-
-in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
-OnTouch:
- if (ASSN_SK == 3) {
- specialeffect EF_CONE;
- mes "^3355FFThis ancient stone statue";
- mes "is covered with cracks and";
- mes "looks close to falling apart.";
- mes "The glimmer of a shining object";
- mes "peers out from beneath one of";
- mes "the feet. The ground appears";
- mes "soft enough to dig through...^000000";
- specialeffect EF_CONE;
- next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
- mes "^3355FFAs your fingers dig into";
- mes "the soft ground, it emits^000000";
- if (rand(1,3) != 3){
- mes "^3355FFa yellow gas that clouds";
- mes "your senses and briefly";
- mes "knocks you unconscious.^000000";
- sc_start SC_Sleep,30000,0;
- close;
- }
- mes "^3355FFa yellow gas. However, you";
- mes "hold your breath in and expel";
- mes "all gas in your lungs in time";
- mes "to escape its effects. You've";
- mes "retrieved a Ruby for Esmille.^000000";
- set ASSN_SK,5;
- getitem 723,1; //Cardinal_Jewel
- }
- close;
- }
-}
-
-in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
-OnTouch:
- if (ASSN_SK == 3) {
- specialeffect EF_CONE;
- mes "^3355FFThis ancient stone statue";
- mes "is covered with cracks and";
- mes "looks close to falling apart.";
- mes "The glimmer of a shining object";
- mes "peers out from beneath one of";
- mes "the feet. The ground appears";
- mes "soft enough to dig through...^000000";
- specialeffect EF_CONE;
- next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
- mes "^3355FFAs your fingers dig into";
- mes "the soft ground, it emits^000000";
- if (rand(1,3) != 3) {
- mes "^3355FFa yellow gas that clouds";
- mes "your senses and briefly";
- mes "knocks you unconscious.^000000";
- sc_start SC_Sleep,30000,0;
- close;
- }
- mes "^3355FFa yellow gas. However, you";
- mes "hold your breath in and expel";
- mes "all gas in your lungs in time";
- mes "to escape its effects. Sadly,";
- mes "all you found was broken glass.^000000";
- Emotion e_omg,1;
- }
- close;
- }
-}
-
-moc_pryd04,85,96,0 script ��#crypt -1,3,3,{
-OnTouch:
- if (ASSN_SK == 4) {
- specialeffect EF_CONE;
- mes "^3355FFThere's something";
- mes "glimmering beneath";
- mes "the surface of the water...^000000";
- next;
- if (select("Pick it up:Ignore it") == 1) {
- mes "^3355FFAs soon as you dip your";
- mes "hand into the water, the";
- mes "water's freezing chill shoots";
- mes "up through your arm. You ";
- mes "better hurry before you freeze!^000000";
- next;
- if (rand(1,3) != 3) {
- mes "^3355FFIt's too late!";
- mes "Your body has just";
- mes "been frozen solid.^000000";
- sc_start SC_Freeze,10000,0;
- close;
- }
- mes "^3355FFYou quickly pick up";
- mes "the glimmering object";
- mes "before the water can";
- mes "freeze you. You obtained";
- mes "an Aquamarine for Esmille.^000000";
- set ASSN_SK,5;
- getitem 720,1; //Skyblue_Jewel
- }
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================