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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/quests/quests_malaya.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/quests/quests_malaya.txt')
-rw-r--r-- | npc/re/quests/quests_malaya.txt | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 177638895..3487871b4 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -24,7 +24,7 @@ // Cautious Village & Daily Quests :: hi_malaya //============================================================ -malaya,266,76,3 script Rodel the Guard#malaya 570,4,4,{ +malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -186,7 +186,7 @@ OnInit: end; } -malaya,185,358,3 script Leader Phong in Mumbaki 580,{ +malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -523,7 +523,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 580,{ } } -malaya,169,350,5 script Imelda#malaya 475,{ +malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -900,7 +900,7 @@ malaya,169,350,5 script Imelda#malaya 475,{ end; } -malaya,181,353,5 script Old Man Nardo#malaya 574,{ +malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -1167,7 +1167,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 574,{ end; } -malaya,224,267,3 script Romel#malaya 573,{ +malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ if (malaya_hi < 10) { mes "[Romel]"; mes "........."; @@ -1323,7 +1323,7 @@ malaya,224,267,3 script Romel#malaya 573,{ end; } -malaya,223,267,5 script Talah#malaya 941,{ +malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ if (malaya_hi < 10) { mes "[Talah]"; mes "..........gasp!"; @@ -1454,7 +1454,7 @@ malaya,223,267,5 script Talah#malaya 941,{ end; } -malaya,62,274,0 script Sand Trap#malaya 557,{ +malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -1485,10 +1485,10 @@ OnTimer30000: stopnpctimer; end; } -malaya,66,277,0 duplicate(Sand Trap#malaya) Sand Trap#malaya01 557 -malaya,70,282,0 duplicate(Sand Trap#malaya) Sand Trap#malaya02 557 +malaya,66,277,0 duplicate(Sand Trap#malaya) Sand Trap#malaya01 4_SOIL +malaya,70,282,0 duplicate(Sand Trap#malaya) Sand Trap#malaya02 4_SOIL -ma_fild01,178,206,0 script Black Bamboo#malaya 844,4,4,{ +ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -1521,13 +1521,13 @@ OnTimer30000: stopnpctimer; end; } -ma_fild01,225,186,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya01 844,4,4 -ma_fild01,230,244,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya02 844,4,4 -ma_fild01,174,238,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya03 844,4,4 -ma_fild01,180,273,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya04 844,4,4 -ma_fild01,179,145,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya05 844,4,4 +ma_fild01,225,186,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya01 CLEAR_NPC,4,4 +ma_fild01,230,244,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya02 CLEAR_NPC,4,4 +ma_fild01,174,238,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya03 CLEAR_NPC,4,4 +ma_fild01,180,273,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya04 CLEAR_NPC,4,4 +ma_fild01,179,145,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya05 CLEAR_NPC,4,4 -malaya,295,171,3 script Collection Dealer Woeon 582,{ +malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -1765,7 +1765,7 @@ malaya,295,171,3 script Collection Dealer Woeon 582,{ end; } -malaya,119,217,3 script Blacksmith Pandoi 538,{ +malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -2112,7 +2112,7 @@ malaya,119,217,3 script Blacksmith Pandoi 538,{ end; } -malaya,326,68,2 script Pedro the Sailor 100,{ +malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -2720,7 +2720,7 @@ OnTouch: end; } -ma_fild01,261,208,2 script Kiko in Mumbaki 580,{ +ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -2831,7 +2831,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 580,{ end; } -ma_fild01,239,253,3 script Dhong the Guard 570,{ +ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -2970,7 +2970,7 @@ ma_fild01,239,253,3 script Dhong the Guard 570,{ end; } -ma_fild01,238,257,2 script Guard Dog Vantai 972,{ +ma_fild01,238,257,2 script Guard Dog Vantai 4_RUS_DWOLF,{ mes "[Vantai]"; mes "Grrrrrrr..."; mes " "; @@ -2978,7 +2978,7 @@ ma_fild01,238,257,2 script Guard Dog Vantai 972,{ close; } -ma_fild01,200,190,3 script Maries#malaya 579,{ +ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) { mes "- Cannot proceed with the quest. You are carrying too many items. -"; close; @@ -3086,7 +3086,7 @@ ma_fild01,200,190,3 script Maries#malaya 579,{ end; } -ma_fild01,203,189,3 script Little Girl#malaya 576,{ +ma_fild01,203,189,3 script Little Girl#malaya 4_F_BARYO_GIRL,{ mes "[Little Girl]"; mes "He he, the forest is scary, but it's so much fun so I go there often to play~"; mes "Strange, how we always get lost."; @@ -3097,7 +3097,7 @@ ma_fild01,203,189,3 script Little Girl#malaya 576,{ close; } -ma_fild01,251,93,3 script Lost Child#malaya01 576,{ +ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ if (checkquest(7388) > -1) { if (!countitem(12700)) { mes "[Little Kid]"; @@ -3169,10 +3169,10 @@ OnInit: if (strnpcinfo(0) != "Lost Child#malaya01") disablenpc strnpcinfo(0); } -ma_fild01,114,141,3 duplicate(Lost Child#malaya01) Lost Child#malaya02 576 -ma_fild01,130,314,3 duplicate(Lost Child#malaya01) Lost Child#malaya03 576 +ma_fild01,114,141,3 duplicate(Lost Child#malaya01) Lost Child#malaya02 4_F_BARYO_GIRL +ma_fild01,130,314,3 duplicate(Lost Child#malaya01) Lost Child#malaya03 4_F_BARYO_GIRL -ma_fild02,241,39,5 script Good Capre Budidai 572,{ +ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ mes "[Budidai]"; mes "Hey hey hey~"; mes "I am such a nice Capre~ Hey!"; @@ -3338,7 +3338,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 572,{ // Traders :: malaya_npc //============================================================ -ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ +ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { mes "Cannot proceed because you have too many items in your possession."; close; @@ -3412,7 +3412,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ } } -ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ +ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { mes "Cannot proceed because you have too many items in your possession."; close; @@ -3599,7 +3599,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ // Upgrade Boss Equipment :: malaya_mvpitem //============================================================ -ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{ +ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "[Bayani]"; mes "I will upgrade your armor if you bring one that holds enormous power."; next; @@ -3829,7 +3829,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{ // Secret in the Woods :: malaya_buwaya //============================================================ -malaya,305,281,3 script Guard#buwaya 570,7,7,{ +malaya,305,281,3 script Guard#buwaya 4_MAL_SOLDIER,7,7,{ if (malaya_hi < 10) { mes "- From the wary looks on the guard's face, it is obvious he is at alert at the sight of you. He won't intimidate you but seems he won't even deal with you either. -"; next; @@ -3889,7 +3889,7 @@ OnTouch: } end; } -malaya,276,288,5 script Port Malaya Villager::buwaya_A 582,{ +malaya,276,288,5 script Port Malaya Villager::buwaya_A 4_M_MALAYA,{ if (malaya_hi < 20) { mes "- Look at you warily while whispering to each other. -"; close; @@ -3989,10 +3989,10 @@ malaya,276,288,5 script Port Malaya Villager::buwaya_A 582,{ close; } } -malaya,278,288,3 duplicate(buwaya_A) Port Malaya Villager::buwaya_B 583 -malaya,276,286,7 duplicate(buwaya_A) Port Malaya Villager::buwaya_C 582 +malaya,278,288,3 duplicate(buwaya_A) Port Malaya Villager::buwaya_B 4_F_MALAYA +malaya,276,286,7 duplicate(buwaya_A) Port Malaya Villager::buwaya_C 4_M_MALAYA -ma_in01,47,101,3 script Totoy#buwaya 577,7,7,{ +ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ if ((malaya_hi < 20) || (malaya_buwaya < 2)) { mes "- See someone shaky with dopey eyes. -"; close; @@ -4277,14 +4277,14 @@ OnTouch: end; } -ma_in01,43,101,7 script Dog#buwaya_totoi 81,{ +ma_in01,43,101,7 script Dog#buwaya_totoi 4_DOG01,{ end; OnInit: disablenpc "Dog#buwaya_totoi"; end; } -ma_in01,44,105,3 script Drawer#buwaya 844,{ +ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{ if (malaya_buwaya == 3) { mes "- You look for the Green Potion in Totoys drawer. -"; next; @@ -4303,7 +4303,7 @@ ma_in01,44,105,3 script Drawer#buwaya 844,{ end; } -malaya,290,152,5 script Master of Hunting#buwaya 578,{ +malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ if ((malaya_hi < 20) || (malaya_buwaya < 5)) { mes "[Master of Hunting]"; mes "Oh! Ho! Ho!"; @@ -4447,7 +4447,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 578,{ } } -malaya,291,152,3 script #buwaya_soil 557,{ +malaya,291,152,3 script #buwaya_soil 4_SOIL,{ if (malaya_buwaya == 9) { mes "- Rummaging, fumbling. -"; next; @@ -4551,15 +4551,15 @@ OnTimer20000: stopnpctimer; end; } -ma_fild02,155,235,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_1 557 -ma_fild02,143,142,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_2 557 -ma_fild02,266,155,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_3 557 -ma_fild02,221,91,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_4 557 -ma_fild02,205,85,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_5 557 -ma_fild02,300,98,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_6 557 -ma_fild02,100,275,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_7 557 +ma_fild02,155,235,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_1 4_SOIL +ma_fild02,143,142,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_2 4_SOIL +ma_fild02,266,155,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_3 4_SOIL +ma_fild02,221,91,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_4 4_SOIL +ma_fild02,205,85,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_5 4_SOIL +ma_fild02,300,98,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_6 4_SOIL +ma_fild02,100,275,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_7 4_SOIL -malaya,290,340,3 script Guard Leader#buwaya 571,{ +malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait!! -"; mes "- You have too many items on you. -"; @@ -4709,7 +4709,7 @@ malaya,290,340,3 script Guard Leader#buwaya 571,{ close; } -ma_fild02,307,245,0 script #buwaya_todog1 139,3,3,{ +ma_fild02,307,245,0 script #buwaya_todog1 HIDDEN_WARP_NPC,3,3,{ end; OnTouch: if (malaya_buwaya == 11) { @@ -4720,10 +4720,10 @@ OnTouch: } end; } -ma_fild02,320,241,0 duplicate(#buwaya_todog1) #buwaya_todog2 139,3,3 -ma_fild02,317,250,0 duplicate(#buwaya_todog1) #buwaya_todog3 139,7,7 +ma_fild02,320,241,0 duplicate(#buwaya_todog1) #buwaya_todog2 HIDDEN_WARP_NPC,3,3 +ma_fild02,317,250,0 duplicate(#buwaya_todog1) #buwaya_todog3 HIDDEN_WARP_NPC,7,7 -ma_fild02,312,259,3 script Dog#buwaya 81,{ +ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ if (malaya_buwaya == 11) { mes "[Dog]"; mes "Bark bark!!"; @@ -4797,7 +4797,7 @@ OnInit: end; } -ma_fild02,308,262,3 script Guard#buwayacave 570,{ +ma_fild02,308,262,3 script Guard#buwayacave 4_MAL_SOLDIER,{ end; OnInit: disablenpc "Guard#buwayacave"; @@ -4806,7 +4806,7 @@ OnInit: // Bakonawa Extermination :: malaya_bakonawa //============================================================ -malaya,280,331,4 script Singing Man#bako1 578,{ +malaya,280,331,4 script Singing Man#bako1 4_M_BARYO_MAN,{ if (malaya_bakona1 < 5) { mes "[Singing Man]"; mes "Story of dragon that lives at a lake~"; @@ -4860,7 +4860,7 @@ malaya,280,331,4 script Singing Man#bako1 578,{ } } -malaya,275,333,5 script Singing Woman#bako1 579,{ +malaya,275,333,5 script Singing Woman#bako1 4_F_BARYO_WOMAN,{ if (malaya_bakona1 < 5) { mes "[Singing Woman]"; mes "Bakonawa that live at a lake,"; @@ -4903,7 +4903,7 @@ malaya,275,333,5 script Singing Woman#bako1 579,{ } } -malaya,290,329,4 script Frightened Boy#bako1 577,{ +malaya,290,329,4 script Frightened Boy#bako1 4_M_BARYO_BOY,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -4924,7 +4924,7 @@ malaya,290,329,4 script Frightened Boy#bako1 577,{ } } -malaya,264,338,4 script Frightened Maiden#bako1 576,{ +malaya,264,338,4 script Frightened Maiden#bako1 4_F_BARYO_GIRL,{ if (malaya_hi < 20) { mes "- She seems cautious of you. -"; close; @@ -4975,7 +4975,7 @@ malaya,264,338,4 script Frightened Maiden#bako1 576,{ } } -malaya,272,339,5 script Old Fortune Teller#bako1 575,{ +malaya,272,339,5 script Old Fortune Teller#bako1 4_F_BARYO_OLD,{ if (malaya_hi < 20) { mes "- Old Fortune Teller seems cautious of you. -"; close; @@ -5008,7 +5008,7 @@ malaya,272,339,5 script Old Fortune Teller#bako1 575,{ } } -malaya,285,332,4 script Old Legend Teller#bako1 574,{ +malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ if (checkweight(1301,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; @@ -5246,7 +5246,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 574,{ } } -ma_fild02,40,240,4 script Malaya Immigrant#bako1 578,{ +ma_fild02,40,240,4 script Malaya Immigrant#bako1 4_M_BARYO_MAN,{ if (malaya_bakona1 < 3) { mes "[Malaya Immigrant]"; mes "You must have a brave heart"; @@ -5357,7 +5357,7 @@ ma_fild02,40,240,4 script Malaya Immigrant#bako1 578,{ } } -ma_fild01,165,237,4 script Malaya Immigrant#bako2 582,{ +ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{ if (malaya_bakona1 < 4) { mes "[Malaya Immigrant]"; mes "Have you been to"; @@ -5468,7 +5468,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 582,{ } } -ma_fild01,171,235,0 script #bako1 139,2,2,{ +ma_fild01,171,235,0 script #bako1 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona1 == 5) { @@ -5542,7 +5542,7 @@ L_Record: return; } -malaya,304,100,4 script Old Man's Granddaughter 576,{ +malaya,304,100,4 script Old Man's Granddaughter 4_F_BARYO_GIRL,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5585,7 +5585,7 @@ malaya,304,100,4 script Old Man's Granddaughter 576,{ } } -malaya,286,269,4 script Angry Man#bako2 578,{ +malaya,286,269,4 script Angry Man#bako2 4_M_BARYO_MAN,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5598,7 +5598,7 @@ malaya,286,269,4 script Angry Man#bako2 578,{ close; } -malaya,276,269,5 script Calm Woman#bako2 579,{ +malaya,276,269,5 script Calm Woman#bako2 4_F_BARYO_WOMAN,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5611,7 +5611,7 @@ malaya,276,269,5 script Calm Woman#bako2 579,{ close; } -malaya,276,262,4 script Angry Boy#bako2 577,{ +malaya,276,262,4 script Angry Boy#bako2 4_M_BARYO_BOY,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5623,7 +5623,7 @@ malaya,276,262,4 script Angry Boy#bako2 577,{ close; } -malaya,283,265,4 script Village Chief#bako2 580,{ +malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ if (checkweight(1301,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; @@ -5868,7 +5868,7 @@ malaya,283,265,4 script Village Chief#bako2 580,{ } } -malaya,269,267,5 script Missing Person's Father 582,{ +malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5919,7 +5919,7 @@ malaya,269,267,5 script Missing Person's Father 582,{ } } -malaya,265,274,5 script Missing Person's Friend 577,{ +malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -5974,7 +5974,7 @@ L_Quest: return; } -malaya,270,278,4 script Missing Person's Son 578,{ +malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -6020,7 +6020,7 @@ L_Quest: return; } -malaya,265,284,4 script Missing Person's Mother 579,{ +malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{ if (malaya_hi < 20) { mes "- He seems cautious of you. -"; close; @@ -6074,7 +6074,7 @@ malaya,265,284,4 script Missing Person's Mother 579,{ } } -malaya,289,364,4 script Young Fortune Teller 583,{ +malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ if (checkweight(1301,3) == 0) { mes "You cannot start the conversation. You are carrying too many items. -"; close; @@ -6162,7 +6162,7 @@ malaya,289,364,4 script Young Fortune Teller 583,{ end; } -ma_fild01,54,253,4 script Gruffy Worker#bako2 582,{ +ma_fild01,54,253,4 script Gruffy Worker#bako2 4_M_MALAYA,{ if (malaya_bakona2 < 9) { mes "[Gruffy Worker]"; mes "The Village Chief told me to"; @@ -6189,7 +6189,7 @@ ma_fild01,54,253,4 script Gruffy Worker#bako2 582,{ end; } -ma_fild01,54,244,0 script #bako2 139,2,2,{ +ma_fild01,54,244,0 script #bako2 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona2 == 9) { @@ -6230,7 +6230,7 @@ OnTouch: end; } -ma_fild01,236,119,5 script Grumpy Worker#bako2 577,{ +ma_fild01,236,119,5 script Grumpy Worker#bako2 4_M_BARYO_BOY,{ if (malaya_bakona2 < 10) { mes "[Grumpy Worker]"; mes "Village Chief told me to"; @@ -6258,7 +6258,7 @@ ma_fild01,236,119,5 script Grumpy Worker#bako2 577,{ } } -ma_fild01,242,116,0 script #bako3 139,2,2,{ +ma_fild01,242,116,0 script #bako3 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona2 == 10) { @@ -6300,7 +6300,7 @@ OnTouch: end; } -ma_scene01,177,89,4 script Cowardly Worker#bako2 578,{ +ma_scene01,177,89,4 script Cowardly Worker#bako2 4_M_BARYO_MAN,{ if (malaya_bakona2 < 11) { mes "[Cowardly Worker]"; mes "Village Chief told me to"; @@ -6331,7 +6331,7 @@ ma_scene01,177,89,4 script Cowardly Worker#bako2 578,{ end; } -ma_scene01,179,85,0 script #bako4 139,2,2,{ +ma_scene01,179,85,0 script #bako4 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona2 == 11) { @@ -6372,7 +6372,7 @@ OnTouch: end; } -ma_scene01,141,118,4 script Gloomy Worker#bako2 582,{ +ma_scene01,141,118,4 script Gloomy Worker#bako2 4_M_MALAYA,{ if (malaya_bakona2 < 12) { mes "[Gloomy Worker]"; mes "Village Chief told me to wait for you here."; @@ -6401,7 +6401,7 @@ ma_scene01,141,118,4 script Gloomy Worker#bako2 582,{ end; } -ma_scene01,138,122,0 script #bako5 139,2,2,{ +ma_scene01,138,122,0 script #bako5 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona2 == 12) { @@ -6435,7 +6435,7 @@ OnTouch: end; } -ma_scene01,175,170,5 script Sentimental Worker#bako2 578,{ +ma_scene01,175,170,5 script Sentimental Worker#bako2 4_M_BARYO_MAN,{ if (malaya_bakona2 < 13) { mes "[Sentimental Worker]"; mes "Village Chief told me to wait for you here."; @@ -6468,7 +6468,7 @@ ma_scene01,175,170,5 script Sentimental Worker#bako2 578,{ end; } -ma_scene01,171,174,0 script #bako6 139,2,2,{ +ma_scene01,171,174,0 script #bako6 HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (malaya_bakona2 == 13) { @@ -6504,7 +6504,7 @@ OnTouch: } // Original name: "Bakonawa Introduction Quest Helper#bako1" -sec_in02,10,16,5 script Bakonawa Intro Helper 543,{ +sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ if (callfunc("F_GM_NPC",1854,0) < 1) { mes "Seafood and Black Bean Sauce Noodle!"; close; @@ -6828,7 +6828,7 @@ L_Incomplete: return; } -malaya,55,72,4 script Nurse#ma_n1 569,{ +malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ if (malaya_hi < 20) { mes "[Nurse]"; mes "People of this town are too cautious of outsiders."; @@ -7404,7 +7404,7 @@ malaya,55,72,4 script Nurse#ma_n1 569,{ close; } -ma_dun01,35,108,4 script Nurse#ma_n2 569,{ +ma_dun01,35,108,4 script Nurse#ma_n2 4_F_NURSE,{ if (malaya_bang < 19) { // fall through } else if (malaya_bang < 30) { @@ -7444,7 +7444,7 @@ ma_dun01,35,108,4 script Nurse#ma_n2 569,{ end; } -ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 858,{ +ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2,{ if (malaya_bang == 20) { mes "There's a talisman similar to the ones outside the hospital."; mes "Let's look around for something else."; @@ -7512,7 +7512,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 858,{ } } -malaya,48,76,4 script Hospital Door#ma_n1 844,{ +malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{ if (malaya_bang == 3) { mes "Pushed hard on the door, but it won't open."; mes "It doesn't feel like it's locked or stuck, but encased by a layer of something."; @@ -7547,7 +7547,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 844,{ } } -malaya,64,78,4 script Village Woman#mab 583,{ +malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{ if (malaya_hi < 20) { mes "[Village Woman]"; mes "......"; @@ -7611,7 +7611,7 @@ malaya,64,78,4 script Village Woman#mab 583,{ } } -malaya,62,37,4 script Village Man#mab 582,{ +malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{ if (malaya_hi < 20) { mes "[Village Man]"; mes "Hmmm! Haven't seen you around?"; @@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 582,{ } } -malaya,210,200,5 script Dr. Boon#ma 865,{ +malaya,210,200,5 script Dr. Boon#ma 4_LGTSCIENCE,{ if (malaya_hi < 20) { mes "[Dr. Boon]"; mes "......"; @@ -7766,7 +7766,7 @@ malaya,210,200,5 script Dr. Boon#ma 865,{ } } -malaya,53,68,4 script Bushes#ma 844,{ +malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ if (malaya_bang < 13) { mes "It's just a bush."; mes "A sweet scent of wood rises when shaken."; @@ -7934,16 +7934,16 @@ OnDisable: disablenpc strnpcinfo(3); end; } -malaya,40,52,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick1 858 -malaya,31,42,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick2 858 -malaya,34,36,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick3 858 -malaya,40,32,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick4 858 -malaya,50,85,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick5 858 -malaya,46,93,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick6 858 -malaya,36,98,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick7 858 -malaya,48,79,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick8 858 -malaya,50,46,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick9 858 -malaya,59,84,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick10 858 +malaya,40,52,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick1 4_BULLETIN_BOARD2 +malaya,31,42,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick2 4_BULLETIN_BOARD2 +malaya,34,36,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick3 4_BULLETIN_BOARD2 +malaya,40,32,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick4 4_BULLETIN_BOARD2 +malaya,50,85,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick5 4_BULLETIN_BOARD2 +malaya,46,93,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick6 4_BULLETIN_BOARD2 +malaya,36,98,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick7 4_BULLETIN_BOARD2 +malaya,48,79,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick8 4_BULLETIN_BOARD2 +malaya,50,46,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick9 4_BULLETIN_BOARD2 +malaya,59,84,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick10 4_BULLETIN_BOARD2 - script Tent#ma -1,{ //557 end; @@ -7977,7 +7977,7 @@ OnTimer30000: - duplicate(Tent#ma) Tent9#ma -1 - duplicate(Tent#ma) Tent10#ma -1 -malaya,114,183,3 script Bent Old Lady#ma 575,{ +malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ if (malaya_bang == 16) { mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; @@ -8166,7 +8166,7 @@ malaya,114,183,3 script Bent Old Lady#ma 575,{ } } -malaya,276,367,4 script Bent Shaman#ma 782,{ +malaya,276,367,4 script Bent Shaman#ma 4_F_UMOLDWOMAN,{ if (malaya_hi < 20) { mes "[Bent Shaman]"; mes "Urgh Urgh Urghhhhhh"; @@ -8215,7 +8215,7 @@ $malaya_pintados_03 - Number of dyestuffs collected. (range: 0~300) $malaya_pintados_04$ - Last player to create a tattoo. */ -ma_fild01,1,1,4 script Pintados Manager#pin 894,{ +ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ if (callfunc("F_GM_NPC",1854,0) == 1) { mes "Bingo!"; next; @@ -8373,7 +8373,7 @@ OnDisableNPC: end; } -ma_fild01,179,260,2 script Festival Helper Boy#pin 577,{ +ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "Cannot proceed because you have too many items in your possession."; close; @@ -8595,7 +8595,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 577,{ close; } -ma_fild01,172,223,6 script Tattooist#pin 574,{ +ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "Cannot proceed because you have too many items in your possession."; close; @@ -8896,13 +8896,13 @@ ma_fild01,172,223,6 script Tattooist#pin 574,{ close; } -ma_fild01,171,224,0 script Ancient Grudge#01 139,{ end; } -ma_fild01,173,224,0 duplicate(Ancient Grudge#01) Ancient Grudge#02 139 -ma_fild01,173,223,0 duplicate(Ancient Grudge#01) Ancient Grudge#03 139 -ma_fild01,172,222,0 duplicate(Ancient Grudge#01) Ancient Grudge#04 139 -ma_fild01,171,223,0 duplicate(Ancient Grudge#01) Ancient Grudge#05 139 +ma_fild01,171,224,0 script Ancient Grudge#01 HIDDEN_WARP_NPC,{ end; } +ma_fild01,173,224,0 duplicate(Ancient Grudge#01) Ancient Grudge#02 HIDDEN_WARP_NPC +ma_fild01,173,223,0 duplicate(Ancient Grudge#01) Ancient Grudge#03 HIDDEN_WARP_NPC +ma_fild01,172,222,0 duplicate(Ancient Grudge#01) Ancient Grudge#04 HIDDEN_WARP_NPC +ma_fild01,171,223,0 duplicate(Ancient Grudge#01) Ancient Grudge#05 HIDDEN_WARP_NPC -ma_fild01,192,200,8 script Tourist#pin01 58,{ +ma_fild01,192,200,8 script Tourist#pin01 1_M_MERCHANT,{ mes "[Tourist]"; mes "I came from afar and dropped everything to come and enjoy the 'Pintados Festival'."; next; @@ -8933,7 +8933,7 @@ OnDisable: end; } -ma_fild01,211,200,6 script Tourist#pin02 775,{ +ma_fild01,211,200,6 script Tourist#pin02 4_M_TWMASKMAN,{ mes "[Tourist]"; mes "I heard of the 'Pintados Festival' and came all the way from Gonryun."; next; @@ -8952,7 +8952,7 @@ OnDisable: end; } -ma_fild01,251,205,2 script Tourist#pin03 824,{ +ma_fild01,251,205,2 script Tourist#pin03 4_M_CHNOLD,{ mes "[Tourist]"; mes "Hey, hear me. This isn't the Tattoo I wanted."; next; @@ -8980,7 +8980,7 @@ OnDisable: end; } -ma_fild01,249,206,6 script Young Tattooist#pin04 582,{ +ma_fild01,249,206,6 script Young Tattooist#pin04 4_M_MALAYA,{ mes "[Tattooist]"; mes "Ah... I can't work with customers like this."; next; @@ -9002,7 +9002,7 @@ OnDisable: end; } -ma_fild01,162,235,6 script Tourist#pin05 815,{ +ma_fild01,162,235,6 script Tourist#pin05 4_F_CHNDRESS1,{ mes "[Tourist]"; mes "They say the Pintados Festival will only be held for one week."; next; @@ -9021,7 +9021,7 @@ OnDisable: end; } -ma_fild01,164,234,6 script Drumming Young Man#pin06 578,{ +ma_fild01,164,234,6 script Drumming Young Man#pin06 4_M_BARYO_MAN,{ mes "ba-dum-DUM- ba-dum-DUM"; next; mes "[Drumming Young Man]"; @@ -9042,7 +9042,7 @@ OnDisable: end; } -ma_fild01,170,231,4 script Drumming Young Man#pin07 578,{ +ma_fild01,170,231,4 script Drumming Young Man#pin07 4_M_BARYO_MAN,{ mes "ba-dum-DUM- ba-dum-DUM"; next; mes "[Drumming Young Man]"; @@ -9063,7 +9063,7 @@ OnDisable: end; } -ma_fild01,164,228,6 script Drumming Young Man#pin08 578,{ +ma_fild01,164,228,6 script Drumming Young Man#pin08 4_M_BARYO_MAN,{ mes "ba-dum-DUM- ba-dum-DUM"; next; mes "[Drumming Young Man]"; @@ -9081,7 +9081,7 @@ OnDisable: end; } -ma_fild01,170,234,4 script Beat Catching Boy#pin09 577,{ +ma_fild01,170,234,4 script Beat Catching Boy#pin09 4_M_BARYO_BOY,{ mes "ba-dum-TSH- ba-dum-TSH-"; next; mes "[Beat Catching Boy]"; @@ -9102,7 +9102,7 @@ OnDisable: end; } -ma_fild01,164,231,6 script Beat Catching Boy#pin10 577,{ +ma_fild01,164,231,6 script Beat Catching Boy#pin10 4_M_BARYO_BOY,{ mes "ba-dum-TSH- ba-dum-TSH-"; next; mes "[Beat Catching Boy]"; @@ -9119,4 +9119,4 @@ OnDisable: disablenpc strnpcinfo(0); end; } -ma_fild01,170,228,4 duplicate(Beat Catching Boy#pin10) Beat Catching Boy#pin11 577 +ma_fild01,170,228,4 duplicate(Beat Catching Boy#pin10) Beat Catching Boy#pin11 4_M_BARYO_BOY |