diff options
author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
---|---|---|
committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/seals/god_global.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/seals/god_global.txt')
-rw-r--r-- | npc/re/quests/seals/god_global.txt | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/npc/re/quests/seals/god_global.txt b/npc/re/quests/seals/god_global.txt deleted file mode 100644 index c08ccb6f2..000000000 --- a/npc/re/quests/seals/god_global.txt +++ /dev/null @@ -1,137 +0,0 @@ -//===== rAthena Script ======================================= -//= Variable Management NPC for the god item quest -//===== By: ================================================== -//= MasterOfMuppets -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= Use this NPC if the seals quest variables get messed up. -//===== Additional Comments: ================================= -//= 1.0 First version. [MasterOfMuppets] -//= 1.1 Updated several aspects of the script. [L0ne_W0lf] -//============================================================ - -sec_in02,15,170,0 script Golbal var 817,{ - //mes "[Check]"; - //mes "Please enter the password."; - //next; - //set .@check,68392411; - //dlgwrite 0 10000000 - //if (check == input){ - if (getgmlevel() > 98) { - mes "[Check]"; - mes "Please choose a menu."; - next; - switch(select("Now:No.1:No.2:No.3:No.4:Reset")) { - case 1: - mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000."; - mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000."; - mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000."; - mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000."; - close; - case 2: - input .@input,0,100; - mes "[Check]"; - mes "Would you like to change to "+.@input+"?"; - next; - if (select("Yes:No") == 1) { - mes "[Check]"; - mes "The command "+.@input+" has been confirmed."; - next; - set $God1,.@input; - mes "$God1 "+.@input+""; - close; - } - else { - mes "[Check]"; - mes "The command has been canceled."; - close; - } - case 3: - input .@input,0,100; - mes "[Check]"; - mes "Would you like to change to "+.@input+"?"; - next; - if (select("Yes:No") == 1) { - mes "[Check]"; - mes "The command "+.@input+" has been confirmed."; - next; - set $God2,.@input; - mes "$God2 "+.@input+""; - close; - } - else { - mes "[Check]"; - mes "The command has been canceled."; - close; - } - case 4: - input .@input,0,100; - mes "[Check]"; - mes "Would you like to change to "+.@input+"?"; - next; - if (select("Yes:No") == 1) { - mes "[Check]"; - mes "The command "+.@input+" has been confirmed."; - next; - set $God3,.@input; - mes "$God3 "+.@input+""; - close; - } - else { - mes "[Check]"; - mes "The command has been canceled."; - close; - } - case 5: - input .@input,0,100; - mes "[Check]"; - mes "Would you like to change to "+.@input+"?"; - next; - if (select("Yes:No") == 1) { - mes "[Check]"; - mes "The command "+.@input+" has been confirmed."; - next; - set $God4,.@input; - mes "$God4 "+.@input+""; - close; - } - else { - mes "[Check]"; - mes "The command has been canceled."; - close; - } - case 6: - mes "[Check]"; - mes "Are you really sure that you want to reset the entire list of God Globalvar?"; - next; - if (select("Yes:No") == 1) { - mes "[Check]"; - mes "Now, the entire list of God Globalvar is being reset."; - next; - set $God1,0; - set $God2,0; - set $God3,0; - set $God4,0; - mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000."; - mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000."; - mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000."; - mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000."; - close; - } - else { - mes "[Check]"; - mes "The command has been canceled."; - close; - } - } - } - else { - mes "[Check]"; - //mes "Incorrect password."; - mes "You cannot access this NPC."; - close; - } -} |