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authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/re/quests/quests_malangdo.txt
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
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Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r--npc/re/quests/quests_malangdo.txt210
1 files changed, 105 insertions, 105 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index bd6af0bdd..e37336619 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -79,7 +79,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "First, you need to have ten pieces of Malangdo cans if you want to open an account.";
next;
while(1) {
- switch(select("Open an account:Ask about benefits:Cancel")) {
+ switch(select("Open an account", "Ask about benefits", "Cancel")) {
case 1:
if (countitem(Malang_Sp_Can) < 10) {
mes "[Investment Cat Helper]";
@@ -177,7 +177,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "What will you do?";
next;
- switch(select("Invest:Check the number of accounts:Cancel")) {
+ switch(select("Invest", "Check the number of accounts", "Cancel")) {
case 1:
mes "[Investment Cat Helper]";
mes "Ohh~ thank you for investing~";
@@ -201,7 +201,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "The number of cans you need is "+.@required+" pieces.";
mes "Do you want to go through with this?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Investment Cat Helper]";
mes "Oh? Is that wrong? Weird.";
mes "Please check again~";
@@ -283,7 +283,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "Want to donate?";
next;
- if(select("Donate:No") == 2) {
+ if(select("Donate", "No") == 2) {
mes "[Investment Cat Helper]";
mes "Hehe~ then have fun in here~";
close;
@@ -337,11 +337,11 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{
if (ep13_yong1 > 999) {
.@cans = 1;
.@zeny = 1500;
- .@i = select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z");
+ .@i = select("Pay with Can ----- 1 unit", "Pay with Zeny ------- 1,500z");
} else {
.@cans = 2;
.@zeny = 3000;
- .@i = select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z");
+ .@i = select("Pay with Can ----- 2units", "Pay with Zeny ------- 3,000z");
}
if (getskilllv("NV_BASIC") < 6) {
mes "[Storekeeper]";
@@ -386,7 +386,7 @@ mal_in02,28,56,5 script Samuel#mal 4_M_MERCAT1,{
mes "^0000FFBut it'd be impossible to talk without bothering him anyway......^000000";
mes "He is simply always busy.";
next;
- switch(select("Ad...?:Village chief?")) {
+ switch(select("Ad...?", "Village chief?")) {
case 1:
mes "[Samuel]";
mes "Ah, there was an admiral of this ship before settling in here~";
@@ -477,14 +477,14 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{
mes "So, the amount of the next boxes is 1300....";
mes "And the next, the 700 boxes downstairs to load up the ship...";
next;
- switch(select("Try to talk to him.:Stop since he seems busy.")) {
+ switch(select("Try to talk to him.", "Stop since he seems busy.")) {
case 1:
mes "[Tomas, Village Chief]";
mes "Hmm, who are you?";
mes "You are not familiar. Sorry, but will you come again if it is not that urgent?";
cutin "ma_tomas01",2;
next;
- switch(select("It's my first time to Malangdo.:Another cat told me to come over here.:I will come around again later.")) {
+ switch(select("It's my first time to Malangdo.", "Another cat told me to come over here.", "I will come around again later.")) {
case 1:
mes "[Tomas, Village Chief]";
mes "...So I told you your face was not familiar.";
@@ -1052,7 +1052,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "So we receive applications for voluntary service, mew~";
mes "Though it's voluntary service, it's not free. So, please visit me at any time you want, mew~";
next;
- switch(select("Help repairing.:Finish the talk.")) {
+ switch(select("Help repairing.", "Finish the talk.")) {
case 1:
mes "[Geologist Mali]";
mes "Khhh!!!";
@@ -1141,7 +1141,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "There is a lot more repairing left to do for today!";
mes "It doesn't seem to be an easy thing to solve, mew~";
next;
- switch(select("I will help.:I will stop.")) {
+ switch(select("I will help.", "I will stop.")) {
case 1:
mes "[Geologist Mali]";
mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~";
@@ -1199,7 +1199,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "You seem to have a lot of heavy stuff, so get yourself lightened~";
close;
}
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Bob]";
mes "Khhh...";
@@ -1347,7 +1347,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
end;
} else {
while (1) {
- switch(select("Repair the gap.:Use the stapler.")) {
+ switch(select("Repair the gap.", "Use the stapler.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -1503,7 +1503,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{
mes "What?!";
mes "I won't listen if you are nagging.";
next;
- switch(select("About Rican.:I will stop.")) {
+ switch(select("About Rican.", "I will stop.")) {
case 1:
mes "[Brie]";
mes "As for my father?";
@@ -1710,7 +1710,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "For this reason, would you like to help me?";
mes "Though my son is helping me, the amount we can prepare is not enough.";
next;
- switch(select("I'll help him.:I won't.")) {
+ switch(select("I'll help him.", "I won't.")) {
case 1:
mes "[Rican]";
mes "Khhh!";
@@ -1848,7 +1848,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "You came here to help me again?";
mes "You're so faithful!";
next;
- switch(select("I'll help.:I won't.")) {
+ switch(select("I'll help.", "I won't.")) {
case 1:
mes "[Rican]";
mes "It's the same task to do as before.";
@@ -1884,7 +1884,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "You need exactly 30 to get a set!";
close;
}
- switch(select("Put the fruits in.:Don't.")) {
+ switch(select("Put the fruits in.", "Don't.")) {
case 1:
mes "[Rican]";
mes "I'll press the button by myself!!!";
@@ -2110,7 +2110,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "...What are you looking at...";
next;
while(1) {
- switch(select("Ask about Star Candy.:Ask about Biscuit.:Ask about Malangdo.")) {
+ switch(select("Ask about Star Candy.", "Ask about Biscuit.", "Ask about Malangdo.")) {
case 1:
mes "[Biscuit]";
mes "Star Candy?";
@@ -2191,7 +2191,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Hey, you haven't gone back?";
mes "Get some jellies for Star Candy to eat if you have time.";
next;
- switch(select("Okay.:Why me?")) {
+ switch(select("Okay.", "Why me?")) {
case 1:
mes "[Biscuit]";
mes "You can get the jellies around here.";
@@ -2302,7 +2302,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Hey, you there...";
mes "Even as I ask like this, will you just ignore me and stand there?";
next;
- select("I'll help.:It's unavoidable, so I'll help.:I'll admit this is my destiny, so I'll and help.:I'll do anything I can for Star Candy.");
+ select("I'll help.", "It's unavoidable, so I'll help.", "I'll admit this is my destiny, so I'll and help.", "I'll do anything I can for Star Candy.");
mes "[Biscuit]";
mes "Good attitude!";
mes "Hoo hoo~";
@@ -2415,7 +2415,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "It's the time for Star Candy to have a meal.";
mes "Get some jellies.";
next;
- switch(select("I'll help.:I'll stop.")) {
+ switch(select("I'll help.", "I'll stop.")) {
case 1:
mes "[Biscuit]";
mes "You can get the jellies around here.";
@@ -2457,7 +2457,7 @@ OnTouch:
mes "[Cleaning Staff]";
mes "All yours. There are various cleaning tools here.";
next;
- switch(select("Bucket:Cleaning Brush:Stop.")) {
+ switch(select("Bucket", "Cleaning Brush", "Stop.")) {
case 1:
mes "[Cleaning Staff]";
mes "You mean the Bucket!";
@@ -2510,7 +2510,7 @@ malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{
}
mes "- The water seems so pure. -";
next;
- switch(select("Get water.:Stop.")) {
+ switch(select("Get water.", "Stop.")) {
case 1:
mes "- The bucket gets remarkably -";
mes "- heavy as water fills it up. -";
@@ -2711,16 +2711,16 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
mes "I'll let you go to the land of Midgard with the new skill I found!";
mes "It's not free. I'll need canned food!";
next;
- switch(select("Go.:Don't go.:Prices?")) {
+ switch(select("Go.", "Don't go.", "Prices?")) {
case 1:
if (countitem(Malang_Sp_Can) < 4) {
mes "[Portali]";
mes "Where are you going without canned food...?";
close;
}
- switch(select("Rune-Midgarts:Schwaltzvalt Republic:Arunafeltz Kingdom")) {
+ switch(select("Rune-Midgarts", "Schwaltzvalt Republic", "Arunafeltz Kingdom")) {
case 1:
- switch(select("Prontera:Morroc:Alberta:Al De Baran:Payon:Geffen")) {
+ switch(select("Prontera", "Morroc", "Alberta", "Al De Baran", "Payon", "Geffen")) {
case 1: callsub L_Warp,"Prontera",4,"prontera",155,111;
case 2: callsub L_Warp,"Morroc",4,"morocc",159,255;
case 3: callsub L_Warp,"Alberta",4,"alberta",95,66;
@@ -2729,14 +2729,14 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
case 6: callsub L_Warp,"Geffen",4,"geffen",120,100;
}
case 2:
- switch(select("Einbroch:Lighthalzen:Yuno:Hugel")) {
+ switch(select("Einbroch", "Lighthalzen", "Yuno", "Hugel")) {
case 1: callsub L_Warp,"Einbroch",6,"einbroch",229,196;
case 2: callsub L_Warp,"Lighthalzen",6,"lighthalzen",214,150;
case 3: callsub L_Warp,"Yuno",6,"yuno",157,220;
case 4: callsub L_Warp,"Hugel",6,"hugel",95,121;
}
case 3:
- switch(select("Rachel:Veins")) {
+ switch(select("Rachel", "Veins")) {
case 1: callsub L_Warp,"Rachel",5,"rachel",138,113;
case 2: callsub L_Warp,"Veins",5,"veins",212,144;
}
@@ -2832,7 +2832,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "[Pipielle]";
mes "Anyways, now I'm collecting specimens to study the monsters here. I hope you can help me.";
next;
- if(select("How can I help you?:I have to decline.") == 2) {
+ if(select("How can I help you?", "I have to decline.") == 2) {
mes "[Pipielle]";
mes "Oh, okay. If you change your mind, please come again.";
close;
@@ -2867,12 +2867,12 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "[Pipielle]";
mes "Oh, you met admiral Tomas... how was it?";
next;
- if(select("He looks gentle:He looks terrible") == 2) {
+ if(select("He looks gentle", "He looks terrible") == 2) {
mes "[Pipielle]";
mes "Hmm...";
mes "Frankly speaking, I was a real fan of Admiral Tomas. Can you take responsibility for your word?";
next;
- if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
+ if(select("Just kidding!", "Oh yes, he was really terrible!") == 2) {
mes "[Pipielle]";
mes "Is he?";
mes "Okay, it really depends on personal taste...";
@@ -2932,7 +2932,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "[Gobonge]";
mes "Will you listen my sorrow?";
next;
- switch(select("Sure I will.:No, I won't.")) {
+ switch(select("Sure I will.", "No, I won't.")) {
case 1:
mes "[Gobonge]";
mes "This is a sad story.";
@@ -2955,7 +2955,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "that hurts me so badly!";
emotion e_sob;
next;
- switch(select("You deserve the pain!:Need help?")) {
+ switch(select("You deserve the pain!", "Need help?")) {
case 1:
mes "[Gobonge]";
mes "Yes you are!";
@@ -2966,7 +2966,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "Please find the bad provider";
mes "and revenge our enemy!";
next;
- switch(select("No, I don't want to!:Yes, I'll do it!")) {
+ switch(select("No, I don't want to!", "Yes, I'll do it!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "For the peace in Malangdo,";
@@ -3040,7 +3040,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "I want you to go first to soothe him instead.";
mes "How about it?";
next;
- switch(select("It's troublsome, I quit.:Sure I will!")) {
+ switch(select("It's troublsome, I quit.", "Sure I will!")) {
case 1:
mes "[Gobonge]";
mes "Haha, you think it is a bad word.";
@@ -3261,7 +3261,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "Due to lots of work in here";
mes "can't have a short time to talk?";
next;
- switch(select("Look suspicious?:I knew all things here!")) {
+ switch(select("Look suspicious?", "I knew all things here!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "I have a same boat with you!";
@@ -3305,7 +3305,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
mes "Where did you get it? Amazing!";
next;
- switch(select("Do not pretend not to know!:Need to show them our general!")) {
+ switch(select("Do not pretend not to know!", "Need to show them our general!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "It just looks wonderful.";
@@ -3324,7 +3324,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "I will make headquater of raccoon hurray team here";
mes "after kick out group of cats.";
next;
- switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
+ switch(select("Are you the leader?", "Let me clear the usage of bad can.", "Can it be worked as you want?")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "This is thankful misunderstanding,";
@@ -3451,7 +3451,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
mes "for a while.";
mes "I will scold you as Patrol Leader!";
next;
- switch(select("What Patrol Leader do like this?:Cheer up!!")) {
+ switch(select("What Patrol Leader do like this?", "Cheer up!!")) {
case 1:
mes "[Patrol Leader]";
mes "This is what my flavor to do this!";
@@ -3537,7 +3537,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
mes "[Helper]";
mes "Choose now, hurry!";
next;
- switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
+ switch(select("NPC appear!", "NPC walkout!", "Reset setitem", "30 pcs of bad cans", "Just before collecting cans", "Start quest for Patrol Leader")) {
case 1:
donpcevent "Gobonge#ml::OnEnable";
mes "[Helper]";
@@ -3607,7 +3607,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
next;
mes "Could not continue talk.";
next;
- switch(select("Cheer him up.:Ignore.")) {
+ switch(select("Cheer him up.", "Ignore.")) {
case 1:
mes "I comforted his wounded heart just standing by him.";
next;
@@ -3637,7 +3637,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "By the way, they are coming over and over again.";
mes "I don't know where they are from.";
next;
- switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
+ switch(select("Don't ask anymore.", "Asking for the place of vermin came.")) {
case 1:
emotion e_sob;
mes "[Cleanyang]";
@@ -3771,7 +3771,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
mes "Kmeoooow... Kmeoooow... Kmeoooow~";
next;
- switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
+ switch(select("Tickling under the chin.", "Hit the end of nose.", "Tap on butt.")) {
case 1:
mes "[Cleanyang]";
mes "Meoow... Koleung koleung...";
@@ -3850,7 +3850,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "[Cleanyang]";
mes "By the way, what is going on?";
next;
- switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
+ switch(select("It's time to promise~", "I'm here to see the result~", "Shake your butt~")) {
case 1:
if (!questprogress(7267,PLAYTIME)) {
mes "[Cleanyang]";
@@ -3880,7 +3880,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Is there guy who hide cat's ship biscuit today?";
mes "Probably there he is?";
next;
- switch(select("Try to search today.:Maybe not today.")) {
+ switch(select("Try to search today.", "Maybe not today.")) {
case 1:
mes "[Cleanyang]";
mes "My service to you today.";
@@ -3975,7 +3975,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
mes "Do not touch that!";
cutin "ma_tomas03",2;
next;
- switch(select("Sorry.:I'll clean up!")) {
+ switch(select("Sorry.", "I'll clean up!")) {
case 1:
mes "[Admiral Thomas]";
mes "We have a common interest to talk.";
@@ -4049,7 +4049,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
mes "This is ventilation window on the floor. It is really close to Cooking table";
mes "I'm trying to ignore that but it is on my mind. What should I do?";
next;
- switch(select("Just look roughly.:Take a look at this.")) {
+ switch(select("Just look roughly.", "Take a look at this.")) {
case 1:
mes "I looked at the ventilation window well, but did not find any problem.";
close;
@@ -4096,7 +4096,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
mes "This is bed for sailors. There is too much hair and so messy.";
mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
next;
- switch(select("Raise the matress slightly.:Search under the bed.")) {
+ switch(select("Raise the matress slightly.", "Search under the bed.")) {
case 1:
mes "I slightly push and raise the part that touched edge of wall.";
mes "And at that time...";
@@ -4141,7 +4141,7 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
mes "Many weeds are growing in rest area near cat tower.";
mes "It's easily ignored, so it's on my mind.";
next;
- switch(select("Search through the weeds.:Search under the chair.")) {
+ switch(select("Search through the weeds.", "Search under the chair.")) {
case 1:
mes "I decide to search the forest that out of people's eye.";
mes "And at that time...";
@@ -4179,7 +4179,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
mes "The pile of sand is billowed like a grave. Should be something in there.";
mes "According to rumors, cats have a habit to bury with sand after stool...";
next;
- switch(select("Avoid this dirty place.:Darn it-!")) {
+ switch(select("Avoid this dirty place.", "Darn it-!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Right!";
@@ -4373,7 +4373,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "I'm a unique chef in entire fleet.";
mes "Do you want something from me?";
next;
- switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
+ switch(select("Show the cat's ship biscuit.", "Talk about story of Cleanyang.")) {
case 1:
mes "[Chef Nyas]";
mes "Hm? is this cat's ship biscuit?";
@@ -4495,7 +4495,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "There you are.";
mes "It's not mealtime... Why are you here?";
next;
- switch(select("What's today's work?:Food Delivery:Just bored...")) {
+ switch(select("What's today's work?", "Food Delivery", "Just bored...")) {
case 1:
if (questprogress(7276,PLAYTIME)) {
mes "[Chef Nyas]";
@@ -4530,14 +4530,14 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
mes "If you say so, I have one more thing to request...";
next;
- switch(select("I'm busy today.:Sure, what are you need?")) {
+ switch(select("I'm busy today.", "Sure, what are you need?")) {
case 1:
mes "[Chef Nyas]";
mes "That is sad news.";
mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
mes "Anyway, today's biscuit wll be provided when the second moon is full.";
next;
- switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
+ switch(select("So teeth grinder?", "Worm castle...", "Do not throw away?")) {
case 1:
mes "[Chef Nyas]";
mes "What do you want to hear from me?!";
@@ -4676,7 +4676,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "Hey there.";
mes "I am Rato, do you have a moment?";
next;
- switch(select("Yeah, sure I do.:I'm sorry, but I'm busy right now.")) {
+ switch(select("Yeah, sure I do.", "I'm sorry, but I'm busy right now.")) {
case 1:
mes "[Rato]";
mes "Well, nothing special, but could you do me a favor?";
@@ -4696,7 +4696,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "They used to play with making things, but seem tired of that also...";
mes "If it's okay, would you play with them for a while?";
next;
- switch(select("Uh, sure...:I don't have enough time for that.")) {
+ switch(select("Uh, sure...", "I don't have enough time for that.")) {
case 1:
mes "[Rato]";
mes "Oh, thank you!";
@@ -4796,7 +4796,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "[Rato]";
mes "Hey, how's it going? If you have time please look at it.";
next;
- switch(select("Look at a picture.:Don't look at a picture.")) {
+ switch(select("Look at a picture.", "Don't look at a picture.")) {
case 1:
mes "[Rato]";
mes "Yes, they drew this picture full of happiness.";
@@ -4829,7 +4829,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "They are having a serious conversation about the weird machine in front of them.";
mes "They look like the kids that Rato told me about.";
next;
- switch(select("Just watch them without a word.:Busy right now.")) {
+ switch(select("Just watch them without a word.", "Busy right now.")) {
case 1:
mes "You try to listen to the conversation without disturbing them.";
next;
@@ -4851,7 +4851,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
mes "The cats look your way at the same time.";
next;
- switch(select("I have a spare Glass Bead!:Why are you guys staring at me?")) {
+ switch(select("I have a spare Glass Bead!", "Why are you guys staring at me?")) {
case 1:
if (countitem(Glass_Bead) == 0) {
mes "[Roku]";
@@ -4912,7 +4912,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Especially we have added studying course this time.";
mes "It's simple to solve, you only need to find compass in this island according to order.";
next;
- switch(select("I'll give it a try.:Quit.")) {
+ switch(select("I'll give it a try.", "Quit.")) {
case 1:
mes "[Charo]";
mes "Here is your Adventure Card.";
@@ -5001,7 +5001,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "[Charo]";
mes "You should go there too!";
next;
- switch(select("Why do I have to go there?:What an adventure! I'll take it!")) {
+ switch(select("Why do I have to go there?", "What an adventure! I'll take it!")) {
case 1:
mes "[Charo]";
mes "This is a big case!";
@@ -5038,7 +5038,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Do you feel a disposition to help the detective and his friend?";
mes "Don't you?";
next;
- switch(select("Yes I do.:No I don't.")) {
+ switch(select("Yes I do.", "No I don't.")) {
case 1:
mes "[Charo]";
mes "You have great capabilities as an adventurer!";
@@ -5243,7 +5243,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Do you have something to tell me?";
next;
- switch(select("Report results of the race.:Challenge the race.:Nothing.")) {
+ switch(select("Report results of the race.", "Challenge the race.", "Nothing.")) {
case 1:
if (countitem(Bravery_Card_A) == 0) {
mes "[Roku]";
@@ -5277,7 +5277,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
erasequest 7244;
erasequest 7245;
next;
- switch(select("Give me one more chance!:Okay.I will try tomorrow.")) {
+ switch(select("Give me one more chance!", "Okay.I will try tomorrow.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Roku]";
@@ -5289,7 +5289,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Okay. Do you want to exchange 1 Malangdo Can for a Adventure Card?";
next;
- switch(select("Exchange for Adventure Card A.:Stop it.")) {
+ switch(select("Exchange for Adventure Card A.", "Stop it.")) {
case 1:
if (countitem(Bravery_Card_A)) {
mes "[Roku]";
@@ -5365,7 +5365,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "You need a Adventure Card to challenge again.";
mes "Do you want to exchange 1 Malangdo Can for a Adventure Card?";
next;
- switch(select("Buy Adventure Card.:Just stop it.")) {
+ switch(select("Buy Adventure Card.", "Just stop it.")) {
case 1:
if (countitem(Bravery_Card_A)) {
mes "[Roku]";
@@ -5408,7 +5408,7 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{
mes "After inserting your card, a red button and the map inside the pot light up.";
mes "It seems to start after pressing the button.";
next;
- switch(select("Start it right now.:Start it later.")) {
+ switch(select("Start it right now.", "Start it later.")) {
case 1:
mes "The card has come out with lights on the map after pressing the button.";
if (rand(20) < 10) {
@@ -5725,7 +5725,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "Haha, Nyangson, this is nothing for me.";
mes "Before that, let's listen to the stories from the visitor first.";
next;
- switch(select("Charo? Rosy?:Are you guys detectives?")) {
+ switch(select("Charo? Rosy?", "Are you guys detectives?")) {
case 1:
cutin "mal_homnya_s",2;
mes "[Homnya]";
@@ -5772,7 +5772,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
mes "I don't get the meaning of this, but they seem to be in hurry.";
next;
- switch(select("Continue to humor them.:Stop playing around.")) {
+ switch(select("Continue to humor them.", "Stop playing around.")) {
case 1:
cutin "mal_homnya_n",2;
mes "[Homnya]";
@@ -5842,7 +5842,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "[Nyangson]";
mes "It costs one Malangdo Can.";
next;
- switch(select("Buy Adventure Card.:Do not buy.")) {
+ switch(select("Buy Adventure Card.", "Do not buy.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
@@ -5885,7 +5885,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "It will be hidden in serveral places inside the cabin.";
mes "You should find them!";
next;
- switch(select("I feel tired of it now.:Oh, yes!")) {
+ switch(select("I feel tired of it now.", "Oh, yes!")) {
case 1:
mes "[Homnya]";
mes "Oh, really?";
@@ -6009,7 +6009,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "I always keep eyes on your keen insight.";
mes "You are my true friend.";
next;
- switch(select("How's the condition of Bang?:Ignore it.")) {
+ switch(select("How's the condition of Bang?", "Ignore it.")) {
case 1:
if (questprogress(7249,PLAYTIME) == 1) {
mes "[Homnya]";
@@ -6031,7 +6031,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "He needs an Adventure Card to stop it.";
mes "Well, do you want to try?";
next;
- switch(select("Buy Adventure Card B.:Don't buy it.")) {
+ switch(select("Buy Adventure Card B.", "Don't buy it.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
@@ -6143,7 +6143,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "Go ahead!";
next;
cutin "",255;
- if(select("Insert card.:Stop it.") == 2) {
+ if(select("Insert card.", "Stop it.") == 2) {
mes "[Homnya]";
mes "Um? You aren't going to do this?";
mes "Really?";
@@ -6196,7 +6196,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "It will be hidden in serveral places inside the cabin.";
mes "You should find them!";
next;
- switch(select("I feel tired of it now.:Oh, yes!")) {
+ switch(select("I feel tired of it now.", "Oh, yes!")) {
case 1:
mes "[Homnya]";
mes "Oh, really?";
@@ -6260,7 +6260,7 @@ L_ShowLights:
mes "Which color button do you want to press "+.@count$[.@i]+"?";
next;
// Red <-> Green, Blue <-> Yellow
- .@j = select("Red:Blue:Yellow:Green");
+ .@j = select("Red", "Blue", "Yellow", "Green");
if (.@Lamp[.@i] == 4-.@j)
.@pass += 1;
}
@@ -6642,7 +6642,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~";
next;
- switch(select("Sorry, I'm a stupid "+.@sex$[1]+".:Sure, I'm a cool "+.@sex$[1]+".")) {
+ switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) {
case 1:
mes "[Cat Gamers Director]";
mes "Guess I was wrong about you~";
@@ -6953,7 +6953,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Will you be our players' practicing partner?";
mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~";
next;
- switch(select("No thanks, buddy!:Ok, I'll do it!")) {
+ switch(select("No thanks, buddy!", "Ok, I'll do it!")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Are you rejecting me? Heh~";
@@ -7006,7 +7006,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Have you changed your mind yet?";
mes "Are you willing to be our team's practicing partner?";
next;
- switch(select("No, I'm just passing through.:I accept your offer.")) {
+ switch(select("No, I'm just passing through.", "I accept your offer.")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ I see.";
@@ -7078,7 +7078,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?";
emotion e_what;
next;
- switch(select("How are the players doing?:Just stopped by to say hi~:Here's the current status...")) {
+ switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players.";
@@ -7089,7 +7089,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?";
next;
- switch(select("Rock Paper Scissors players:ChamChamCham players:KongNyangKong players:Flag Game players")) {
+ switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Rock Paper Scissors players are missing practices occasionally, but they are still getting better. Heh~";
@@ -7386,7 +7386,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "He seems to be liking it...";
emotion e_lv;
next;
- switch(select("Help~ Fire~:Hey~!:Do you want to hear something?")) {
+ switch(select("Help~ Fire~", "Hey~!", "Do you want to hear something?")) {
case 1:
mes "[Manager Cat]";
mes "Don't lie~ We don't use fire that much~";
@@ -7465,7 +7465,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "[Manager Cat]";
mes "What do you want meow?";
next;
- switch(select("Hi.:Any news?:Help me with playing.")) {
+ switch(select("Hi.", "Any news?", "Help me with playing.")) {
case 1:
mes "[Manager Cat]";
mes "Oh, hi meow~";
@@ -7512,7 +7512,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "'Cat Gamers' has players for 4 types of games meow~";
mes "The Cat Gamers Director said he will challenge other games later~";
next;
- switch(select("Rock Paper Scissors:KongNyangKong:ChamChamCham:Flag Game")) {
+ switch(select("Rock Paper Scissors", "KongNyangKong", "ChamChamCham", "Flag Game")) {
case 1:
mes "[Manager Cat]";
mes "Rock Paper Scissors meow? Nothing special...";
@@ -7623,7 +7623,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "[Eryu]";
mes "Umm... Who are you?";
next;
- switch(select("The Games Director sent me.:I am a writer for the 'Human' magazine.:Who are you?")) {
+ switch(select("The Games Director sent me.", "I am a writer for the 'Human' magazine.", "Who are you?")) {
case 1:
mes "[Eryu]";
mes "Arrgg. Go away...";
@@ -7840,7 +7840,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Meow...? Who are you, meow?";
emotion e_what;
next;
- switch(select("The 'Cat Gamers' Manager sent me.:Meow~ Grrr~:I'm with the 'Boom Can' Company.")) {
+ switch(select("The 'Cat Gamers' Manager sent me.", "Meow~ Grrr~", "I'm with the 'Boom Can' Company.")) {
case 1:
mes "[Stew]";
mes "Stew is not interested meow.";
@@ -8069,7 +8069,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Meow...? Who are you?";
emotion e_what;
next;
- switch(select("Grrr~ Bow wow~:The Game Director cat sent me.:I'm from 'Cans for Kittens'.")) {
+ switch(select("Grrr~ Bow wow~", "The Game Director cat sent me.", "I'm from 'Cans for Kittens'.")) {
case 1:
mes "[Ketchup]";
mes "What the dog? Hiss~";
@@ -8258,7 +8258,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Who are you meow?";
emotion e_what;
next;
- switch(select("I have some good investment news...:A... Cat?:The 'Cat Gamers' Director sent me...")) {
+ switch(select("I have some good investment news...", "A... Cat?", "The 'Cat Gamers' Director sent me...")) {
case 1:
mes "[Eff]";
mes "Investment info? Meow~?";
@@ -8554,7 +8554,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "[Ser]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
next;
- switch(select("Play the game.:Say hi.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
mes "[Ser]";
mes "Good idea.";
@@ -8624,7 +8624,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- .@pc = select("Rock:Paper:Scissors")-1;
+ .@pc = select("Rock", "Paper", "Scissors")-1;
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
@@ -8666,7 +8666,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "[Ser]";
mes "Great game it was. I admire your enthusiasm for the game. So, I want to give you my precious Can as a present.";
next;
- switch(select("I don't need it!:Thank you.")) {
+ switch(select("I don't need it!", "Thank you.")) {
case 1:
mes "[Ser]";
mes "Just take it!! Do as I say~";
@@ -8898,7 +8898,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "[Paa]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
- switch(select("Play the game.:Say hi.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
mes "[Paa]";
mes "Good idea meow.";
@@ -8956,7 +8956,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- .@pc = select("Rock:Paper:Scissors")-1;
+ .@pc = select("Rock", "Paper", "Scissors")-1;
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
@@ -8998,7 +8998,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "[Paa]";
mes "Great game it was meow. I admire your enthusiasm for the game meow. So, I want to give you my precious Can as a present meow.";
next;
- switch(select("I don't need it!:Thank you.")) {
+ switch(select("I don't need it!", "Thank you.")) {
case 1:
mes "[Paa]";
mes "Just take it meow!! Do as I say meow~";
@@ -9228,7 +9228,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
next;
- switch(select("Play the game.:Ask who is 1st place.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) {
case 1:
mes "[Kuka]";
mes "Good choice yo~";
@@ -9283,7 +9283,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka & "+strcharinfo(0)+"]";
mes "Cham! Cham! Cham!";
next;
- switch(select("Hand towards left:Hand towards right")) {
+ switch(select("Hand towards left", "Hand towards right")) {
case 1:
if (rand(1000) < 500) {
cutin "g_cat_01",4;
@@ -9544,7 +9544,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "[KungKung]";
mes "Are you the practice partner? You are late. Let's start right away.";
next;
- switch(select("Play the game.:Ask current 1st place.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Ask current 1st place.", "Ask about the game rules.")) {
case 1:
mes "[KungKung]";
mes "Before the game, we will decide the turn by rolling a dice.";
@@ -9653,7 +9653,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
- switch(select("Back:Palm")) {
+ switch(select("Back", "Palm")) {
case 1:
if (.@cat_hand <= 5) {
--.@npc_hp0;
@@ -9699,7 +9699,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
- switch(select("Back:Palm")) {
+ switch(select("Back", "Palm")) {
case 1:
if (.@cat_hand <= 5) {
--.@pc_hp0;
@@ -9962,7 +9962,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "[Leader]";
mes "Do you want to challege?";
next;
- switch(select("Challenge.:Who are you?:Ask about the rules.")) {
+ switch(select("Challenge.", "Who are you?", "Ask about the rules.")) {
case 1:
mes "[Leader]";
mes "Let's challenge the Flag Game. Please wait while our cats get prepared.";
@@ -10106,7 +10106,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes " ";
mes "Tip: ^F86A08"+.@tip$+"^000000";
next;
- .@choice = select("Observe cats:Wave flag:Wait");
+ .@choice = select("Observe cats", "Wave flag", "Wait");
switch(.@choice) {
case 1:
mes "Observing cats...";
@@ -10546,9 +10546,9 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "[Fallen Angel]";
mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
next;
- switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
+ switch(select("What is that?", .@menu$, "Enchant Initialization")) {
case 1:
- switch(select("Stop speaking:What are you going to do?")) {
+ switch(select("Stop speaking", "What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
@@ -10574,7 +10574,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
mes "If you can accept these conditions, I will enchant the wing for you.";
next;
- if(select("Let me consider...:I accept, let's enchant!") == 1) {
+ if(select("Let me consider...", "I accept, let's enchant!") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
@@ -10661,7 +10661,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "[Fallen Angel]";
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
next;
- if(select("Let me consider...:Ok, I want initialize it.") == 1) {
+ if(select("Let me consider...", "Ok, I want initialize it.") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;