summaryrefslogtreecommitdiff
path: root/npc/re/quests/quests_morocc.txt
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/quests/quests_morocc.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/quests/quests_morocc.txt')
-rw-r--r--npc/re/quests/quests_morocc.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt
index b1eb02a35..5c062bdf4 100644
--- a/npc/re/quests/quests_morocc.txt
+++ b/npc/re/quests/quests_morocc.txt
@@ -37,19 +37,19 @@
end;
}
}
-moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 852
-moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 852
-prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 852
-prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 852
-prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 852
-moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 852
-moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 852
-moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 852
-moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 852
+moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 4_M_EIN_SOLDIER
+moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 4_M_EIN_SOLDIER
+prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 4_M_EIN_SOLDIER
+prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 4_M_EIN_SOLDIER
+prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 4_M_EIN_SOLDIER
+moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 4_M_EIN_SOLDIER
+moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 4_M_EIN_SOLDIER
+moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 4_M_EIN_SOLDIER
+moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 4_M_EIN_SOLDIER
// Pyramids Nightmare Mode
//============================================================
-moc_prydb1,103,54,3 script Suspicious Cat#night 547,{
+moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this....";
next;
@@ -107,7 +107,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 547,{
}
}
-moc_prydn1,94,98,3 script Suspicious Cat#night2 547,{
+moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!";
next;