diff options
author | Haru <haru@dotalux.com> | 2014-10-26 03:19:01 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (patch) | |
tree | 6f58d1d5202d286dd64c9fc3083cae1d4f2e240a /npc/re/quests/quests_malangdo.txt | |
parent | eb5a3ece8568bae80d2d6912cd172f4cce029e68 (diff) | |
download | hercules-d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710.tar.gz hercules-d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710.tar.bz2 hercules-d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710.tar.xz hercules-d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710.zip |
Replaced 'set' with direct assignment where applicable (re/quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 716 |
1 files changed, 358 insertions, 358 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index f6e55302c..4cd3ec886 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -73,7 +73,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ close; } delitem 12636,10; //Malang_Sp_Can - set ep13_yong1,10; + ep13_yong1 = 10; mes "[Investment Cat Helper]"; mes "Good!"; mes "Write down here~ and"; @@ -129,7 +129,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "smell... smell..."; next; if (ep13_yong1 < 10000) { - set .@cans,10; + .@cans = 10; mes "[Investment Cat Helper]"; mes "This is a familiar smell!!"; mes "If it's so...!!"; @@ -142,7 +142,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "From your smell~ you are below 10,000 accounts."; mes "Until then, you can get an account by investing ten cans."; } else { - set .@cans,20; + .@cans = 20; mes "[Investment Cat Helper]"; mes "Such a stong smell!!"; mes "Then it must be!!"; @@ -178,7 +178,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "You can get a maximum of 10 accounts~"; close; } - set .@required, .@input*.@cans; + .@required = .@input*.@cans; mes "[Investment Cat Helper]"; mes "Total " + .@input + " accounts, right?"; mes "The number of cans you need is "+.@required+" pieces."; @@ -199,7 +199,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ } if (ep13_yong1 < 10000) { delitem 12636,.@required; //Malang_Sp_Can - set ep13_yong1, ep13_yong1+.@input; + ep13_yong1 += .@input; mes "[Investment Cat Helper]"; mes .@input+" accounts were invested in."; mes "Thank you for your help~"; @@ -213,7 +213,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ } else { if (.@input + ep13_yong1 > 20000) { delitem 12636,.@required; //Malang_Sp_Can - set ep13_yong1,20000; + ep13_yong1 = 20000; mes "[Investment Cat Helper]"; mes "You can have 20,000 accounts max"; mes "according to the trader policy..."; @@ -227,7 +227,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ close; } else { delitem 12636,.@required; //Malang_Sp_Can - set ep13_yong1, ep13_yong1+.@input; + ep13_yong1 += .@input; mes "[Investment Cat Helper]"; mes .@input+" accounts have been invested in."; mes "Thank you for your help~"; @@ -318,13 +318,13 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{ mes "What do you take me for?"; next; if (ep13_yong1 > 999) { - set .@cans,1; - set .@zeny,1500; - set .@i, select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z"); + .@cans = 1; + .@zeny = 1500; + .@i = select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z"); } else { - set .@cans,2; - set .@zeny,3000; - set .@i, select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z"); + .@cans = 2; + .@zeny = 3000; + .@i = select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z"); } if (getskilllv("NV_BASIC") < 6) { mes "[Storekeeper]"; @@ -504,7 +504,7 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{ mes "[Tomas, Village Chief]"; mes "You're just in time. Go to the ^0000FFregular meeting^000000 being held now."; mes "The meeting place is ^0000FFat the end of the corridor^000000."; - set ma_tomas,1; + ma_tomas = 1; setquest 11209; close2; cutin "",255; @@ -612,7 +612,7 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{ next; mes "[Tomas, Village Chief]"; mes "Then, as village chief and the admiral of the cat association, I'd like you to get along with me as well!"; - set ma_tomas,100; + ma_tomas = 100; completequest 11237; getitem 6422,30; //Egrade_Coin close2; @@ -652,7 +652,7 @@ mal_in02,182,61,3 script President of Meeting#mal 4_M_BOSSCAT,{ next; mes "[President of Meeting]"; mes "Umm... Yes. Then, please say first, ^6666ccScottfold^000000."; - set ma_tomas,2; + ma_tomas = 2; changequest 11209,11210; emotion e_paper,0,"Scottfold#mal"; close; @@ -720,7 +720,7 @@ mal_in02,178,66,5 script Scottfold#mal 4_M_BABYCAT,{ next; mes "[President of Meeting]"; mes "Then for the next... yes, Koon please speak now."; - set ma_tomas,3; + ma_tomas = 3; changequest 11210,11211; emotion e_paper,0,"Koon#mal"; close; @@ -761,7 +761,7 @@ mal_in02,177,58,7 script Koon#mal 4_CAT_SAILOR3,{ next; mes "[President of Meeting]"; mes "Yes. Carry on please."; - set ma_tomas,4; + ma_tomas = 4; changequest 11211,11212; emotion e_paper,0,"Linguist Devore#mal"; close; @@ -810,7 +810,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ next; mes "[Linguist Devore]"; mes "It's like this, for the question, ¬¬¬Ñ¬Ü ¬ã¬Ú?, it says, ¬¡¬Ù ¬ã¬ì¬Þ ¬Õ¬à¬Ò¬â¬Ö, ¬Ò¬Ý¬Ñ¬Ô¬à¬Õ¬Ñ¬â¬ñ. ¬¡ ¬£¬Ú¬Ö?"; - next; + next; mes "[Linguist Devore]"; mes "Though I tried talking to Biscuit like this, there was no feedback."; next; @@ -820,7 +820,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "[President of Meeting]"; mes "Ok, we listened well to what Dr. Devore said."; mes "Then, let's wrap up the progress of the language study, and listen to Geologist, Dr. Mali."; - set ma_tomas,5; + ma_tomas = 5; changequest 11212,11213; emotion e_paper,0,"Geologist Mali#mal"; close; @@ -871,7 +871,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "[Linguist Devore]"; mes "Why are they here and what do they want!"; mes "I'd be good enough if I could just know it!"; - set ma_tomas,19; + ma_tomas = 19; changequest 11225,11226; close; } else if (ma_tomas == 19) { @@ -897,7 +897,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ next; mes "[Linguist Devore]"; mes "Let's go and hear it together!!"; - set ma_tomas,21; + ma_tomas = 21; changequest 11227,11228; close; } else if (ma_tomas < 34) { @@ -927,7 +927,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "Ah, and I really want to tell this happy news to our chief, Tomas."; mes "Please!!"; emotion e_hlp; - set ma_tomas,35; + ma_tomas = 35; changequest 11236,11237; getitem 6422,30; //Egrade_Coin close; @@ -978,7 +978,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ next; mes "[President of Meeting]"; mes "Mr. Brie!! I understand what your situation is, but please clam dowm, since we're having a meeting."; - set ma_tomas,6; + ma_tomas = 6; changequest 11213,11214; emotion e_paper,0,"Brie#mal"; close; @@ -1047,7 +1047,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ mes "[Geologist Mali]"; mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~"; mes "Get out of here and visit the ^6666cca room on your right^000000, mew~"; - set ma_tomas,14; + ma_tomas = 14; setquest 11221; close; case 2: @@ -1093,7 +1093,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ mes "[Geologist Mali]"; mes "Everyone knows how you, Dr. Devore, are studying hard, mew~!!!"; mes "You do your best, so be more confident, mew~!"; - set ma_tomas,18; + ma_tomas = 18; completequest 11224; setquest 11225; setquest 11243; @@ -1157,10 +1157,10 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ } else if (ma_tomas == 14) { // Dialogue in repeatable quest is identical. // Uses a variable to determine the quest mode. - set @mal_bob_q,1; + @mal_bob_q = 1; L_Quest1: - set .@i, @mal_bob_q; - set @mal_bob_q,0; + .@i = @mal_bob_q; + @mal_bob_q = 0; mes "[Bob]"; mes "You bow-wow! bow! wow! I mew! mew! mew!"; mes "I'm into juice from delicious fish, mew~"; @@ -1219,7 +1219,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "Ah, right..."; mes "^0000ffYou may fall into the gap of the crack, unfortunately, so please watch out.^000000"; if (.@i == 1) { - set ma_tomas,15; + ma_tomas = 15; changequest 11221,11222; } else changequest 11240,11241; @@ -1288,12 +1288,12 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "I will tell Dr. Mali!"; if (countitem(6434) > 0) delitem 6434,1; //Fix_Kit - set ma_tomas,17; + ma_tomas = 17; changequest 11223,11224; close; } else if (ma_tomas > 99) { if (questprogress(11240)) { - set @mal_bob_q,2; + @mal_bob_q = 2; goto L_Quest1; } else if (questprogress(11241)) goto L_Quest2; @@ -1313,11 +1313,11 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "- you need a Fix Kit. -"; close; } - set .@ma_cr1, rand(1,10); + .@ma_cr1 = rand(1,10); if (.@ma_cr1 < 5) { mes "- Ground is a bit cracked. -"; mes "- Used a stapler. -"; - set .off,1; + .off = 1; donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable"; close; } else if (.@ma_cr1 == 7) { @@ -1360,7 +1360,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ if (rand(1,3) == 2) { mes "- Let's get back to report this. -"; if (ma_tomas == 15) { - set ma_tomas,16; + ma_tomas = 16; changequest 11222,11223; } if (questprogress(11241)) { @@ -1370,7 +1370,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "- Let's find -"; mes "- the other cracks. -"; } - set .off,1; + .off = 1; donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable"; close; } @@ -1385,7 +1385,7 @@ OnEnable: enablenpc strnpcinfo(0); end; OnDisable: - set .off,0; + .off = 0; disablenpc strnpcinfo(0); end; } @@ -1478,7 +1478,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{ mes "[President of Meeting]"; mes "Well, let's have a break for now."; mes "In time, Samuel brought Seaweed and tuna here."; - set ma_tomas,7; + ma_tomas = 7; completequest 11214; setquest 11215; close; @@ -1505,7 +1505,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{ next; mes "[Brie]"; mes "My father will be staying there saying he's really bored today again..."; - set ma_tomas,8; + ma_tomas = 8; changequest 11215,11216; close; case 2: @@ -1552,7 +1552,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{ mes "[Geologist Mali]"; mes "Now as I get him back home, I'm going to find the participants, mew~"; mes "Cheers!"; - set ma_tomas,13; + ma_tomas = 13; completequest 11220; close; } @@ -1722,7 +1722,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ mes "Ah! Keep the secret to my son for sure~"; mes "Then please^ff99cc!!!^000000 please^ff99cc!!!^000000 please~~~"; emotion e_kis; - set ma_tomas,9; + ma_tomas = 9; changequest 11216,11217; close; case 2: @@ -1748,7 +1748,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ next; mes "[Rican]"; mes "Then would you put it in the machine in front of me?"; - set ma_tomas,10; + ma_tomas = 10; changequest 11217,11218; close; } else if (ma_tomas == 10) { @@ -1793,7 +1793,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ mes "[Rican]"; mes "If you see my son, please tell him to get back soon~"; mes "And this is for you to buy something delicious with, since you did hard work."; - set ma_tomas,12; + ma_tomas = 12; getitem 6422,20; //Egrade_Coin changequest 11219,11220; setquest 11239; @@ -1877,7 +1877,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{ mes "- The machine starts operating -"; mes "- when he presses the button. -"; delitem 6435,30; //Fresh_Fruit - set ma_tomas,11; + ma_tomas = 11; changequest 11218,11219; close; case 2: @@ -1912,7 +1912,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{ mes "- Ah, ah! Feels bad... -"; emotion e_omg,1; } - set .off,1; + .off = 1; donpcevent "Water Sand"+strnpcinfo(2)+"#mal::OnEnable"; close; } @@ -1923,7 +1923,7 @@ OnEnable: enablenpc strnpcinfo(0); end; OnDisable: - set .off,0; + .off = 0; disablenpc strnpcinfo(0); end; } @@ -2085,7 +2085,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Hey... Don't look down on me!"; emotion e_ag; donpcevent "Linguist Devore#mald::OnDisable"; - set ma_tomas,22; + ma_tomas = 22; completequest 11228; setquest 11229; close; @@ -2129,7 +2129,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "So we haven't needed any more explanation or flowery words..."; mes "Woo, it's bothering me so much!"; if (ma_tomas == 22) - set ma_tomas,23; + ma_tomas = 23; if (ma_tomas == 25) close; next; @@ -2149,7 +2149,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "It was a life like a flame... Sob sob sob sob"; emotion e_sob; if (ma_tomas == 23) - set ma_tomas,24; + ma_tomas = 24; if (ma_tomas == 25) close; next; @@ -2162,7 +2162,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Now, those cats already occupied it as they wanted."; mes "It's a problem because Star Candy is too kind..."; if (ma_tomas == 24) { - set ma_tomas,25; + ma_tomas = 25; changequest 11229,11230; } if (ma_tomas == 25) @@ -2181,7 +2181,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "You can get the jellies around here."; mes "It's not that difficult, and you should come back before Star Candy's meal time!"; mes "About 30 jellies would be okay for a meal."; - set ma_tomas,26; + ma_tomas = 26; changequest 11230,11231; close; case 2: @@ -2204,10 +2204,10 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ } else if (ma_tomas == 26) { // Dialogue in repeatable quest is identical. // Uses a variable to determine the quest mode. - set @mal_bob_q,1; + @mal_bob_q = 1; L_Quest: - set .@i, @mal_bob_q; - set @mal_bob_q,0; + .@i = @mal_bob_q; + @mal_bob_q = 0; if (countitem(12624) < 30) { mes "[Biscuit]"; mes "It's not enough at all~"; @@ -2219,7 +2219,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "There won't be any problem to prepare her meal."; delitem 12624,30; //Delicious_Jelly if (.@i == 1) { - set ma_tomas,27; + ma_tomas = 27; changequest 11231,11232; } else { erasequest 11244; @@ -2294,7 +2294,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "[Biscuit]"; mes "Then please find the brush to wash her and get a basket to move water here."; mes "Maybe they're stacked in the storage."; - set ma_tomas,28; + ma_tomas = 28; changequest 11232,11233; close; } else if (ma_tomas == 28) { @@ -2304,7 +2304,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "You brought the tools successfully."; mes "Now you can wash the dry skin in the counter-clockwise direction!"; mes "Right, then from her left leg...!"; - set ma_tomas,29; + ma_tomas = 29; changequest 11233,11234; close; } else if (countitem(6433) && countitem(6431)) { @@ -2378,7 +2378,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "[Biscuit]"; mes "This is not for you... and all of you, either. It's rather for Star Candy to get rest as soon as possible, you know!"; emotion e_pif; - set ma_tomas,34; + ma_tomas = 34; erasequest 11235; setquest 11236; getitem 6422,100; //Egrade_Coin @@ -2386,7 +2386,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ close; } else if (ma_tomas > 99) { if (questprogress(11244)) { - set @mal_bob_q,2; + @mal_bob_q = 2; goto L_Quest; } else if (questprogress(11245,PLAYTIME) == 1) { mes "[Biscuit]"; @@ -2575,7 +2575,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ mes "- Unlike the words of Dr. Devore, Biscuit appears fluent in speaking. -"; next; mes "- I think it's better to let Dr. Devore know this soon. -"; - set ma_tomas,20; + ma_tomas = 20; changequest 11226,11227; close; } @@ -2587,12 +2587,12 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ } - script #skin_mal -1,{ - set .@index, atoi(strnpcinfo(2)); + .@index = atoi(strnpcinfo(2)); switch(.@index) { - case 29: set .@str$,"dry"; break; - case 30: set .@str$,"prickly"; break; - case 31: set .@str$,"chapped"; break; - case 32: set .@str$,"hard"; break; + case 29: .@str$ = "dry"; break; + case 30: .@str$ = "prickly"; break; + case 31: .@str$ = "chapped"; break; + case 32: .@str$ = "hard"; break; default: mes "An error has occurred."; close; @@ -2613,9 +2613,9 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ getitem 6431,1; //Bucket next; if (rand(1,2) == 1) - set .@menu$,"Brush.:Stop.:"; + .@menu$ = "Brush.:Stop.:"; else - set .@menu$,":Stop.:Brush."; + .@menu$ = ":Stop.:Brush."; switch(select(.@menu$)) { case 1: case 3: @@ -2657,13 +2657,13 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ mes "Thanks so much."; break; default: - set ma_tomas, ma_tomas+1; + ++ma_tomas; if (.@index == 32) changequest 11234,11235; close; } cutin "ma_starcandy",2; - set ma_tomas, ma_tomas+1; + ++ma_tomas; if (.@index == 32) changequest 11234,11235; close2; @@ -2772,13 +2772,13 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{ mes "^770099This cat is working on something, but she asks for help above level 60.^000000"; close; } - set .@fish_ss1$, "What are you doing?"; + .@fish_ss1$ = "What are you doing?"; if (countitem(6451) > 29) - set .@fish_ss2$, "I caught a lot of strange fishes!"; + .@fish_ss2$ = "I caught a lot of strange fishes!"; else - set .@fish_ss2$, (30-countitem(6451))+" of ^bbbbbbUnidentified Fish are required.^000000"; + .@fish_ss2$ = (30-countitem(6451))+" of ^bbbbbbUnidentified Fish are required.^000000"; if (ma_tomas == 100) - set .@fish_ss3$, "I met an Admiral Tomas..."; + .@fish_ss3$ = "I met an Admiral Tomas..."; mes "[Pipielle]"; mes "Would you come here and open your bag for me?"; next; @@ -2876,7 +2876,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{ next; mes "[Pipielle]"; mes "And this is a small gift for looking after admiral Tomas."; - set ma_tomas,101; + ma_tomas = 101; getitem 6422,200; //Egrade_Coin mes "^0000ffReceived 200 E Class Coins.^000000"; close; @@ -2900,11 +2900,11 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ close; } else if (questprogress(1152,PLAYTIME) == 1) { erasequest 1152; - set malang_bad_guys,0; + malang_bad_guys = 0; } else if (questprogress(1152,PLAYTIME) == 2) { completequest 1152; erasequest 1152; - set malang_bad_guys,0; + malang_bad_guys = 0; } if (BaseLevel < 60) { mes "[Gobonge]"; @@ -2970,7 +2970,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "We should get them to help"; mes "our cats' well-being!"; setquest 1145; - set malang_bad_guys,1; + malang_bad_guys = 1; close; } } @@ -3008,7 +3008,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "I need time to concentrate on my stomachache."; mes "You can go now!"; erasequest 1151; - set malang_bad_guys,8; + malang_bad_guys = 8; getitem 12636,20; //Malang_Sp_Can delitem 6427,1; //Bad_Can_Sack delitem 6426,30; //Bad_Can @@ -3036,14 +3036,14 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "Sorry, but you should go now"; mes "so that I can concentrate on my stomachache."; setquest 1152; - set malang_bad_guys,9; + malang_bad_guys = 9; close; case 2: mes "[Gobonge]"; mes "All right, then I will have time"; mes "to concentrate on my stomachache."; setquest 1153; - set malang_bad_guys,10; + malang_bad_guys = 10; close; } } else if (malang_bad_guys == 9) { @@ -3071,7 +3071,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "so let's investigate tomorrow!"; erasequest 1155; setquest 1152; - set malang_bad_guys,13; + malang_bad_guys = 13; getitem 6422,5; //Egrade_Coin close; } else if (malang_bad_guys == 13) { @@ -3175,7 +3175,7 @@ OnTouch: if (malang_bad_guys == 1) { erasequest 1145; setquest 1146; - set malang_bad_guys,2; + malang_bad_guys = 2; } close; } else if (malang_bad_guys > 2 && malang_bad_guys < 8) { @@ -3199,7 +3199,7 @@ OnTouch: if (malang_bad_guys == 3) { erasequest 1147; setquest 1148; - set malang_bad_guys,4; + malang_bad_guys = 4; } close; } else if (malang_bad_guys > 7) { @@ -3229,7 +3229,7 @@ OnTouch: if (malang_bad_guys == 2) { erasequest 1146; setquest 1147; - set malang_bad_guys,3; + malang_bad_guys = 3; } close; } @@ -3265,7 +3265,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{ mes "You need to search lounge of ship Navi?"; erasequest 1148; setquest 1149; - set malang_bad_guys,5; + malang_bad_guys = 5; close; } } else if (malang_bad_guys == 5) { @@ -3344,7 +3344,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{ mes "located in the shining coral area."; erasequest 1150; setquest 1151; - set malang_bad_guys,7; + malang_bad_guys = 7; close; } } @@ -3396,7 +3396,7 @@ OnTouch: mes "is in Awfully Suspious Dealer in deck."; erasequest 1149; setquest 1150; - set malang_bad_guys,6; + malang_bad_guys = 6; getitem 6427,1; //Bad_Can_Sack close; } else if (malang_bad_guys == 6) { @@ -3447,7 +3447,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{ mes "I will expect various bad activities."; erasequest 1153; setquest 1154; - set malang_bad_guys,11; + malang_bad_guys = 11; close; } } else if (malang_bad_guys == 11) { @@ -3473,7 +3473,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{ mes "Visit Gobonge now."; erasequest 1154; setquest 1155; - set malang_bad_guys,12; + malang_bad_guys = 12; close; } mes "[Patrol Leader]"; @@ -3537,7 +3537,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{ case 3: mes "[Helper]"; mes "Yap!"; - set malang_bad_guys,0; + malang_bad_guys = 0; erasequest 1152; close; case 4: @@ -3550,12 +3550,12 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{ mes "Yap!"; erasequest 1150; setquest 1151; - set malang_bad_guys,7; + malang_bad_guys = 7; close; case 6: mes "[Helper]"; mes "Yap!"; - set malang_bad_guys,10; + malang_bad_guys = 10; close; } } @@ -3645,7 +3645,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "[Cleanyang]"; mes "There is definitely something I do not know. Meow."; mes "Meow... I'll clean this place up. Please find something instead of me."; - set mal_qook,1; + mal_qook = 1; setquest 7260; close; } @@ -3698,7 +3698,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "Please show this to chef and tell him that Cleanyang really cleaned up very well."; mes "Well... I'm still afraid of chef..."; mes "...please! Meow!"; - set mal_qook,2; + mal_qook = 2; erasequest 7261; erasequest 7262; erasequest 7263; @@ -3805,7 +3805,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "[Cleanyang]"; mes "So let me see you everyday from provided cat's ship biscuit tomorrow."; mes "You did good job. This is a token of thanks."; - set mal_qook,6; + mal_qook = 6; getitem 12636,30; //Malang_Sp_Can getexp 80000,80000; setquest 7267; @@ -4161,7 +4161,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ close; } if (questprogress(7268)) { - set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275; + .@quest = (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275; if (!questprogress(.@quest)) { mes "The pile of sand is billowed like a grave. Should be something in there."; mes "According to rumors, cats have a habit to bury with sand after stool..."; @@ -4411,7 +4411,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "Chef is outraged and very upset."; mes "He mumbled and made a threatening sound with grind his teeth."; mes "Come back later when he calms down."; - set mal_qook,3; + mal_qook = 3; erasequest 7264; setquest 7265; close; @@ -4445,7 +4445,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ next; mes "A look of chef is quite serious."; mes "Let me tell Cleanyang about the result first."; - set mal_qook,4; + mal_qook = 4; erasequest 7265; setquest 7266; close; @@ -4464,7 +4464,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "If you don't mind, just come back tomorrow."; delitem 577,10; //Grain delitem 7454,1; //Plain_Sauce - set mal_qook,5; + mal_qook = 5; erasequest 7266; setquest 7276; close; @@ -4558,13 +4558,13 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ next; mes "[Chef Nyas]"; mes "My curious food is..."; - set .@i, rand(1,66); + .@i = rand(1,66); // IDs grouped in 5s incrementally. setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434; mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 ."; - set mal_food,.@i; + mal_food = .@i; setquest 7280+.@i; mes "Just one dish is enough, so please do it together."; next; @@ -4595,11 +4595,11 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "Is that ingredients of cat's ship biscuit and the food of human?"; mes "Let me check what you brought..."; next; - set .@i, mal_food; + .@i = mal_food; // IDs grouped in 5s incrementally. setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434; - set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5); + .@food = .@StartID[(.@i-1)/5]+((.@i-1)%5); if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) { mes "[Chef Nyas]"; @@ -4610,7 +4610,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ delitem 7454,1; //Plain_Sauce delitem .@food,1; setquest 7276; - set mal_food,0; + mal_food = 0; erasequest 7280+.@i; // Quantities grouped in 10s repeating. @@ -4707,7 +4707,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{ mes "The youngest one is Charo, with gold fur."; mes "Roku has black fur, and Rosy has white fur."; mes "Please take care of them."; - set nyadven,1; + nyadven = 1; setquest 7242; close; case 2: @@ -4772,7 +4772,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{ mes "It's very kind of you to play with the kids."; mes "This is for you."; delitem 6430,6; //Picture_Piece - set nyadven,14; + nyadven = 14; getitem 6422,100; //Egrade_Coin completequest 7259; next; @@ -4877,7 +4877,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "made by the Meow Bravery Team!"; mes "Challenge it whenever you want to!"; delitem 746,1; //Glass_Bead - set nyadven,2; + nyadven = 2; getitem 12636,30; //Malang_Sp_Can close; case 2: @@ -4921,7 +4921,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ next; mes "Got Adventure Card from the yellow cat Charo."; mes "It seems to work if I put this card in the slot in the Beginning Compass."; - set nyadven,3; + nyadven = 3; getitem 6428,1; //Bravery_Card_A changequest 7242,7243; next; @@ -4950,7 +4950,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "Oh? Isn't this failed stamp from Bubi?"; mes "I'm really disappointed."; mes "Try again~ you can make it!"; - set nyadven02,0; + nyadven02 = 0; if (questprogress(7257)) erasequest 7257; close; @@ -4998,7 +4998,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "Oh, you might shut your eyes to the fact."; mes "Give the Adventure Card back!"; delitem 6428,1; //Bravery_Card_A - set nyadven,5; + nyadven = 5; erasequest 7243; close; case 2: @@ -5013,7 +5013,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ next; mes "- Changed Adventure Card A into Adventure Card B. -"; delitem 6428,1; //Bravery_Card_A - set nyadven,6; + nyadven = 6; getitem 6429,1; //Bravery_Card_B setquest 7246; erasequest 7243; @@ -5039,7 +5039,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "It shouldn't happen that the detective misunderstands you as an enemy!"; next; mes "- Changed Adventure Card A into Adventure Card B. -"; - set nyadven,6; + nyadven = 6; getitem 6429,1; //Bravery_Card_B setquest 7246; next; @@ -5115,7 +5115,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "We couldn't make the Bravery Team without Rato."; mes "Please."; mes "Tell him we didn't forget our home island."; - set nyadven,13; + nyadven = 13; changequest 7258,7259; close; } else if (nyadven == 13) { @@ -5251,7 +5251,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "Charo likes you so much."; mes "He will be happy if you come."; delitem 6428,1; //Bravery_Card_A - set nyadven02,29; + nyadven02 = 29; getitem 6422,3; //Egrade_Coin getexp 20000,20000; erasequest 7244; @@ -5290,7 +5290,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "Beginning Compass, start!"; delitem 12636,1; //Malang_Sp_Can getitem 6428,1; //Bravery_Card_A - set nyadven02,0; + nyadven02 = 0; if (questprogress(7257)) erasequest 7257; close; @@ -5324,7 +5324,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "Is this because of the machine?"; mes "Let's make void for this race."; delitem 6428,1; //Bravery_Card_A - set nyadven02,0; + nyadven02 = 0; erasequest 7244; erasequest 7245; close; @@ -5372,7 +5372,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "Beginning Compass, start!"; delitem 12636,1; //Malang_Sp_Can getitem 6428,1; //Bravery_Card_A - set nyadven02,0; + nyadven02 = 0; close; case 2: mes "[Roku]"; @@ -5403,13 +5403,13 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{ if (rand(20) < 10) { callsub L_Viewpoint,1,1; mes "The game has started already!"; - set nyadven02,11; + nyadven02 = 11; setquest 7244; close; } else { callsub L_Viewpoint,2,1; mes "The game has started already!"; - set nyadven02,21; + nyadven02 = 21; setquest 7245; close; } @@ -5462,8 +5462,8 @@ L_Viewpoint: viewpoint 1,213,89,4,0xFF0000; break; } - for(set .@i,1; .@i<=5; set .@i,.@i+1) - set .@str$, .@str$+((.@i >= getarg(1))?.@colors$[.@i]:"")+.@Text$[.@i]+" "; + for(.@i = 1; .@i<=5; ++.@i) + .@str$ += ((.@i >= getarg(1))?.@colors$[.@i]:"")+.@Text$[.@i]+" "; if (getarg(1) > 1) mes "After inserting the card and pressing the red button, the path to the destination lit up."; mes "The order will be "+.@str$+"^000000."; @@ -5476,27 +5476,27 @@ L_Viewpoint: mes "This is the Duruduru compass from the Meow Bravery Team."; close; } - set .@index, atoi(strnpcinfo(2)); + .@index = atoi(strnpcinfo(2)); switch(.@index) { case 1: setarray .@var[0],11,25; - set .@color$,"red"; + .@color$ = "red"; break; case 2: setarray .@var[0],12,22; - set .@color$,"blue"; + .@color$ = "blue"; break; case 3: setarray .@var[0],13,21; - set .@color$,"gold"; + .@color$ = "gold"; break; case 4: setarray .@var[0],14,24; - set .@color$,"green"; + .@color$ = "green"; break; case 5: setarray .@var[0],15,23; - set .@color$,"white"; + .@color$ = "white"; break; } mes "Delicate "+.@color$+" lights surround the "+strnpcinfo(1)+"."; @@ -5514,33 +5514,33 @@ L_Viewpoint: while(1) { switch(.@index) { case 1: - set .@nori_a, rand(1,999); - set .@nori_b, rand(1,999); - set .@nori_c, .@nori_a+.@nori_b; + .@nori_a = rand(1,999); + .@nori_b = rand(1,999); + .@nori_c = .@nori_a+.@nori_b; mes .@nori_a+" + "+.@nori_b+" = ??"; break; case 2: - set .@nori_a, rand(1,9); - set .@nori_b, rand(1,9); - set .@nori_c, .@nori_a*.@nori_b; + .@nori_a = rand(1,9); + .@nori_b = rand(1,9); + .@nori_c = .@nori_a*.@nori_b; mes .@nori_a+" x "+.@nori_b+" = ??"; break; case 3: - set .@nori_a, rand(600,999); - set .@nori_b, rand(1,599); - set .@nori_c, .@nori_a-.@nori_b; + .@nori_a = rand(600,999); + .@nori_b = rand(1,599); + .@nori_c = .@nori_a-.@nori_b; mes .@nori_a+" - "+.@nori_b+" = ??"; break; case 4: - set .@nori_a, rand(1,99); - set .@nori_b, rand(1,9); - set .@nori_d, rand(1,9); - set .@nori_c, .@nori_a+(.@nori_b*.@nori_d); + .@nori_a = rand(1,99); + .@nori_b = rand(1,9); + .@nori_d = rand(1,9); + .@nori_c = .@nori_a+(.@nori_b*.@nori_d); mes .@nori_a+" + "+.@nori_b+" x "+.@nori_d+" = ??"; break; case 5: - set .@nori_a, rand(1,9); - set .@nori_c, .@nori_a+(.@nori_a*.@nori_a); + .@nori_a = rand(1,9); + .@nori_c = .@nori_a+(.@nori_a*.@nori_a); mes .@nori_a+" + "+.@nori_a+" x "+.@nori_a+" = ??"; break; } @@ -5550,7 +5550,7 @@ L_Viewpoint: mes "The card slides out with a sound after entering the number."; mes "^4d4dffYou have passed the "+strnpcinfo(1)+"! Run to the next destination!^000000"; mes "You should run for the next destination."; - set nyadven02, nyadven02+1; + ++nyadven02; close; } mes "You've got wrong answer!"; @@ -5597,9 +5597,9 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{ close; } if (nyadven02 == 16) - set .@quest,7244; + .@quest = 7244; else if (nyadven02 == 26) - set .@quest,7245; + .@quest = 7245; else { mes "There is a one more little bell beside the huge notice bell in the deck."; mes "This is the Meowbell from the Meow Bravery Team."; @@ -5618,7 +5618,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{ viewpoint 2,1,1,5,0xFFFFFF; if (questprogress(.@quest,PLAYTIME) == 1) { mes "Knock Meowbell!!"; - set nyadven02,27; + nyadven02 = 27; changequest .@quest,7257; next; if (nyadven == 3) { @@ -5635,7 +5635,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{ mes "[Deckhand Bubi]"; mes "Go to Charo with that Adventure Card."; mes "I will give you a confirmation stamp for success."; - set nyadven,4; + nyadven = 4; close; } else { mes "[Deckhand Bubi]"; @@ -5648,7 +5648,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{ } else { mes "-- Beep --"; mes "The card has out with a warning sound."; - set nyadven02,28; + nyadven02 = 28; changequest .@quest,7257; next; mes "[Deckhand Bubi]"; @@ -5790,7 +5790,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ next; mes "[Homnya]"; mes "Well, stop this machine!!!"; - set nyadven,7; + nyadven = 7; changequest 7246,7247; close2; break; @@ -5844,7 +5844,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "Here is your Adventure Card."; mes "Stop this machine this time."; delitem 12636,1; //Malang_Sp_Can - set nyadven,7; + nyadven = 7; getitem 6429,1; //Bravery_Card_B close2; break; @@ -5894,7 +5894,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "[Nyangson]"; mes "It will be fine because it isn't really a large place."; mes "I look forward to your active work!"; - set nyadven,10; + nyadven = 10; setquest 7250; close2; break; @@ -5935,7 +5935,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "Please give it back to the Meow Bravery Team~"; mes "For everyone~ Meow~"; mes "These are real treasures!"; - set nyadven,12; + nyadven = 12; erasequest 7250; erasequest 7251; erasequest 7252; @@ -5960,7 +5960,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ erasequest 7254; erasequest 7255; erasequest 7256; - set nyadven,10; + nyadven = 10; setquest 7250; close2; } @@ -6162,7 +6162,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{ mes "You can get it after you have been through all the difficulties from the Meow Advanture Team."; mes "And we are not sure if this machine will try to blow up agian, so please come again tomorrow."; if (nyadven == 7) { - set nyadven,9; + nyadven = 9; erasequest 7247; } delitem 6429,1; //Bravery_Card_B @@ -6205,7 +6205,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{ mes "[Nyangson]"; mes "It will be fine because it isn't really a large place."; mes "I look forward to your active work!"; - set nyadven,10; + nyadven = 10; setquest 7250; close2; break; @@ -6230,9 +6230,9 @@ L_ShowLights: mes "Luminous"; setarray .@color$[0],"Red","Blue","Yellow","Green"; setarray .@Cutin$[0],"nya_red","nya_blue","nya_yellow","nya_green"; - for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) { - set .@rand, rand(4); - set .@Lamp[.@i],.@rand; + for(.@i = 0; .@i<getarg(0); ++.@i) { + .@rand = rand(4); + .@Lamp[.@i] = .@rand; mes .@color$[.@rand]; if (.@i+1 == getarg(0)) mes "Shines according to this order."; @@ -6243,15 +6243,15 @@ L_ShowLights: mes "The buttons below are shining now."; mes "Stop the machine by pressing the right button within time."; next; - set .@pass,0; + .@pass = 0; setarray .@count$[0],"first","second","third","fourth","fifth","sixth","seventh","eighth"; - for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) { + for(.@i = 0; .@i<getarg(0); ++.@i) { mes "Which color button do you want to press "+.@count$[.@i]+"?"; next; // Red <-> Green, Blue <-> Yellow - set .@j, select("Red:Blue:Yellow:Green"); + .@j = select("Red:Blue:Yellow:Green"); if (.@Lamp[.@i] == 4-.@j) - set .@pass,.@pass+1; + .@pass += 1; } if (.@pass < getarg(0)) { mes "The speed of spinning is getting faster after pressing the buttons."; @@ -6274,7 +6274,7 @@ L_ShowLights: mes "with a huge explosion."; delitem 6429,1; //Bravery_Card_B if (nyadven == 7) - set nyadven,8; + nyadven = 8; close; } mes "The speed of the spinning discs gets slower after pressing the buttons."; @@ -6322,7 +6322,7 @@ function script F_Mal_Picture { if (questprogress(7251) && questprogress(7252) && questprogress(7253) && questprogress(7254) && questprogress(7255) && questprogress(7256)) { mes "It looks like you can put these pieces of paintings together."; mes "If I found all the pieces, I should go back to Homnya."; - set nyadven,11; + nyadven = 11; close; } mes "I think this is the treasure Homnya and Nyangson mentioned."; @@ -6544,7 +6544,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "We've got to find out the reason for this losing streak."; - set malang_gamer,1; + malang_gamer = 1; next; mes "You are getting interested in the cat's story. Let's hear more."; close; @@ -6576,7 +6576,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "giving up too many points;"; mes "aggressive point betting;"; mes "and players disappearing?"; - set malang_gamer,2; + malang_gamer = 2; next; mes "It seems like the gentle looking cat has finished thinking. Let's interrupt the conversion."; close; @@ -6646,7 +6646,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Wow. I respect you, "+strcharinfo(0)+"."; mes "Let me ask you a favor."; mes "Please meet the hard working Manager Cat and ask about our team's attitude these days."; - set malang_gamer,3; + malang_gamer = 3; setquest 5058; next; mes "[Cat Gamers Director]"; @@ -6681,7 +6681,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ emotion e_omg; next; mes "Cat Gamers Director seems to be in shock. Let's give him some time to calm down."; - set malang_gamer,5; + malang_gamer = 5; erasequest 5059; setquest 5060; close; @@ -6726,7 +6726,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "I appreciate your help, "+strcharinfo(0)+". heh~"; - set malang_gamer,6; + malang_gamer = 6; erasequest 5060; setquest 5061; close; @@ -6761,7 +6761,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "What? Really?"; next; mes "The Cat Gamers Director seems to be shocked once again. Better give him more time to calm down."; - set malang_gamer,7; + malang_gamer = 7; erasequest 5061; setquest 5060; close; @@ -6804,7 +6804,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~."; - set malang_gamer,8; + malang_gamer = 8; erasequest 5060; setquest 5066; close; @@ -6842,7 +6842,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Now I need to check with our players, see how they really feel."; mes "Heh~ Why don't you come back tomorrow?"; mes "Heh~ Let me decide what to do after checking their honest petition letters. Heh~"; - set malang_gamer,10; + malang_gamer = 10; erasequest 5067; setquest 5068; close; @@ -6958,7 +6958,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers."; mes "Heh~"; - set malang_gamer,11; + malang_gamer = 11; erasequest 5068; getitem 6422,100; //Egrade_Coin next; @@ -6980,7 +6980,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Since you will be our team's practicing partner, please come back in an hour."; mes "Then I will give you our '^0000FFCat Gamers Certificate^000000'."; mes "Heh~"; - set malang_gamer,12; + malang_gamer = 12; erasequest 5068; setquest 5069; getitem 6422,100; //Egrade_Coin @@ -7014,7 +7014,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "Come back in an hour and I will get you a '^0000FFCat Gamers Certificate^000000'."; mes "Heh~"; - set malang_gamer,12; + malang_gamer = 12; setquest 5069; close; } @@ -7051,7 +7051,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "Heh~ Take this and show us what you've got."; erasequest 5069; - set malang_gamer,20; + malang_gamer = 20; getitem 2872,1; //G_Honor_Certificate next; mes "[Cat Gamers Director]"; @@ -7328,7 +7328,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "What do you want?"; emotion e_what; next; - set .@cat_gam, rand(1,10); + .@cat_gam = rand(1,10); select("Ask about the team's attitude..."); if (.@cat_gam == 5) { mes "[Manager Cat]"; @@ -7348,7 +7348,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ next; mes "[Manager Cat]"; mes "Can you give me that?"; - set malang_gamer,4; + malang_gamer = 4; erasequest 5058; setquest 5059; next; @@ -7422,7 +7422,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "["+strcharinfo(0)+"]"; mes "Ok, I will go tell it to the Games Director~"; emotion e_ok,1; - set malang_gamer,9; + malang_gamer = 9; erasequest 5066; setquest 5067; close; @@ -7749,9 +7749,9 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ if (.@inputstr$ == "Come back") { erasequest 5083; setquest 5084; - set .@str$, "You've delivered the message, so let's get away."; + .@str$ = "You've delivered the message, so let's get away."; } else - set .@str$, "You didn't deliver the right message, but let's still get away."; + .@str$ = "You didn't deliver the right message, but let's still get away."; mes "[Eryu]"; mes "What is this? What do you mean by '"+.@inputstr$+"'...?"; mes "Ah... aren't you the writer?"; @@ -7978,9 +7978,9 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ if (.@inputstr$ == "Come back") { erasequest 5085; setquest 5086; - set .@str$, "You've delivered the message, so let's get away."; + .@str$ = "You've delivered the message, so let's get away."; } else - set .@str$, "You didn't deliver the right message, but let's still get away."; + .@str$ = "You didn't deliver the right message, but let's still get away."; mes "[Stew]"; mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow..."; mes "And... Aren't you from the 'Boom Can' Company, meow?"; @@ -8427,9 +8427,9 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ if (.@inputstr$ == "Come back") { erasequest 5089; setquest 5090; - set .@str$, "You've delivered the message, so let's get away."; + .@str$ = "You've delivered the message, so let's get away."; } else - set .@str$, "You didn't deliver the right message, but let's still get away."; + .@str$ = "You didn't deliver the right message, but let's still get away."; mes "[Eff]"; mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow..."; mes "Meow...? Meow! You! Investor meow?"; @@ -8501,7 +8501,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { + for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Ser]"; mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; @@ -8606,7 +8606,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes .@count$[.@match]+" match ~~"; if (.@tie) { mes "Result is even, so we play again."; - set .@tie,0; + .@tie = 0; } mes "Try your best!"; next; @@ -8614,24 +8614,24 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "Rock! Paper! Scissors!"; next; - set .@pc, select("Rock:Paper:Scissors")-1; - set .@npc, rand(3); + .@pc = select("Rock:Paper:Scissors")-1; + .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { - set .@tie,1; - set .@result$, "Hmm, we are even. Let's play again."; + .@tie = 1; + .@result$ = "Hmm, we are even. Let's play again."; } else if ((.@pc == 0 && .@npc == 2) || (.@pc == 1 && .@npc == 0) || (.@pc == 2 && .@npc == 1)) { - set .@match, .@match+1; - set .@win, .@win+1; - set .@result$, "I lost!"; + ++.@match; + ++.@win; + .@result$ = "I lost!"; } else { - set .@match, .@match+1; - set .@loss, .@loss+1; - set .@result$, "So I win!!"; + ++.@match; + ++.@loss; + .@result$ = "So I win!!"; } next; mes "[Ser]"; @@ -8845,7 +8845,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { + for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Paa]"; mes "You haven't done what we asked you for meow. A promise is a promise, you know meow."; @@ -8938,7 +8938,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes .@count$[.@match]+" match ~~ meow."; if (.@tie) { mes "Result is even, so we play again meow."; - set .@tie,0; + .@tie = 0; } mes "Try your best meow!"; next; @@ -8946,24 +8946,24 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "Rock! Paper! Scissors!"; next; - set .@pc, select("Rock:Paper:Scissors")-1; - set .@npc, rand(3); + .@pc = select("Rock:Paper:Scissors")-1; + .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { - set .@tie,1; - set .@result$, "Hmm, we are even. Let's play again meow."; + .@tie = 1; + .@result$ = "Hmm, we are even. Let's play again meow."; } else if ((.@pc == 0 && .@npc == 2) || (.@pc == 1 && .@npc == 0) || (.@pc == 2 && .@npc == 1)) { - set .@match, .@match+1; - set .@win, .@win+1; - set .@result$, "I lost meow!"; + ++.@match; + ++.@win; + .@result$ = "I lost meow!"; } else { - set .@match, .@match+1; - set .@loss, .@loss+1; - set .@result$, "So I win meow!!"; + ++.@match; + ++.@loss; + .@result$ = "So I win meow!!"; } next; mes "[Paa]"; @@ -9175,7 +9175,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { + for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Kuka]"; mes "You haven't done what we asked you for yo~. A promise is a promise, you know yo~."; @@ -9277,19 +9277,19 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ case 1: if (rand(1000) < 500) { cutin "g_cat_01",4; - set .@win, .@win+1; + ++.@win; } else { cutin "g_cat_02",4; - set .@loss,1; + .@loss = 1; } break; case 2: if (rand(1000) < 500) { cutin "g_cat_03",4; - set .@win, .@win+1; + ++.@win; } else { cutin "g_cat_04",4; - set .@loss,1; + .@loss = 1; } break; } @@ -9317,13 +9317,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~"; close; } else { - set .@name_record$, $malangdo_gamer$; - set .@win_record, $malangdo_gamer; - set .@win_cnt, .@win-.@win_record; - set .@cans, .@win-2; + .@name_record$ = $malangdo_gamer$; + .@win_record = $malangdo_gamer; + .@win_cnt = .@win-.@win_record; + .@cans = .@win-2; if (.@win > .@win_record) { - set $malangdo_gamer$, strcharinfo(0); - set $malangdo_gamer, .@win; + $malangdo_gamer$ = strcharinfo(0); + $malangdo_gamer = .@win; mes "[Kuka]"; mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~"; if (strcharinfo(0) == .@name_record$) @@ -9497,7 +9497,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { + for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[KungKung]"; mes "You didn't keep your promise. I have no business with you."; @@ -9585,8 +9585,8 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ close; } while(1) { - set .@pc_dic, rand(6); - set .@npc_dic, rand(6); + .@pc_dic = rand(6); + .@npc_dic = rand(6); // Emote[58-63]: // e_dice1, e_dice2, e_dice3, e_dice4, e_dice5, e_dice6 @@ -9596,13 +9596,13 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ if (.@pc_dic > .@npc_dic) { mes "[KungKung]"; mes "Your dice roll number is higher. You can attack first."; - set .@attack_turn,1; + .@attack_turn = 1; next; break; } else if (.@pc_dic < .@npc_dic) { mes "[KungKung]"; mes "My dice roll number is higher. I will attack first."; - set .@attack_turn,2; + .@attack_turn = 2; next; break; } else { @@ -9611,8 +9611,8 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ next; } } - set .@pc_hp,100; - set .@npc_hp,100; + .@pc_hp = 100; + .@npc_hp = 100; while(1) { if (!.@pc_hp || !.@npc_hp) break; mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)"; @@ -9634,7 +9634,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ emotion e_loud,1; emotion e_loud; next; - set .@cat_hand, rand(1,10); + .@cat_hand = rand(1,10); switch(.@attack_turn) { case 1: // Attack mes "How would you like to attack?"; @@ -9646,7 +9646,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ switch(select("Back:Palm")) { case 1: if (.@cat_hand <= 5) { - set .@npc_hp, .@npc_hp-10; + --.@npc_hp0; cutin "cat_g_01",4; specialeffect EF_BASH; mes "Attack was successful."; @@ -9654,7 +9654,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ next; cutin "",255; } else { - set .@attack_turn,2; + .@attack_turn = 2; cutin "cat_g_02",4; mes "Attack has failed."; mes "KungKung starts attack now."; @@ -9664,14 +9664,14 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ break; case 2: if (.@cat_hand <= 5) { - set .@attack_turn,2; + .@attack_turn = 2; cutin "cat_g_03",4; mes "Attack has failed."; mes "KungKung starts attack now."; next; cutin "",255; } else { - set .@npc_hp, .@npc_hp-10; + --.@npc_hp0; cutin "cat_g_04",4; specialeffect EF_BASH; mes "Attack was successful."; @@ -9692,7 +9692,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ switch(select("Back:Palm")) { case 1: if (.@cat_hand <= 5) { - set .@pc_hp, .@pc_hp-10; + --.@pc_hp0; cutin "cat_g_05",4; specialeffect2 EF_BASH; mes "Defending has failed."; @@ -9700,7 +9700,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ next; cutin "",255; } else { - set .@attack_turn,1; + .@attack_turn = 1; cutin "cat_g_06",4; mes "Defending was succesful."; mes "You can start attack now."; @@ -9710,14 +9710,14 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ break; case 2: if (.@cat_hand <= 5) { - set .@attack_turn,1; + .@attack_turn = 1; cutin "cat_g_07",4; mes "Defending was succesful."; mes "You can start attack now."; next; cutin "",255; } else { - set .@pc_hp, .@pc_hp-10; + .@pc_hp -= 10; cutin "cat_g_08",4; specialeffect2 EF_BASH; mes "Defending has failed."; @@ -9915,7 +9915,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { + for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Leader]"; mes "You cannot challenge this Flag Game unless you are done with your assigned work."; @@ -10001,7 +10001,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ } // Starting Flag Points (default 5). - set .@flag_point,5; + .@flag_point = 5; setarray .@flag_point_cat[1],5,5,5,5,5; // Cat players' names. @@ -10025,69 +10025,69 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ "3|4|5|6"; // Drooping while(1) { - for(set .@i,1; .@i<=5; set .@i,.@i+1) - set .@cat_action[.@i], ((.@flag_point_cat[.@i])?rand(1,8):0); + for(.@i = 1; .@i<=5; ++.@i) + .@cat_action[.@i] = ((.@flag_point_cat[.@i])?rand(1,8):0); switch(.@cat_action[1]) { - case 0: set .@cat_mes$[1], "cannot do anything with all points used"; break; - case 1: set .@cat_mes$[1], "focuses on hair picking, careless for the game"; break; - case 2: set .@cat_mes$[1], "looks around with round eyes"; break; - case 3: set .@cat_mes$[1], "picks out hair around the front paw"; break; - case 4: set .@cat_mes$[1], "is getting annoyed at tails smacking on the ground"; break; - case 5: set .@cat_mes$[1], "picks his hair while looking around"; break; - case 6: set .@cat_mes$[1], "shows off his front paw to the Leader Cat"; break; - case 7: set .@cat_mes$[1], "is picking some hair on his belly with a calm mind"; break; - case 8: set .@cat_mes$[1], "is drooping down with a pleasant face"; break; + case 0: .@cat_mes$[1] = "cannot do anything with all points used"; break; + case 1: .@cat_mes$[1] = "focuses on hair picking, careless for the game"; break; + case 2: .@cat_mes$[1] = "looks around with round eyes"; break; + case 3: .@cat_mes$[1] = "picks out hair around the front paw"; break; + case 4: .@cat_mes$[1] = "is getting annoyed at tails smacking on the ground"; break; + case 5: .@cat_mes$[1] = "picks his hair while looking around"; break; + case 6: .@cat_mes$[1] = "shows off his front paw to the Leader Cat"; break; + case 7: .@cat_mes$[1] = "is picking some hair on his belly with a calm mind"; break; + case 8: .@cat_mes$[1] = "is drooping down with a pleasant face"; break; } switch(.@cat_action[2]) { - case 0: set .@cat_mes$[2], "cannot do anything with all points used"; break; - case 1: set .@cat_mes$[2], "picks out hair around the front paw"; break; - case 2: set .@cat_mes$[2], "looks around with round eyes"; break; - case 3: set .@cat_mes$[2], "is getting annoyed with the Leader Cat"; break; - case 4: set .@cat_mes$[2], "observes flies flying around"; break; - case 5: set .@cat_mes$[2], "shows off picked hair proudly"; break; - case 6: set .@cat_mes$[2], "observes Leader Cat's tail curiously"; break; - case 7: set .@cat_mes$[2], "looks at you with drooping eyes"; break; - case 8: set .@cat_mes$[2], "is checking you out with a weird glimmer"; break; + case 0: .@cat_mes$[2] = "cannot do anything with all points used"; break; + case 1: .@cat_mes$[2] = "picks out hair around the front paw"; break; + case 2: .@cat_mes$[2] = "looks around with round eyes"; break; + case 3: .@cat_mes$[2] = "is getting annoyed with the Leader Cat"; break; + case 4: .@cat_mes$[2] = "observes flies flying around"; break; + case 5: .@cat_mes$[2] = "shows off picked hair proudly"; break; + case 6: .@cat_mes$[2] = "observes Leader Cat's tail curiously"; break; + case 7: .@cat_mes$[2] = "looks at you with drooping eyes"; break; + case 8: .@cat_mes$[2] = "is checking you out with a weird glimmer"; break; } switch(.@cat_action[3]) { - case 0: set .@cat_mes$[3], "cannot do anything with all points used"; break; - case 1: set .@cat_mes$[3], "is getting annoyed at tails smacking on the ground"; break; - case 2: set .@cat_mes$[3], "observes Leader Cat's tail curiously"; break; - case 3: set .@cat_mes$[3], "is getting annoyed while picking his hair"; break; - case 4: set .@cat_mes$[3], "scratches with a drooping face"; break; - case 5: set .@cat_mes$[3], "catches a flying fly and shows off"; break; - case 6: set .@cat_mes$[3], "is getting irritable with a tired face"; break; - case 7: set .@cat_mes$[3], "picks his hair while looking around"; break; - case 8: set .@cat_mes$[3], "is getting annoyed with the Leader Cat"; break; + case 0: .@cat_mes$[3] = "cannot do anything with all points used"; break; + case 1: .@cat_mes$[3] = "is getting annoyed at tails smacking on the ground"; break; + case 2: .@cat_mes$[3] = "observes Leader Cat's tail curiously"; break; + case 3: .@cat_mes$[3] = "is getting annoyed while picking his hair"; break; + case 4: .@cat_mes$[3] = "scratches with a drooping face"; break; + case 5: .@cat_mes$[3] = "catches a flying fly and shows off"; break; + case 6: .@cat_mes$[3] = "is getting irritable with a tired face"; break; + case 7: .@cat_mes$[3] = "picks his hair while looking around"; break; + case 8: .@cat_mes$[3] = "is getting annoyed with the Leader Cat"; break; } switch(.@cat_action[4]) { - case 0: set .@cat_mes$[4], "cannot do anything with all points used"; break; - case 1: set .@cat_mes$[4], "is picking some hair on his belly with a calm mind"; break; - case 2: set .@cat_mes$[4], "shows off his front paw to the Leader Cat"; break; - case 3: set .@cat_mes$[4], "is getting irritable with a tired face"; break; - case 4: set .@cat_mes$[4], "catches a flying fly and shows off"; break; - case 5: set .@cat_mes$[4], "shows off an attractive tail"; break; - case 6: set .@cat_mes$[4], "is drooping and mumbling"; break; - case 7: set .@cat_mes$[4], "shows off picked hair proudly"; break; - case 8: set .@cat_mes$[4], "is checking you out with a weird glimmer"; break; + case 0: .@cat_mes$[4] = "cannot do anything with all points used"; break; + case 1: .@cat_mes$[4] = "is picking some hair on his belly with a calm mind"; break; + case 2: .@cat_mes$[4] = "shows off his front paw to the Leader Cat"; break; + case 3: .@cat_mes$[4] = "is getting irritable with a tired face"; break; + case 4: .@cat_mes$[4] = "catches a flying fly and shows off"; break; + case 5: .@cat_mes$[4] = "shows off an attractive tail"; break; + case 6: .@cat_mes$[4] = "is drooping and mumbling"; break; + case 7: .@cat_mes$[4] = "shows off picked hair proudly"; break; + case 8: .@cat_mes$[4] = "is checking you out with a weird glimmer"; break; } switch(.@cat_action[5]) { - case 0: set .@cat_mes$[5], "cannot do anything with all points used"; break; - case 1: set .@cat_mes$[5], "is fighting with his tail"; break; - case 2: set .@cat_mes$[5], "is scratching with his hind foot"; break; - case 3: set .@cat_mes$[5], "is drooping down with a pleasant face"; break; - case 4: set .@cat_mes$[5], "checks you out with a drooping face"; break; - case 5: set .@cat_mes$[5], "scratches with a drooping face"; break; - case 6: set .@cat_mes$[5], "is drooping and mumbling"; break; - case 7: set .@cat_mes$[5], "is lying around~"; break; - case 8: set .@cat_mes$[5], "is doing nothing"; break; + case 0: .@cat_mes$[5] = "cannot do anything with all points used"; break; + case 1: .@cat_mes$[5] = "is fighting with his tail"; break; + case 2: .@cat_mes$[5] = "is scratching with his hind foot"; break; + case 3: .@cat_mes$[5] = "is drooping down with a pleasant face"; break; + case 4: .@cat_mes$[5] = "checks you out with a drooping face"; break; + case 5: .@cat_mes$[5] = "scratches with a drooping face"; break; + case 6: .@cat_mes$[5] = "is drooping and mumbling"; break; + case 7: .@cat_mes$[5] = "is lying around~"; break; + case 8: .@cat_mes$[5] = "is doing nothing"; break; } switch(rand(3)) { - case 0: set .@tip$, "You can predict if the cat will wave the flag or not with 'Observe cats'."; break; - case 1: set .@tip$, "1 Flag Point will be deducted if you choose 'Wave flag'."; break; - case 2: set .@tip$, "Choosing 'Wait', you can check the results and move on to the next game."; break; + case 0: .@tip$ = "You can predict if the cat will wave the flag or not with 'Observe cats'."; break; + case 1: .@tip$ = "1 Flag Point will be deducted if you choose 'Wave flag'."; break; + case 2: .@tip$ = "Choosing 'Wait', you can check the results and move on to the next game."; break; } while(1) { mes "[Leader]"; @@ -10096,48 +10096,48 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes " "; mes "Tip: ^F86A08"+.@tip$+"^000000"; next; - set .@choice, select("Observe cats:Wave flag:Wait"); + .@choice = select("Observe cats:Wave flag:Wait"); switch(.@choice) { case 1: mes "Observing cats..."; next; - for(set .@i,1; .@i<=5; set .@i,.@i+1) { + for(.@i = 1; .@i<=5; ++.@i) { mes "[------ Observing cats ------]"; mes .@cat_name$[.@i]+.@cat_desc$[.@i]+" ^FF0000"+.@cat_mes$[.@i]+"^000000."; next; } break; case 2: - set .@flag_point, .@flag_point-1; - set .@you_flag,1; + --.@flag_point; + .@you_flag = 1; break; case 3: break; } if (.@choice != 1) break; } - set .@round, .@round+1; - set .@rounds_nowave, .@rounds_nowave+1; + ++.@round; + ++.@rounds_nowave; if (.@you_flag == 1) { - set .@you_flag$, "You waved the flag"; - set .@emotion[0], e_korea; + .@you_flag$ = "You waved the flag"; + .@emotion[0] = e_korea; } else { - set .@you_flag$, "You didn't wave the flag"; - set .@emotion[0], e_swt2; + .@you_flag$ = "You didn't wave the flag"; + .@emotion[0] = e_swt2; } - for(set .@i,1; .@i<=5; set .@i,.@i+1) { + for(.@i = 1; .@i<=5; ++.@i) { if (.@flag_point_cat[.@i] == 0) { - set .@cat_flag$[.@i], "Not enough Flag Points, could not wave"; - set .@emotion[.@i], e_ho; + .@cat_flag$[.@i] = "Not enough Flag Points, could not wave"; + .@emotion[.@i] = e_ho; } else { if (compare(.@cat_emotes$[.@i],""+.@cat_action[.@i])) { - set .@cat_flag$[.@i], "Didn't wave"; - set .@emotion[.@i], .@cat_emote[.@i]; + .@cat_flag$[.@i] = "Didn't wave"; + .@emotion[.@i] = .@cat_emote[.@i]; } else { - set .@cat_flag$[.@i], "Did wave"; - set .@flag_point_cat[.@i], .@flag_point_cat[.@i]-1; - set .@cat_flags_waved, .@cat_flags_waved+1; - set .@emotion[.@i], e_korea; + .@cat_flag$[.@i] = "Did wave"; + --.@flag_point_cat[.@i]; + ++.@cat_flags_waved; + .@emotion[.@i] = e_korea; } } } @@ -10150,7 +10150,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes .@flag_point+" Flag Point remaining."; emotion .@emotion[0],1; next; - for(set .@i,1; .@i<=5; set .@i,.@i+1) { + for(.@i = 1; .@i<=5; ++.@i) { mes "[Leader]"; mes "~ "+.@cat_name$[.@i]+.@cat_desc$[.@i]+" ~"; mes "^FF0000"+.@cat_flag$[.@i]+"^000000 the flag for game ^C1653E"+.@round+"^000000."; @@ -10159,7 +10159,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; } if (.@you_flag == 1) { - set .@rounds_nowave,0; + .@rounds_nowave = 0; if (.@cat_flags_waved == 0) { // You win. break; @@ -10170,7 +10170,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; break; } else { - set .@you_flag,0; + .@you_flag = 0; mes "[Leader]"; mes "You have failed at flag waving."; mes .@flag_point+" Flag Point remaining."; @@ -10191,8 +10191,8 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; } else { if (.@rounds_nowave == 10) { - set .@rounds_nowave,0; - set .@flag_point, .@flag_point-1; + .@rounds_nowave = 0; + --.@flag_point; mes "[Leader]"; mes "Since you didn't wave your flag for 10 games, 1 Flag Point will be reduced according to the official Flag Game rules."; next; @@ -10219,7 +10219,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; } } - set .@cat_flags_waved,0; + .@cat_flags_waved = 0; } mes "[Leader]"; mes "The Flag-Waving Game has ended."; @@ -10240,11 +10240,11 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "But, only 3 Canned Foods will be given as the present since you didn't take a big part through the game."; } else { switch(.@flag_point) { - case 0: set .@cans,5; break; - case 1: set .@cans,7; break; - case 2: set .@cans,10; break; - case 3: set .@cans,15; break; - case 4: set .@cans,20; break; + case 0: .@cans = 5; break; + case 1: .@cans = 7; break; + case 2: .@cans = 10; break; + case 3: .@cans = 15; break; + case 4: .@cans = 20; break; } getitem 12636, .@cans; //Malang_Sp_Can mes "[Leader]"; @@ -10526,11 +10526,11 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ } if (getequipid(EQI_GARMENT) == 2573) { if (Zeny >= 1000000) - set .@menu$, "Enchant Archangel Wing"; + .@menu$ = "Enchant Archangel Wing"; else - set .@menu$, "^999999You do not have enough zeny!^000000"; + .@menu$ = "^999999You do not have enough zeny!^000000"; } else - set .@menu$, "^999999You have not equipped the Archangel Wing!^000000"; + .@menu$ = "^999999You have not equipped the Archangel Wing!^000000"; mes "[Fallen Angel]"; mes "You seem like a poor guy!"; next; @@ -10587,44 +10587,44 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!"; close; } - set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); + .@equip_refine = getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); - set .@i, rand(1,900); - if (.@i < 2) set .@enchant,4848; //Immuned1 - else if (.@i < 3) set .@enchant,4849; //Cranial1 - else if (.@i < 4) set .@enchant,4852; //Heal_Amount5 - else if (.@i < 9) set .@enchant,4853; //S_Str - else if (.@i < 14) set .@enchant,4854; //S_Agi - else if (.@i < 19) set .@enchant,4855; //S_Vital - else if (.@i < 24) set .@enchant,4856; //S_Int - else if (.@i < 29) set .@enchant,4857; //S_Dex - else if (.@i < 34) set .@enchant,4858; //S_Luck - else if (.@i < 39) set .@enchant,4851; //Heal_Amount4 - else if (.@i < 49) set .@enchant,4850; //Heal_Amount3 - else if (.@i < 74) set .@enchant,4760; //Matk1 - else if (.@i < 84) set .@enchant,4761; //Matk2 - else if (.@i < 109) set .@enchant,4817; //Sharp2 - else if (.@i < 119) set .@enchant,4816; //Sharp3 - else if (.@i < 144) set .@enchant,4814; //Spell2 - else if (.@i < 154) set .@enchant,4813; //Spell3 - else if (.@i < 179) set .@enchant,4833; //Expert_Archer2 - else if (.@i < 189) set .@enchant,4834; //Expert_Archer3 - else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2 - else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3 - else if (.@i < 259) set .@enchant,4701; //Strength2 - else if (.@i < 294) set .@enchant,4731; //Agility2 - else if (.@i < 329) set .@enchant,4721; //Dexterity2 - else if (.@i < 364) set .@enchant,4741; //Vitality2 - else if (.@i < 399) set .@enchant,4751; //Luck2 - else if (.@i < 434) set .@enchant,4711; //Inteligence2 - else if (.@i < 504) set .@enchant,4700; //Strength1 - else if (.@i < 574) set .@enchant,4730; //Agility1 - else if (.@i < 644) set .@enchant,4720; //Dexterity1 - else if (.@i < 714) set .@enchant,4740; //Vitality1 - else if (.@i < 784) set .@enchant,4750; //Luck1 - else if (.@i < 854) set .@enchant,4710; //Inteligence1 - else set .@enchant,0; + .@i = rand(1,900); + if (.@i < 2) .@enchant = 4848; //Immuned1 + else if (.@i < 3) .@enchant = 4849; //Cranial1 + else if (.@i < 4) .@enchant = 4852; //Heal_Amount5 + else if (.@i < 9) .@enchant = 4853; //S_Str + else if (.@i < 14) .@enchant = 4854; //S_Agi + else if (.@i < 19) .@enchant = 4855; //S_Vital + else if (.@i < 24) .@enchant = 4856; //S_Int + else if (.@i < 29) .@enchant = 4857; //S_Dex + else if (.@i < 34) .@enchant = 4858; //S_Luck + else if (.@i < 39) .@enchant = 4851; //Heal_Amount4 + else if (.@i < 49) .@enchant = 4850; //Heal_Amount3 + else if (.@i < 74) .@enchant = 4760; //Matk1 + else if (.@i < 84) .@enchant = 4761; //Matk2 + else if (.@i < 109) .@enchant = 4817; //Sharp2 + else if (.@i < 119) .@enchant = 4816; //Sharp3 + else if (.@i < 144) .@enchant = 4814; //Spell2 + else if (.@i < 154) .@enchant = 4813; //Spell3 + else if (.@i < 179) .@enchant = 4833; //Expert_Archer2 + else if (.@i < 189) .@enchant = 4834; //Expert_Archer3 + else if (.@i < 214) .@enchant = 4810; //Fighting_Spirit2 + else if (.@i < 224) .@enchant = 4809; //Fighting_Spirit3 + else if (.@i < 259) .@enchant = 4701; //Strength2 + else if (.@i < 294) .@enchant = 4731; //Agility2 + else if (.@i < 329) .@enchant = 4721; //Dexterity2 + else if (.@i < 364) .@enchant = 4741; //Vitality2 + else if (.@i < 399) .@enchant = 4751; //Luck2 + else if (.@i < 434) .@enchant = 4711; //Inteligence2 + else if (.@i < 504) .@enchant = 4700; //Strength1 + else if (.@i < 574) .@enchant = 4730; //Agility1 + else if (.@i < 644) .@enchant = 4720; //Dexterity1 + else if (.@i < 714) .@enchant = 4740; //Vitality1 + else if (.@i < 784) .@enchant = 4750; //Luck1 + else if (.@i < 854) .@enchant = 4710; //Inteligence1 + else .@enchant = 0; Zeny -= 1000000; delequip EQI_GARMENT; @@ -10679,7 +10679,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ mes "This equipment has not been enchanted, please check it again!"; close; } - set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); + .@equip_refine = getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); delitem 6417,3; //Silvervine delequip EQI_GARMENT; |