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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/quests/quests_malaya.txt | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/quests/quests_malaya.txt')
-rw-r--r-- | npc/re/quests/quests_malaya.txt | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 57c0eb8be..00fe70246 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -138,7 +138,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ mes "We are going to organize an extensive Jejeling hunt this time."; mes "Peddlers going in and out of Baryo are always complaining about Jejelings."; next; - if (select("Join the Jejeling hunt.:Refuse.") == 2) { + if (select("Join the Jejeling hunt.", "Refuse.") == 2) { mes "[Rodel the Guard]"; mes "Is that so? I'm sorry to hear that."; mes "Things would be so much simpler if we had a person like you around."; @@ -241,7 +241,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "People are in panic, everyone trembling with fear.^000000"; cutin "malaya_ghost01", 4; next; - select("Step toward the shadow.:Draw weapon."); + select("Step toward the shadow.", "Draw weapon."); mes "[Phong in Mumbaki]"; mes "They have followed the trace of the outsider. "; mes "Don't get to close too them."; @@ -283,7 +283,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "You look disturbed."; mes "Your clothes also look messed up. Was there some kind of trouble?"; next; - switch (select("Explain what happened.:There is nothing to talk about.")) { + switch (select("Explain what happened.", "There is nothing to talk about.")) { case 1: mes "[Phong in Mumbaki]"; mes "Is that so?"; @@ -310,7 +310,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "^4d4dffAs Mumbaki said, giving out some items to serve as a Spiritual Protection would be a good idea."; mes "What would be adequate as a Spiritual Protection..^000000"; next; - switch (select("Holy Water!:Holy magical item Blue Gemstone?!:Writing utensils or school supplies")) { + switch (select("Holy Water!", "Holy magical item Blue Gemstone?!", "Writing utensils or school supplies")) { case 1: mes "[Phong in Mumbaki]"; mes "The name itself suggests holiness."; @@ -419,7 +419,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ break; } next; - switch (select("Ask for advice.:Bless flowers...")) { + switch (select("Ask for advice.", "Bless flowers...")) { case 1: if (malaya_diwata == 2) { mes "[Phong in Mumbaki]"; @@ -565,7 +565,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "This is my job and nobody else's."; mes "Protecting traditions is my job."; next; - switch (select("Is that so?:Good luck on your own!")) { + switch (select("Is that so?", "Good luck on your own!")) { case 1: if (BaseLevel < 100) { mes "[Imelda]"; @@ -728,7 +728,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Did you enjoy the scenery of Malaya?"; mes "It's nice to have a chat with friends on a Jeepney."; next; - switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) { + switch (select("I'll help you making Spiritual Protections.", "Love and Spiritual Protection for all.")) { case 1: if (questprogress(7380)) { if ((countitem(Salt_Bag) < 6) || (countitem(Silver_Cross) < 6) || (countitem(Sharp_Bamboo) < 6)) { @@ -772,7 +772,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Could you go for them now?"; erasequest 7381; next; - switch (select("Sure.:I need some preparations.")) { + switch (select("Sure.", "I need some preparations.")) { case 1: mes "[Imelda]"; mes "As usual then."; @@ -841,7 +841,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Could you deliver Spiritual Protections to the folks today?"; erasequest 7375; next; - if (select("Of course.:Not today.") == 2) { + if (select("Of course.", "Not today.") == 2) { mes "[Imelda]"; mes "Yes."; mes "Why not take a stroll in Malaya today?"; @@ -876,7 +876,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "[Imelda]"; mes "Could you give out these Spiritual Protections to the villagers for me?"; next; - switch (select("Yes.:Not today.") == 2) { + switch (select("Yes.", "Not today.") == 2) { mes "[Imelda]"; mes "Yes."; mes "Why not take a stroll in Malaya today?"; @@ -1031,7 +1031,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ } mes "What is it?"; next; - switch (select("Speak.:Give Spiritual Protection.:The Old Man and the Cast Iron Cauldron")) { + switch (select("Speak.", "Give Spiritual Protection.", "The Old Man and the Cast Iron Cauldron")) { case 1: mes "[Old Man Nardo]"; mes "Port Malaya is a beautiful city."; @@ -1143,7 +1143,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ mes "Go to Kiko in Mumbaki at Baryo Mahiwaga and deliver the Cast Iron Cauldron."; mes "I'd like you to do it for me..."; next; - switch (select("Cast Iron Cauldron??:I'll do it.:I'm busy right now.")) { + switch (select("Cast Iron Cauldron??", "I'll do it.", "I'm busy right now.")) { case 1: mes "[Old Man Nardo]"; mes "It's because of the Bakonawa."; @@ -1293,7 +1293,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ break; } next; - if (select("Give Spiritual Protection:How are things?") == 2) { + if (select("Give Spiritual Protection", "How are things?") == 2) { mes "[Romel]"; mes "I am at peace these days."; close; @@ -1422,7 +1422,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ mes "[Talah]"; mes "Hello..."; next; - if (select("Give Spiritual Protection.:Hi there?") == 2) { + if (select("Give Spiritual Protection.", "Hi there?") == 2) { mes "[Talah]"; mes "...Hey...Thank you."; mes "You're keeping us safe aren't you?"; @@ -1649,7 +1649,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "[Woeon]"; mes "Oh, hi there!"; next; - if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) { + if (select("Give Spiritual Protection.", "The Dealer and his Collection") == 1) { if (questprogress(7374) == 1 && questprogress(7371) == 1) { if (!countitem(Soul_Protection)) { mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000"; @@ -1710,7 +1710,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "I know it's a difficult job... But you do it so well."; erasequest 7392; next; - if (select("I'm too busy today.:Leave it to me!") == 1) { + if (select("I'm too busy today.", "Leave it to me!") == 1) { mes "[Woeon]"; mes "Is that so? So it is then."; mes "Come stop by when you need some work."; @@ -1762,7 +1762,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ mes "Jejellopy can be acquired from the Jejeling."; mes "Can you get me 30 Jejellopys?"; next; - if (select("Yeah, sure.:Nope.") == 2) { + if (select("Yeah, sure.", "Nope.") == 2) { mes "[Woeon]"; mes "Is that so. Such a shame."; mes "Come back when you need some work."; @@ -1900,7 +1900,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ break; } next; - switch (select("Give Spiritual Protection.:Silver Blade.:Silver Cross")) { + switch (select("Give Spiritual Protection.", "Silver Blade.", "Silver Cross")) { case 1: if (!questprogress(7374) || !questprogress(7370)) { mes "[Pandoi]"; @@ -2009,7 +2009,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "Maybe I'm not supposed to be a blacksmith!"; mes "I'm good with crafting silver, though!"; next; - if (select("I'll get you the materials. Cheer up.:Give up. It's a lot easier when you do.") == 2) { + if (select("I'll get you the materials. Cheer up.", "Give up. It's a lot easier when you do.") == 2) { mes "[Pandoi]"; mes "... You're right..."; mes "I'll never be able to make a Silver Blade..."; @@ -2042,7 +2042,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "[Pandoi]"; mes "Could you slay the horrible creepers and get me the Silver Bracelets?"; next; - if (select("Indeed!:No. Way.") == 2) { + if (select("Indeed!", "No. Way.") == 2) { mes "[Pandoi]"; mes "... You're right..."; mes "I'll never make a Silver Blade..."; @@ -2071,7 +2071,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "I could make one Silver Cross for ^4d4dff2 Silver Bracelets^000000 the monsters hold there..."; mes "If you have Silver Bracelets, I could make Silver Crosses with them."; next; - switch(select("Make 1 Silver Cross:Make 6 Silver Crosses:Input Number:Quit.")) { + switch(select("Make 1 Silver Cross", "Make 6 Silver Crosses", "Input Number", "Quit.")) { case 1: .@amount = 1; case 2: @@ -2148,7 +2148,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "Oh, you're th... The one who fends off ghosts at the wave of a hand?!"; mes "Could you stay for a bit and hear me out?!"; next; - if (select("Sorry.:Sure.") == 1) { + if (select("Sorry.", "Sure.") == 1) { mes "[Pedro the Sailor]"; mes "Oh, a solid denial."; mes "You just impaled my last glimpse of hope."; @@ -2244,7 +2244,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "Those black souls just came up and disappeared."; mes "Well, living the dream, eh?"; next; - if (select("Give Spiritual Protection.:About the Ferry Ride") == 1) { + if (select("Give Spiritual Protection.", "About the Ferry Ride") == 1) { if (!questprogress(7374) || !questprogress(7368)) { mes "[Pedro the Sailor]"; mes "The Spiritual Protection you gave me before works fine."; @@ -2303,7 +2303,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "Hmmm.........."; mes "It's a long story..."; next; - if (select("I'm listening.:Maybe later.") == 2) { + if (select("I'm listening.", "Maybe later.") == 2) { mes "[Pedro the Sailor]"; mes "I knew it."; mes "Though, it's not such a boring story."; @@ -2404,7 +2404,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "This little one goes to Izlude."; mes "That will be 1000z."; next; - if (select("Use.:That's a rip off!") == 2) { + if (select("Use.", "That's a rip off!") == 2) { mes "[Pedro the Sailor]"; mes "What?!"; mes "How much do you pay for the Alberta Liner to get here!?"; @@ -2475,7 +2475,7 @@ L_SetQuest: mes "I mean... Miss Diwata... Isn't feeling very well and, even with the Spiritual Protection"; mes "a normal person can't stand it."; next; - if (select("I see. Take care then.:How about a Floral Tribute?") == 1) { + if (select("I see. Take care then.", "How about a Floral Tribute?") == 1) { mes "[Pedro the Sailor]"; mes "I'm glad you understand."; mes "Sigh..."; @@ -2523,7 +2523,7 @@ OnTouch: cutin "malaya_ghost01", 4; mes "- Familiar souls are approaching Diwata. -"; next; - if (select("It's a misunderstanding!:You're from that..!") == 2) { + if (select("It's a misunderstanding!", "You're from that..!") == 2) { cutin "malaya_ghost02", 4; mes "[" + strcharinfo(0) + "]"; mes "Just as I thought! You're afraid of me?!"; @@ -2583,7 +2583,7 @@ OnTouch: mes "- The Offering Bouquet... -"; cutin "malaya_diwata01", 2; next; - if (select("Throw it to the Little Girl.:Slide it across on the floor.") == 1) { + if (select("Throw it to the Little Girl.", "Slide it across on the floor.") == 1) { mes "- I threw the bouquet before she could toss me out, and she catches in surprise..."; mes "She won't toss me... far, now that she has the flower.-"; } else { @@ -2693,7 +2693,7 @@ OnTouch: next; mes "- Diwata reached her hands out as if expecting something. -"; next; - if (select("Give the Bouquet.:Hold her hand.") == 2) { + if (select("Give the Bouquet.", "Hold her hand.") == 2) { mes "[Diwata]"; mes "What do you think you're doing?!!??!?!!"; mes "Arghhhh - I have enough creeps around here, thank you!!"; @@ -2747,7 +2747,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{ mes "I am the soul guidance, protector of people and souls here at Baryo."; mes "So, I'm a good leader Kiko in Mumbaki."; next; - switch (select("Give Cast-Iron Caldron.:Request Purification Ritual.:Exchange Jellopy for gold.")) { + switch (select("Give Cast-Iron Caldron.", "Request Purification Ritual.", "Exchange Jellopy for gold.")) { case 1: if (!questprogress(7376)) { if (!questprogress(7377)) { @@ -2857,7 +2857,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ mes "Hi there!"; mes "Welcome to Baryo."; next; - if (select("You're job seems so hard~:Guard Dog Vantai") == 1) { + if (select("You're job seems so hard~", "Guard Dog Vantai") == 1) { mes "[Dhong the Guard]"; mes "Not at all. I just watch who comes and goes from here."; mes "Travelers are the ones who go through more hardship."; @@ -2959,7 +2959,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ mes "As you can see, I can't move from here,"; mes "so I was wondering if you can get the bones for Vantai..."; next; - if (select("Alright.:Sorry.") == 2) { + if (select("Alright.", "Sorry.") == 2) { mes "[Dhong the Guard]"; mes "I see."; mes "Vantai!"; @@ -3062,7 +3062,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ mes "My daughter did not return."; mes "Please help, I think she's lost in the forest."; next; - switch (select("Of course.:I'm too busy right now.:You have so many children.")) { + switch (select("Of course.", "I'm too busy right now.", "You have so many children.")) { case 1: mes "[Maries]"; mes "I'm sure she's lost in the woods because of mischievous spirits."; @@ -3200,7 +3200,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ mes "[Budidai]"; mes "Hey buddy, You here to hear Budidai singing?"; next; - switch (select("You like songs?:A profound study of one eyed monsters.:See ya!")) { + switch (select("You like songs?", "A profound study of one eyed monsters.", "See ya!")) { case 1: mes "[Budidai]"; mes "Yup, Budidai loves singing."; @@ -3318,7 +3318,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ mes "Bongisungisu! I get the chills just by being in the same forest with it..."; mes "But Budidai is weak."; next; - if (select("Shall I take care of it?:That does give the chills.") == 2) { + if (select("Shall I take care of it?", "That does give the chills.") == 2) { mes "[Budidai]"; mes "Don't remind me."; mes "My friends can't come and listen to my songs because of that behemoth."; @@ -3362,7 +3362,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ mes "[Old Man in Dilemma]"; mes "Oh! Demons are gaining more and more power in this world."; next; - switch(select("We need to gather items to fight them off.:Ignore.")) { + switch(select("We need to gather items to fight them off.", "Ignore.")) { case 1: if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) { mes "[Old Man in Dilemma]"; @@ -3371,7 +3371,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{ mes "[Old Man in Dilemma]"; mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; next; - if(select("Create.:No, thank you.") == 1) { + if(select("Create.", "No, thank you.") == 1) { if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) { specialeffect2 EF_CONE; specialeffect EF_FORESTLIGHT2; @@ -3436,7 +3436,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ mes "[Tikbalang Expert]"; mes "I spent 90% of my life studying Tikbalang."; next; - switch(select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) { + switch(select("But you look young?", "What is Tikbalang?", "Teach me how to catch a Tikbalang.")) { case 1: mes "[Tikbalang Expert]"; mes "What! I might be imagining things."; @@ -3458,7 +3458,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ mes "Have you... ever been fooled by anyone around you? Why can't you believe someone's word for it? Really, ask me anything."; next; while(1) { - switch(select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) { + switch(select("I don't have any questions.", "Characteristics?", "Features?", "Rumors?", "Habitat?")) { case 1: mes "[Tikbalang Expert]"; mes "I think this is enough explanation for now. You wouldn't understand other highly sophisticated topics with specific terminology and all anyway."; @@ -3544,7 +3544,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ mes "[Tikbalang Expert]"; mes "The '^F80835Tikbalang Belt^000000' is used to capture Tikbalangs without the hassle. But that doesn't mean it's 100% successful. Interested? Do you want me to make one for you?"; next; - switch(select("Yes, Im interested.:No, I can capture one myself.")) { + switch(select("Yes, Im interested.", "No, I can capture one myself.")) { case 1: delitem Tikbalang_Thick_Spine,3; getitem Tikbalang_Belt,1; @@ -3565,7 +3565,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{ mes "[Tikbalang Expert]"; mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?"; next; - switch(select("Easy way.:Hard way.")) { + switch(select("Easy way.", "Hard way.")) { case 1: mes "[Tikbalang Expert]"; mes "Ha ha. I've come up with the easy way myself."; @@ -3618,7 +3618,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "[Bayani]"; mes "I will upgrade your armor if you bring one that holds enormous power."; next; - switch (select("What kind of equipment do upgrade?:What are the required materials?:What will it become after an upgrade?:Please upgrade this.")) { + switch (select("What kind of equipment do upgrade?", "What are the required materials?", "What will it become after an upgrade?", "Please upgrade this.")) { case 1: mes "[Bayani]"; mes "Your questions are too simple, but!"; @@ -3675,7 +3675,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "Unless the one that holds it doesn't believe it is! Ask about what has changed and decide for yourself!"; next; while (1) { - switch (select("There is no more.:Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) { + switch (select("There is no more.", "Bakonawa Scale Armor", "Kalasag", "Buwaya Sack Cloth", "Bangungot Boots of Nightmare")) { case 1: mes "[Bayani]"; mes "Looks like you ran out of questions."; @@ -3748,7 +3748,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "Ha ha ha ha ha ha ha! Good!"; mes "You've brought the materials, right?"; next; - if (select("Oh... sorry...:Preparations are complete!!") == 1) { + if (select("Oh... sorry...", "Preparations are complete!!") == 1) { mes "[Bayani]"; mes "Oh no!!"; mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!"; @@ -3762,7 +3762,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "[Bayani]"; mes "So what armor will it be?"; next; - switch (select("Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) { + switch (select("Bakonawa Scale Armor", "Kalasag", "Buwaya Sack Cloth", "Bangungot Boots of Nightmare")) { case 1: .@part = EQI_ARMOR; .@item = 15051; @@ -3805,7 +3805,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "[Bayani]"; mes "^0000FFOnce your item is refined, the refinement level will be ^FF00000^0000FF and the item will be upgraded.^000000 You get this part?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Bayani]"; mes "What? You didn't know this? Then, read through my instructions and come back again."; close; @@ -3815,7 +3815,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000"; mes "Do you understand this point?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Bayani]"; mes "What? You didn't know this? Then, read through my instructions and come back again."; close; @@ -3873,7 +3873,7 @@ malaya,305,281,3 script Guard#buwaya 4_MAL_SOLDIER,7,7,{ mes "[Guard]"; mes "Is that why there are more outsiders here these days? Now don't be sneaky and a know-it-all. How would you know if I'd offered to take you around?"; next; - if (select("Treasure?:Ignore.") == 2) { + if (select("Treasure?", "Ignore.") == 2) { mes "[Guard]"; mes "Are you ignoring me? Bah."; close; @@ -4014,7 +4014,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ if (malaya_buwaya == 2) { mes "- See someone shaky with dopey eyes. -"; next; - if (select("Tap him on the shoulder.:Ignore him.") == 2) + if (select("Tap him on the shoulder.", "Ignore him.") == 2) close; emotion e_omg; mes "[Totoy]"; @@ -4056,7 +4056,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Hello? Hey, are you still there? What happened to the Green Potion? Jeez, this is driving me crazy."; next; - if (select("Hand over the Green Potion.:Do not hand over the potion.") == 2) { + if (select("Hand over the Green Potion.", "Do not hand over the potion.") == 2) { mes "[Totoy]"; mes "Did you really leave? Hey! Darn!"; } else { @@ -4096,7 +4096,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "I did go deep in the woods because I wasn't getting anywhere with collecting bugs. But who would have thought I'd get into this mess?"; next; - if (select("What Totoy saw:About bugs") == 2) { + if (select("What Totoy saw", "About bugs") == 2) { mes "[Totoy]"; mes "I only wanted to show people my collection of cute bugs. Ha ha."; next; @@ -4339,7 +4339,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ mes "[Master of Hunting]"; mes "So you came here to learn all about my excellent hunting skills? Or to ask me to publish an essay on Master of Hunting? Ho!"; next; - if (select("About Totoys monster:Interrupt.") == 2) { + if (select("About Totoys monster", "Interrupt.") == 2) { mes "[Master of Hunting]"; mes "Oh? Hey! Where are you going?!"; close; @@ -4361,7 +4361,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ mes "[Master of Hunting]"; mes "You shouldn't lie to an adult. I understand you want the Master of Huntings attention. Ha ha!"; next; - if (select("I will prove it.:Suspicious of Totoy.") == 2) { + if (select("I will prove it.", "Suspicious of Totoy.") == 2) { mes "[Master of Hunting]"; mes "Kids tell stories for their own reasons. I'm sure Totoy is the same."; malaya_buwaya = 6; @@ -4386,7 +4386,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ mes "[Master of Hunting]"; mes "Oh, you're back!"; next; - if (select("Let's see if we have a monster in it!:I don't think there is a monster.") == 2) { + if (select("Let's see if we have a monster in it!", "I don't think there is a monster.") == 2) { mes "[Master of Hunting]"; mes "It was a kid's joke. Ha ha."; close; @@ -4595,7 +4595,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ } if (malaya_buwaya == 10) { next; - if (select("Tell him about Buwaya.:Done with conversation.") == 2) { + if (select("Tell him about Buwaya.", "Done with conversation.") == 2) { close; } mes "[Guard Leader]"; @@ -4610,7 +4610,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "[Guard Leader]"; mes "Hmm... will you be able to help Port Malaya?"; next; - if (select("Leave it to me!:I'm pretty busy myself.") == 2) { + if (select("Leave it to me!", "I'm pretty busy myself.") == 2) { mes "[Guard Leader]"; mes "Really? That's no good. All the lives of the villagers will be at stake if we don't do something. How can a youth like you be so heartless. Are all outsiders like you? Hmph! Can't trust young people these days. Hmph."; close; @@ -4666,7 +4666,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "They say Buwaya is a very strong and ugly monster with two heads."; mes "Will you help us defeat Buwaya?"; next; - if (select("Of course.:Nope.") == 2) { + if (select("Of course.", "Nope.") == 2) { mes "[Guard Leader]"; mes "Buwaya is known to be a very dangerous monster."; mes "There is no shame in rejecting this request."; @@ -4690,7 +4690,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "[Guard Leader]"; mes "How is it going with the Buwaya situation?"; next; - if (select("I give up.:Still fighting.") == 2) { + if (select("I give up.", "Still fighting.") == 2) { mes "[Guard Leader]"; mes "Keep this in mind and be cautious at all times."; mes "I recommend asking trustful colleagues for help."; @@ -4745,7 +4745,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ mes "[" + strcharinfo(0) + "]"; mes "Why is a dog here?"; next; - if (select("Look closely at the dog.:Ignore it.") == 2) { + if (select("Look closely at the dog.", "Ignore it.") == 2) { mes "[" + strcharinfo(0) + "]"; mes "Looks like a lost dog."; close; @@ -4947,7 +4947,7 @@ malaya,264,338,4 script Frightened Maiden#bako1 4_F_BARYO_GIRL,{ mes "It is said that Bakonawa hates loud noises."; mes "Pound the pot if you want to live!"; next; - switch(select("Hates loud noises?:What is Bakonawa?")) { + switch(select("Hates loud noises?", "What is Bakonawa?")) { case 1: mes "[Frightened Maiden]"; mes "You already heard that the old lady"; @@ -5050,7 +5050,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "We must calm her"; mes "if to prevent further destruction..."; next; - switch(select("Calm Bakonawa?:Further destruction?")) { + switch(select("Calm Bakonawa?", "Further destruction?")) { case 1: mes "[Old Legend Teller]"; mes "The old lady faced an unjust death"; @@ -5080,7 +5080,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "it is worth a try?"; mes "Please help us and save us from our misery."; next; - switch(select("It is no use.:I'll help.")) { + switch(select("It is no use.", "I'll help.")) { case 1: mes "[Old Legend Teller]"; mes "Yes, you are also right."; @@ -5158,7 +5158,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "simply cannot travel there."; mes "Could you visit the place for us?"; next; - switch(select("Go there yourself!:Your explanation is too vague.:On my way!")) { + switch(select("Go there yourself!", "Your explanation is too vague.", "On my way!")) { case 1: mes "[Old Legend Teller]"; mes "You twisted youth!"; @@ -5218,7 +5218,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "before it attacks first."; mes "I believe we can trust you to do this, yes?"; next; - switch(select("Well...:Of course!")) { + switch(select("Well...", "Of course!")) { case 1: mes "[Old Legend Teller]"; mes "The atmosphere was really good"; @@ -5285,7 +5285,7 @@ ma_fild02,40,240,4 script Malaya Immigrant#bako1 4_M_BARYO_MAN,{ mes "I don't know about the specifics, but"; mes "I think it's related to what I heard long time ago."; next; - switch(select("What are you doing here?:Do you know about this Slate Piece?:Please tell me the story.:Who is the traveling merchant?")) { + switch(select("What are you doing here?", "Do you know about this Slate Piece?", "Please tell me the story.", "Who is the traveling merchant?")) { case 1: mes "[Malaya Immigrant]"; mes "I liked the environment here"; @@ -5386,7 +5386,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{ mes "but you didn't come all the way"; mes "just to hear some folktale right?"; next; - switch(select("I just came here to take a break.:Tell me the tale.")) { + switch(select("I just came here to take a break.", "Tell me the tale.")) { case 1: mes "[Malaya Immigrant]"; mes "You must have a lot of free time on your hands!"; @@ -5439,7 +5439,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{ mes "The stone ahead holds a record that"; mes "a swordsman from a long time ago left."; next; - switch(select("Where did this swordsman go after?:Tell me the tale again.")) { + switch(select("Where did this swordsman go after?", "Tell me the tale again.")) { case 1: mes "[Malaya Immigrant]"; mes "Well, there is no story after that so"; @@ -5500,7 +5500,7 @@ OnTouch: mes "Here is the record left by a swordsman"; mes "from a hundred years ago."; next; - switch(select("I don't need to read it.:Read the record again.")) { + switch(select("I don't need to read it.", "Read the record again.")) { case 1: mes "I remember the story clearly."; mes "Let's tell the ^0000FFOld Legend Teller^000000 in Malaya"; @@ -5693,7 +5693,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "are said to be carried by"; mes "^FF0000Tiyanak^000000 that roams Baryo Mahiwaga."; next; - switch(select("Do it yourself.:I'm on my way.")) { + switch(select("Do it yourself.", "I'm on my way.")) { case 1: mes "[Village Chief]"; mes "You give me a lot to think about."; @@ -5788,7 +5788,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "near where traps will be set up,"; mes "so you just have to visit about 5 places."; next; - switch(select("Sounds like too much work.:Sure thing.")) { + switch(select("Sounds like too much work.", "Sure thing.")) { case 1: mes "[Village Chief]"; mes "This operation means life and death to us"; @@ -6144,7 +6144,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ mes "so I need you to hunt fifteen ^FF0000Tikbalang^000000"; mes "at Baryo Mahiwaga Field."; next; - switch(select("It's none of my business.:You can count on me.")) { + switch(select("It's none of my business.", "You can count on me.")) { case 1: mes "[Young Fortune Teller]"; mes "You are so selfish!"; @@ -6555,7 +6555,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ mes "Just boldly tell me"; mes "what is it that you want!"; next; - switch(select("Reset all quests:Just before the end of first quest:Reset secondary quest:Distribution of lost belongings:Just after hunting")) { + switch(select("Reset all quests", "Just before the end of first quest", "Reset secondary quest", "Distribution of lost belongings", "Just after hunting")) { case 1: mes "Here you go!"; malaya_bakona1 = 0; @@ -6681,7 +6681,7 @@ function script F_Malaya_Nurse { mes "[Nurse Maenne]"; mes "We were just about to enter Bangungot's room, before we were thrown out..."; next; - switch(select("Bangungot?:Nurse Maenne?")) { + switch(select("Bangungot?", "Nurse Maenne?")) { case 1: callsub L_Bangungot; select("Nurse Maenne"); @@ -6728,7 +6728,7 @@ function script F_Malaya_Nurse { switch(getarg(0)) { case 1: next; - switch(select("Enter the hospital.:Quit.")) { + switch(select("Enter the hospital.", "Quit.")) { case 1: callsub L_Warp, getarg(0); case 2: @@ -6773,7 +6773,7 @@ L_Warp: end; case 2: next; - switch(select("Go outside.:Quit.")) { + switch(select("Go outside.", "Quit.")) { case 1: close2; cutin "",255; @@ -6893,7 +6893,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Are you planning on going inside?"; cutin "malaya_nurseA01",2; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Nurse]"; mes "Oh~"; @@ -6901,7 +6901,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "I was literally waiting all day for someone to some by."; cutin "malaya_nurseA02",2; next; - switch(select("About the hospital:Reason for stalling me:Ignore.")) { + switch(select("About the hospital", "Reason for stalling me", "Ignore.")) { case 1: mes "[Nurse]"; mes "This hospital is the only one in town."; @@ -6999,7 +6999,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "If I knew this was going to happen, I would've worn ER night-shift shoes instead of first-day shoes... *sniff*"; emotion e_sob; next; - switch(select("Help.:Don't help.")) { + switch(select("Help.", "Don't help.")) { case 1: mes "[Nurse]"; mes "*Sob*"; @@ -7284,7 +7284,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "That's a secret~"; mes "My mom will kill me if she knew I was here!"; next; - switch(select("About entering the hospital.:About it's mom.:About ???:Quit.")) { + switch(select("About entering the hospital.", "About it's mom.", "About ???", "Quit.")) { case 1: mes "[???]"; mes "A few days ago, the old lady who lives near us went around the hospital sticking some kind of sticks into the ground."; @@ -7358,7 +7358,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Yes?"; mes "Yes?"; next; - switch(select("Go.:Don't go.")) { + switch(select("Go.", "Don't go.")) { case 1: mes "[Nurse Las]"; mes "Okay, off you go."; @@ -7460,7 +7460,7 @@ ma_dun01,35,108,4 script Nurse#ma_n2 4_F_NURSE,{ mes "Could you check the 2nd floor door again in case I missed something?"; cutin "malaya_nurseA01",2; next; - switch(select("Go outside.:Quit.")) { + switch(select("Go outside.", "Quit.")) { case 1: close2; cutin "",255; @@ -7579,7 +7579,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{ mes "Then why is the door not opening?"; close; } else if (malaya_bang > 18) { - if(select("Enter the hospital.:Quit.") == 1) + if(select("Enter the hospital.", "Quit.") == 1) warp "ma_dun01",33,110; end; } else { @@ -7604,7 +7604,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{ mes "[Village Woman]"; mes "I was born here and never went far away from here, so I always feel like going on my adventures when I hear the stories they bring."; next; - switch(select("Ask about the hospital.:End conversation.")) { + switch(select("Ask about the hospital.", "End conversation.")) { case 1: mes "[Village Woman]"; mes "The hospital?"; @@ -7671,7 +7671,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{ mes "Just a little bit~"; mes "far from the village, but I'll give you all the pineapple you want in exchange for a good story of yours!"; next; - switch(select("Ask about the hospital.:End conversation.")) { + switch(select("Ask about the hospital.", "End conversation.")) { case 1: mes "[Village Man]"; mes "Ummm......"; @@ -7746,7 +7746,7 @@ malaya,210,200,5 script Dr. Boon#ma 4_LGTSCIENCE,{ mes "[Dr. Boon]"; mes "So~ You're the new nurse?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Dr. Boon]"; mes "Nothing's more important for a nurse than their white uniform."; @@ -7824,7 +7824,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "I'm not old."; emotion e_an,1; next; - switch(select("About entering the hospital.:About its mom.:About ???.:Ask about the old lady.:Ask about the hospital grounds.:Quit.")) { + switch(select("About entering the hospital.", "About its mom.", "About ???.", "Ask about the old lady.", "Ask about the hospital grounds.", "Quit.")) { case 1: mes "[???]"; mes "A few days ago, the old lady who lives near us went around the hospital sticking some kind of sticks into the ground."; @@ -7936,7 +7936,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "A strange stick is planted on the ground."; mes "A mysterious force can be felt."; next; - switch(select("Pull it out.:Leave it.")) { + switch(select("Pull it out.", "Leave it.")) { case 1: if (rand(1,5) == 4) { mes "Pulled out the deeply planted stick."; @@ -8078,7 +8078,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "[Bent Old Lady]"; mes "The thing took away my poor little girl."; next; - switch(select("Ask about the hospital.:Ask about her daughter.")) { + switch(select("Ask about the hospital.", "Ask about her daughter.")) { case 1: mes "[Bent Old Lady]"; mes "Everybody was happy to hear about the hospital being built."; @@ -8270,12 +8270,12 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "Dyestuffs Value: ("+$malaya_pintados_03+"/300)"; mes "Recent Tattoo Creator: "+$malaya_pintados_04$; next; - switch(select("Eastern Medicine Button ? Start & End:Detail Button ? Adjust Value:Start Timer:End Timer")) { + switch(select("Eastern Medicine Button ? Start & End", "Detail Button ? Adjust Value", "Start Timer", "End Timer")) { case 1: mes "This is the Eastern Medicine Control Button."; mes "You can set the Start or End values for the festival."; next; - switch(select("Start Pintados Festival:End Pintados Festival:NPC_ON:NPC_OFF")) { + switch(select("Start Pintados Festival", "End Pintados Festival", "NPC_ON", "NPC_OFF")) { case 1: $malaya_pintados_00 = 1; donpcevent "Pintados Manager#pin::OnEnable"; @@ -8298,7 +8298,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ mes "Adjust the global value. Please select the value to adjust."; next; while(1) { - switch(select("Complete Adjustment:Time ("+$malaya_pintados_00+"):Lesser Agimat ("+$malaya_pintados_01+"):Silver Cross ("+$malaya_pintados_02+"):Dyestuffs ("+$malaya_pintados_03+")")) { + switch(select("Complete Adjustment", "Time ("+$malaya_pintados_00+")", "Lesser Agimat ("+$malaya_pintados_01+")", "Silver Cross ("+$malaya_pintados_02+")", "Dyestuffs ("+$malaya_pintados_03+")")) { case 1: mes "Completed global adjustment."; close; @@ -8483,7 +8483,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "[Isco]"; mes "Oh no. What will we do with the festival coming to an end."; next; - switch(select("What is it?:How many did you collect?:Brought back a lost belonging.")) { + switch(select("What is it?", "How many did you collect?", "Brought back a lost belonging.")) { case 1: mes "[Isco]"; mes "There is a traditional festival held since ancient times"; @@ -8563,7 +8563,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ if (.@i < 3) { mes "I am "+(.@total - getd("$malaya_pintados_0"+.@i))+" short of "+.@name$+". How many did you bring?"; next; - switch(select("One?!:Enter quantity.")) { + switch(select("One?!", "Enter quantity.")) { case 1: .@amount = 1; mes "[Isco]"; @@ -8601,7 +8601,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "[Isco]"; mes .@str$+"! How many Scarlet Dyestuffs can you give me from the "+countitem(.@item)+" you have?"; next; - switch(select("Enter Quantity:All")) { + switch(select("Enter Quantity", "All")) { case 1: mes "[Isco]"; mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?"; @@ -8644,7 +8644,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "[Tattooist]"; mes "Why do you want a Tattoo?"; next; - switch(select("What is a Tattoo?:I'm curious about the effect of Tattoos.:I need a Tattoo.")) { + switch(select("What is a Tattoo?", "I'm curious about the effect of Tattoos.", "I need a Tattoo.")) { case 1: mes "[Tattooist]"; mes "A Tattoo of a powerful monster is said to increase the ability of the holder."; @@ -8687,7 +8687,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "Which Tattoo's effect are you curious about?"; next; while(1) { - switch (select("Bangungot Agimat Tattoo:Buwaya Agimat Tattoo:Bakonawa Agimat Tattoo:I have no questions.")) { + switch (select("Bangungot Agimat Tattoo", "Buwaya Agimat Tattoo", "Bakonawa Agimat Tattoo", "I have no questions.")) { case 1: mes "[Tattooist]"; mes "Need 10 Ancient Grudges, 1 Piece of Bangungot's Spirit, and 1 Bangungot Doll to create"; @@ -8747,7 +8747,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ mes "[Tattooist]"; mes "The festival doesn't last long so I should start drawing. What Tattoo do you need?"; next; - switch(select("I will think it over.:Bangungot Agimat Tattoo:Buwaya Agimat Tattoo:Bakonawa Agimat Tattoo")) { + switch(select("I will think it over.", "Bangungot Agimat Tattoo", "Buwaya Agimat Tattoo", "Bakonawa Agimat Tattoo")) { case 1: mes "[Tattooist]"; mes "Hope you enjoy the '^7A96E0Pintados Festival^000000'."; @@ -8795,7 +8795,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ next; mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head."; next; - if(select("Aren't you going to start?:... ... ..") == 1) { + if(select("Aren't you going to start?", "... ... ..") == 1) { emotion e_an; delitem Ancient_Grudge,5; mes "[Tattooist]"; @@ -8816,7 +8816,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ emotion e_an; mes "But he kept on looking at each corner of the drawing as if he didn't like some of its details."; next; - if(select("Looks good to me.:... ... ..") == 1) { + if(select("Looks good to me.", "... ... ..") == 1) { emotion e_an; emotion e_ag; delitem Ancient_Grudge,5; @@ -8838,7 +8838,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ emotion e_dum; mes "But now he is staring at the sky without doing anything else. What is he waiting for?"; next; - if(select("When will it be done?:... ... ..") == 1) { + if(select("When will it be done?", "... ... ..") == 1) { emotion e_an; emotion e_ag; delitem Ancient_Grudge,5; @@ -8882,7 +8882,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ specialeffect EF_DETOXICATION; mes "The Piece of "+.@name$+"'s Spirit is shattered into powder. The Tattooist's hands are glowing."; next; - if(select("Why did you break the pieces...:... ... ..") == 1) { + if(select("Why did you break the pieces...", "... ... ..") == 1) { delitem Ancient_Grudge,5; delitem .@spirit,1; emotion e_an; |