diff options
author | Haru <haru@dotalux.com> | 2014-10-21 21:03:46 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-28 00:28:47 +0100 |
commit | bba3e690de390f1576d70f227f76b4721ac3a010 (patch) | |
tree | 5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/quests_malangdo.txt | |
parent | 88929e74e284e649eb32b2a923f819c35ecccbf6 (diff) | |
download | hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.gz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.bz2 hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.xz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.zip |
Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 250 |
1 files changed, 125 insertions, 125 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 0511a1e55..f6e55302c 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -1100,12 +1100,12 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ getitem 6422,20; //Egrade_Coin close; } else if (ma_tomas > 99) { - if (checkquest(11240) > -1 || checkquest(11241) > -1) { + if (questprogress(11240) || questprogress(11241)) { mes "[Geologist Mali]"; mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~."; mes "Get out of here and visit the ^6666cca room on your right^000000, mew~"; close; - } else if (checkquest(11242) > -1) { + } else if (questprogress(11242)) { mes "[Geologist Mali]"; mes "Ah! Bob complimented you so much on your great job, mew~"; mes "Please help us next time again when you can, mew~"; @@ -1113,13 +1113,13 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ getitem 6422,4; //Egrade_Coin close; } else { - if (checkquest(11243,PLAYTIME) == 0 || checkquest(11243,PLAYTIME) == 1) { + if (questprogress(11243,PLAYTIME) == 1) { mes "[Geologist Mali]"; mes "Don't overdo yourself, mew~"; mes "It'd be bad if your health gets worse, mew~"; close; } - if (checkquest(11243,PLAYTIME) == 2) + if (questprogress(11243,PLAYTIME) == 2) erasequest 11243; mes "[Geologist Mali]"; mes "There is a lot more repairing left to do for today!"; @@ -1292,10 +1292,10 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ changequest 11223,11224; close; } else if (ma_tomas > 99) { - if (checkquest(11240) > -1) { + if (questprogress(11240)) { set @mal_bob_q,2; goto L_Quest1; - } else if (checkquest(11241) > -1) + } else if (questprogress(11241)) goto L_Quest2; } mes "[Bob]"; @@ -1307,7 +1307,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ - script Crack#mal0 -1,{ if (.off) end; // Official script uses a 1-second timer to disable cracks. Added to prevent abuse. - if (ma_tomas == 15 || checkquest(11241) > -1) { + if (ma_tomas == 15 || questprogress(11241)) { if (countitem(6434) < 1) { mes "- To repair the crack -"; mes "- you need a Fix Kit. -"; @@ -1363,7 +1363,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ set ma_tomas,16; changequest 11222,11223; } - if (checkquest(11241) > -1) { + if (questprogress(11241)) { changequest 11241,11242; } } else { @@ -1805,7 +1805,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ mes "If you see my son, please tell him to get back soon~"; close; } else if (ma_tomas > 99) { - if (checkquest(11238) != -1) { + if (questprogress(11238)) { if (countitem(6435) < 30) { mes "[Rican]"; mes "You need exactly 30 to get a set!"; @@ -1819,13 +1819,13 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ setquest 11239; getitem 6422,5; //Egrade_Coin close; - } else if (checkquest(11239,PLAYTIME) == 0 || checkquest(11239,PLAYTIME) == 1) { + } else if (questprogress(11239,PLAYTIME) == 1) { mes "[Rican]"; mes "Would you like to take a rest for a while?"; mes "It hasn't been a day yet since you last worked~"; close; } else { - if (checkquest(11239,PLAYTIME) == 2) + if (questprogress(11239,PLAYTIME) == 2) erasequest 11239; mes "[Rican]"; mes "Hehe~"; @@ -1900,7 +1900,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - if (ma_tomas == 9 || checkquest(11238) > -1) { + if (ma_tomas == 9 || questprogress(11238)) { if (rand(1,5) == 4) { mes "- As I put my hand in the sand -"; mes "- a fresh smell comes out. -"; @@ -2385,15 +2385,15 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ getitem 12636,20; //Malang_Sp_Can close; } else if (ma_tomas > 99) { - if (checkquest(11244) > -1) { + if (questprogress(11244)) { set @mal_bob_q,2; goto L_Quest; - } else if (checkquest(11245,PLAYTIME) == 0 || checkquest(11245,PLAYTIME) == 1) { + } else if (questprogress(11245,PLAYTIME) == 1) { mes "[Biscuit]"; mes "I'll call you when I need you, so don't worry!"; close; } else { - if (checkquest(11245,PLAYTIME) == 2) + if (questprogress(11245,PLAYTIME) == 2) erasequest 11245; mes "[Biscuit]"; mes "It's the time for Star Candy to have a meal."; @@ -2890,7 +2890,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "- Can't go next step due to having too many items. -"; close; } - if (checkquest(1152,PLAYTIME) == 0) { + if (!questprogress(1152,PLAYTIME)) { mes "[Gobonge]"; mes "Hmm, investigation is not enough."; mes "We need go back to basic point."; @@ -2898,10 +2898,10 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "I might be in pain of stomach"; mes "like usual."; close; - } else if (checkquest(1152,PLAYTIME) == 1) { + } else if (questprogress(1152,PLAYTIME) == 1) { erasequest 1152; set malang_bad_guys,0; - } else if (checkquest(1152,PLAYTIME) == 2) { + } else if (questprogress(1152,PLAYTIME) == 2) { completequest 1152; erasequest 1152; set malang_bad_guys,0; @@ -3451,7 +3451,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{ close; } } else if (malang_bad_guys == 11) { - if (checkquest(1154,HUNTING) == 2) { + if (questprogress(1154,HUNTING) == 2) { mes "[Patrol Leader]"; mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!"; mes "I am impressed at your work."; @@ -3654,7 +3654,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ close; } } else if (mal_qook == 1) { - if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + if (questprogress(7261) && questprogress(7262) && questprogress(7263)) { emotion e_omg; mes "[Cleanyang]"; mes "Uh. What is that? Meow."; @@ -3839,14 +3839,14 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ next; switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) { case 1: - if (checkquest(7267,PLAYTIME) == 0) { + if (!questprogress(7267,PLAYTIME)) { mes "[Cleanyang]"; mes "Uh? Not yet."; mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more."; mes "It might be after chef's distribution of cat's ship biscuit."; close; } - if (checkquest(7268) != -1) { + if (questprogress(7268)) { mes "[Cleanyang]"; mes "My service to you today."; mes "Recently, there are 9 spot that hided cat's ship biscuit as well."; @@ -3860,7 +3860,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "Please search the 9 spot where hiding frequently."; close; } - if (checkquest(7267,PLAYTIME) == 2) + if (questprogress(7267,PLAYTIME) == 2) completequest 7267; erasequest 7267; mes "[Cleanyang]"; @@ -3884,15 +3884,15 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ close; } case 2: - if (checkquest(7268) == -1) { + if (!questprogress(7268)) { mes "[Cleanyang]"; mes "Um? Nobody request for collecting cat's ship biscuit today."; mes "By the way, what is the result report?"; mes "Are you sick?"; close; } - if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 && - checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) { + if (questprogress(7261) && questprogress(7262) && questprogress(7263) && questprogress(7269) && questprogress(7270) && + questprogress(7271) && questprogress(7272) && questprogress(7273) && questprogress(7274) && questprogress(7275)) { mes "[Cleanyang]"; mes "Um, the rising cat's ship biscuit spot!"; mes "Did you collect all fully?"; @@ -3953,7 +3953,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{ close; } if (mal_qook == 1) { - if (checkquest(7261) == -1) { + if (!questprogress(7261)) { mes "Lots of junk are piled up in a corner of captain's room."; mes "Cleanyang might not clean in a corner because it is not within his hand."; next; @@ -3987,7 +3987,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{ setquest 7261; getitem 11536,1; //Cat_Hard_Biscuit next; - if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + if (questprogress(7261) && questprogress(7262) && questprogress(7263)) { mes "I guess I searched pretty enough."; mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; close; @@ -4000,8 +4000,8 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{ mes "I think it's ok now due to we removed all of them."; close; } - if (checkquest(7268) != -1) { - if (checkquest(7261) == -1) { + if (questprogress(7268)) { + if (!questprogress(7261)) { mes "Lots of junk are piled up in a corner of captain's room."; mes "Cleanyng might not clean in a corner because it is not within his hand."; mes "He reached out and search under the junk."; @@ -4031,8 +4031,8 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (mal_qook == 1 || checkquest(7268) != -1) { - if (checkquest(7263) == -1) { + if (mal_qook == 1 || questprogress(7268)) { + if (!questprogress(7263)) { mes "This is ventilation window on the floor. It is really close to Cooking table"; mes "I'm trying to ignore that but it is on my mind. What should I do?"; next; @@ -4056,7 +4056,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{ getitem 11536,1; //Cat_Hard_Biscuit if (mal_qook == 1) { next; - if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + if (questprogress(7261) && questprogress(7262) && questprogress(7263)) { mes "I guess I searched pretty enough."; mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; } else @@ -4078,8 +4078,8 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (mal_qook == 1 || checkquest(7268) != -1) { - if (checkquest(7262) == -1) { + if (mal_qook == 1 || questprogress(7268)) { + if (!questprogress(7262)) { mes "This is bed for sailors. There is too much hair and so messy."; mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that."; next; @@ -4096,7 +4096,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{ getitem 11536,1; //Cat_Hard_Biscuit if (mal_qook == 1) { next; - if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + if (questprogress(7261) && questprogress(7262) && questprogress(7263)) { mes "I guess I searched pretty enough."; mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; } else @@ -4123,8 +4123,8 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { - if (checkquest(7269) == -1) { + if (questprogress(7268)) { + if (!questprogress(7269)) { mes "Many weeds are growing in rest area near cat tower."; mes "It's easily ignored, so it's on my mind."; next; @@ -4160,9 +4160,9 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { + if (questprogress(7268)) { set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275; - if (checkquest(.@quest) == -1) { + if (!questprogress(.@quest)) { mes "The pile of sand is billowed like a grave. Should be something in there."; mes "According to rumors, cats have a habit to bury with sand after stool..."; next; @@ -4204,8 +4204,8 @@ malangdo,232,131,0 script #UnderStairs8 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { - if (checkquest(7271) == -1) { + if (questprogress(7268)) { + if (!questprogress(7271)) { mes "Some weeds are growing under the low stairs."; mes "It's really hard to find something fell under the stairs.."; next; @@ -4238,8 +4238,8 @@ mal_in01,74,20,0 script #CornerTower9 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { - if (checkquest(7272) == -1) { + if (questprogress(7268)) { + if (!questprogress(7272)) { mes "This cat tower is for playing and resting."; mes "Dust is piled up because there is gap between the foothold and ground."; next; @@ -4269,8 +4269,8 @@ mal_in01,159,225,0 script #CornerLocker10 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { - if (checkquest(7273) == -1) { + if (questprogress(7268)) { + if (!questprogress(7273)) { mes "In the corner of the gap between the wall and locker that is used by cat's gamers,"; mes "I can see something there. It's really hard to find object if drop there."; next; @@ -4300,8 +4300,8 @@ mal_in01,24,72,0 script #FootholdTower11 CLEAR_NPC,{ mes "- You have too many items so you can't continue the quest. -"; close; } - if (checkquest(7268) != -1) { - if (checkquest(7274) == -1) { + if (questprogress(7268)) { + if (!questprogress(7274)) { mes "This cat tower is for playing and resting in Malangdo."; mes "Dust is piled up because there is gap between the foothold and ground."; next; @@ -4485,7 +4485,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ next; switch(select("What's today's work?:Food Delivery:Just bored...")) { case 1: - if (checkquest(7276,PLAYTIME) == 0) { + if (questprogress(7276,PLAYTIME)) { mes "[Chef Nyas]"; mes "Now, cat's ship biscuit is being baked in this oven."; mes "It's all for your delivery food."; @@ -4506,12 +4506,12 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "Just take care of them."; close; } - if (checkquest(7276,PLAYTIME) == 2) + if (questprogress(7276,PLAYTIME) == 2) completequest 7276; mes "[Chef Nyas]"; mes "Here you are."; mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment."; - if (checkquest(7276) != -1) + if (questprogress(7276)) erasequest 7276; next; mes "[Chef Nyas]"; @@ -4951,7 +4951,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "I'm really disappointed."; mes "Try again~ you can make it!"; set nyadven02,0; - if (checkquest(7257) > -1) + if (questprogress(7257)) erasequest 7257; close; } @@ -5291,7 +5291,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ delitem 12636,1; //Malang_Sp_Can getitem 6428,1; //Bravery_Card_A set nyadven02,0; - if (checkquest(7257) > -1) + if (questprogress(7257)) erasequest 7257; close; case 2: @@ -5336,7 +5336,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "Do you want to try again?"; mes "I will delete the report of the failed result."; } else { - if (checkquest(7257,PLAYTIME) == 0 || checkquest(7257,PLAYTIME) == 1) { + if (questprogress(7257,PLAYTIME) == 1) { mes "[Roku]"; mes "No, not yet."; mes "Duruduru race is only once for a day."; @@ -5347,7 +5347,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "I know that you will try the Duruduru race."; mes "I deleted your last report."; } - if (checkquest(7257) > -1) + if (questprogress(7257)) erasequest 7257; next; mes "[Roku]"; @@ -5616,7 +5616,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{ viewpoint 2,1,1,3,0xFFFFFF; viewpoint 2,1,1,4,0xFFFFFF; viewpoint 2,1,1,5,0xFFFFFF; - if (checkquest(.@quest,PLAYTIME) == 0 || checkquest(.@quest,PLAYTIME) == 1) { + if (questprogress(.@quest,PLAYTIME) == 1) { mes "Knock Meowbell!!"; set nyadven02,27; changequest .@quest,7257; @@ -6000,7 +6000,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ next; switch(select("How's the condition of Bang?:Ignore it.")) { case 1: - if (checkquest(7249,PLAYTIME) == 0 || checkquest(7249,PLAYTIME) == 1) { + if (questprogress(7249,PLAYTIME) == 1) { mes "[Homnya]"; mes "it's so motivated but it's not the time yet."; mes "Not yet even though naughty machine is noisy."; @@ -6010,7 +6010,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "We also have break time....."; close2; } else { - if (checkquest(7249,PLAYTIME) == 2) + if (questprogress(7249,PLAYTIME) == 2) erasequest 7249; mes "[Homnya]"; mes "Can you hear how noisy this one is?"; @@ -6102,7 +6102,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{ mes "It looks more unstable as it spins faster."; close; } - if (checkquest(7249,PLAYTIME) == 0 || checkquest(7249,PLAYTIME) == 1) { + if (questprogress(7249,PLAYTIME) == 1) { mes "[Homnya]"; mes "It's so motivated, but it's not time yet."; mes "Not yet, even though the machine is so noisy."; @@ -6308,7 +6308,7 @@ function script F_Mal_Picture { return 1; else if (nyadven != 10) return 2; - else if (checkquest(getarg(0)) > -1) + else if (questprogress(getarg(0))) return 3; else { mes getarg(2); @@ -6319,7 +6319,7 @@ function script F_Mal_Picture { setquest getarg(0); getitem 6430,1; //Picture_Piece next; - if (checkquest(7251) > -1 && checkquest(7252) > -1 && checkquest(7253) > -1 && checkquest(7254) > -1 && checkquest(7255) > -1 && checkquest(7256) > -1) { + if (questprogress(7251) && questprogress(7252) && questprogress(7253) && questprogress(7254) && questprogress(7255) && questprogress(7256)) { mes "It looks like you can put these pieces of paintings together."; mes "If I found all the pieces, I should go back to Homnya."; set nyadven,11; @@ -6686,7 +6686,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ setquest 5060; close; } else if (malang_gamer == 5) { - if (checkquest(5060,PLAYTIME) == 0 || checkquest(5060,PLAYTIME) == 1) { + if (questprogress(5060,PLAYTIME) == 1) { mes "Cat Gamers Director seems to be in shock. Let's give him some time to calm down."; close; } @@ -6731,7 +6731,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ setquest 5061; close; } else if (malang_gamer == 6) { - if (checkquest(5062) == 2 && checkquest(5063) == 2 && checkquest(5064) == 2 && checkquest(5065) == 2) { + if (questprogress(5062) == 2 && questprogress(5063) == 2 && questprogress(5064) == 2 && questprogress(5065) == 2) { mes "[Cat Gamers Director]"; mes "Heh~ It seems some humans are scamming cats around this town."; next; @@ -6780,7 +6780,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "I appreciate your help, "+strcharinfo(0)+". heh~"; close; } else if (malang_gamer == 7) { - if (checkquest(5060,PLAYTIME) == 0 || checkquest(5060,PLAYTIME) == 1) { + if (questprogress(5060,PLAYTIME) == 1) { mes "Cat Gamers Director seems to be in shock once again. Better give more time to calm down."; close; } @@ -6847,7 +6847,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ setquest 5068; close; } else if (malang_gamer == 10) { - if (checkquest(5068,PLAYTIME) == 0 || checkquest(5068,PLAYTIME) == 1) { + if (questprogress(5068,PLAYTIME) == 1) { mes "[Cat Gamers Director]"; mes "Still receiving petition letters. Heh~"; next; @@ -7019,7 +7019,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ close; } } else if (malang_gamer == 12) { - if (checkquest(5069,PLAYTIME) == 0 || checkquest(5069,PLAYTIME) == 1) { + if (questprogress(5069,PLAYTIME) == 1) { mes "[Cat Gamers Director]"; mes "Heh~ You want to get the '^0000FFCat Gamers Certificate^000000' faster. Heh~ It's not really easy to get such a certificate easily."; next; @@ -7133,10 +7133,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ // Detect quest (ID range 5074~5090) mes "[Cat Gamers Director]"; - if (checkquest(5074,HUNTING) > -1) { + if (questprogress(5074,HUNTING)) { mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+"."; next; - if (checkquest(5074,HUNTING) == 2 && countitem(1023) >= 10) { + if (questprogress(5074,HUNTING) == 2 && countitem(1023) >= 10) { delitem 1023,10; //Fish_Tail callsub L_CompleteQuest,5074, "Heh~ So, you brought 30 Phens and 10 Fish Tails, just as ordered."; @@ -7145,10 +7145,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ It says in the note to bring 30 Phens and 10 Fish Tails. Heh~ Maybe you didn't catch enough Phens, or forgot some Fish Tails? Heh~"; close; } - } else if (checkquest(5075,HUNTING) > -1) { + } else if (questprogress(5075,HUNTING)) { mes "Heh~ Hmm, 50 Marses, and 30 Milk Bottles... Heh~"; next; - if (checkquest(5075,HUNTING) == 2 && countitem(519) >= 30) { + if (questprogress(5075,HUNTING) == 2 && countitem(519) >= 30) { delitem 519,30; //Milk callsub L_CompleteQuest,5075, "Heh~ Guess they wanted some healthy food. Heh~ They should have just told me... Let me show you my skills. Heh~"; @@ -7157,10 +7157,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ But, where are 50 Marses and 30 Milk Bottles? Heh~ Please see if you haven't missed them..."; close; } - } else if (checkquest(5076,HUNTING) > -1) { + } else if (questprogress(5076,HUNTING)) { mes "Heh~ Our team must have some grudge over Team 'Dog n Waltz', enough to ask you for this kind of favor..."; next; - if (checkquest(5076,HUNTING) == 2) { + if (questprogress(5076,HUNTING) == 2) { callsub L_CompleteQuest,5076, "Heh~ So you have finished harassing 30 Kobold Archers as noted. Heh~ Outstanding."; } else { @@ -7168,11 +7168,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ It says on the note, harass 30 Kobold Archers. Heh~ Please check if you have harassed 30 of them already."; close; } - } else if (checkquest(5077,HUNTING) > -1) { + } else if (questprogress(5077,HUNTING)) { mes "Heh~ Ah, quickness training. It's good to see our players trying their best on training."; mes "Heh~ Yes, nothing is better than mouse catching for improving quickness."; next; - if (checkquest(5077,HUNTING) == 2) { + if (questprogress(5077,HUNTING) == 2) { callsub L_CompleteQuest,5077, "Heh~ Oh, you got some fresh and chubby Cramps. Heh~ Great."; } else { @@ -7180,10 +7180,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh? Where are those 10 Cramps you promised? Heh~ You didn't eat them... did you?"; close; } - } else if (checkquest(5078,HUNTING) > -1) { + } else if (questprogress(5078,HUNTING)) { mes "Heh~ '50 Peco Peco please!! Let's party.' Hmm... Heh~ 50 Pecos can feed all of our neighbors."; next; - if (checkquest(5078,HUNTING) == 2) { + if (questprogress(5078,HUNTING) == 2) { callsub L_CompleteQuest,5078, "Heh~ Wow, you did bring 50 Peco Pecos. Heh~ I guess we'll really have a party this evening."; } else { @@ -7191,7 +7191,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Where are those Peco Pecos? Still not ready? Heh~"; close; } - } else if (checkquest(5079) > -1) { + } else if (questprogress(5079)) { mes "Heh~ Hmm... let me see... Heh~ That's right, I was worrying about our team getting so nervous before the actual game... But, they won't even talk to me about it."; next; if (countitem(7038) >= 20) { @@ -7203,7 +7203,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Where are those 20 yarns? It says 20 on the note, right...? Please check if you have lost them somewhere."; close; } - } else if (checkquest(5080) > -1) { + } else if (questprogress(5080)) { mes "Heh~ The note says, get me 30 Rat Tails for a snack."; next; if (countitem(1016) >= 30) { @@ -7215,7 +7215,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Where are those 30 Rat Tails? Please check and come back later."; close; } - } else if (checkquest(5081) > -1) { + } else if (questprogress(5081)) { mes "Heh~ It says 5 on the note... 5 of what? What?! Lemons?"; next; if (countitem(568) >= 5) { @@ -7227,7 +7227,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Let's just get 5 Lemons for them, will you? Heh~ I am still not sure where they want to use them..."; close; } - } else if (checkquest(5082) > -1) { + } else if (questprogress(5082)) { mes "Heh~ Give us 10 Ice Pieces or 10 Ice Creams!! Heh~ I personally prefer Ice Cream, just so you know."; next; if (countitem(7066) >= 10) { @@ -7243,10 +7243,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Where are the Ice Pieces or Ice Creams? You should get them before they melt..."; close; } - } else if (checkquest(5083) > -1 || checkquest(5084) > -1) { + } else if (questprogress(5083) || questprogress(5084)) { mes "Heh~ Here, I found the note from our team. Heh~"; next; - if (checkquest(5083) > -1) { + if (questprogress(5083)) { mes "[Cat Gamers Director]"; mes "Heh~ It says 'We will meet Eryu together.'. Heh~ Have you met Eryu already? I don't think so... Heh~"; close; @@ -7254,10 +7254,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ callsub L_CompleteQuest,5084, "Heh~ Oh, you did meet Eryu. Heh~ I will lecture them later for making you work too much... Heh~"; } - } else if (checkquest(5085) > -1 || checkquest(5086) > -1) { + } else if (questprogress(5085) || questprogress(5086)) { mes "Heh~ Here, I found the note from our team. Heh~"; next; - if (checkquest(5085) > -1) { + if (questprogress(5085)) { mes "[Cat Gamers Director]"; mes "Heh~ It says 'We will meet Stew together.'. Heh~ Have you met Stew already? I don't think so... Heh~"; close; @@ -7265,10 +7265,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ callsub L_CompleteQuest,5086, "Heh~ Oh, you did meet Stew. Heh~ I will lecture them later for making you work too much... Heh~"; } - } else if (checkquest(5087) > -1 || checkquest(5088) > -1) { + } else if (questprogress(5087) || questprogress(5088)) { mes "Heh~ Here, I found the note from our team. Heh~"; next; - if (checkquest(5087) > -1) { + if (questprogress(5087)) { mes "[Cat Gamers Director]"; mes "Heh~ It says 'We will meet Ketchup together.'. Heh~ Have you met Ketchup already? I don't think so... Heh~"; close; @@ -7276,10 +7276,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ callsub L_CompleteQuest,5088, "Heh~ Oh, you did meet Ketchup. Heh~ I will lecture them later for making you work too much... Heh~"; } - } else if (checkquest(5089) > -1 || checkquest(5090) > -1) { + } else if (questprogress(5089) || questprogress(5090)) { mes "Heh~ Here, I found the note from our team. Heh~"; next; - if (checkquest(5089) > -1) { + if (questprogress(5089)) { mes "[Cat Gamers Director]"; mes "Heh~ It says 'We will meet Eff together.'. Heh~ Have you met Eff already? I don't think so... Heh~"; close; @@ -7606,8 +7606,8 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - if (checkquest(5061) == 0 || checkquest(5061) == 1) { - if (checkquest(5062) == -1) { + if (questprogress(5061) == 1) { + if (!questprogress(5062)) { mes "You found Eryu the cat, and start talking."; next; mes "[Eryu]"; @@ -7719,7 +7719,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ break; } close2; - } else if (checkquest(5062) == 2) { + } else if (questprogress(5062) == 2) { mes "[Eryu]"; mes "Aren't you the magazine writer?"; mes "What brings you here again...?"; @@ -7739,7 +7739,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "This is not possible. Please contact an administrator."; close2; } - } else if (checkquest(5083) == 0 || checkquest(5083) == 1) { + } else if (questprogress(5083) == 1) { mes "[Eryu]"; mes "Who are you?"; next; @@ -7763,7 +7763,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Eryu seems to recognize you."; mes .@str$; close2; - } else if (checkquest(5084) == 0 || checkquest(5084) == 1) { + } else if (questprogress(5084) == 1) { mes "[Eryu]"; mes "I think you are the writer..."; mes "Hey~ Stop there~"; @@ -7822,8 +7822,8 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - if (checkquest(5061) == 0 || checkquest(5061) == 1) { - if (checkquest(5063) == -1) { + if (questprogress(5061) == 1) { + if (!questprogress(5063)) { mes "You found Stew the cat, and start talking."; next; mes "[Stew]"; @@ -7948,7 +7948,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ break; } close2; - } else if (checkquest(5063) == 2) { + } else if (questprogress(5063) == 2) { mes "[Stew]"; mes "Aren't you from the 'Boom Can' Company?"; mes "Another survey meow?"; @@ -7967,7 +7967,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "This is not possible. Please contact an administrator."; close2; } - } else if (checkquest(5085) == 0 || checkquest(5085) == 1) { + } else if (questprogress(5085) == 1) { mes "[Stew]"; mes "Who are you meow?"; emotion e_what; @@ -7992,7 +7992,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Stew seems to recognize you."; mes .@str$; close2; - } else if (checkquest(5086) == 0 || checkquest(5086) == 1) { + } else if (questprogress(5086) == 1) { mes "[Stew]"; mes "I think you are from the 'Boom Can' Company, meow... Who are you, meow~"; next; @@ -8051,8 +8051,8 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - if (checkquest(5061) == 0 || checkquest(5061) == 1) { - if (checkquest(5064) == -1) { + if (questprogress(5061) == 1) { + if (!questprogress(5064)) { mes "You found Ketchup the cat, and start talking."; next; mes "[Ketchup]"; @@ -8136,7 +8136,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ break; } close2; - } else if (checkquest(5064) == 2) { + } else if (questprogress(5064) == 2) { mes "[Ketchup]"; mes "You are..."; emotion e_omg; @@ -8149,7 +8149,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "This is not possible. Please contact an administrator."; close2; } - } else if (checkquest(5087) == 0 || checkquest(5087) == 1) { + } else if (questprogress(5087) == 1) { mes "[Ketchup]"; mes "Who are you?"; emotion e_what; @@ -8182,7 +8182,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "It seems you need to find Ketchup one more time."; close2; } - } else if (checkquest(5088) == 0 || checkquest(5088) == 1) { + } else if (questprogress(5088) == 1) { mes "[Ketchup]"; mes "Can... 'Cans for Kittens'?"; emotion e_omg; @@ -8240,8 +8240,8 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Your inventory is too full to proceed. Come back after reducing your load."; close; } - if (checkquest(5061) == 0 || checkquest(5061) == 1) { - if (checkquest(5065) == -1) { + if (questprogress(5061) == 1) { + if (!questprogress(5065)) { mes "You found Eff the cat, and start talking."; next; mes "[Eff]"; @@ -8395,7 +8395,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ break; } close2; - } else if (checkquest(5065) == 2) { + } else if (questprogress(5065) == 2) { mes "[Eff]"; mes "You are--!!"; mes "Meow~ I want to invest. Meow~"; @@ -8417,7 +8417,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "This is not possible. Please contact an administrator."; close2; } - } else if (checkquest(5089) == 0 || checkquest(5089) == 1) { + } else if (questprogress(5089) == 1) { mes "[Eff]"; mes "Who are you, meow?"; next; @@ -8440,7 +8440,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Eff seems to recognize you."; mes .@str$; close2; - } else if (checkquest(5090) == 0 || checkquest(5090) == 1) { + } else if (questprogress(5090) == 1) { mes "[Eff]"; mes "You are--!!"; mes "Meow~ I want to invest. Meow~"; @@ -8502,7 +8502,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ close; } for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { - if (checkquest(.@i) > -1) { + if (questprogress(.@i)) { mes "[Ser]"; mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; next; @@ -8535,11 +8535,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "Please go get the certificate."; close; } - if (checkquest(5070,PLAYTIME) == 0 || checkquest(5070,PLAYTIME) == 1) { + if (questprogress(5070,PLAYTIME) == 1) { mes "[Ser]"; mes "Is it tomorrow already? I don't think so! Can't you read the time?"; close; - } else if (checkquest(5070,PLAYTIME) == 2) + } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Ser]"; mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; @@ -8846,7 +8846,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ close; } for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { - if (checkquest(.@i) > -1) { + if (questprogress(.@i)) { mes "[Paa]"; mes "You haven't done what we asked you for meow. A promise is a promise, you know meow."; next; @@ -8879,11 +8879,11 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "Go get the certificate meow."; close; } - if (checkquest(5070,PLAYTIME) == 0 || checkquest(5070,PLAYTIME) == 1) { + if (questprogress(5070,PLAYTIME) == 1) { mes "[Paa]"; mes "We can only play the game once a day meow. Come tomorrow meow."; close; - } else if (checkquest(5070,PLAYTIME) == 2) + } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Paa]"; mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; @@ -9176,7 +9176,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ close; } for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { - if (checkquest(.@i) > -1) { + if (questprogress(.@i)) { mes "[Kuka]"; mes "You haven't done what we asked you for yo~. A promise is a promise, you know yo~."; next; @@ -9209,11 +9209,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "Please go get the certificate yo~"; close; } - if (checkquest(5071,PLAYTIME) == 0 || checkquest(5071,PLAYTIME) == 1) { + if (questprogress(5071,PLAYTIME) == 1) { mes "[Kuka]"; mes "Is it not tomorrow yet yo~ You can play one game a day yo~ Come back tomorrow yo~"; close; - } else if (checkquest(5071,PLAYTIME) == 2) + } else if (questprogress(5071,PLAYTIME) == 2) erasequest 5071; mes "[Kuka]"; mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; @@ -9498,7 +9498,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ close; } for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { - if (checkquest(.@i) > -1) { + if (questprogress(.@i)) { mes "[KungKung]"; mes "You didn't keep your promise. I have no business with you."; close; @@ -9525,11 +9525,11 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ mes "Where is your certificate? You cannot practice with us unless you have that certificate. Go get it."; close; } - if (checkquest(5072,PLAYTIME) == 0 || checkquest(5072,PLAYTIME) == 1) { + if (questprogress(5072,PLAYTIME) == 1) { mes "[KungKung]"; mes "You don't have a watch? Or can't read the time? It's not the time yet."; close; - } else if (checkquest(5072,PLAYTIME) == 2) + } else if (questprogress(5072,PLAYTIME) == 2) erasequest 5072; mes "[KungKung]"; mes "Are you the practice partner? You are late. Let's start right away."; @@ -9916,7 +9916,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ close; } for(set .@i,5074; .@i<=5090; set .@i,.@i+1) { - if (checkquest(.@i) > -1) { + if (questprogress(.@i)) { mes "[Leader]"; mes "You cannot challenge this Flag Game unless you are done with your assigned work."; close; @@ -9943,11 +9943,11 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "You cannot challenge this Flag Game unless you are wearing our certificate item. Please come back later."; close; } - if (checkquest(5073) == 0 || checkquest(5073) == 1) { + if (questprogress(5073) == 1) { mes "[Leader]"; mes "The Flag Game is only available once a day."; close; - } else if (checkquest(5073) == 2) + } else if (questprogress(5073) == 2) erasequest 5073; mes "[Leader]"; mes "Do you want to challege?"; @@ -10446,8 +10446,8 @@ mal_in01,142,220,6 script Sign#Cat G B2 4_BULLETIN_BOARD2,{ } mal_in01,155,222,2 script Uneet#gamer 4_LAM,{ - set .@playtime, checkquest(5069,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(5069,PLAYTIME); + if (.@playtime == 1) { mes "[Uneet]"; mes "Wow Wot~ What a busy day~"; mes "Oh, you are the one who won the honorable certificate?"; |