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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/quiz/quiz_qt.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/quiz/quiz_qt.txt')
-rw-r--r--npc/re/quests/quiz/quiz_qt.txt2139
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diff --git a/npc/re/quests/quiz/quiz_qt.txt b/npc/re/quests/quiz/quiz_qt.txt
deleted file mode 100644
index 262905f40..000000000
--- a/npc/re/quests/quiz/quiz_qt.txt
+++ /dev/null
@@ -1,2139 +0,0 @@
-//===== rAthena Script =======================================
-//= Quiz (Revolution) Part 1
-//===== By: ==================================================
-//= CAHTXHuK
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena 1.0
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-//=========================================================================================================================================
-prontera,152,286,4 script Receptionist::RecepQuiz 755,{
-
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(BaseLevel < 20){
- mes "^2f4f4f[Tsuji]^000000";
- mes "Hello";
- mes "This is Tsuji who is in charge of";
- mes "receiving application forms for";
- mes "Quiz Revolution event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Zonda corporation has prepared";
- mes "^0000ffQuiz Revolution^000000 event to";
- mes "provide fun and excitement";
- mes "to all of you.";
- mes "Please read the following explanation and";
- mes "participate in this event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "This Quiz Revolution event is..";
- mes "operated in a different way compared to the previous one.";
- mes "The event will only be open for those who wish to participate in the game.";
- mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
- mes "pass simple tests to check if the player is worthy of";
- mes "playing the game.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "The assessment will be made through";
- mes "^006400four simple tests^000000";
- mes "For the ones who pass all four tests";
- mes "will receive the quiz ticket of the";
- mes "Quiz Revolution event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Hmm?! Wait a sec.";
- mes "If you wish to join Quiz Revolution event";
- mes "you should have base level";
- mes "20 or above.";
- mes "Please go and return after raising the";
- mes "level to the expected point.";
- close;
-
-} else if (quiz_rvl > 2) {
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "The event for all of you!";
- mes "Quiz Revolution is about to start.";
- mes "Please show us a lot of";
- mes "participation.";
- mes "And don't forget to bring the admission ticket~~";
- close;
-
-} else if (quiz_rvl == 2) {
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "You have already passed the first test.";
- mes "Please visit 'Payon' and find";
- mes "'Seeil'.";
- mes "Seeil will give the second test.";
- close;
-
-} else if (quiz_rvl == 1) {
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "^0000ff" +strcharinfo(0)+ "^000000.";
- mes "You have to take the retest";
- mes "to pass the test.";
- mes "Will you accept it?";
- next;
- menu "Yes",-,"No",sM1_No;
-
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "Very well.";
- mes "I hope you pass the test this time..";
- mes "Here are the questions.";
- set @test_soonsu, rand(2);
- set @score_test, 0;
- next;
-
- if (@test_soonsu == 0){
- mes "^2f4f4f[Tsuji]^000000";
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
-
- next;
- menu "O",-,"X",X1;
-
- set @score_test, @score_test + 10;
-
- X1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "Ragnarok's monetary unit is 'Zeny'.";
- next;
- menu "O",-,"X",X2;
-
- set @score_test, @score_test + 10;
-
- X2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "If an unknown person is attacking a monster";
- mes "you have to attack the same monster together.";
- next;
- menu "O",X3,"X",-;
-
- set @score_test, @score_test + 10;
- X3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "'Payon' is the capital of 'Rune Midgarts'.";
- next;
- menu "O",X4,"X",-;
-
- set @score_test, @score_test + 10;
-
- X4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "There are ships in 'Alberta'.";
- next;
- menu "O",-,"X",X5;
-
- set @score_test, @score_test + 10;
-
- X5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "A job class that can use";
- mes "'Grand Cross' is";
- mes "'Lord Knight'.";
- next;
- menu "O",X6,"X",-;
-
- set @score_test, @score_test + 10;
-
- X6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th question.";
- mes "When 'Bard' screams, the oppenet can be 'sturn status'";
- mes "in regular probability.";
- next;
- menu "O",X7,"X",-;
-
- set @score_test, @score_test + 10;
-
- X7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Baphomet'is a tool";
- mes "for killing mosquitos.";
- next;
- menu "O",X8,"X",-;
-
- set @score_test, @score_test + 10;
-
- X8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "'Swordman' can class change to";
- mes "'Ambernite'.";
- next;
- menu "O",X9,"X",-;
-
- set @score_test, @score_test + 10;
-
- X9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "The last question.";
- mes "A fine horse, which appears in North european Myth";
- mes "'Sleipnir' has five legs.";
- next;
- menu "O",X0,"X",-;
-
- set @score_test, @score_test + 10;
-
- goto X0;
-
-
- } else if (@test_soonsu == 1){
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
- next;
- menu "O",-, "X",X1_1;
-
- set @score_test, @score_test + 10;
-
- X1_1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "'Valkyrie' who appears in North european Myth";
- mes "is the godess of Love.";
- next;
- menu "O",X1_2,"X",-;
- set @score_test, @score_test + 10;
-
- X1_2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "'Bethoven' composed the classic";
- mes "'Moon Light sonata'.";
- next;
- menu "O",-, "X",X1_3;
-
- set @score_test, @score_test + 10;
-
- X1_3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "Orcs that exsits in the world of Ragnarok";
- mes "are divided into 7 types.";
- next;
- menu "O",X1_4,"X",-;
- set @score_test, @score_test + 10;
-
- X1_4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "'Cobolt Card' can be installed";
- mes "into";
- mes "shield items.";
- next;
- menu "O",X1_5,"X",-;
- set @score_test, @score_test + 10;
-
- X1_5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "'Katar'is exclusive use of Assassins.";
- next;
- menu "O",-, "X",X1_6;
-
- set @score_test, @score_test + 10;
-
- X1_6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th questino.";
- mes "'Emperium' is a material for";
- mes "refining.";
- next;
- menu "O",X1_7,"X",-;
- set @score_test, @score_test + 10;
-
- X1_7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Payon' is a village of bandits.";
- next;
- menu "O",X1_8,"X",-;
- set @score_test, @score_test + 10;
-
- X1_8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "'Prontera' is the only place where";
- mes "to class change into 'Swordman'.";
- next;
- menu "O",X1_9,"X",-;
- set @score_test, @score_test + 10;
-
- X1_9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "The last question.";
- mes "A monster 'Merman' is a human type.";
- next;
- menu "O",-, "X",X0;
-
- set @score_test, @score_test + 10;
-
- goto X0;
-
- } else if (@test_soonsu == 2){
-
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
- next;
- menu "O",-, "X",X2_1;
-
- set @score_test, @score_test + 10;
-
- X2_1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
- next;
- menu "O",-, "X",X2_2;
-
- set @score_test, @score_test + 10;
-
- X2_2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "A merchant association is located in 'Al De Baran'.";
- next;
- menu "O",X2_3,"X",-;
- set @score_test, @score_test + 10;
-
- X2_3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "Acolyte can";
- mes "class change to";
- mes "'Sage' and 'Priest'.";
- next;
- menu "O",X2_4,"X",-;
- set @score_test, @score_test + 10;
-
- X2_4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "When reached base level 10";
- mes "can be class changed to 1st job10.";
- next;
- menu "O",X2_5,"X",-;
- set @score_test, @score_test + 10;
-
- X2_5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "'Bowling Bash' can not be activated";
- mes "without equip";
- mes "'Two handed sword'.";
- next;
- menu "O",X2_6,"X",-;
- set @score_test, @score_test + 10;
-
- X2_6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th question.";
- mes "When Priest uses 'Signum Crusis'";
- mes "all monsters' defense will decrease";
- mes "in regular probability.";
- next;
- menu "O",X2_7,"X",-;
- set @score_test, @score_test + 10;
-
- X2_7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Wizard' will use a Blue gemstone";
- mes "when casts 'Fire Pillar'.";
- next;
- menu "O",-, "X",X2_8;
-
- set @score_test, @score_test + 10;
-
- X2_8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "A name of Assassin's exclusive weapon'";
- mes "'Katar' that gives";
- mes "additional 50% damage to human type";
- mes "is 'Infiltrator'.";
- next;
- menu "O",X2_9,"X",-;
- set @score_test, @score_test + 10;
-
- X2_9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "10th question.";
- mes "'Fire' is the most effective";
- mes "property against to 'water'.";
- next;
- menu "O",X0,"X",-;
- set @score_test, @score_test + 10;
-
-
- X0:
- mes "^2f4f4f[Tsuji]^000000";
- mes "Well done~";
- mes "You have solved all the 10 questions.";
- mes "Let me check";
- mes "how many you got?";
- mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Wait a moment please.";
- mes "Grading.";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Hum . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "OK, finished grading.";
- mes "I will tell your score.";
- next;
- if (@score_test > 99) {
- mes "^2f4f4f[Tsuji]^000000";
- mes "Your score is ^2f4f4f" + @score_test + "^000000!";
- mes "You have";
- mes "qualified to participate in";
- mes "Quiz Revolution.";
- mes "You have cleared the 1st test!";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "This is a reward";
- mes "from us.";
- mes "Please accept it.";
- set quiz_rvl,2;
- getitem 501,10; //Red_Potion
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Now, the 2nd test is";
- mes "ready.";
- mes "Go to 'Payon' and meet";
- mes "'Seeil'.";
- mes "You can get the 2nd test";
- mes "from him.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "You have no business with me";
- mes "Have a good day.";
- close;
- }
- } else {
- set quiz_rvl,1;
- mes "^2f4f4f[Tsuji]^000000";
- mes "You score is ^2f4f4f" + @score_test + "^000000.";
- mes "You did not get a perfect score.";
- mes "I do not tell you";
- mes "where you got wrong.";
- mes "You have to take the test again.";
- close;
- }
-
- sM1_No:
- mes "^2f4f4f[Tsuji]^000000";
- mes "Oh, really?";
- mes "Well, it's up to you.";
- mes "Too bad.";
- mes "If you change your mind,";
- mes "let me know.";
- close;
-
-
-} else if (quiz_rvl == 0) && (BaseLevel > 19) {
-
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "Hello";
- mes "This is Tsuji who is in charge of";
- mes "receiving application forms for";
- mes "Quiz Revolution event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Zonda corporation has prepared";
- mes "^0000ffQuiz Revolution^000000 event to";
- mes "provide fun and excitement";
- mes "to all of you.";
- mes "Please read the following explanation and";
- mes "participate in this event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "This Quiz Revolution event is..";
- mes "operated in a different way compared to the previous one.";
- mes "The event will only be open for those who wish to participate in the game.";
- mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
- mes "pass simple tests to check if the player is worthy of";
- mes "playing the game.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "The assessment will be made through";
- mes "^006400four simple tests^000000";
- mes "For the ones who pass all four tests";
- mes "will receive the quiz ticket of the";
- mes "Quiz Revolution event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "There is a saying,";
- mes "^dc143c'No pain no gain!'^000000";
- mes "Hmm.. I don't think I know exactly what it means.";
- mes "Anyway, I hope you pass all the tests";
- mes "and receive the quiz ticket";
- mes "required for the Quiz Revolution event.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "So~ Will you now take the";
- mes "four test to attain the quiz ticket for";
- mes "the Quiz Revolution event?";
- next;
- menu "Yes",-,"No",sM2_No;
-
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "Good.";
- mes "The first one is the ^191970'knowledge test'^000000.";
- mes "I give out the questions and the player has to choose";
- mes "an answer using O and X.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "For your information, the player must get ^dc143ceverything right^000000, ";
- mes "to become eligible for the quiz event";
- mes "so please take your time solving questions.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "I wish many players participate";
- mes "Quiz Revolution event.";
- mes "I will try to give out easy";
- mes "questions. Muhaha!";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Then let us start.";
- mes "Read the question carefully and choose";
- mes "the right answer.";
- set @test_soonsu, rand(2);
- set @score_test, 0;
- next;
-
-
- if (@test_soonsu == 0) {
- mes "^2f4f4f[Tsuji]^000000";
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
- next;
- menu "O",-, "X",X3_1;
-
- set @score_test, @score_test + 10;
-
- X3_1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "Ragnarok's monetary unit is 'Zeny'.";
- next;
- menu "O",-, "X",X3_2;
-
- set @score_test, @score_test + 10;
-
- X3_2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "If an unknown person is attacking a monster";
- mes "you have to attack the same monster together.";
- next;
- menu "O",X3_3, "X",-;
-
- set @score_test, @score_test + 10;
-
- X3_3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "'Payon' is the capital of 'Rune Midgarts'.";
- next;
- menu "O",-, "X",X3_4;
-
- set @score_test, @score_test + 10;
-
- X3_4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "There are ships in 'Alberta'.";
- next;
- menu "O",-, "X",X3_5;
-
- set @score_test, @score_test + 10;
-
- X3_5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "A job class that can use";
- mes "'Grand Cross' is";
- mes "'Lord Knight'.";
- next;
- menu "O",X3_6, "X",-;
-
- set @score_test, @score_test + 10;
-
- X3_6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th question.";
- mes "When 'Bard' screams, the oppenet can be 'sturn status'";
- mes "in regular probability.";
- next;
- menu "O",X3_7, "X",-;
-
- set @score_test, @score_test + 10;
-
- X3_7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Baphomet'is a tool";
- mes "for killing mosquitos.";
- next;
- menu "O",X3_8, "X",-;
-
- set @score_test, @score_test + 10;
-
- X3_8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "'Swordman' can class change to";
- mes "'Ambernite'.";
- next;
- menu "O",X3_9, "X",-;
-
- set @score_test, @score_test + 10;
-
- X3_9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "The last question.";
- mes "A fine horse, which appears in North european Myth";
- mes "'Sleipnir' has five legs.";
- next;
- menu "O",Y0, "X",-;
-
- set @score_test, @score_test + 10;
-
- goto Y0;
-
-
- } else if (@test_soonsu == 1) {
-
- mes "^2f4f4f[Tsuji]^000000";
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
- next;
- menu "O",-, "X",X4_1;
-
- set @score_test, @score_test + 10;
-
- X4_1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "'Valkyrie' who appears in North european Myth";
- mes "is the godess of Love.";
- next;
- menu "O",X4_2, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "'Bethoven' composed the classic";
- mes "'Moon Light sonata'.";
- next;
- menu "O",-, "X",X4_3;
-
- set @score_test, @score_test + 10;
-
- X4_3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "Orcs that exsits in the world of Ragnarok";
- mes "are divided into 7 types.";
- next;
- menu "O",X4_4, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "'Cobolt Card' can be installed";
- mes "into";
- mes "shield items.";
- next;
- menu "O",X4_5, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "'Katar'is exclusive use of Assassins.";
- next;
- menu "O",-, "X",X4_6;
-
- set @score_test, @score_test + 10;
-
- X4_6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th questino.";
- mes "'Emperium' is a material for";
- mes "refining.";
- next;
- menu "O",X4_7, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Payon' is a village of bandits.";
- next;
- menu "O",X4_8, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "'Prontera' is the only place where";
- mes "to class change into 'Swordman'.";
- next;
- menu "O",X4_9, "X",-;
-
- set @score_test, @score_test + 10;
-
- X4_9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "The last question.";
- mes "A monster 'Merman' is a human type.";
- next;
- menu "O",-, "X",Y0;
-
- set @score_test, @score_test + 10;
-
- goto Y0;
-
- } else if (@test_soonsu == 2) {
-
-
- mes "1st question.";
- mes "Ragnarok is a MMORPG game.";
- mes "Please choose O and X.";
- next;
- menu "O",-, "X",X5_1;
-
- set @score_test, @score_test + 10;
-
- X5_1:
- mes "^2f4f4f[Tsuji]^000000";
- mes "2nd question.";
- mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
- next;
- menu "O",-, "X",X5_2;
-
- set @score_test, @score_test + 10;
-
- X5_2:
- mes "^2f4f4f[Tsuji]^000000";
- mes "3rd question.";
- mes "A merchant association is located in 'Al De Baran'.";
- next;
- menu "O",X5_3, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_3:
- mes "^2f4f4f[Tsuji]^000000";
- mes "4th question.";
- mes "Acolyte can";
- mes "class change to";
- mes "'Sage' and 'Priest'.";
- next;
- menu "O",X5_4, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_4:
- mes "^2f4f4f[Tsuji]^000000";
- mes "5th question.";
- mes "When reached base level 10";
- mes "can be class changed to 1st job10.";
- next;
- menu "O",X5_5, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_5:
- mes "^2f4f4f[Tsuji]^000000";
- mes "6th question.";
- mes "'Bowling Bash' can not be activated";
- mes "without equip";
- mes "'Two handed sword'.";
- next;
- menu "O",X5_6, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_6:
- mes "^2f4f4f[Tsuji]^000000";
- mes "7th question.";
- mes "When Priest uses 'Signum Crusis'";
- mes "all monsters' defense will decrease";
- mes "in regular probability.";
- next;
- menu "O",X5_7, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_7:
- mes "^2f4f4f[Tsuji]^000000";
- mes "8th question.";
- mes "'Wizard' will use a Blue gemstone";
- mes "when casts 'Fire Pillar'.";
- next;
- menu "O",-, "X",X5_8;
-
- set @score_test, @score_test + 10;
-
- X5_8:
- mes "^2f4f4f[Tsuji]^000000";
- mes "9th question.";
- mes "A name of Assassin's exclusive weapon'";
- mes "'Katar' that gives";
- mes "additional 50% damage to human type";
- mes "is 'Infiltrator'.";
- next;
- menu "O",X5_9, "X",-;
-
- set @score_test, @score_test + 10;
-
- X5_9:
- mes "^2f4f4f[Tsuji]^000000";
- mes "10th question.";
- mes "'Fire' is the most effective";
- mes "property against to 'water'.";
- next;
- menu "O",Y0, "X",-;
-
- set @score_test, @score_test + 10;
-
-
-
- Y0:
- mes "^2f4f4f[Tsuji]^000000";
- mes "Well done~";
- mes "You have solved all the 10 questions.";
- mes "Let me check";
- mes "how many you got?";
- mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Wait a moment please.";
- mes "Grading.";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Hum . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "OK, finished grading.";
- mes "I will tell your score.";
- next;
- if (@score_test > 99) {
- mes "^2f4f4f[Tsuji]^000000";
- mes "Your score is ^2f4f4f" + @score_test + "^000000!";
- mes "You have";
- mes "qualified to participate in";
- mes "Quiz Revolution.";
- mes "You have cleared the 1st test!";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "This is a reward";
- mes "from us.";
- mes "Please accept it.";
- set quiz_rvl,2;
- getitem 501,10; //Red_Potion
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "Now, the 2nd test is";
- mes "ready.";
- mes "Go to 'Payon' and meet";
- mes "'Seeil'.";
- mes "You can get the 2nd test";
- mes "from him.";
- next;
- mes "^2f4f4f[Tsuji]^000000";
- mes "You have no business with me";
- mes "Have a good day.";
- close;
- } else {
- set quiz_rvl,1;
- mes "^2f4f4f[Tsuji]^000000";
- mes "You score is ^2f4f4f" + @score_test + "^000000.";
- mes "You did not get a perfect score.";
- mes "I do not tell you";
- mes "where you got wrong.";
- mes "You have to take the test again.";
- close;
- }
-
-
- sM2_No:
- mes "^2f4f4f[Tsuji]^000000";
- mes "Oh, really?";
- mes "Well, it's up to you.";
- mes "Too bad.";
- mes "If you change your mind,";
- mes "let me know.";
- close;
- }
-}
-M_MaxItem:
- mes "^2f4f4f[Tsuji]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-
-L_OverWeight:
- mes "^2f4f4f[Tsuji]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-}
-
-//======================================payon=================================
-payon,85,133,4 duplicate(RecepQuiz) Receptionist#2 755
-//======================================geffen================================
-geffen,111,104,4 duplicate(RecepQuiz) Receptionist#3 755
-//====================================morocc==================================
-morocc,148,272,5 duplicate(RecepQuiz) Receptionist#4 755
-//=============================Alberta========================================
-alberta,29,241,4 duplicate(RecepQuiz) Receptionist#5 755
-//============================================================================
-
-//===================Quiz Revolution 2nd quest collecting job items==================
-payon,111,117,3 script Seeil 89,{
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
- if (quiz_rvl > 13) {
- mes "[Seeil]";
- mes "How was the last test? I hope you do this";
- mes "one well.";
- close;
- } else if (quiz_rvl == 13) {
- mes "[Seeil]";
- mes "Since you have cleared the conditions to receive the";
- mes "last test, please go and visit Radeng in Prontera.";
- mes "During that time, I will transfer";
- mes "will transfer all";
- mes "your data.";
- next;
- mes "[Seeil]";
- mes "So this is the last one. Show me some spirit!";
- mes "This is a present to encourage you! Take it!";
- set quiz_rvl,14;
- getitem 503,10; //Yellow_Potion
- close;
-
- } else if (quiz_rvl > 6) && (quiz_rvl < 13) {
- mes "[Seeil]";
- mes "Eh? You didn't finish the marathon test and";
- mes "came out in the middle of the test.";
- mes "Oh my.. I don't know how you came out, but";
- mes "this can't be like this. I will send you";
- mes "once again!";
- close2;
- set quiz_rvl,6;
- warp "quiz_test",385,388;
- end;
-
- } else if (quiz_rvl == 6) {
- mes "[Seeil]";
- mes "Ho.. You are fast. Well...";
- mes "All the preparations have been made so I can send";
- mes "you to the next stage. This will test your patience";
- mes "and endurance. It will not be require to use your brain";
- mes "this time. All you have to do is.. just run.";
- next;
- mes "[Seeil]";
- mes "You can't come back from there until";
- mes "you finish. Are you ready?";
- mes "Will you take the third test";
- mes "now?";
- next;
- menu "Take the test",-,"Refuse to take the test",M2_S;
-
- mes "[Seeil]";
- mes "Okay! I hope you do well and";
- mes "pass the test.";
- mes "Go for it!";
- close2;
- warp "quiz_test",385,388;
- end;
-
- M2_S:
- mes "[Seeil]";
- mes "Oh my gosh, you are not ready";
- mes "yet. I don't have any intention to";
- mes "force you so whenever you are ready";
- mes "please come back to me. Ha ha ha.";
- close;
-
-
- } else if (quiz_rvl == 3) {
- if (countitem(902) > 39) && (countitem(908) > 39) && (countitem(909) > 39) {
- mes "[Seeil]";
- mes "Wow. You have collected the requested items.";
- mes "So I will keep my promise. Before that";
- mes "this is a present for you.. Please";
- mes "take it.";
- delitem 902,40;
- delitem 908,40;
- delitem 909,40;
- set quiz_rvl,6;
- getitem 502,10; //Orange_Potion
- next;
- mes "[Seeil]";
- mes "Then come back after a while and talk to me.";
- mes "I need to prepare somethings for the third test";
- mes "so... please go and do something";
- mes "to kill some time.";
- close;
- }
-
- mes "[Seeil]";
- mes "You are under a test which you are required to bring";
- mes "^FF0000Tree Root^000000, ^FF0000Spawn^000000,";
- mes "^FF0000Jellopy^000000, 40ea each.";
- mes "Go for it!";
- close;
-
- } else if (quiz_rvl == 4) {
- if (countitem(905) > 39) && (countitem(920) > 39) && (countitem(909) > 39) {
- mes "[Seeil]";
- mes "Ho. You have collected the required items.";
- mes "I will keep my promise too. Before that";
- mes "this is a present for you. Please";
- mes "take it.";
- delitem 905,40;
- delitem 920,40;
- delitem 909,40;
- set quiz_rvl,6;
- getitem 502,10; //Orange_Potion
- next;
- mes "[Seeil]";
- mes "Then come back to me after a while.";
- mes "I have somethings to prepare so";
- mes "please go and do somethings to kill";
- mes "time.";
- close;
- }
-
- mes "[Seeil]";
- mes "You are under a test which you are required to bring";
- mes "^FF0000Stem^000000, ^FF0000Claw of Wolves^000000, ^FF0000Jellopy^000000";
- mes "40 ea each.";
- mes "Go for it.";
- close;
-
- } else if (quiz_rvl == 5) {
- if (countitem(940) > 39) && (countitem(916) > 39) && (countitem(909) > 39) {
-
- mes "[Seeil]";
- mes "Ho. You have collected the required items.";
- mes "I will keep my promise too. Before that";
- mes "this is a present for you. Please";
- mes "take it.";
- delitem 940,40;
- delitem 916,40;
- delitem 909,40;
- set quiz_rvl,6;
- getitem 502,10; //Orange_Potion
- next;
- mes "[Seeil]";
- mes "Then come back to me after a while.";
- mes "I have somethings to prepare so";
- mes "please go and do somethings to kill";
- mes "time.";
- close;
- }
-
- mes "[Seeil]";
- mes "You are under a test which you are required to bring";
- mes "^FF0000Grasshopper's Leg^000000, FF0000Feather of Birds^000000, ^FF0000Jellopy^000000";
- mes "40ea each.";
- mes "Go for it!";
- close;
-
-
- } else if (quiz_rvl == 2) {
-
- mes "[Seeil]";
- mes "Hmm? You are the one Tsuji sent?";
- mes "Your name is... " +strcharinfo(0)+ " Right? Okay...";
- mes "Confirmed. You look about the same as Tsuji";
- mes "described to me. Well, shall we start the";
- mes "test?";
- next;
- mes "[Seeil]";
- mes "It isn't that tough. All you have";
- mes "to do is bring specified items";
- mes "Life isn't that hard~";
- set @japtem,rand(2);
- next;
-
- if (@japtem == 0) {
- set quiz_rvl,3;
- mes "[Seeil]";
- mes "Bring ^FF0000Tree Root ^000000 40ea, ^FF0000Spawn";
- mes "^000000 40ea, and ^FF0000Jellopy^000000 40ea";
- mes "I told ya. It's is not so hard, is it?";
- mes "I would like to specify some items hard to find";
- mes "but seniors told me not ";
- mes "to do so~ Hehe.";
- next;
- mes "[Seeil]";
- mes "Well, bring it as soon as you can. This is";
- mes "an easy test, but there is a time limit.";
- mes "Sooner the better, that is what";
- mes "I mean~";
- close;
- }
-
- else if (@japtem == 1) {
- set quiz_rvl,4;
- mes "[Seeil]";
- mes "Bring ^FF0000Stem^000000 40ea, ^FF0000Wolf Claw^000000 40ea,";
- mes "and ^FF0000Jellopy^000000 40ea.";
- mes "I told ya. It's is not so hard, is it?";
- mes "I would like to specify some items hard to find";
- mes "but seniors told me not ";
- mes "to do so~ Hehe.";
- next;
- mes "[Seeil]";
- mes "Well, bring it as soon as you can. This is";
- mes "an easy test, but there is a time limit.";
- mes "Sooner the better, that is what";
- mes "I mean~";
- close;
- }
-
- else if (@japtem == 2) {
- set quiz_rvl,5;
- mes "[Seeil]";
- mes "^FF0000Grasshopper's Leg^000000 40ea, ^FF0000Feather of Birds^000000 40ea,";
- mes "and ^FF0000Jellopy^000000 40ea.";
- mes "I told ya. It's is not so hard, is it?";
- mes "I would like to specify some items hard to find";
- mes "but seniors told me not ";
- mes "to do so~ Hehe.";
- next;
- mes "[Seeil]";
- mes "Well, bring it as soon as you can. This is";
- mes "an easy test, but there is a time limit.";
- mes "Sooner the better, that is what";
- mes "I mean~";
- close;
- }
- } else {
-
- mes "[Seeil]";
- mes "Call me Seeil=Lanchest";
- mes "I am here to test the ones who";
- mes "wishes to join in the quiz event.";
- next;
- mes "[Seeil]";
- mes "I am in charge of second and third test";
- mes "so in order to get a test from me, you have to";
- mes "pass the first test which is given";
- mes "by Tsuji.";
- close;
-}
-M_MaxItem:
- mes "^800000[Seeil]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-
-L_OverWeight:
- mes "^800000[Seeil]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-}
-
-//=========================================================================================================================================================
-prontera,116,266,5 script Receptionist 109,{
-
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(quiz_rvl == 18) {
-
- mes "^800000[Radeng]^000000";
- mes "^6b8e23" + strcharinfo(0)+ "^000000?";
- mes "'Go look for ^b8860b'Kantryl'^000000 ";
- mes "at Izlude.";
- close;
-
-
-
-} else if(quiz_rvl == 17) {
-
- if (countitem(955) > 19) && (countitem(913) > 19) && (countitem(729) > 0) {
-
- mes "^800000[Radeng]^000000";
- mes "Oh~";
- mes "You are here!";
- mes "Let me check whether";
- mes "you brought the right thing.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Yes,that's right.";
- mes "You brought the right thing.";
- mes "Please, wait a second and..";
- mes "I have to";
- mes "put you on the list.";
- next;
- mes "^800000[Radeng]^000000";
- mes "You are..^6b8e23" + strcharinfo(0)+ "^000000 ..right?";
- mes "Hm...";
- mes "Well done.";
- mes "And this is compensation for the";
- mes "ones who have passed the test.";
- next;
- mes "^800000[Radeng]^000000";
- mes "All you have to do is";
- mes "meeting ^b8860b'Kantryl'^000000";
- mes "at Izlude.";
- delitem 955,20;
- delitem 913,20;
- delitem 729,1;
- set quiz_rvl,18;
- getitem 504,10; //White_Potion
- next;
- mes "^800000[Radeng]^000000";
- mes "Goodbye~~.";
- close;
- }
- mes "^800000[Radeng]^000000";
- mes "Oh~~";
- mes "You are here!";
- mes "Let me check whether";
- mes "You brought the right thing.";
- next;
- mes "^800000[Radeng]^000000";
- mes "oh my....";
- next;
- mes "^800000[Radeng]^000000";
- mes "Seems like you didn't prepare";
- mes "what I asked you for.";
- mes "I'll tell you what items you have to bring.";
- mes "I'm not going to tell you again.";
- mes "So please remember.";
- next;
- mes "^800000[Radeng]^000000";
- mes "The items are";
- mes "^19197020 Warm peeling^000000";
- mes "^19197020Tooth of Bat^000000";
- mes "^1919701 Zircon^000000";
- close;
-
-
-
-
-
-
-} if(quiz_rvl == 16) {
- if (countitem(1055) > 29) && (countitem(940) > 29) && (countitem(948) > 29) && (countitem(730) > 0) {
- mes "^800000[Radeng]^000000";
- mes "Oh~~~";
- mes "You are here!";
- mes "Let me check whether ";
- mes "you brought the right thing.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Yes,that's right.";
- mes "You brought the right thing.";
- mes "Please, wait a second and..";
- mes "I have to";
- mes "put you on the list.";
- next;
- set quiz_rvl,18;
- getitem 504,10; //White_Potion
- delitem 1055,30;
- delitem 940,30;
- delitem 948,30;
- delitem 730,1;
- mes "^800000[Radeng]^000000";
- mes "You are..^6b8e23" + strcharinfo(0)+ "^000000..right?";
- mes "Hm...";
- mes "Well done.";
- mes "And this is compensation for the";
- mes "ones who have passed the test.";
- next;
- mes "^800000[Radeng]^000000";
- mes "All you have to do is";
- mes "meeting ^b8860b'Kantryl'^000000";
- mes "at Izlude.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Goodbye";
- close;
- }
- mes "^800000[Radeng]^000000";
- mes "Oh~~~";
- mes "You are here!";
- mes "Let me check whether";
- mes "you brought the right thing.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Oh my....";
- next;
- mes "^800000[Radeng]^000000";
- mes "Seems like you didn't prepare";
- mes "what I asked you for..";
- mes "I'll tell you what items you have to bring..";
- mes "I'm not going to tell you again.";
- mes "So please remember..";
- next;
- mes "^800000[Radeng]^000000";
- mes "^191970Earthwarm Peeling^000000 30";
- mes "^191970Grasshopper's Leg^000000 30";
- mes "^191970Bear's Footskin^000000 30";
- mes "^1919701carat Diamond^000000 1.";
- mes "Try hard.";
- close;
-
-
-
-
-
-} else if(quiz_rvl == 15) {
- mes "^800000[Radeng]^000000";
- mes "You are....";
- mes "the one who left before I tell you the score";
- mes "Aren't you?";
- mes "Can't tell you failed. So...";
- next;
- mes "If ^800000[Radeng]^000000";
- mes "^191970Earthwarm Peeling^000000 30";
- mes "^191970Grasshopper's Leg^000000 30";
- mes "^191970Bear's Footskin^000000 30";
- mes "^1919701carat Diamond^000000 1";
- mes "is prepared,";
- mes "You are pass.";
- set quiz_rvl,16;
- close;
-
-} else if(quiz_rvl == 14) {
- mes "^800000[Radeng]^000000";
- mes "Hello";
- mes "I'm 'Radeng'.";
- mes "I'm in charge of 4th test.";
- mes "You seem to have finished";
- mes "3rd test!";
- next;
- mes "^800000[Radeng]^000000";
- mes "Then,let's start 4th test.";
- mes "the last barrier of quiz revolution.";
- mes "First of all,";
- mes "I will briefly go over about the test.";
- next;
- mes "^800000[Radeng]^000000";
- mes "you have to do quiz and collect items";
- mes " ";
- mes "You have to answer 10 mulptiple choice questions";
- mes "and the amount of required items changes ";
- mes "depending on score you acheive.";
- mes " ";
- next;
- mes "^800000[Radeng]^000000";
- mes "First,";
- mes "If you clear all 10 questions";
- mes "you are pass with";
- mes "pretest of collecting items.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Second,";
- mes "If you score between 50~90";
- mes "required items are";
- mes "not so much.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Third,";
- mes "If you score between 0~40";
- mes "required items will be";
- mes "vast.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Well, this is all about";
- mes "4th test.";
- mes "Then, let's start!";
- next;
- menu "Yes",-,"No",M_No;
-
- mes "^800000[Radeng]^000000";
- mes "Well,now";
- mes "10 questions will be presented.";
- mes "Look carefully through ";
- mes "questions and";
- mes "choose the right answer.";
- next;
- mes "^800000[Radeng]^000000";
- mes "1st question.";
- mes "How many jobs";
- mes "are in the game?";
- set @score_test2, 0;
- next;
- menu "22",sM1_1,"28",sM1_1,"32",sM1_1,"34",-;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_1:
-
- mes "^800000[Radeng]^000000";
- mes "2nd question.";
- mes "The name of santa NPC";
- mes "which links christmas town";
- mes "'Lutie' and 'Aldebaran'?";
- next;
- menu "Warp Santa",sM1_2, "Link Santa",-, "Lutie Santa",sM1_2, "Hulk Santa",sM1_2;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_2:
- mes "^800000[Radeng]^000000";
- mes "3rd question.";
- mes "What job level at least you have to be";
- mes "to learn novice skill";
- mes "'Pretend dead'?";
- next;
- menu "Job level4",sM1_3,"Job level5",sM1_3,"Job level6",sM1_3,"Job level7",-;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_3:
- mes "^800000[Radeng]^000000";
- mes "4th question.";
- mes "Require items";
- mes "to raise Poring?";
- next;
- menu "Unripe Apple",-,"Rippen Apple",sM1_4, "Delicious looking Apple",sM1_4, "Apple",sM1_4;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_4:
- mes "^800000[Radeng]^000000";
- mes "5th question";
- mes "What doll can you buy";
- mes "from NPC?";
- next;
- menu "Doll",-,"Baphomet Doll",sM1_5,"Yoyo Doll",sM1_5,"Rocker Doll",sM1_5;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_5:
- mes "^800000[Radeng]^000000";
- mes "6th question.";
- mes "Name of monster which drop";
- mes "'Big Ribbon'?";
- next;
- menu "Eclipse",sM1_6,"Dragon Fly",sM1_6,"Vocal",sM1_6,"Toad",-;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_6:
- mes "^800000[Radeng]^000000";
- mes "Choose the monster that has smiliar size and form of";
- mes "Pring.";
- next;
- menu "Pupa",sM1_7,"Fabre",sM1_7,"Wander Man",-,"Golem",sM1_7;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_7:
- mes "^800000[Radeng]^000000";
- mes "8th question.";
- mes "When can Green Herb work";
- mes "it's efficacy?";
- next;
- menu "Silence",sM1_8,"Sleep",sM1_8,"Poison",-,"Chaos",sM1_8;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_8:
- mes "^800000[Radeng]^000000";
- mes "9th question.";
- mes "Which weapon gives biggest damages";
- mes "to small sized monsters?";
- next;
- menu "Dagger",-,"Two hand Sword",sM1_9,"Katar",sM1_9,"One hand Sword",sM1_9;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_9:
- mes "^800000[Radeng]^000000";
- mes "Last question!!";
- mes "What is not neccesary when learnig";
- mes "First-aid treatment?";
- next;
- menu "Clover",sM1_0,"Red Herb",sM1_0,"Novice Nametag",-,"Sterilized Bandages",sM1_0;
-
- set @score_test2, @score_test2 + 10;
-
- sM1_0:
- mes "^800000[Radeng]^000000";
- mes "You finished answering all questions.";
- mes "Wonder what your score is.";
- mes "10points for 1 question.";
- mes "Please wait a second.";
- next;
- mes "^800000[Radeng]^000000";
- mes "Please, wait a second and..";
- mes "Grading.";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^800000[Radeng]^000000";
- mes "OK.";
- mes "Your score is" + strcharinfo(0)+ "";
- mes "" + @score_test2 + "!" ;
- set quiz_rvl,15;
- next;
- if (@score_test2 > 40) && (@score_test2 < 90)goto L_Passed;
- if (@score_test2 >= 90)goto L_Perfect;
- mes "^800000[Radeng]^000000";
- mes "Your score is too low.";
- mes "Like as I told you before,";
- mes "you have to bring a lot of";
- mes "items to pass the test.";
- mes " ";
- next;
- mes "^800000[Radeng]^000000";
- mes "Required items are";
- mes "^191970Earthworm Peeling^000000 30";
- mes "^191970Grasshopper's Leg^000000 30";
- mes "^191970Bear's Footskin^000000 30";
- mes "^1919701Carat Diamond^000000 1";
- mes "";
- next;
- mes "^800000[Radeng]^000000";
- mes "I'm sorry.";
- mes "If you have scored just a little bit higher..";
- mes ".........";
- mes "Then,go look for items..";
- set quiz_rvl,16;
- close;
-
- L_Passed:
-
- mes "^800000[Radeng]^000000";
- mes "You did fine. ";
- mes "But as I told you before";
- mes "you need to bring";
- mes "some more items.";
- mes " ";
- next;
- mes "^800000[Radeng]^000000";
- mes "Required items are";
- mes "^191970Worm Peeling^000000 20";
- mes "^191970Tooth of Bat^000000 20";
- mes "^191970Zircon^000000 1.";
- next;
- mes "^800000[Radeng]^000000";
- mes "I'm sorry~";
- mes "If you have scored just a little bit higher..";
- mes "you could have passed.";
- mes "(KeKeke)";
- mes "Then,go look for items..";
- set quiz_rvl,17;
- close;
-
- L_Perfect:
- mes "^800000[Radeng]^000000";
- mes "Wow!You got it all right!.";
- mes "Fantastic!!!!";
- mes "For those of who ";
- mes "got all right need no assignment";
- mes " ";
- next;
- mes "^800000[Radeng]^000000";
- mes "" + strcharinfo(0)+ "";
- mes "Have passed all tests.";
- mes "Congratulations";
- mes "And this is your compensation ";
- mes "";
- set quiz_rvl,18;
- getitem 504,10; //White_Potion
- next;
- mes "^800000[Radeng]^000000";
- mes "Now, go look for";
- mes "^b8860b'Kantryl'^000000.";
- mes "at Izlude.";
- close;
-
-
- M_No:
- mes "^800000[Radeng]^000000";
- mes "Come back if you change your mind.";
- close;
-} else {
- mes "^800000[Radeng]^000000";
- mes "Hello~~~";
- mes "Please join at comming";
- mes "Quiz Revolution~";
- mes "Register will be made";
- mes "by receptionist in every town.";
- close;
-}
-M_MaxItem:
- mes "^800000[Radeng]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-
-L_OverWeight:
- mes "^800000[Radeng]^000000";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-}
-
-//=======================================================================================================================================================
-izlude,106,220,5 script Kantryl 98,{
-
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(quiz_rvl == 20) {
- mes "[Kantryl]";
- mes "I see that you have already givin me a";
- mes "notice of absence...";
- mes "Well, but I can't give you entry ticket.";
- mes "who Knows~~";
- mes "Wait untill quiz starts";
- mes "You may catch a fortune.";
- close;
-
-}else if(quiz_rvl == 19) {
- mes "[Kantryl]";
- mes "You have already received an entry ticket.";
- mes "It's impossible getting";
- mes "another one.";
- next;
- mes "[Kantryl]";
- mes "For reference, number of particapants are";
- next;
- mes "[Kantryl]";
- mes "1st Quiz Revolution - " + $quiz1 + "/200";
- mes "2nd Quiz Revolution - " + $quiz2 + "/200";
- mes "3rd Quiz Revolution - " + $quiz3 + "/200";
- mes "4th Quiz Revolution - " + $quiz4 + "/200";
- mes "5th Quiz Revolution - " + $quiz5 + "/200";
- mes "keep it in your mind.";
- close;
-
-
-} else if(quiz_rvl == 18) {
-
- mes "[Kantryl]";
- mes "You are " + strcharinfo(0)+ ".";
- mes "Who finished the test.right?";
- mes "Would you please make a decision ";
- mes "whether you will join or not join the";
- mes "Quiz Revolution.";
- next;
- mes "[Kantryl]";
- mes "Would you like to join?";
- mes "If you say yes, you can register at";
- mes "Quiz Revolution";
- mes "If you choose ^FF0000'NO,I won't join'^000000";
- mes " then ^FF0000'You can't join'^000000";
- mes "Please make a right decision.";
- next;
- mes "[Kantryl]";
- mes "If you haven't made up your mind,";
- mes "say yes for now";
- mes "and can change later on.";
- mes "Take it easy.";
- next;
- menu "Join", -, "Not join.",NJ;
-
-
- mes "[Kantryl]";
- mes "Itis to 1~5 round";
- mes "first 200 have chance.";
- mes ""+ strcharinfo(0)+ ",when do you want to join?";
- mes "It is ^FF0000Impossible to cancel^000000";
- mes "So please make right decision.";
- next;
- mes "[Kantryl]";
- mes "1st Quiz Revolution - " + $quiz1 + "/200";
- mes "2nd Quiz Revolution - " + $quiz2 + "/200";
- mes "3rd Quiz Revolution - " + $quiz3 + "/200";
- mes "4th Quiz Revolution - " + $quiz4 + "/200";
- mes "5th Quiz Revolution - " + $quiz5 + "/200";
- next;
- menu "Join 1st round",-,"Join 2nd round",s2nd,"Join 3rd round",s3nd,"Join 4th round",s4nd,"Join 5th round",s5nd;
-
- if($quiz1 > 199){
- mes "[Kantryl]";
- mes "I'm sorry. We are all full at";
- mes "1st round of quiz revolution";
- mes "No more applicants for 1st round.";
- close;
-
- }
- mes "[Kantryl]";
- mes "Hm..."+ strcharinfo(0)+" ";
- mes "I have received your application";
- mes "Try hard and study hard.";
- set quiz_rvl,19;
- set $quiz1,$quiz1 + 1;
- getitem 7280,1; //Quiz_Ticket01
- close;
-
-
-
-
- s2nd:
- if($quiz2 > 199){
- mes "[Kantryl]";
- mes "I'm sorry. We are all full at";
- mes "2nd round of quiz revolution";
- mes "No more applicants for 2nd round.";
- close;
- }
-
- mes "[Kantryl]";
- mes "Hm..."+ strcharinfo(0)+"";
- mes "I have received your application";
- mes "Try hard and study hard.";
- set quiz_rvl,19;
- set $quiz2,$quiz2 + 1;
- getitem 7281,1; //Quiz_Ticket02
- close;
-
-
-
- s3nd:
- if($quiz3 > 199){
- mes "[Kantryl]";
- mes "I'm sorry. We are all full at";
- mes "3rd round of quiz revolution.";
- mes "No more applicants for 3rd round.";
- close;
- }
-
-
- mes "[Kantryl]";
- mes "Hm..." + strcharinfo(0)+ "";
- mes "I have received your application.";
- mes "Try hard and study hard.";
- set quiz_rvl,19;
- set $quiz3,$quiz3 + 1;
- getitem 7282,1; //Quiz_Ticket03
- close;
-
-
-
-
- s4nd:
- if($quiz4 > 199){
- mes "[Kantryl]";
- mes "I'm sorry. We are all full at";
- mes "4th round of quiz revolution.";
- mes "No more applicants for 4th round..";
- close;
- }
-
- mes "[Kantryl]";
- mes "Hm..." + strcharinfo(0)+ "";
- mes "I have received your application.";
- mes "Try hard and study hard.";
- set quiz_rvl,19;
- set $quiz4,$quiz4 + 1;
- getitem 7283,1; //Quiz_Ticket04
- close;
-
-
-
-
- s5nd:
- if($quiz5 > 199){
- mes "[Kantryl]";
- mes "I'm sorry. We are all full at";
- mes "5th round of quiz revolution.";
- mes "No more applicants for 5th round..";
- close;
- }
-
- mes "[Kantryl]";
- mes "Hm..." + strcharinfo(0)+ "";
- mes "I have received your application.";
- mes "Try hard and study hard.";
- set quiz_rvl,19;
- set $quiz5,$quiz5 + 1;
- getitem 7284,1; //Quiz_Ticket05
- close;
-
-
-
-
- NJ:
- mes "[Kantryl]";
- mes "Ok,if that's how you think.";
- mes "Choice is on you";
- mes "Good job any way.";
- set quiz_rvl,20;
- next;
- mes "[Kantryl]";
- mes "Actually,we have plan to";
- mes "allowed for those of who didn't ";
- mes "apply previously unless they have an entry ticket.";
- mes "If you have any chance to get an entry ticket,";
- mes "you are always welcome.";
- next;
- mes "[Kantryl]";
- mes "Go ask for the ones";
- mes "who changed their mind.";
- mes "If you are lucky,";
- mes "you'll get the chance.";
- close;
-} else {
- mes "[Kantryl]";
- mes "Hello~";
- mes "I'm Kantryl=Ranegalf.";
- mes "I help the ones who have passsed the test";
- mes "to take a formal step.";
- next;
- mes "[Kantryl]";
- mes "It is impossible to accept";
- mes "applications from those of who didn't";
- mes "finish the test.";
- mes "Go look for our staff in every";
- mes "Midgarts";
- mes "and take a test.";
- next;
- mes "[Kantryl]";
- mes "At that time, I'll gladly";
- mes "welcome you and accept the application.";
- close;
-}
-M_MaxItem:
- mes "[Kantryl]";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-
-L_OverWeight:
- mes "[Kantryl]";
- mes "- Wait a minute !! -";
- mes "- You currently have too many items that -";
- mes "- you can't receive an item. -";
- mes "- Please loose some weight -";
- mes "- and try again. -";
- close;
-}
-
-//============================================================================================================================
-quiz_test,387,350,4 script "From somewhere::race_monk 45,2,2,{
-OnTouch:
-
- if (quiz_rvl == 6) {
- set quiz_rvl,7;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 7) {
- set quiz_rvl,8;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 8) {
- set quiz_rvl,9;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 9) {
- set quiz_rvl,10;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 10) {
- announce "You are almost there. Show me your spirit.",bc_blue|bc_map;
- set quiz_rvl,11;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 11) {
- set quiz_rvl,12;
- warp "quiz_test",385,388;
- end;
- }else if (quiz_rvl == 12) {
- mes "[Seeil]";
- mes "You have worked hard and finished.";
- mes "It wasn't that hard as you thought, huh?";
- mes "All you have to do is run in circle... Well,";
- mes "come in front of me.";
- announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map;
- close2;
- set quiz_rvl,13;
- warp "payon",109,115;
- end;
- }
-
-}
-//=============================hiddenwarp=================================================================
-
-//-----------------------------1111-----------------------------------------------------------------------
-quiz_test,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//-----------------------------2222-----------------------------------------------------------------------
-quiz_test,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//-----------------------------3333-----------------------------------------------------------------------
-quiz_test,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//-----------------------------4444-----------------------------------------------------------------------
-quiz_test,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//-----------------------------5555-----------------------------------------------------------------------
-quiz_test,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//---------------------------6666-------------------------------------------------------------------------
-quiz_test,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-//---------------------------7777-------------------------------------------------------------------------
-quiz_test,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-quiz_test,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{
-OnTouch:
- announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test",387,387;
- end;
-}
-
-//-------------------------------------------------------------------------------------------------------------
-// Comments
-// 0 = Didn't receive a quest from Tsuji
-// 1 = Failed Tsuji's quest
-// 2 = Pass Tsuji's quest and to 2nd round
-// 3 = Seeil's randomly collecting job item quest 1
-// 4 = Seeil's randomly collecting job item quest
-// 5 = Seeil's randomly collecting job item quest
-// 6 = Clear with collecting job item. start Marathon test
-// 7~12 =Checking Marathon quest occasionally.
-// 13 = Use after clearing Marathon quest
-// 14 = Clear 3rd quest, start Radeng(4th) quest
-// 15 = check after reporting errors of Radeng
-// 16 = randomly collecting job items at Radeng quest 1
-// 17 = randomly collecting job items at Radeng quest 2
-// 18 = Radeng quest clear. Possible time to apply. Begin Kantryl apply.
-// 19 = checked if you show intention to join
-// 20 = checked If you don't show intention to join
-// 21 = 3 items for the one who gets compansation