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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/quests/quests_morocc.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/quests/quests_morocc.txt')
-rw-r--r-- | npc/re/quests/quests_morocc.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt index b1eb02a35..5c062bdf4 100644 --- a/npc/re/quests/quests_morocc.txt +++ b/npc/re/quests/quests_morocc.txt @@ -37,19 +37,19 @@ end; } } -moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 852 -moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 852 -prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 852 -prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 852 -prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 852 -moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 852 -moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 852 -moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 852 -moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 852 +moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 4_M_EIN_SOLDIER +moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 4_M_EIN_SOLDIER +prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 4_M_EIN_SOLDIER +prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 4_M_EIN_SOLDIER +prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 4_M_EIN_SOLDIER +moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 4_M_EIN_SOLDIER +moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 4_M_EIN_SOLDIER +moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 4_M_EIN_SOLDIER +moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 4_M_EIN_SOLDIER // Pyramids Nightmare Mode //============================================================ -moc_prydb1,103,54,3 script Suspicious Cat#night 547,{ +moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{ mes "[Suspicious Cat]"; mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this...."; next; @@ -107,7 +107,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 547,{ } } -moc_prydn1,94,98,3 script Suspicious Cat#night2 547,{ +moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ mes "[Suspicious Cat]"; mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!"; next; |