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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/quests_payon.txt
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Quest NPCs related to Payon
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena 7.15 +
+//===== Description: =========================================
+//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests.
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 Helm of Angel bug fixed [Lupus]
+//= 1.2 Fixed skirt of virgin [Lupus]
+//= 1.3 Fixed exploits [Lupus]
+//= 1.4 Removed Duplicates [Silent]
+//= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22]
+//= 1.5a replaced item "names" with item id. [Lupus]
+//= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22]
+//= 1.7 Updated headgear quests. [L0ne_W0lf]
+//============================================================
+
+
+
+//==========================================================================================//
+// Pretend Murdered quest
+//==========================================================================================//
+payon_in01,99,72,4 script Granny 103,{
+ if (checkweight(908,1) == 0) {
+ mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
+ close;
+ }
+ if (countitem(1049) > 3) {
+ mes "[Granny]";
+ mes "I wish I could make some clothing for my grandchildren for the festival season...";
+ next;
+ mes "[Granny]";
+ mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you.";
+ next;
+ switch(select("Alright.:No way!")) {
+ case 1:
+ delitem 1049,4; //Skirt_Of_Virgin
+ mes "[Granny]";
+ mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~";
+ next;
+ mes "[Granny]";
+ mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times.";
+ next;
+ mes "[Granny]";
+ mes "If it's okay...";
+ mes "I'd like to give you this.";
+ next;
+ getitem 2293,1; // Pretend_Murdered
+ mes "[Granny]";
+ mes "Goodbye, adventurer~!";
+ mes "Thank you for making an old woman so happy...";
+ close;
+ case 2:
+ mes "[Granny]";
+ mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy...";
+ close;
+ }
+ }
+ else {
+ mes "[Granny]";
+ mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year.";
+ next;
+ mes "[Granny]";
+ mes "...";
+ mes "But for that, I need ^3355FF4 Skirt of Virgin^000000...";
+ next;
+ mes "[Granny]";
+ mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it...";
+ close;
+ }
+}
+
+//========================================================================================//
+// Ear Muffs Quest
+//========================================================================================//
+payon_in01,18,10,4 script Mystic Lady 76,{
+ mes "[Mystic Lady]";
+ mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living.";
+ next;
+ mes "[Mystic Lady]";
+ mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000...";
+ Emotion e_dots;
+ next;
+ mes "[Mystic Lady]";
+ mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000.";
+ Emotion e_dots;
+ next;
+ switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) {
+ case 1:
+ if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
+ mes "[Mystic Lady]";
+ delitem 724,1; //Cardinal_Jewel_
+ delitem 949,200; //Feather
+ delitem 5001,1; //Headset
+ set Zeny,Zeny-5000;
+ mes "Here, I will give you this pre-made one.";
+ getitem 2283,1; // Ear_Mufs
+ next;
+ mes "[Mystic Lady]";
+ mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~";
+ Emotion e_dots;
+ close;
+ }
+ else {
+ mes "[Mystic Lady]";
+ mes "Oh dear...";
+ mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living...";
+ Emotion e_dots;
+ close;
+ }
+ case 2:
+ mes "[Mystic Lady]";
+ mes "That's fine.";
+ mes "I believe we";
+ mes "will meet again.";
+ mes "...One of these days.";
+ Emotion e_dots;
+ close;
+ }
+}
+
+//========================================================================================//
+// Oxygen Mask Quest
+//========================================================================================//
+payon_in02,25,71,4 script Boy 86,{
+ if (countitem(701) > 4) {
+ mes "[Young Man]";
+ mes "ArrrGggghh!";
+ mes "Ah, No I can't...";
+ next;
+ mes "[Young Man]";
+ mes "*Huk*";
+ mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!";
+ next;
+ switch(select("Show Ora Ora:Give Ora Ora:Cancel")) {
+ case 1:
+ mes "[Young Man]";
+ mes "Oooooohhhh!!!";
+ mes "Is, is this";
+ mes "the one?!";
+ mes "This is...";
+ mes "Ora Ora!!";
+ next;
+ mes "[Young Man]";
+ mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?";
+ close;
+ case 2:
+ if (countitem(701) > 4) {
+ delitem 701,5; //Ora_Ora
+ }
+ mes "[Young Man]";
+ mes "Muhahahahah!!!";
+ mes "I finally have this!";
+ mes "Ora Ora!";
+ mes "Stupid and Disgusting";
+ mes "Thief Bugs!!";
+ mes "You will pay!!!";
+ next;
+ mes "[Young Man]";
+ mes "Huk...Huk...";
+ mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised.";
+ next;
+ getitem 5004,1; // Oxygen_Mask
+ mes "[Young Man]";
+ mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs.";
+ next;
+ mes "[Young Man]";
+ mes "Kakakakakaka!";
+ mes "I can't wait";
+ mes "to use this";
+ mes "Ora Ora!";
+ close;
+ case 3:
+ mes "[Young Man]";
+ mes "Huhuhuhuhu...";
+ mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*";
+ close;
+ }
+ }
+ else {
+ mes "[Young Man]";
+ mes "Wahhhhhh! I, I...";
+ mes "I can't take it any more!";
+ mes "You little stinky filthy bastards!";
+ next;
+ switch(select("Continue:Cancel")) {
+ case 1:
+ mes "[Young Man]";
+ mes "Oh man...";
+ mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time.";
+ next;
+ mes "[Young Man]";
+ mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home.";
+ next;
+ mes "[Young Man]";
+ mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking...";
+ next;
+ mes "[Young Man]";
+ mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!";
+ next;
+ mes "[Young Man]";
+ mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!";
+ next;
+ mes "[Young Man]";
+ mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries.";
+ next;
+ mes "[Young Man]";
+ mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more...";
+ close;
+ case 2:
+ mes "[Young Man]";
+ mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!";
+ close;
+ }
+ }
+}
+
+//========================================================================================//
+// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel
+//========================================================================================//
+payon_in01,56,12,7 script Young man#12 89,{
+ mes "[Young man]";
+ mes "...What is it?";
+ next;
+ switch(select("Can you make me a special item?:Hey.")) {
+ case 1:
+ mes "[Young man]";
+ mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want.";
+ next;
+ switch(select("Helm of Angel.:Deviruchi cap.:I will come next time.")) {
+ case 1:
+ mes "[Young man]";
+ mes "1 Helm (with slot).";
+ mes "1 Angel Wing.";
+ mes "5 Fang of Garm.";
+ mes "That's all I require.";
+ next;
+ mes "[Young man]";
+ mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
+ next;
+ mes "[Young man]";
+ mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
+ next;
+ mes "[Young man]";
+ mes "Did you gather the items? Then hand them over.";
+ next;
+ switch(select("Give him the items.:Don't give him the items.")) {
+ case 1:
+ if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) {
+ mes "[Young man]";
+ mes ".....Hm.";
+ mes "Fine, here's your Helm of Angel. Take it.";
+ delitem 2229,1; //Helm_
+ delitem 2254,1; //Angelic_Chain
+ delitem 7036,5; //Fang_Of_Garm
+ close2;
+ getitem 5025,1; // Helm_Of_Angel
+ end;
+ }
+ else {
+ mes "[Young man]";
+ mes "...The number of items is not right. You better double check.";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Do as you wish...";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "600 Little Evil Horn.";
+ mes "40 Talon of Griffon.";
+ mes "That's all I require.";
+ next;
+ mes "[Young man]";
+ mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
+ next;
+ mes "[Young man]";
+ mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
+ next;
+ mes "[Young man]";
+ mes "Did you gather the items? Then hand them over.";
+ next;
+ switch(select("Give him the items.:Don't give him the items.")) {
+ case 1:
+ if ((countitem(1038) > 599) && (countitem(7048) > 39)) {
+ mes "[Young man]";
+ mes ".....Hm. Here's your Deviruchi Hat. Please take it.";
+ delitem 1038,600; //Petite_DiablOfs_Horn
+ delitem 7048,40; //Talon_Of_Griffin
+ close2;
+ getitem 5038,1; // Deviruchi_Cap
+ end;
+ }
+ else {
+ mes "[Young man]";
+ mes "...The number of items isn't right. You better double check.";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Do as you wish...";
+ close;
+ }
+ case 3:
+ mes "[Young man]";
+ mes "Hm. Alright.";
+ mes "Then we shall meet again.";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Hm.";
+ mes "Take care.";
+ close;
+ }
+}