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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/skills/acolyte_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/skills/acolyte_skills.txt')
-rw-r--r-- | npc/re/quests/skills/acolyte_skills.txt | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/npc/re/quests/skills/acolyte_skills.txt b/npc/re/quests/skills/acolyte_skills.txt deleted file mode 100644 index 2d797d714..000000000 --- a/npc/re/quests/skills/acolyte_skills.txt +++ /dev/null @@ -1,121 +0,0 @@ -//===== rAthena Script ======================================= -//= Acolyte Skill Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest for skills: Holy Light -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Fixed JobLevel requirements. [Euphy] -//============================================================ - -prt_church,173,23,4 script Cleric 79,{ - mes "[Acolyte Klift]"; - mes "Ahh . Brothers ! Does the task of"; - mes "caring for out lost sheep burden"; - mes "and tire you ?"; - mes "I am here to assist you."; - next; - switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { - case 1: - mes "[Acolyte Klift]"; - mes "Our members of the clergy"; - mes "naturally learn a skill as"; - mes "as they mature. As they approach "; - mes "their senior years as an acolyte"; - mes "this special skill."; - next; - mes "[Acolyte Klift]"; - mes "Faced with great danger and"; - mes "an endless struggle with evil,"; - mes "our brethren are much in need of assistance."; - mes "^3355FF' Holy Light '^000000 is that skill."; - mes "To gain this ability for yourself,"; - mes "takes some work."; - next; - mes "[Acolyte Klift]"; - mes "To gain the skill, you must find these items."; - mes "^FF33551 Opal^000000"; - mes "^FF33551 Crystal Blue^000000"; - mes "^FF33551 Rosary^000000 "; - next; - mes "[Acolyte Klift]"; - mes "In order to be able to even use this skill,"; - mes "one must be have sufficient experience."; - mes "^FF3355 Job Level 30^000000"; - mes "is required to learn this skill."; - next; - mes "[Acolyte Klift]"; - mes "As for a priest, because of their"; - mes "already vast amount of experience,"; - mes "they are able to gain this skill at any"; - mes "job level."; - close; - case 2: - if (getskilllv("AL_HOLYLIGHT") == 1) { - mes "[Acolyte Klift]"; - mes "Brother, you already possess"; - mes "the skill of ` Holy Light '."; - mes "You cannot gain a skill you"; - mes "already possess .."; - mes "I pray that you are using"; - mes "this skill for the work of good . ."; - close; - } - if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { - mes "[Acolyte Klift]"; - mes "Your faith has proven worthy"; - mes "for you to gain the ' Holy Light ' skill."; - mes "Your skill is adequate"; - mes "to use this skill."; - mes "Use it wisely. . ."; - next; - delitem 727,1; //White_Jewel - delitem 991,1; //Crystal_Blue - delitem 2608,1; //Rosary - skill "AL_HOLYLIGHT",1,0; - mes "[Acolyte Klift]"; - mes "You now know ' Holy Light '"; - mes "May you use this skill only in the"; - mes "best conduct . . . . ."; - close; - } - mes "[Acolyte Klift]"; - mes "Oh, it is clear. . ."; - mes "You are not yet ready to"; - mes "receive the ' Holy Light ' skill."; - next; - mes "[Acolyte Klift]"; - mes "You should listen carefully to what"; - mes "is necessary for this skill."; - mes "If you listen closely,"; - mes "you may learn what you lack."; - mes "So that you may improve upon yourself."; - close; - case 3: - mes "[Acolyte Klift]"; - mes ". . . . ."; - mes "I understand your zeal."; - mes "You have much time yet to"; - mes "practice and gain experience."; - mes "Blessings upon you . . . . ."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed an exploit [Lupus] -//= 1.4a changed perm. variables to temp ones [Lupus] -//============================================================ |