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author | Haru <haru@dotalux.com> | 2014-10-21 21:03:46 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-28 00:28:47 +0100 |
commit | bba3e690de390f1576d70f227f76b4721ac3a010 (patch) | |
tree | 5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/quests_mora.txt | |
parent | 88929e74e284e649eb32b2a923f819c35ecccbf6 (diff) | |
download | hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.gz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.bz2 hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.xz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.zip |
Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_mora.txt')
-rw-r--r-- | npc/re/quests/quests_mora.txt | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index a8697058a..94429ae8e 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -138,7 +138,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ } } } else if (ep14_1_bs == 2) { - if (checkquest(11182,PLAYTIME) < 2) { + if (questprogress(11182,PLAYTIME) != 2) { mes "[Theore]"; mes "......"; switch(rand(1,4)) { @@ -530,7 +530,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{ mes "I'm tired, don't talk to me."; close; } else if (ep14_1_bs < 10) { - if (checkquest(11187) == -1) { + if (!questprogress(11187)) { mes "[Tired-looking Fairy]"; mes "I'm tired, don't talk to me."; next; @@ -552,7 +552,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{ mes "Then tell me if you remember anything."; close; } - } else if (checkquest(11187) == 2) { + } else if (questprogress(11187) == 2) { mes "[Tired-looking Fairy]"; mes "I hope you can find the owner."; close; @@ -771,7 +771,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{ next; mes "[Kusmi]"; mes "If you go to the warehouse in Mora Village, the manager will tell you moree."; - if (checkquest(11193) > -1 && checkquest(11193) < 2) + if (questprogress(11193) == 1) close; mes "Also, on the way back, will you check to see that my friend Rondo is in Mora Villagee?"; next; @@ -779,7 +779,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{ mes "He always used to visit Splendide around this time, but the situation is no good now. I'll have to tell him to come another time."; close; } else if (ep14_1_bs > 14) { - if (checkquest(11193) == -1) { + if (!questprogress(11193)) { mes "[Kusmi]"; mes "Will you check to see that my friend Rondo is in Mora Villagee?"; next; @@ -802,7 +802,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{ mes "[Kusmi]"; mes "Oh, And Daphrer is in northwest Splendide."; } - if (checkquest(11193) < 2) { + if (questprogress(11193) != 2) { completequest 11192; completequest 11193; } @@ -958,14 +958,14 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{ mes "[Theodore]"; mes "If you speak to the Warehouse Manager of Mora Village, you'd be able to get more information."; mes "If you're willing, will you go to Bifrost's 'Mora' Village and meet the Warehouse Manager?"; - if (checkquest(11199) > -1 && checkquest(11199) < 2) + if (questprogress(11199) == 1) close; next; mes "[Theodore]"; mes "And if it's not too much trouble, you could drop by my friend Lilitia's also..."; close; } else if (ep14_1_bs > 14) { - if (checkquest(11199) == -1) { + if (!questprogress(11199)) { mes "[Theodore]"; mes "And if it's not too much trouble, you could drop by my friend Lilitia's also..."; close; @@ -984,7 +984,7 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{ mes "[Theodore]"; mes "Oh, And Daphrer is in northwest Splendide."; } - if (checkquest(11199) < 2) { + if (questprogress(11199) != 2) { completequest 11198; completequest 11199; } @@ -1140,7 +1140,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{ next; mes "[Pauchon]"; mes "The supplies from the mainland come through the Village. If you go speak to the Warehouse Manager, he'll be able to tell you something."; - if (checkquest(11205) > -1 && checkquest(11205) < 2) + if (questprogress(11205) == 1) close; mes "Also, please pay a visit to my friend Humming."; next; @@ -1148,7 +1148,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{ mes "He's such a flighty guy, might have already left, but we were supposed to meet up in Mora Village."; close; } else if (ep14_1_bs > 14) { - if (checkquest(11205) == -1) { + if (!questprogress(11205)) { mes "[Pauchon]"; mes "Please pay a visit to my friend Humming."; mes "He's such a flighty guy, might have already left, but we were supposed to meet up in Mora Village."; @@ -1167,7 +1167,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{ mes "[Pauchon]"; mes "Oh, And Daphrer is in northwest Splendide."; } - if (checkquest(11205) < 2) { + if (questprogress(11205) != 2) { completequest 11204; completequest 11205; } @@ -1201,13 +1201,13 @@ splendide,262,376,4 script Laphine Soldier#ep14_1 4_M_FAIRYSOLDIER,{ next; mes "[Laphine Soldier]"; mes "You can get to Alfheim by making it through the Maze of the Hazy Forest. However, nobody has ever come back from the Maze of the Hazy Forest."; - if (checkquest(11190) > -1 && checkquest(11190) < 2) { + if (questprogress(11190) == 1) { set ep14_1_bs,13; changequest 11190,11191; - } else if (checkquest(11196) > -1 && checkquest(11196) < 2) { + } else if (questprogress(11196) == 1) { set ep14_1_bs,13; changequest 11196,11197; - } else if (checkquest(11202) > -1 && checkquest(11202) < 2) { + } else if (questprogress(11202) == 1) { set ep14_1_bs,13; changequest 11202,11203; } @@ -1270,7 +1270,7 @@ mora,35,119,4 script Rondo#ep14_1_bs 4_M_DOGTRAVELER,{ mes "[Rondo]"; mes "Please tell Kusmi"; mes "that if he wants to meet, we can meet any time. There is nothing to worry about."; - if (checkquest(11193) == -1) + if (!questprogress(11193)) setquest 11193; } close; @@ -1290,7 +1290,7 @@ mora,98,66,4 script Lilitia#ep14_1_bs 4_F_RAFLE_PK,{ mes "[Lilitia]"; mes "What? Theodore sent you?"; mes "Please tell him that I'm so mad!!"; - if (checkquest(11199) == -1) + if (!questprogress(11199)) setquest 11199; close; } @@ -1316,7 +1316,7 @@ mora,139,102,2 script Humming#ep14_1_bs 4_F_DOGTRAVELER,{ mes "[Humming]"; mes "If you reach Splendide before me, please tell Pauchon"; mes "that I'm going through the Maze of the Hazy Forest."; - if (checkquest(11205) == -1) + if (!questprogress(11205)) setquest 11205; close; } @@ -1465,7 +1465,7 @@ sec_in02,35,175,0 script Theore Set Guid 4_F_FAIRYKID,{ dic_in01,262,191,0 script #ep14_1_xq02 HIDDEN_WARP_NPC,0,3,{ end; OnTouch: - if (ep13_3_secret > 22 && checkquest(7206) == -1) { + if (ep13_3_secret > 22 && !questprogress(7206)) { enablenpc "Cheshire#ep14_1_xq01"; cutin "ep13_cheshire_h",1; mes "[Cheshire]"; @@ -1507,8 +1507,8 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{ mes "- You have too many items to do this quest. -"; close; } - set .@playtime, checkquest(7208,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(7208,PLAYTIME); + if (.@playtime == 1) { mes "Boxes with all kinds of goods in them are stacked to the ceiling."; mes "The marked box Cheshire was talking about doesn't seem to be here yet."; close; @@ -1531,8 +1531,8 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{ close; } } else { - if (checkquest(7207) == -1) { - if (checkquest(7206) > -1) { + if (!questprogress(7207)) { + if (questprogress(7206)) { mes "Boxes with all kinds of goods in them are stacked to the ceiling."; mes "Looking closely, you find a box with a small piece of paper stuck to it."; next; @@ -1545,7 +1545,7 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{ getitem 6392,1; //Bradium_Box close; } - } else if (checkquest(7207) < 2) { + } else if (questprogress(7207) != 2) { mes "You've already obtained the box Cheshire was talking about."; mes "Now you only have to take it to the Crevice of Bifrost."; close; @@ -1562,7 +1562,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ close; } cutin "ep13_cheshire",1; - if (checkquest(7209) > -1) { + if (questprogress(7209)) { if (countitem(6090) < 20) { mes "[Cheshire]"; mes "Bring me 20 pieces of refined Bradium."; @@ -1592,7 +1592,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ end; } callsub L_CheckPlaytime; - if (checkquest(7210) > -1) { + if (questprogress(7210)) { if (countitem(6392) == 0) callsub L_LostQuest,7210; else { @@ -1616,8 +1616,8 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ } } if (ep13_3_secret > 22) { - if (checkquest(7207) == -1) { - if (checkquest(7206) == -1) { + if (!questprogress(7207)) { + if (!questprogress(7206)) { mes "[Cheshire]"; mes "...Hmm? Huh?"; mes "It's "+strcharinfo(0)+"!"; @@ -1685,7 +1685,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ cutin "",255; end; } - } else if (checkquest(7207) < 2) { + } else if (questprogress(7207) != 2) { if (countitem(6392) == 0) callsub L_LostQuest,7207; else { @@ -1828,8 +1828,8 @@ L_LostQuest: cutin "",255; end; L_CheckPlaytime: - set .@playtime, checkquest(7208,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(7208,PLAYTIME); + if (.@playtime == 1) { mes "[Cheshire]"; mes "Each day, one of these boxes is sent to Kamidal Tunnel."; mes "It's smuggled in among other items."; @@ -2662,7 +2662,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ emotion e_paper; close; } else if (ep14_1_muk == 1) { - if (checkquest(5016) > -1 && countitem(6385) == 0) { + if (questprogress(5016) && countitem(6385) == 0) { mes "[Raffle Researcher]"; mes "You're back? Where are my research tools?"; emotion e_what; @@ -2716,7 +2716,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ close; } else if (ep14_1_muk == 2) { // Unofficial check, but it's needed here. - if (checkquest(5029,PLAYTIME) == 0 || checkquest(5029,PLAYTIME) == 1) { + if (questprogress(5029,PLAYTIME) == 1) { mes "[Raffle Researcher]"; mes "It must've been hard work to retrieve the tools."; mes "Why don't you take this and go to the inn"; @@ -2847,7 +2847,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ setquest 5019; close; } else if (ep14_1_muk == 7) { - if (checkquest(5019) > -1 && countitem(6386) < 10) { + if (questprogress(5019) && countitem(6386) < 10) { mes "[Raffle Researcher]"; mes "Have you collected the samples yet?"; mes "Please hurry up."; @@ -2882,7 +2882,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ setquest 5020; close; } else if (ep14_1_muk == 8) { - if (checkquest(5020,PLAYTIME) == 0 || checkquest(5020,PLAYTIME) == 1) { + if (questprogress(5020,PLAYTIME) == 1) { mes "[Raffle Researcher]"; mes "The basic tests have not been completed yet."; mes "There's nothing for you to do now."; @@ -2924,8 +2924,8 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ setquest .@quest; close; } else if (ep14_1_muk == 9) { - if (checkquest(5021) > -1 || checkquest(5022) > -1) { - if (checkquest(5021) > -1) { + if (questprogress(5021) || questprogress(5022)) { + if (questprogress(5021)) { set .@quest,5021; set .@item,6387; //Teeth_Sample setarray .@str$[0],"tooth","teeth"; @@ -2966,7 +2966,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ erasequest .@quest; setquest 5023; close; - } else if (checkquest(5023,PLAYTIME) == 0 || checkquest(5023,PLAYTIME) == 1) { + } else if (questprogress(5023,PLAYTIME) == 1) { mes "[Raffle Researcher]"; mes "I'm still analyzing the DNA."; mes "The DNA analysis takes about 6 hours."; @@ -3189,7 +3189,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "will take about 12 hours."; close; } else if (ep14_1_muk == 14) { - if (checkquest(5028,PLAYTIME) == 0 || checkquest(5028,PLAYTIME) == 1) { + if (questprogress(5028,PLAYTIME) == 1) { mes "[Raffle Researcher]"; mes "What? You're here? Well..."; next; @@ -3462,8 +3462,8 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ donpcevent "Black Shadow#ep14_muk::OnDisable"; end; } - set .@playtime, checkquest(5029,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(5029,PLAYTIME); + if (.@playtime == 1) { mes "You see a dark hole. As you show interest, something disappears quickly into the dark hole."; close2; donpcevent "Black Shadow#ep14_muk::OnDisable"; @@ -3471,7 +3471,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else if (.@playtime == 2) erasequest 5029; if (ep14_1_goki == 30) { - if (checkquest(5030) == -1 && checkquest(5031) == -1 && checkquest(5032) == -1 && checkquest(5033) == -1 && checkquest(5034) == -1) { + if (!questprogress(5030) && !questprogress(5031) && !questprogress(5032) && !questprogress(5033) && !questprogress(5034)) { mes "[Unidentified creature]"; mes "Arrgghh!!!"; mes "Why you bother me."; @@ -3548,7 +3548,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "You tell me my family do okay."; setquest 5030+rand(4); //5030,5031,5032,5033 close; - } else if (checkquest(5030) > -1 || checkquest(5031) > -1 || checkquest(5032) > -1 || checkquest(5033) > -1) { + } else if (questprogress(5030) || questprogress(5031) || questprogress(5032) || questprogress(5033)) { mes "[Fishee]"; mes "Please. In puddle."; mes "You tell me my family do okay."; @@ -3567,7 +3567,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "Please. In puddle."; mes "You tell me my family do okay."; close; - } else if (checkquest(5034) > -1 && checkquest(5034) < 2) { + } else if (questprogress(5034) == 1) { if (MaxWeight - Weight < 100 || checkweight(5792,1) == 0) { mes "[Fishee]"; mes "You have lots."; @@ -3593,7 +3593,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ completequest 5034; getitem 5792,1; //Fish_Pin close; - } else if (checkquest(5034) == 2) { + } else if (questprogress(5034) == 2) { mes "[Fishee]"; mes "You... I saw. Feeling. I saw. Feeling."; mes "You... Name?"; @@ -3711,7 +3711,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ if (.@npc_hp <= 0) { mes "You won. The unidentified creature is unconscious."; next; - if (checkquest(5016) > -1 && countitem(6385) == 0) { + if (questprogress(5016) && countitem(6385) == 0) { mes "What will you do?"; next; select("Look for the research tools."); @@ -3733,7 +3733,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ close2; donpcevent "Black Shadow#ep14_muk::OnDisable"; end; - } else if (checkquest(5017) > -1) { + } else if (questprogress(5017)) { mes "How will you bully the creature?"; next; input .@inputstr$; @@ -4076,7 +4076,7 @@ OnFullon: } - script ???#mora -1,{ - if (checkquest(5019) > -1) { + if (questprogress(5019)) { mes "You find an area emitting a distinct aura."; mes "You may be able to collect bath water samples."; mes "What will you do?"; @@ -4119,8 +4119,8 @@ OnFullon: close2; donpcevent strnpcinfo(0)+"::OnDisable"; end; - } else if (checkquest(5021) > -1 || checkquest(5022) > -1) { - if (checkquest(5021) > -1) { + } else if (questprogress(5021) || questprogress(5022)) { + if (questprogress(5021)) { set .@str$,"tooth"; set .@item,6387; //Teeth_Sample } else { @@ -4191,12 +4191,12 @@ OnTimer60000: donpcevent strnpcinfo(0)+"::OnEnable"; end; OnTouch: - if (checkquest(5034) == 2 || ep14_1_muk == 0 || rand(5)) { + if (questprogress(5034) == 2 || ep14_1_muk == 0 || rand(5)) { percentheal 5,5; end; } - set .@playtime, checkquest(5029,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(5029,PLAYTIME); + if (.@playtime == 1) { percentheal 5,5; end; } else if (.@playtime == 2) { @@ -4225,7 +4225,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 setarray .@quest1[1],5024,5025,5026,5027; setarray .@dir$[1],"east","west","south","north"; - if (checkquest(.@quest1[.@i]) > -1) { + if (questprogress(.@quest1[.@i])) { if (countitem(6389) == 0) { mes "This appears to be the puddle to the "+.@dir$[.@i]; mes "that the researcher talked about."; @@ -4259,9 +4259,9 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 deletearray .@quest1[.@i],1; deletearray .@dir$[.@i],1; - if (checkquest(.@quest1[1]) > -1 || checkquest(.@quest1[2]) > -1 || checkquest(.@quest1[3]) > -1) { + if (questprogress(.@quest1[1]) || questprogress(.@quest1[2]) || questprogress(.@quest1[3])) { for(set .@j,1; .@j<=3; set .@j,.@j+1) { - if (checkquest(.@quest1[.@j]) > -1) + if (questprogress(.@quest1[.@j])) break; } mes "This is not the puddle to the "+.@dir$[.@j]+"."; @@ -4272,7 +4272,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 set .@quest2[0], .@quest2[.@i]; deletearray .@quest2[.@i],1; - if (ep14_1_goki == 30 && checkquest(.@quest2[0]) > -1) { + if (ep14_1_goki == 30 && questprogress(.@quest2[0])) { mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; @@ -4329,13 +4329,13 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "We okay. Happy. Here. You tell son."; changequest .@quest2[0],5034; close; - } else if (checkquest(5034) > -1 && checkquest(5034) < 2) { + } else if (questprogress(5034) == 1) { mes "[Fishee's Dad]"; mes "Yes... Human give son news."; mes "Thanks. Son,"; mes "We okay. Happy. Here. You tell son."; close; - } else if (checkquest(.@quest2[1]) > -1 || checkquest(.@quest2[2]) > -1 || checkquest(.@quest2[3]) > -1) { + } else if (questprogress(.@quest2[1]) || questprogress(.@quest2[2]) || questprogress(.@quest2[3])) { mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; @@ -4377,8 +4377,8 @@ mora,133,80,6 script Elephantine#pa0829 4_ELEPHANT,{ mes "Why don't you come back when you've grown stronger? I can't give you tasks when you're in your current state."; close; } - set .@playtime, checkquest(12230,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(12230,PLAYTIME); + if (.@playtime == 1) { mes "[Elephantine]"; mes "I have no additional tasks available now. If I get some, I'll let you know when you come back."; close; @@ -4485,8 +4485,8 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{ mes "This place is like a paradise for adventurers. Not for weak ones like you, though."; close; } - set .@playtime, checkquest(12230,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(12230,PLAYTIME); + if (!.@playtime) { mes "[Hotcha]"; mes "I see you haven't received"; mes "any tasks yet."; @@ -4504,7 +4504,7 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{ mes "[Hotcha]"; mes "Once they are removed, go talk to Elephantine and you can receive new tasks."; for(set .@i,12225; .@i<=12229; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } erasequest 12230; @@ -4521,7 +4521,7 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{ next; for(set .@i,12225; .@i<=12229; set .@i,.@i+1) { - if (checkquest(.@i,HUNTING) == 2) { + if (questprogress(.@i,HUNTING) == 2) { mes "[Hotcha]"; mes "Yes, I see you've completed the task. It has been confirmed as completed."; erasequest .@i; @@ -4560,8 +4560,8 @@ mora,119,103,4 script Bow-wow#pa0829 4_M_DOGTRAVELER,{ mes "You really have no clue. What could you do with such a weak body?"; close; } - set .@playtime, checkquest(12241,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(12241,PLAYTIME); + if (.@playtime == 1) { mes "[Bow-wow]"; mes "I have no additional tasks available now. If I get some, I'll let you know when you come back."; close; @@ -4668,8 +4668,8 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{ mes "What could you do with that fragile body? Go get some exercise."; close; } - set .@playtime, checkquest(12241,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(12241,PLAYTIME); + if (!.@playtime) { mes "[General Good Dealer]"; mes "I see you haven't received"; mes "any tasks yet."; @@ -4687,7 +4687,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{ mes "[General Good Dealer]"; mes "Once they are removed, go talk to Bow-wow and you can receive new tasks."; for(set .@i,12231; .@i<=12235; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } erasequest 12241; @@ -4716,7 +4716,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{ close; L_CheckQuest: - if (checkquest(getarg(0)) > -1) { + if (questprogress(getarg(0))) { if (countitem(getarg(1)) < getarg(2)) { mes "[General Good Dealer]"; mes "The amount is not enough..."; @@ -4756,8 +4756,8 @@ mora,124,108,7 script Woof-grrr#pa0829 4_M_DOGTRAVELER2,{ mes "This place is not a nursery. Grow up and come back, and I'll gladly give you tasks."; close; } - set .@playtime, checkquest(12242,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(12242,PLAYTIME); + if (.@playtime == 1) { mes "[Woof-grrr]"; mes "I have no additional tasks available now. If I get some, I'll let you know when you come back."; close; @@ -4864,8 +4864,8 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{ mes "Go away! I can't concentrate on cataloging with you hanging around like that..."; close; } - set .@playtime, checkquest(12242,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(12242,PLAYTIME); + if (!.@playtime) { mes "[Commodities Dealer]"; mes "I see you haven't received"; mes "any tasks yet."; @@ -4883,7 +4883,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{ mes "[Commodities Dealer]"; mes "Once they are removed, go talk to Woof-grrr and you can receive new tasks."; for(set .@i,12236; .@i<=12240; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } erasequest 12242; @@ -4912,7 +4912,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{ close; L_CheckQuest: - if (checkquest(getarg(0)) > -1) { + if (questprogress(getarg(0))) { if (countitem(getarg(1)) < getarg(2)) { mes "[Commodities Dealer]"; mes "The amount is not enough..."; @@ -4952,8 +4952,8 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{ mes "You need to have a strong spirit to do this task. I think you need a lot more discipline."; close; } - set .@playtime, checkquest(12253,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(12253,PLAYTIME); + if (.@playtime == 1) { mes "You still have marks of the haunting souls on your body."; next; mes "You'll have to come back when the marks have disappeared."; @@ -4961,7 +4961,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{ } else if (.@playtime == 2) { mes "You feel your mind has calmed down once again. You now have enough energy to go look for other souls, so talk to the Guide again."; for(set .@i,12243; .@i<=12252; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } erasequest 12253; @@ -5089,7 +5089,7 @@ sec_in02,29,34,5 script Initializing Mora Sanjo 4_MAN_NITT,{ mes "14.1 Initializing all quest window include related daily quest and map and so on"; freeloop(1); for(set .@i,12225; .@i<=12353; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } freeloop(0); @@ -5106,7 +5106,7 @@ function script mora_remains { mes "You have to make space in your inventory."; close; } - if (checkquest(getarg(0)) > -1) { + if (questprogress(getarg(0))) { specialeffect2 EF_BLIND; specialeffect2 EF_BEGINSPELL; progressbar "ffff00",4; @@ -5155,8 +5155,8 @@ mora,118,166,6 script Knights Chief#mo 4_F_RAFLE_VI,{ } mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{ - set .@playtime, checkquest(1119,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(1119,PLAYTIME); + if (.@playtime == 1) { mes "[Order of the Knights Boss]"; mes "We've run out of Mora Coins."; mes "Come back tomorrow!"; |