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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/re/quests/quests_mora.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/re/quests/quests_mora.txt')
-rw-r--r-- | npc/re/quests/quests_mora.txt | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 5c570ffc0..79615327d 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -69,7 +69,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ mes "I'll keep it down."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sir... Are you okay?"; mes "You will lose all your hair like that."; mes "Calm down."; @@ -1641,7 +1641,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ if (!questprogress(7206)) { mes "[Cheshire]"; mes "...Hmm? Huh?"; - mes "It's "+strcharinfo(0)+"!"; + mes "It's "+strcharinfo(PC_NAME)+"!"; mes "What are you doing here?"; next; select("Huh? Cheshire?"); @@ -1662,7 +1662,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ next; switch(select("I guess I have no choice.", "I have a lot of things to do!")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)"; mes "Okay."; mes "I'll do anything for Ahat's pleasure."; @@ -1736,7 +1736,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ mes "They will grow suspicious."; mes "But you humans are free from such troubles, so that's why you're the right one for the job."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(... I don't buy his story, but he believes I'm on his side, so I guess I should play along.)"; mes "What happens to this Bradium, then?"; next; @@ -1788,7 +1788,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ mes "[Cheshire]"; mes "... Huh? I think I've seen you somewhere..."; mes "..........Oh!"; - mes strcharinfo(0)+"...?!"; + mes strcharinfo(PC_NAME)+"...?!"; mes "What brings you here?"; next; mes "[Cheshire]"; @@ -2055,7 +2055,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{ mes "If you find the rest of ^0000FFLope's Clues^000000,"; mes "you'll be able to find out"; mes "where he is."; - mes "I'm counting on you, "+strcharinfo(0)+"."; + mes "I'm counting on you, "+strcharinfo(PC_NAME)+"."; changequest 1110,1111; ep14_1_rope = 3; close; @@ -2381,7 +2381,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{ mes "I'll give you the ring back,"; mes "so please leave me alone!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then where could Lope...?"; next; mes "[Pitt]"; @@ -2421,7 +2421,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{ mes "Who's there?"; mes "Answer, or I'll take you as an enemy and kill you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Euridi is looking for you."; next; mes "[Suspicious Man]"; @@ -2432,7 +2432,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{ mes "I asked you to wipe the name off my mind"; mes "in return for bearing the curse!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will you please calm down and listen to..."; next; mes "[Lope]"; @@ -3325,7 +3325,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ } mes "[Raffle Researcher]"; mes "The best research assistant in my life..."; - mes "is you, "+strcharinfo(0)+"!!!"; + mes "is you, "+strcharinfo(PC_NAME)+"!!!"; ep14_1_muk = 15; completequest 5028; getexp 1000000,4000000; @@ -3383,7 +3383,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ case 2: mes "[Raffle Researcher]"; mes "Oh, You came to say hi. I see."; - mes "Long time no see, "+strcharinfo(0)+"."; + mes "Long time no see, "+strcharinfo(PC_NAME)+"."; next; mes "[Raffle Researcher]"; mes "I've been telling you that I lucked out in picking you as my research assistant."; @@ -3402,7 +3402,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ L_ShowReport: mes "[Experimental Results]"; mes "*** Researcher - Inffle"; - mes "*** Research Assistant - "+strcharinfo(0); + mes "*** Research Assistant - "+strcharinfo(PC_NAME); mes " "; mes "<Research topic>"; mes "*** Bath of Mora Village"; @@ -3637,7 +3637,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 1: // Weapon .@p_damage = 10; .@pc_attack = rand(1,10); - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; switch(.@pc_attack) { // Miss. case 3: @@ -3671,7 +3671,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ .@p_damage = 20; .@pc_attack = rand(1,6); .@skillname$ = .@skills$[rand(5)]; - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; switch(.@pc_attack) { // Miss. case 2: @@ -3700,7 +3700,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 3: // Tooth .@p_damage = 50; .@pc_attack = rand(1,10); - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; if (.@pc_attack == 4 || .@pc_attack == 7) { specialeffect EF_HIT1; .@npc_hp -= .@p_damage; @@ -3712,7 +3712,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 4: // Run mes "You get scared of the unidentified creature, and attempt to run."; next; - mes "["+strcharinfo(0)+"'s Escape]"; + mes "["+strcharinfo(PC_NAME)+"'s Escape]"; if (rand(1,2) == 1) { mes "Fortunately, the unidentified creature did not come after you."; close; @@ -3813,7 +3813,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } } mes "[ Current Progress ]"; - mes strcharinfo(0)+" HP = "+.@pc_hp; + mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp; mes "Unidentified Creature HP = "+.@npc_hp; next; mes "[Attack of the unidentified creature]"; @@ -3965,7 +3965,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else specialeffect2 EF_ICEARROW; .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 3: .@str$ = "You block the stream of water with your strong butt. Feels refreshing. HP reduced only by half."; break; @@ -3990,7 +3990,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else specialeffect2 EF_BASH; .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 1: .@str$ = "You block the dash attack with your fat butt. Your butt is world class. HP reduced only by half."; break; @@ -4014,7 +4014,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ specialeffect2 EF_GUARD; } .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 2: .@str$ = "but you block its attack with a branch nearby. HP reduced only by half."; break; @@ -4037,7 +4037,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 4: mes "You get scared of the unidentified creature, and attempt to run."; next; - mes "["+strcharinfo(0)+"'s Escape]"; + mes "["+strcharinfo(PC_NAME)+"'s Escape]"; if (rand(1,2) == 1) { mes "Fortunately ^BF2C15Unidentified creature^000000"; mes "did not come after you."; @@ -4054,7 +4054,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } callsub L_CheckPCAlive, .@pc_hp; mes "[ Current Progress ]"; - mes strcharinfo(0)+" HP = "+.@pc_hp; + mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp; mes "Unidentified Creature HP = "+.@npc_hp; next; } @@ -4296,7 +4296,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fish~ Fish~"; next; mes "When you called out, an answer came"; @@ -4359,7 +4359,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fish~ Fish~"; next; mes "You yelled out loud for fish,"; @@ -4555,7 +4555,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{ } mes "[Hotcha]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; } @@ -4730,7 +4730,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{ callsub L_CheckQuest,12235,932,3; //Skel_Bone mes "[General Good Dealer]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; @@ -4926,7 +4926,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{ callsub L_CheckQuest,12240,938,5; //Sticky_Mucus mes "[Commodities Dealer]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; @@ -5216,7 +5216,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{ switch(select("Yes, sir!", "I challenge you to a duel!")) { case 1: mes "[Order of the Knights Boss]"; - mes "Good attitude, "+strcharinfo(0)+" Soldier!"; + mes "Good attitude, "+strcharinfo(PC_NAME)+" Soldier!"; mes "I'll reward you handsomely when you get back."; next; mes "[Other Bosses]"; @@ -5290,7 +5290,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{ case 2: mes "[Order of the Knights Head]"; mes "It was worthwhile to have trained you after all."; - mes "I'm proud of you,"+strcharinfo(0)+" Soldier!"; + mes "I'm proud of you,"+strcharinfo(PC_NAME)+" Soldier!"; next; mes "[Other Heads]"; mes "I think you'll make a great right-hand man, the Chief."; |