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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/skills/assassin_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/re/quests/skills/assassin_skills.txt | 1001 |
1 files changed, 0 insertions, 1001 deletions
diff --git a/npc/re/quests/skills/assassin_skills.txt b/npc/re/quests/skills/assassin_skills.txt deleted file mode 100644 index e39444e32..000000000 --- a/npc/re/quests/skills/assassin_skills.txt +++ /dev/null @@ -1,1001 +0,0 @@ -//===== rAthena Script ======================================= -//= Assassin Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Quests for skills: Venom Knife, Sonic Acceleration -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] -//============================================================ - -in_moc_16,14,27,5 script Assassin#realman 884,{ - if (BaseJob == Job_Assassin && ASSN_SK2 == 1) { - if (getskilllv("AS_VENOMKNIFE") == 0) { - mes "[Killtin]"; - mes "Ah yes, that's why you"; - mes "look so familiar. You're"; - mes "of those to whom I've taught"; - mes "the ^990099Venom Knife^000000 skill. So, what"; - mes "brings you to me this time?"; - next; - mes "[Killtin]"; - mes "What's that...?!"; - mes "You want me to teach"; - mes "it to you once again?"; - mes "It's a shame you've forgotten,"; - mes "but I suppose it can't be helped. Alright, alright, I'll teach you."; - next; - mes "[Killtin]"; - mes "First, you need to equip"; - mes "a Knife class weapon, and"; - mes "then cast Envenom on your"; - mes "knife. Throwing the blade?"; - mes "That's all in the wrist. Now,"; - mes "watch me closely and take note."; - next; - mes "[Killtin]"; - mes "You see? Having"; - mes "good form is essential"; - mes "to performing flawless"; - mes "technique. Always basics"; - mes "before the specifics. Now,"; - mes "why don't you give it a try?"; - specialeffect EF_INVENOM; - next; - mes "[Killtin]"; - mes "Good... Very good..."; - mes "Perfect form. Yes..."; - mes "Hmm. Are you sure that"; - mes "you forgot how to do this"; - mes "skill? I suppose that all you"; - mes "needed was a quick refresher."; - specialeffect2 EF_INVENOM; - next; - mes "[Killtin]"; - mes "Alright, I think it's"; - mes "safe to say that you've"; - mes "mastered the Venom Knife"; - mes "skill. Leave me now, and"; - mes "always fight for the honor"; - mes "of the Assassin Guild!"; - skill "AS_VENOMKNIFE",1,0; - close; - } - else { - mes "[Killtin]"; - mes "So how has that"; - mes "^990099Venom Knife^000000 skill"; - mes "been working for you?"; - mes "Be careful, and make sure"; - mes "that your victims always"; - mes "deserve what you give them!"; - close; - } - } - else if (ASSN_SK2 == 1 && ASSN_SK == 7) { - mes "[Killtin]"; - mes "So you've learned all of"; - mes "the specialized Assassin"; - mes "skills, eh? Don't let yourself"; - mes "become overconfident. Strive"; - mes "for even greater strength for"; - mes "the Assassin Guild's honor."; - close; - } - else if (ASSN_SK2 == 1) { - mes "[Killtin]"; - mes "So how has that"; - mes "^990099Venom Knife^000000 skill"; - mes "been working for you?"; - mes "Be careful, and make sure"; - mes "that your victims always"; - mes "deserve what you give them!"; - close; - } - else { - if (BaseJob == Job_Assassin) { - mes "[Killtin]"; - mes "Hm? Ah, you're definitely"; - mes "a member of the Assassin"; - mes "Guild. Great, you've come"; - mes "just at the right time."; - next; - mes "[Killtin]"; - mes "Our guildmaster recently"; - mes "succeeded in developing two"; - mes "new skills for Assassins. I've"; - mes "been charged with the task of"; - mes "teaching these new skills to"; - mes "all the members of our guild."; - next; - select("New skills?"); - mes "[Killtin]"; - mes "That's right, "+ strcharinfo(0) +"."; - mes "The first skill specifically"; - mes "enhances the Sonic Blow"; - mes "skill, and the second skill"; - mes "is a long range attack that's"; - mes "named ''^990099Venom Knife^000000.''"; - next; - mes "[Killtin]"; - mes "If you have any questions,"; - mes "feel free to ask me about"; - mes "any of these new skills. It's"; - mes "my job to teach you as much"; - mes "as I can about them."; - next; - while(1) { - switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { - case 1: - mes "[Killtin]"; - mes "If you've been an Assassin"; - mes "for a while, then you must"; - mes "be familiar with the Sonic"; - mes "Blow skill, which inflicts 8"; - mes "powerful strikes at an enemy"; - mes "in one blindingly fast attack."; - next; - mes "[Killtin]"; - mes "However, due to the speed"; - mes "involved in that skill, Sonic"; - mes "Blow isn't as accurate as it"; - mes "can be. After years of testing"; - mes "and research, our guildmaster"; - mes "developed a way to fix this."; - next; - mes "[Killtin]"; - mes "He created a new skill"; - mes "named ''Sonic Acceleration''"; - mes "that Assassins can cast on"; - mes "themselves in order to quickly"; - mes "detect and accurately strike"; - mes "the target's fatal points."; - next; - mes "[Killtin]"; - mes "In effect, Sonic Acceleration"; - mes "roughly doubles the damage"; - mes "that you can inflict with the"; - mes "Sonic Blow. If you use Sonic"; - mes "Blow pretty often, then this"; - mes "skill will be pretty useful."; - next; - mes "[Killtin]"; - mes "I suggest that you learn"; - mes "the Venom Knife skill from"; - mes "me first. Then, you can talk"; - mes "to Esmille, the beautiful"; - mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration."; - next; - break; - case 2: - mes "[Killtin]"; - mes "As you may well know, our"; - mes "job isn't really known for its"; - mes "long range attacks. Sure, we"; - mes "can use Bows, and we've got"; - mes "a few long distance skills, but"; - mes "their uses are kind of limited."; - next; - mes "[Killtin]"; - mes "This Venom Knife skill was"; - mes "developed with this weakness"; - mes "in long range attacking in mind. Basically, we use the Envenom"; - mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them."; - next; - break; - case 3: - mes "[Killtin]"; - mes "Now, if you like, I can"; - mes "teach you the ^009900Venom Knife^000000"; - mes "skill right now. It won't take"; - mes "that much time, so what do"; - mes "you say? You ready to learn?"; - next; - while(1) { - if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { - mes "[Killtin]"; - mes "First, you need to equip"; - mes "a Knife class weapon, and"; - mes "then cast Envenom on your"; - mes "knife. Throwing the blade?"; - mes "That's all in the wrist. Now,"; - mes "watch me closely and take note."; - next; - mes "[Killtin]"; - mes "You see? Having"; - mes "good form is essential"; - mes "to performing flawless"; - mes "technique. Always basics"; - mes "before the specifics. Now,"; - mes "why don't you give it a try?"; - specialeffect EF_INVENOM; - next; - mes "[Killtin]"; - mes "Hey, that's pretty good."; - mes "You're catching on really"; - mes "quick. Heh heh, but still,"; - mes "I guess I can take a little"; - mes "bit of credit for my excellent"; - mes "instruction. Ah, very nice."; - next; - specialeffect2 EF_INVENOM; - next; - mes "[Killtin]"; - mes "Alright, you may need"; - mes "to practice a bit more"; - mes "of this skill, but for the most"; - mes "part, you can use Venom"; - mes "Knife pretty easily in battle."; - set ASSN_SK2,1; - set ASSN_SK,1; - skill "AS_VENOMKNIFE",1,0; - next; - mes "[Killtin]"; - mes "Well, that's all I can"; - mes "teach you. Use this skill"; - mes "expertly, and bring woe to"; - mes "your enemies for the honor"; - mes "of the Assassin Guild!"; - close; - } - if (.@teach ==1) { - mes "[Killtin]"; - mes "Y-you don't want to"; - mes "learn? Tough! It's my"; - mes "job to teach this Venom"; - mes "Knife skill to every member"; - mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!"; - next; - } - else { - mes "[Killtin]"; - mes "You can't refuse an"; - mes "order from our guildmaster..."; - mes "Like it or not, this skill will"; - mes "make you a better Assassin."; - mes "Trust me on this and just agree"; - mes "to learn the skill, will you?"; - next; - } - } - } - } - } - else if (BaseJob == Job_Thief) { - mes "[Killtin]"; - mes "A Thief...? Huh."; - mes "That's a respectable"; - mes "job. But listen, if you"; - mes "want me to be able to"; - mes "teach you anything, you'll"; - mes "need to get stronger first."; - close; - } - else { - mes "[Assassin]"; - mes "..............................."; - mes "Just keep moving."; - close; - } - } -} - -in_moc_16,23,27,5 script Assassin#realgirl 885,{ - if (BaseJob == Job_Assassin && ASSN_SK == 7) { - if (getskilllv("AS_SONICACCEL") == 0) { - mes "[Esmille]"; - mes "Mm? Ah, you've transcended"; - mes "and become an Assassin Cross"; - mes "as well. I understand the trouble that you must have gone through"; - mes "to be reborn with new strength."; - next; - mes "[Esmille]"; - mes "You probably need to learn"; - mes "the Sonic Acceleration skill"; - mes "again after having lost some"; - mes "of your memories. I truly"; - mes "sympathize, and am willing"; - mes "to teach it to you again."; - next; - if (getskilllv("AS_SONICBLOW") == 0) { - mes "[Esmille]"; - mes "First, go and learn the"; - mes "Sonic Blow skill. The skill"; - mes "I will teach you is completely"; - mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; - close; - } - mes "[Esmille]"; - mes "Now, right before you"; - mes "perform Sonic Blow, make"; - mes "sure your feet are positioned"; - mes "like this. Then, as smoothly"; - mes "and quickly as possible, shift"; - mes "your weight over to this side."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Watch carefully, this"; - mes "is the most important"; - mes "part. See where my hands"; - mes "are and the angle of my"; - mes "arms? This is the form that"; - mes "you've got to memorize."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Alright, that's all"; - mes "you need to know. Now,"; - mes "please try it so I can give"; - mes "you feedback on your form."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Hmm, you're shifting"; - mes "your weight kind of"; - mes "unsteadily. It might"; - mes "help if your center of"; - mes "gravity was like this..."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Ah, you're so very"; - mes "close to perfection."; - mes "Focus more on smoothly"; - mes "transitioning from your"; - mes "stance to executed action."; - next; - mes "[Esmille]"; - mes "Yes, that's it...!"; - mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; - skill "AS_SONICACCEL",1,0; - set ASSN_SK,7; - next; - mes "[Esmille]"; - mes "Do you understand now?"; - mes "You should have no problem"; - mes "remembering this skill now."; - mes "I can teach you nothing more,"; - mes "so all I can do now is wish"; - mes "you luck on your journeys."; - close; - } - else { - mes "[Esmille]"; - mes "I trust that using"; - mes "Sonic Acceleration in"; - mes "battle has given you an"; - mes "edge over the enemy. Bring"; - mes "swift defeat to your foes for"; - mes "the Assassin Guild's honor."; - close; - } - } - else if (ASSN_SK == 7) { - mes "[Esmille]"; - mes "I trust that using"; - mes "Sonic Acceleration in"; - mes "battle has given you an"; - mes "edge over the enemy. Bring"; - mes "swift defeat to your foes for"; - mes "the Assassin Guild's honor."; - close; - } - else if (ASSN_SK == 6) { - mes "[Esmille]"; - mes "Please focus on the"; - mes "training... If we continue to"; - mes "be interrupted, you'll never"; - mes "be able to learn anything."; - mes "Now, please listen closely."; - next; - mes "[Esmille]"; - mes "Now, right before you"; - mes "perform Sonic Blow, make"; - mes "sure your feet are positioned"; - mes "like this. Then, as smoothly"; - mes "and quickly as possible, shift"; - mes "your weight over to this side."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Watch carefully, this"; - mes "is the most important"; - mes "part. See where my hands"; - mes "are and the angle of my"; - mes "arms? This is the form that"; - mes "you've got to memorize."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Alright, that's all"; - mes "you need to know. Now,"; - mes "please try it so I can give"; - mes "you feedback on your form."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Hmm, you're shifting"; - mes "your weight kind of"; - mes "unsteadily. It might"; - mes "help if your center of"; - mes "gravity was like this..."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "That's a little better."; - mes "Hmmm. Try to think of"; - mes "the enemy's weak point"; - mes "and follow through with"; - mes "the stabbing motion."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Ah, you're so very"; - mes "close to perfection."; - mes "Focus more on smoothly"; - mes "transitioning from your"; - mes "stance to executed action."; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Yes, that's it...!"; - mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; - skill "AS_SONICACCEL",1,0; - set ASSN_SK,7; - next; - mes "[Esmille]"; - mes "Do you understand now?"; - mes "You should have no problem"; - mes "remembering this skill now."; - mes "I can teach you nothing more,"; - mes "so all I can do now is wish"; - mes "you luck on your journeys."; - close; - } - else if (ASSN_SK == 5) { - mes "[Esmille]"; - mes "So how is your little"; - mes "mission coming along?"; - mes "I trust that you've completed"; - mes "that task I assigned for you."; - next; - if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) { - select("How's this for treasure?"); - mes "[Esmille]"; - mes "Oh, that jewel...!"; - mes "It's so captivating~"; - mes "I haven't seen anything"; - mes "so beautiful in such a long"; - mes "time. You've done very well..."; - next; - mes "[Esmille]"; - mes "That jewel is yours"; - mes "to keep. In truth, I don't"; - mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification."; - mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration."; - set ASSN_SK,6; - next; - mes "[Esmille]"; - mes "Now, right before you"; - mes "perform Sonic Blow, make"; - mes "sure your feet are positioned"; - mes "like this. Then, as smoothly"; - mes "and quickly as possible, shift"; - mes "your weight over to this side."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Watch carefully, this"; - mes "is the most important"; - mes "part. See where my hands"; - mes "are and the angle of my"; - mes "arms? This is the form that"; - mes "you've got to memorize."; - specialeffect EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Alright, that's all"; - mes "you need to know. Now,"; - mes "please try it so I can give"; - mes "you feedback on your form."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Hmm, you're shifting"; - mes "your weight kind of"; - mes "unsteadily. It might"; - mes "help if your center of"; - mes "gravity was like this..."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "That's a little better."; - mes "Hmmm. Try to think of"; - mes "the enemy's weak point"; - mes "and follow through with"; - mes "the stabbing motion."; - next; - specialeffect2 EF_SONICBLOW; - next; - mes "[Esmille]"; - mes "Yes, that's it...!"; - mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; - skill 1003,1,0; - set ASSN_SK,7; - next; - mes "[Esmille]"; - mes "Do you understand now?"; - mes "You should have no problem"; - mes "remembering this skill now."; - mes "I can teach you nothing more,"; - mes "so all I can do now is wish"; - mes "you luck on your journeys."; - close; - } - else { - mes "[Esmille]"; - mes "Hmmm..."; - close; - } - } - else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) { - mes "[Esmille]"; - mes "So how is your little"; - mes "mission coming along?"; - mes "If you've forgotten the"; - mes "location I've asked you to"; - mes "search for treasure, then"; - mes "I can briefly remind you."; - next; - mes "[Esmille]"; - mes "Find something valuable"; - if (ASSN_SK == 2) { - mes "for me by searching the"; - mes "^FF0000Coffins^000000 in the Sphinx."; - } - else if (ASSN_SK == 3) { - mes "for me by searching the"; - mes "^FF0000Stone Statues^000000 in the Sphinx."; - } - else if (ASSN_SK == 4) { - mes "in the ^FF0000flooded crypt in the"; - mes "bottom floor^000000 of the Pyramids."; - } - mes "Only the strong can explore"; - mes "that area, so doing this will"; - mes "prove your competency to me."; - close; - } - else if (ASSN_SK == 1) { - mes "[Esmille]"; - mes "Ah. Hello, comrade."; - mes "Have you heard about"; - mes "the latest news from"; - mes "the Assassin Guild?"; - mes "Ah, you've spoken to"; - mes "Killtin. Good, good..."; - next; - mes "[Esmille]"; - mes "Now, I've been charged"; - mes "with the responsibility of"; - mes "teaching the Sonic Acceleration skill to all interested Assassins."; - mes "I can tell you more about it if"; - mes "Killtin didn't fully explain."; - next; - while(1) { - switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { - case 1: - mes "[Esmille]"; - mes "Sonic Acceleration is"; - mes "a ^FF0000support skill used in"; - mes "conjunction with Sonic Blow^000000."; - mes "Assassins can only cast this"; - mes "skill on themselves for their"; - mes "own personal benefit."; - next; - mes "[Esmille]"; - mes "If you're familiar with"; - mes "Sonic Blow, you'll know"; - mes "that it's difficult to inflict"; - mes "fatal damage with that skill."; - mes "It's far too fast to be able"; - mes "to attack very accurately..."; - next; - mes "[Esmille]"; - mes "However, by learning"; - mes "Sonic Acceleration, you"; - mes "can overcome this accuracy"; - mes "drawback and fulfill the full"; - mes "damage potential of the"; - mes "Sonic Blow skill."; - next; - mes "[Esmille]"; - mes "This skill is truly great."; - mes "And our guildmaster,"; - mes "the one who invented this"; - mes "skill, is also... He's a man"; - mes "amongst men, I must say."; - Emotion e_lv; - next; - break; - case 2: - mes "[Esmille]"; - mes "Ah, I'm glad to see"; - mes "that you're so enthusiastic"; - mes "about learning this skill."; - mes "But first, there we need to"; - mes "take care of the prerequisites... ^FFFFFF ^000000"; - next; - if (getskilllv("AS_SONICBLOW") == 0) { - mes "[Esmille]"; - mes "First, go and learn the"; - mes "Sonic Blow skill. The skill"; - mes "I will teach you is completely"; - mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; - close; - } - mes "[Esmille]"; - mes "Your task will be to bring"; - switch(rand(1,3)) { - case 1: - mes "treasure from the Sphinx."; - mes "Search the ^FF0000Coffins^000000 that"; - mes "are there for precious"; - mes "valuables. Consider this"; - mes "a test of your strength."; - set ASSN_SK,2; - next; - mes "[Esmille]"; - mes "Whether you can complete"; - mes "this task will determine"; - mes "if you are worthy enough"; - mes "for me to teach you the"; - mes "Sonic Acceleration skill."; - mes "Best of luck, and please hurry."; - close; - case 2: - mes "treasure from the Sphinx."; - mes "Search the ^FF0000Stone Statues^000000"; - mes "there for precious valuables."; - mes "Consider this excursion as"; - mes "a test of your strength."; - set ASSN_SK,3; - next; - mes "[Esmille]"; - mes "Whether you can complete"; - mes "this task will determine"; - mes "if you are worthy enough"; - mes "for me to teach you the"; - mes "Sonic Acceleration skill."; - mes "Best of luck, and please hurry."; - close; - case 3: - mes "treasure from the Pyramids."; - mes "Search the ^FF0000flooded crypt at"; - mes "the bottom floor for precious"; - mes "valuables^000000. Consider this as"; - mes "a test of your strength."; - set ASSN_SK,4; - next; - mes "[Esmille]"; - mes "Whether you can complete"; - mes "this task will determine"; - mes "if you are worthy enough"; - mes "for me to teach you the"; - mes "Sonic Acceleration skill."; - mes "Best of luck, and please hurry."; - close; - } - } - } - } - else { - if (BaseJob == Job_Assassin) { - mes "[Assassin]"; - mes "Ah. Hello, comrade."; - mes "Have you heard about"; - mes "the latest news from"; - mes "the Assassin Guild?"; - Emotion e_heh; - next; - select("News from the Assassin Guild?"); - mes "[Assassin]"; - mes "Hm. You must not have"; - mes "heard it, then. If you want"; - mes "to know more about it, you"; - mes "should speak to Killtin, who"; - mes "is right next to me. He will"; - mes "explain everything clearly."; - close; - } - mes "[Assassin]"; - mes "Hm. Do you know any"; - mes "Assassins? Tell them"; - mes "to come here if they"; - mes "haven't already."; - close; - } -} - -in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{ -OnTouch: - if (ASSN_SK == 2) { - mes "^3355FFIt's an ancient coffin"; - mes "with a broken lid that"; - mes "is slightly ajar. You"; - mes "momentarily catch a glint"; - mes "of something shining inside.^000000"; - specialeffect EF_CONE; - next; - while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { - case 1: - mes "^3355FFYou carefully put your"; - mes "hand inside the coffin"; - mes "and try to retrieve the"; - mes "shining object that"; - mes "you had glimpsed."; - mes "...............................^000000"; - next; - mes "^3355FFSomething inside"; - mes "the coffin bit your"; - mes "hand really hard!^000000"; - sc_start SC_Poison,30000,0; - sc_start SC_Bleeding,10000,0; - Emotion e_omg,1; - close; - case 2: - mes "^3355FFYou try to peek"; - mes "inside the coffin"; - mes "through the gap"; - mes "between the coffin's"; - mes "edge and the lid."; - mes "...............................^000000"; - next; - mes "^3355FFYou're barely able to"; - mes "perceive that something"; - mes "is squirming inside the"; - mes "coffin, but it's far too dark"; - mes "to see anything else.^000000"; - sc_start SC_Blind,30000,0; - next; - break; - case 3: - mes "^3355FFYou don't have the"; - mes "strength to move"; - mes "something as heavy"; - mes "as this coffin's lid...^000000"; - sc_start SC_Curse,30000,0; - next; - break; - case 4: - mes "^3355FFYou don't have the"; - mes "strength to turn this"; - mes "coffin upside down.^000000"; - next; - break; - case 5: - close; - } - } - } -} - -in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{ -OnTouch: - if (ASSN_SK == 2) { - mes "^3355FFIt's an ancient coffin"; - mes "with a broken lid that"; - mes "is slightly ajar. You"; - mes "momentarily catch a glint"; - mes "of something shining inside.^000000"; - specialeffect EF_CONE; - next; - while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { - case 1: - mes "^3355FFYou carefully put your"; - mes "hand inside the coffin"; - mes "and try to retrieve the"; - mes "shining object that"; - mes "you had glimpsed."; - mes "...............................^000000"; - next; - if (rand(1,3) != 3) { - mes "^3355FFYou carefully put your"; - mes "hand inside the coffin"; - mes "and try to retrieve the"; - mes "shining object that"; - mes "you had glimpsed."; - mes "...............................^000000"; - next; - mes "^3355FFSomething inside"; - mes "the coffin bit your"; - mes "hand really hard!^000000"; - sc_start SC_Poison,30000,0; - sc_start SC_Bleeding,10000,0; - Emotion e_omg,1; - close; - } - else { - mes "^3355FFYour fingers manage"; - mes "to find a solid object"; - mes "that you pull out of the"; - mes "coffin. You have obtained"; - mes "a Sapphire for Esmille.^000000"; - set ASSN_SK,5; - getitem 726,1; //Blue_Jewel - close; - } - case 2: - mes "^3355FFYou try to peek"; - mes "inside the coffin"; - mes "through the gap"; - mes "between the coffin's"; - mes "edge and the lid."; - mes "...............................^000000"; - next; - mes "^3355FFYou're barely able to"; - mes "perceive that something"; - mes "is squirming inside the"; - mes "coffin, but it's far too dark"; - mes "to see anything else.^000000"; - sc_start SC_Blind,30000,0; - next; - break; - case 3: - mes "^3355FFYou don't have the"; - mes "strength to move"; - mes "something as heavy"; - mes "as this coffin's lid...^000000"; - sc_start SC_Curse,30000,0; - next; - break; - case 4: - mes "^3355FFYou don't have the"; - mes "strength to turn this"; - mes "coffin upside down.^000000"; - next; - break; - case 5: - close; - } - } - } -} - -in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ -OnTouch: - if (ASSN_SK == 3) { - specialeffect EF_CONE; - mes "^3355FFThis ancient stone statue"; - mes "is covered with cracks and"; - mes "looks close to falling apart."; - mes "The glimmer of a shining object"; - mes "peers out from beneath one of"; - mes "the feet. The ground appears"; - mes "soft enough to dig through...^000000"; - specialeffect EF_CONE; - next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { - mes "^3355FFAs your fingers dig into"; - mes "the soft ground, it emits^000000"; - if (rand(1,3) != 3){ - mes "^3355FFa yellow gas that clouds"; - mes "your senses and briefly"; - mes "knocks you unconscious.^000000"; - sc_start SC_Sleep,30000,0; - close; - } - mes "^3355FFa yellow gas. However, you"; - mes "hold your breath in and expel"; - mes "all gas in your lungs in time"; - mes "to escape its effects. You've"; - mes "retrieved a Ruby for Esmille.^000000"; - set ASSN_SK,5; - getitem 723,1; //Cardinal_Jewel - } - close; - } -} - -in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{ -OnTouch: - if (ASSN_SK == 3) { - specialeffect EF_CONE; - mes "^3355FFThis ancient stone statue"; - mes "is covered with cracks and"; - mes "looks close to falling apart."; - mes "The glimmer of a shining object"; - mes "peers out from beneath one of"; - mes "the feet. The ground appears"; - mes "soft enough to dig through...^000000"; - specialeffect EF_CONE; - next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { - mes "^3355FFAs your fingers dig into"; - mes "the soft ground, it emits^000000"; - if (rand(1,3) != 3) { - mes "^3355FFa yellow gas that clouds"; - mes "your senses and briefly"; - mes "knocks you unconscious.^000000"; - sc_start SC_Sleep,30000,0; - close; - } - mes "^3355FFa yellow gas. However, you"; - mes "hold your breath in and expel"; - mes "all gas in your lungs in time"; - mes "to escape its effects. Sadly,"; - mes "all you found was broken glass.^000000"; - Emotion e_omg,1; - } - close; - } -} - -moc_pryd04,85,96,0 script ��#crypt -1,3,3,{ -OnTouch: - if (ASSN_SK == 4) { - specialeffect EF_CONE; - mes "^3355FFThere's something"; - mes "glimmering beneath"; - mes "the surface of the water...^000000"; - next; - if (select("Pick it up:Ignore it") == 1) { - mes "^3355FFAs soon as you dip your"; - mes "hand into the water, the"; - mes "water's freezing chill shoots"; - mes "up through your arm. You "; - mes "better hurry before you freeze!^000000"; - next; - if (rand(1,3) != 3) { - mes "^3355FFIt's too late!"; - mes "Your body has just"; - mes "been frozen solid.^000000"; - sc_start SC_Freeze,10000,0; - close; - } - mes "^3355FFYou quickly pick up"; - mes "the glimmering object"; - mes "before the water can"; - mes "freeze you. You obtained"; - mes "an Aquamarine for Esmille.^000000"; - set ASSN_SK,5; - getitem 720,1; //Skyblue_Jewel - } - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//============================================================ |