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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/seals/god_global.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/seals/god_global.txt')
-rw-r--r--npc/re/quests/seals/god_global.txt137
1 files changed, 0 insertions, 137 deletions
diff --git a/npc/re/quests/seals/god_global.txt b/npc/re/quests/seals/god_global.txt
deleted file mode 100644
index c08ccb6f2..000000000
--- a/npc/re/quests/seals/god_global.txt
+++ /dev/null
@@ -1,137 +0,0 @@
-//===== rAthena Script =======================================
-//= Variable Management NPC for the god item quest
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena
-//===== Description: =========================================
-//= Use this NPC if the seals quest variables get messed up.
-//===== Additional Comments: =================================
-//= 1.0 First version. [MasterOfMuppets]
-//= 1.1 Updated several aspects of the script. [L0ne_W0lf]
-//============================================================
-
-sec_in02,15,170,0 script Golbal var 817,{
- //mes "[Check]";
- //mes "Please enter the password.";
- //next;
- //set .@check,68392411;
- //dlgwrite 0 10000000
- //if (check == input){
- if (getgmlevel() > 98) {
- mes "[Check]";
- mes "Please choose a menu.";
- next;
- switch(select("Now:No.1:No.2:No.3:No.4:Reset")) {
- case 1:
- mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
- mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
- mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
- mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
- close;
- case 2:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God1,.@input;
- mes "$God1 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 3:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God2,.@input;
- mes "$God2 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 4:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God3,.@input;
- mes "$God3 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 5:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God4,.@input;
- mes "$God4 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 6:
- mes "[Check]";
- mes "Are you really sure that you want to reset the entire list of God Globalvar?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "Now, the entire list of God Globalvar is being reset.";
- next;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
- mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
- mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
- mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- }
- }
- else {
- mes "[Check]";
- //mes "Incorrect password.";
- mes "You cannot access this NPC.";
- close;
- }
-}