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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/re/quests/quests_malangdo.txt | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 210 |
1 files changed, 105 insertions, 105 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index bd6af0bdd..e37336619 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -79,7 +79,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "First, you need to have ten pieces of Malangdo cans if you want to open an account."; next; while(1) { - switch(select("Open an account:Ask about benefits:Cancel")) { + switch(select("Open an account", "Ask about benefits", "Cancel")) { case 1: if (countitem(Malang_Sp_Can) < 10) { mes "[Investment Cat Helper]"; @@ -177,7 +177,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "[Investment Cat Helper]"; mes "What will you do?"; next; - switch(select("Invest:Check the number of accounts:Cancel")) { + switch(select("Invest", "Check the number of accounts", "Cancel")) { case 1: mes "[Investment Cat Helper]"; mes "Ohh~ thank you for investing~"; @@ -201,7 +201,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "The number of cans you need is "+.@required+" pieces."; mes "Do you want to go through with this?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Investment Cat Helper]"; mes "Oh? Is that wrong? Weird."; mes "Please check again~"; @@ -283,7 +283,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "[Investment Cat Helper]"; mes "Want to donate?"; next; - if(select("Donate:No") == 2) { + if(select("Donate", "No") == 2) { mes "[Investment Cat Helper]"; mes "Hehe~ then have fun in here~"; close; @@ -337,11 +337,11 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{ if (ep13_yong1 > 999) { .@cans = 1; .@zeny = 1500; - .@i = select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z"); + .@i = select("Pay with Can ----- 1 unit", "Pay with Zeny ------- 1,500z"); } else { .@cans = 2; .@zeny = 3000; - .@i = select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z"); + .@i = select("Pay with Can ----- 2units", "Pay with Zeny ------- 3,000z"); } if (getskilllv("NV_BASIC") < 6) { mes "[Storekeeper]"; @@ -386,7 +386,7 @@ mal_in02,28,56,5 script Samuel#mal 4_M_MERCAT1,{ mes "^0000FFBut it'd be impossible to talk without bothering him anyway......^000000"; mes "He is simply always busy."; next; - switch(select("Ad...?:Village chief?")) { + switch(select("Ad...?", "Village chief?")) { case 1: mes "[Samuel]"; mes "Ah, there was an admiral of this ship before settling in here~"; @@ -477,14 +477,14 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{ mes "So, the amount of the next boxes is 1300...."; mes "And the next, the 700 boxes downstairs to load up the ship..."; next; - switch(select("Try to talk to him.:Stop since he seems busy.")) { + switch(select("Try to talk to him.", "Stop since he seems busy.")) { case 1: mes "[Tomas, Village Chief]"; mes "Hmm, who are you?"; mes "You are not familiar. Sorry, but will you come again if it is not that urgent?"; cutin "ma_tomas01",2; next; - switch(select("It's my first time to Malangdo.:Another cat told me to come over here.:I will come around again later.")) { + switch(select("It's my first time to Malangdo.", "Another cat told me to come over here.", "I will come around again later.")) { case 1: mes "[Tomas, Village Chief]"; mes "...So I told you your face was not familiar."; @@ -1052,7 +1052,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ mes "So we receive applications for voluntary service, mew~"; mes "Though it's voluntary service, it's not free. So, please visit me at any time you want, mew~"; next; - switch(select("Help repairing.:Finish the talk.")) { + switch(select("Help repairing.", "Finish the talk.")) { case 1: mes "[Geologist Mali]"; mes "Khhh!!!"; @@ -1141,7 +1141,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{ mes "There is a lot more repairing left to do for today!"; mes "It doesn't seem to be an easy thing to solve, mew~"; next; - switch(select("I will help.:I will stop.")) { + switch(select("I will help.", "I will stop.")) { case 1: mes "[Geologist Mali]"; mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~"; @@ -1199,7 +1199,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "You seem to have a lot of heavy stuff, so get yourself lightened~"; close; } - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Bob]"; mes "Khhh..."; @@ -1347,7 +1347,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ end; } else { while (1) { - switch(select("Repair the gap.:Use the stapler.")) { + switch(select("Repair the gap.", "Use the stapler.")) { case 1: switch(rand(1,3)) { case 1: @@ -1503,7 +1503,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{ mes "What?!"; mes "I won't listen if you are nagging."; next; - switch(select("About Rican.:I will stop.")) { + switch(select("About Rican.", "I will stop.")) { case 1: mes "[Brie]"; mes "As for my father?"; @@ -1710,7 +1710,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ mes "For this reason, would you like to help me?"; mes "Though my son is helping me, the amount we can prepare is not enough."; next; - switch(select("I'll help him.:I won't.")) { + switch(select("I'll help him.", "I won't.")) { case 1: mes "[Rican]"; mes "Khhh!"; @@ -1848,7 +1848,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{ mes "You came here to help me again?"; mes "You're so faithful!"; next; - switch(select("I'll help.:I won't.")) { + switch(select("I'll help.", "I won't.")) { case 1: mes "[Rican]"; mes "It's the same task to do as before."; @@ -1884,7 +1884,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{ mes "You need exactly 30 to get a set!"; close; } - switch(select("Put the fruits in.:Don't.")) { + switch(select("Put the fruits in.", "Don't.")) { case 1: mes "[Rican]"; mes "I'll press the button by myself!!!"; @@ -2110,7 +2110,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "...What are you looking at..."; next; while(1) { - switch(select("Ask about Star Candy.:Ask about Biscuit.:Ask about Malangdo.")) { + switch(select("Ask about Star Candy.", "Ask about Biscuit.", "Ask about Malangdo.")) { case 1: mes "[Biscuit]"; mes "Star Candy?"; @@ -2191,7 +2191,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Hey, you haven't gone back?"; mes "Get some jellies for Star Candy to eat if you have time."; next; - switch(select("Okay.:Why me?")) { + switch(select("Okay.", "Why me?")) { case 1: mes "[Biscuit]"; mes "You can get the jellies around here."; @@ -2302,7 +2302,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Hey, you there..."; mes "Even as I ask like this, will you just ignore me and stand there?"; next; - select("I'll help.:It's unavoidable, so I'll help.:I'll admit this is my destiny, so I'll and help.:I'll do anything I can for Star Candy."); + select("I'll help.", "It's unavoidable, so I'll help.", "I'll admit this is my destiny, so I'll and help.", "I'll do anything I can for Star Candy."); mes "[Biscuit]"; mes "Good attitude!"; mes "Hoo hoo~"; @@ -2415,7 +2415,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "It's the time for Star Candy to have a meal."; mes "Get some jellies."; next; - switch(select("I'll help.:I'll stop.")) { + switch(select("I'll help.", "I'll stop.")) { case 1: mes "[Biscuit]"; mes "You can get the jellies around here."; @@ -2457,7 +2457,7 @@ OnTouch: mes "[Cleaning Staff]"; mes "All yours. There are various cleaning tools here."; next; - switch(select("Bucket:Cleaning Brush:Stop.")) { + switch(select("Bucket", "Cleaning Brush", "Stop.")) { case 1: mes "[Cleaning Staff]"; mes "You mean the Bucket!"; @@ -2510,7 +2510,7 @@ malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{ } mes "- The water seems so pure. -"; next; - switch(select("Get water.:Stop.")) { + switch(select("Get water.", "Stop.")) { case 1: mes "- The bucket gets remarkably -"; mes "- heavy as water fills it up. -"; @@ -2711,16 +2711,16 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{ mes "I'll let you go to the land of Midgard with the new skill I found!"; mes "It's not free. I'll need canned food!"; next; - switch(select("Go.:Don't go.:Prices?")) { + switch(select("Go.", "Don't go.", "Prices?")) { case 1: if (countitem(Malang_Sp_Can) < 4) { mes "[Portali]"; mes "Where are you going without canned food...?"; close; } - switch(select("Rune-Midgarts:Schwaltzvalt Republic:Arunafeltz Kingdom")) { + switch(select("Rune-Midgarts", "Schwaltzvalt Republic", "Arunafeltz Kingdom")) { case 1: - switch(select("Prontera:Morroc:Alberta:Al De Baran:Payon:Geffen")) { + switch(select("Prontera", "Morroc", "Alberta", "Al De Baran", "Payon", "Geffen")) { case 1: callsub L_Warp,"Prontera",4,"prontera",155,111; case 2: callsub L_Warp,"Morroc",4,"morocc",159,255; case 3: callsub L_Warp,"Alberta",4,"alberta",95,66; @@ -2729,14 +2729,14 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{ case 6: callsub L_Warp,"Geffen",4,"geffen",120,100; } case 2: - switch(select("Einbroch:Lighthalzen:Yuno:Hugel")) { + switch(select("Einbroch", "Lighthalzen", "Yuno", "Hugel")) { case 1: callsub L_Warp,"Einbroch",6,"einbroch",229,196; case 2: callsub L_Warp,"Lighthalzen",6,"lighthalzen",214,150; case 3: callsub L_Warp,"Yuno",6,"yuno",157,220; case 4: callsub L_Warp,"Hugel",6,"hugel",95,121; } case 3: - switch(select("Rachel:Veins")) { + switch(select("Rachel", "Veins")) { case 1: callsub L_Warp,"Rachel",5,"rachel",138,113; case 2: callsub L_Warp,"Veins",5,"veins",212,144; } @@ -2832,7 +2832,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{ mes "[Pipielle]"; mes "Anyways, now I'm collecting specimens to study the monsters here. I hope you can help me."; next; - if(select("How can I help you?:I have to decline.") == 2) { + if(select("How can I help you?", "I have to decline.") == 2) { mes "[Pipielle]"; mes "Oh, okay. If you change your mind, please come again."; close; @@ -2867,12 +2867,12 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{ mes "[Pipielle]"; mes "Oh, you met admiral Tomas... how was it?"; next; - if(select("He looks gentle:He looks terrible") == 2) { + if(select("He looks gentle", "He looks terrible") == 2) { mes "[Pipielle]"; mes "Hmm..."; mes "Frankly speaking, I was a real fan of Admiral Tomas. Can you take responsibility for your word?"; next; - if(select("Just kidding!:Oh yes, he was really terrible!") == 2) { + if(select("Just kidding!", "Oh yes, he was really terrible!") == 2) { mes "[Pipielle]"; mes "Is he?"; mes "Okay, it really depends on personal taste..."; @@ -2932,7 +2932,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "[Gobonge]"; mes "Will you listen my sorrow?"; next; - switch(select("Sure I will.:No, I won't.")) { + switch(select("Sure I will.", "No, I won't.")) { case 1: mes "[Gobonge]"; mes "This is a sad story."; @@ -2955,7 +2955,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "that hurts me so badly!"; emotion e_sob; next; - switch(select("You deserve the pain!:Need help?")) { + switch(select("You deserve the pain!", "Need help?")) { case 1: mes "[Gobonge]"; mes "Yes you are!"; @@ -2966,7 +2966,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "Please find the bad provider"; mes "and revenge our enemy!"; next; - switch(select("No, I don't want to!:Yes, I'll do it!")) { + switch(select("No, I don't want to!", "Yes, I'll do it!")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "For the peace in Malangdo,"; @@ -3040,7 +3040,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ mes "I want you to go first to soothe him instead."; mes "How about it?"; next; - switch(select("It's troublsome, I quit.:Sure I will!")) { + switch(select("It's troublsome, I quit.", "Sure I will!")) { case 1: mes "[Gobonge]"; mes "Haha, you think it is a bad word."; @@ -3261,7 +3261,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{ mes "Due to lots of work in here"; mes "can't have a short time to talk?"; next; - switch(select("Look suspicious?:I knew all things here!")) { + switch(select("Look suspicious?", "I knew all things here!")) { case 1: mes "[Awfully Suspious Dealer]"; mes "I have a same boat with you!"; @@ -3305,7 +3305,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{ mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?"; mes "Where did you get it? Amazing!"; next; - switch(select("Do not pretend not to know!:Need to show them our general!")) { + switch(select("Do not pretend not to know!", "Need to show them our general!")) { case 1: mes "[Awfully Suspious Dealer]"; mes "It just looks wonderful."; @@ -3324,7 +3324,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{ mes "I will make headquater of raccoon hurray team here"; mes "after kick out group of cats."; next; - switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) { + switch(select("Are you the leader?", "Let me clear the usage of bad can.", "Can it be worked as you want?")) { case 1: mes "[Awfully Suspious Dealer]"; mes "This is thankful misunderstanding,"; @@ -3451,7 +3451,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{ mes "for a while."; mes "I will scold you as Patrol Leader!"; next; - switch(select("What Patrol Leader do like this?:Cheer up!!")) { + switch(select("What Patrol Leader do like this?", "Cheer up!!")) { case 1: mes "[Patrol Leader]"; mes "This is what my flavor to do this!"; @@ -3537,7 +3537,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{ mes "[Helper]"; mes "Choose now, hurry!"; next; - switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) { + switch(select("NPC appear!", "NPC walkout!", "Reset setitem", "30 pcs of bad cans", "Just before collecting cans", "Start quest for Patrol Leader")) { case 1: donpcevent "Gobonge#ml::OnEnable"; mes "[Helper]"; @@ -3607,7 +3607,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ next; mes "Could not continue talk."; next; - switch(select("Cheer him up.:Ignore.")) { + switch(select("Cheer him up.", "Ignore.")) { case 1: mes "I comforted his wounded heart just standing by him."; next; @@ -3637,7 +3637,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "By the way, they are coming over and over again."; mes "I don't know where they are from."; next; - switch(select("Don't ask anymore.:Asking for the place of vermin came.")) { + switch(select("Don't ask anymore.", "Asking for the place of vermin came.")) { case 1: emotion e_sob; mes "[Cleanyang]"; @@ -3771,7 +3771,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!"; mes "Kmeoooow... Kmeoooow... Kmeoooow~"; next; - switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) { + switch(select("Tickling under the chin.", "Hit the end of nose.", "Tap on butt.")) { case 1: mes "[Cleanyang]"; mes "Meoow... Koleung koleung..."; @@ -3850,7 +3850,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "[Cleanyang]"; mes "By the way, what is going on?"; next; - switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) { + switch(select("It's time to promise~", "I'm here to see the result~", "Shake your butt~")) { case 1: if (!questprogress(7267,PLAYTIME)) { mes "[Cleanyang]"; @@ -3880,7 +3880,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{ mes "Is there guy who hide cat's ship biscuit today?"; mes "Probably there he is?"; next; - switch(select("Try to search today.:Maybe not today.")) { + switch(select("Try to search today.", "Maybe not today.")) { case 1: mes "[Cleanyang]"; mes "My service to you today."; @@ -3975,7 +3975,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{ mes "Do not touch that!"; cutin "ma_tomas03",2; next; - switch(select("Sorry.:I'll clean up!")) { + switch(select("Sorry.", "I'll clean up!")) { case 1: mes "[Admiral Thomas]"; mes "We have a common interest to talk."; @@ -4049,7 +4049,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{ mes "This is ventilation window on the floor. It is really close to Cooking table"; mes "I'm trying to ignore that but it is on my mind. What should I do?"; next; - switch(select("Just look roughly.:Take a look at this.")) { + switch(select("Just look roughly.", "Take a look at this.")) { case 1: mes "I looked at the ventilation window well, but did not find any problem."; close; @@ -4096,7 +4096,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{ mes "This is bed for sailors. There is too much hair and so messy."; mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that."; next; - switch(select("Raise the matress slightly.:Search under the bed.")) { + switch(select("Raise the matress slightly.", "Search under the bed.")) { case 1: mes "I slightly push and raise the part that touched edge of wall."; mes "And at that time..."; @@ -4141,7 +4141,7 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{ mes "Many weeds are growing in rest area near cat tower."; mes "It's easily ignored, so it's on my mind."; next; - switch(select("Search through the weeds.:Search under the chair.")) { + switch(select("Search through the weeds.", "Search under the chair.")) { case 1: mes "I decide to search the forest that out of people's eye."; mes "And at that time..."; @@ -4179,7 +4179,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ mes "The pile of sand is billowed like a grave. Should be something in there."; mes "According to rumors, cats have a habit to bury with sand after stool..."; next; - switch(select("Avoid this dirty place.:Darn it-!")) { + switch(select("Avoid this dirty place.", "Darn it-!")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Right!"; @@ -4373,7 +4373,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "I'm a unique chef in entire fleet."; mes "Do you want something from me?"; next; - switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) { + switch(select("Show the cat's ship biscuit.", "Talk about story of Cleanyang.")) { case 1: mes "[Chef Nyas]"; mes "Hm? is this cat's ship biscuit?"; @@ -4495,7 +4495,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "There you are."; mes "It's not mealtime... Why are you here?"; next; - switch(select("What's today's work?:Food Delivery:Just bored...")) { + switch(select("What's today's work?", "Food Delivery", "Just bored...")) { case 1: if (questprogress(7276,PLAYTIME)) { mes "[Chef Nyas]"; @@ -4530,14 +4530,14 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ mes "Could you bring some ingrediednts for cat's ship biscuit from land?"; mes "If you say so, I have one more thing to request..."; next; - switch(select("I'm busy today.:Sure, what are you need?")) { + switch(select("I'm busy today.", "Sure, what are you need?")) { case 1: mes "[Chef Nyas]"; mes "That is sad news."; mes "However, it's ok. Cat's ship biscuit is originally prepared food."; mes "Anyway, today's biscuit wll be provided when the second moon is full."; next; - switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) { + switch(select("So teeth grinder?", "Worm castle...", "Do not throw away?")) { case 1: mes "[Chef Nyas]"; mes "What do you want to hear from me?!"; @@ -4676,7 +4676,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{ mes "Hey there."; mes "I am Rato, do you have a moment?"; next; - switch(select("Yeah, sure I do.:I'm sorry, but I'm busy right now.")) { + switch(select("Yeah, sure I do.", "I'm sorry, but I'm busy right now.")) { case 1: mes "[Rato]"; mes "Well, nothing special, but could you do me a favor?"; @@ -4696,7 +4696,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{ mes "They used to play with making things, but seem tired of that also..."; mes "If it's okay, would you play with them for a while?"; next; - switch(select("Uh, sure...:I don't have enough time for that.")) { + switch(select("Uh, sure...", "I don't have enough time for that.")) { case 1: mes "[Rato]"; mes "Oh, thank you!"; @@ -4796,7 +4796,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{ mes "[Rato]"; mes "Hey, how's it going? If you have time please look at it."; next; - switch(select("Look at a picture.:Don't look at a picture.")) { + switch(select("Look at a picture.", "Don't look at a picture.")) { case 1: mes "[Rato]"; mes "Yes, they drew this picture full of happiness."; @@ -4829,7 +4829,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "They are having a serious conversation about the weird machine in front of them."; mes "They look like the kids that Rato told me about."; next; - switch(select("Just watch them without a word.:Busy right now.")) { + switch(select("Just watch them without a word.", "Busy right now.")) { case 1: mes "You try to listen to the conversation without disturbing them."; next; @@ -4851,7 +4851,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ next; mes "The cats look your way at the same time."; next; - switch(select("I have a spare Glass Bead!:Why are you guys staring at me?")) { + switch(select("I have a spare Glass Bead!", "Why are you guys staring at me?")) { case 1: if (countitem(Glass_Bead) == 0) { mes "[Roku]"; @@ -4912,7 +4912,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "Especially we have added studying course this time."; mes "It's simple to solve, you only need to find compass in this island according to order."; next; - switch(select("I'll give it a try.:Quit.")) { + switch(select("I'll give it a try.", "Quit.")) { case 1: mes "[Charo]"; mes "Here is your Adventure Card."; @@ -5001,7 +5001,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "[Charo]"; mes "You should go there too!"; next; - switch(select("Why do I have to go there?:What an adventure! I'll take it!")) { + switch(select("Why do I have to go there?", "What an adventure! I'll take it!")) { case 1: mes "[Charo]"; mes "This is a big case!"; @@ -5038,7 +5038,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{ mes "Do you feel a disposition to help the detective and his friend?"; mes "Don't you?"; next; - switch(select("Yes I do.:No I don't.")) { + switch(select("Yes I do.", "No I don't.")) { case 1: mes "[Charo]"; mes "You have great capabilities as an adventurer!"; @@ -5243,7 +5243,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "[Roku]"; mes "Do you have something to tell me?"; next; - switch(select("Report results of the race.:Challenge the race.:Nothing.")) { + switch(select("Report results of the race.", "Challenge the race.", "Nothing.")) { case 1: if (countitem(Bravery_Card_A) == 0) { mes "[Roku]"; @@ -5277,7 +5277,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ erasequest 7244; erasequest 7245; next; - switch(select("Give me one more chance!:Okay.I will try tomorrow.")) { + switch(select("Give me one more chance!", "Okay.I will try tomorrow.")) { case 1: if (countitem(Malang_Sp_Can) == 0) { mes "[Roku]"; @@ -5289,7 +5289,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "[Roku]"; mes "Okay. Do you want to exchange 1 Malangdo Can for a Adventure Card?"; next; - switch(select("Exchange for Adventure Card A.:Stop it.")) { + switch(select("Exchange for Adventure Card A.", "Stop it.")) { case 1: if (countitem(Bravery_Card_A)) { mes "[Roku]"; @@ -5365,7 +5365,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{ mes "You need a Adventure Card to challenge again."; mes "Do you want to exchange 1 Malangdo Can for a Adventure Card?"; next; - switch(select("Buy Adventure Card.:Just stop it.")) { + switch(select("Buy Adventure Card.", "Just stop it.")) { case 1: if (countitem(Bravery_Card_A)) { mes "[Roku]"; @@ -5408,7 +5408,7 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{ mes "After inserting your card, a red button and the map inside the pot light up."; mes "It seems to start after pressing the button."; next; - switch(select("Start it right now.:Start it later.")) { + switch(select("Start it right now.", "Start it later.")) { case 1: mes "The card has come out with lights on the map after pressing the button."; if (rand(20) < 10) { @@ -5725,7 +5725,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "Haha, Nyangson, this is nothing for me."; mes "Before that, let's listen to the stories from the visitor first."; next; - switch(select("Charo? Rosy?:Are you guys detectives?")) { + switch(select("Charo? Rosy?", "Are you guys detectives?")) { case 1: cutin "mal_homnya_s",2; mes "[Homnya]"; @@ -5772,7 +5772,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ next; mes "I don't get the meaning of this, but they seem to be in hurry."; next; - switch(select("Continue to humor them.:Stop playing around.")) { + switch(select("Continue to humor them.", "Stop playing around.")) { case 1: cutin "mal_homnya_n",2; mes "[Homnya]"; @@ -5842,7 +5842,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "[Nyangson]"; mes "It costs one Malangdo Can."; next; - switch(select("Buy Adventure Card.:Do not buy.")) { + switch(select("Buy Adventure Card.", "Do not buy.")) { case 1: if (countitem(Malang_Sp_Can) == 0) { mes "[Homnya]"; @@ -5885,7 +5885,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "It will be hidden in serveral places inside the cabin."; mes "You should find them!"; next; - switch(select("I feel tired of it now.:Oh, yes!")) { + switch(select("I feel tired of it now.", "Oh, yes!")) { case 1: mes "[Homnya]"; mes "Oh, really?"; @@ -6009,7 +6009,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "I always keep eyes on your keen insight."; mes "You are my true friend."; next; - switch(select("How's the condition of Bang?:Ignore it.")) { + switch(select("How's the condition of Bang?", "Ignore it.")) { case 1: if (questprogress(7249,PLAYTIME) == 1) { mes "[Homnya]"; @@ -6031,7 +6031,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{ mes "He needs an Adventure Card to stop it."; mes "Well, do you want to try?"; next; - switch(select("Buy Adventure Card B.:Don't buy it.")) { + switch(select("Buy Adventure Card B.", "Don't buy it.")) { case 1: if (countitem(Malang_Sp_Can) == 0) { mes "[Homnya]"; @@ -6143,7 +6143,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{ mes "Go ahead!"; next; cutin "",255; - if(select("Insert card.:Stop it.") == 2) { + if(select("Insert card.", "Stop it.") == 2) { mes "[Homnya]"; mes "Um? You aren't going to do this?"; mes "Really?"; @@ -6196,7 +6196,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{ mes "It will be hidden in serveral places inside the cabin."; mes "You should find them!"; next; - switch(select("I feel tired of it now.:Oh, yes!")) { + switch(select("I feel tired of it now.", "Oh, yes!")) { case 1: mes "[Homnya]"; mes "Oh, really?"; @@ -6260,7 +6260,7 @@ L_ShowLights: mes "Which color button do you want to press "+.@count$[.@i]+"?"; next; // Red <-> Green, Blue <-> Yellow - .@j = select("Red:Blue:Yellow:Green"); + .@j = select("Red", "Blue", "Yellow", "Green"); if (.@Lamp[.@i] == 4-.@j) .@pass += 1; } @@ -6642,7 +6642,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~"; next; - switch(select("Sorry, I'm a stupid "+.@sex$[1]+".:Sure, I'm a cool "+.@sex$[1]+".")) { + switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) { case 1: mes "[Cat Gamers Director]"; mes "Guess I was wrong about you~"; @@ -6953,7 +6953,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Will you be our players' practicing partner?"; mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~"; next; - switch(select("No thanks, buddy!:Ok, I'll do it!")) { + switch(select("No thanks, buddy!", "Ok, I'll do it!")) { case 1: mes "[Cat Gamers Director]"; mes "Heh~ Are you rejecting me? Heh~"; @@ -7006,7 +7006,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Have you changed your mind yet?"; mes "Are you willing to be our team's practicing partner?"; next; - switch(select("No, I'm just passing through.:I accept your offer.")) { + switch(select("No, I'm just passing through.", "I accept your offer.")) { case 1: mes "[Cat Gamers Director]"; mes "Heh~ I see."; @@ -7078,7 +7078,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?"; emotion e_what; next; - switch(select("How are the players doing?:Just stopped by to say hi~:Here's the current status...")) { + switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) { case 1: mes "[Cat Gamers Director]"; mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players."; @@ -7089,7 +7089,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?"; next; - switch(select("Rock Paper Scissors players:ChamChamCham players:KongNyangKong players:Flag Game players")) { + switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) { case 1: mes "[Cat Gamers Director]"; mes "Heh~ Rock Paper Scissors players are missing practices occasionally, but they are still getting better. Heh~"; @@ -7386,7 +7386,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "He seems to be liking it..."; emotion e_lv; next; - switch(select("Help~ Fire~:Hey~!:Do you want to hear something?")) { + switch(select("Help~ Fire~", "Hey~!", "Do you want to hear something?")) { case 1: mes "[Manager Cat]"; mes "Don't lie~ We don't use fire that much~"; @@ -7465,7 +7465,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "[Manager Cat]"; mes "What do you want meow?"; next; - switch(select("Hi.:Any news?:Help me with playing.")) { + switch(select("Hi.", "Any news?", "Help me with playing.")) { case 1: mes "[Manager Cat]"; mes "Oh, hi meow~"; @@ -7512,7 +7512,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "'Cat Gamers' has players for 4 types of games meow~"; mes "The Cat Gamers Director said he will challenge other games later~"; next; - switch(select("Rock Paper Scissors:KongNyangKong:ChamChamCham:Flag Game")) { + switch(select("Rock Paper Scissors", "KongNyangKong", "ChamChamCham", "Flag Game")) { case 1: mes "[Manager Cat]"; mes "Rock Paper Scissors meow? Nothing special..."; @@ -7623,7 +7623,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "[Eryu]"; mes "Umm... Who are you?"; next; - switch(select("The Games Director sent me.:I am a writer for the 'Human' magazine.:Who are you?")) { + switch(select("The Games Director sent me.", "I am a writer for the 'Human' magazine.", "Who are you?")) { case 1: mes "[Eryu]"; mes "Arrgg. Go away..."; @@ -7840,7 +7840,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Meow...? Who are you, meow?"; emotion e_what; next; - switch(select("The 'Cat Gamers' Manager sent me.:Meow~ Grrr~:I'm with the 'Boom Can' Company.")) { + switch(select("The 'Cat Gamers' Manager sent me.", "Meow~ Grrr~", "I'm with the 'Boom Can' Company.")) { case 1: mes "[Stew]"; mes "Stew is not interested meow."; @@ -8069,7 +8069,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Meow...? Who are you?"; emotion e_what; next; - switch(select("Grrr~ Bow wow~:The Game Director cat sent me.:I'm from 'Cans for Kittens'.")) { + switch(select("Grrr~ Bow wow~", "The Game Director cat sent me.", "I'm from 'Cans for Kittens'.")) { case 1: mes "[Ketchup]"; mes "What the dog? Hiss~"; @@ -8258,7 +8258,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Who are you meow?"; emotion e_what; next; - switch(select("I have some good investment news...:A... Cat?:The 'Cat Gamers' Director sent me...")) { + switch(select("I have some good investment news...", "A... Cat?", "The 'Cat Gamers' Director sent me...")) { case 1: mes "[Eff]"; mes "Investment info? Meow~?"; @@ -8554,7 +8554,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "[Ser]"; mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; next; - switch(select("Play the game.:Say hi.:Ask about the game rules.")) { + switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: mes "[Ser]"; mes "Good idea."; @@ -8624,7 +8624,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "Rock! Paper! Scissors!"; next; - .@pc = select("Rock:Paper:Scissors")-1; + .@pc = select("Rock", "Paper", "Scissors")-1; .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; @@ -8666,7 +8666,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ mes "[Ser]"; mes "Great game it was. I admire your enthusiasm for the game. So, I want to give you my precious Can as a present."; next; - switch(select("I don't need it!:Thank you.")) { + switch(select("I don't need it!", "Thank you.")) { case 1: mes "[Ser]"; mes "Just take it!! Do as I say~"; @@ -8898,7 +8898,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "[Paa]"; mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; next; - switch(select("Play the game.:Say hi.:Ask about the game rules.")) { + switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: mes "[Paa]"; mes "Good idea meow."; @@ -8956,7 +8956,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "Rock! Paper! Scissors!"; next; - .@pc = select("Rock:Paper:Scissors")-1; + .@pc = select("Rock", "Paper", "Scissors")-1; .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; @@ -8998,7 +8998,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ mes "[Paa]"; mes "Great game it was meow. I admire your enthusiasm for the game meow. So, I want to give you my precious Can as a present meow."; next; - switch(select("I don't need it!:Thank you.")) { + switch(select("I don't need it!", "Thank you.")) { case 1: mes "[Paa]"; mes "Just take it meow!! Do as I say meow~"; @@ -9228,7 +9228,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "[Kuka]"; mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; next; - switch(select("Play the game.:Ask who is 1st place.:Ask about the game rules.")) { + switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) { case 1: mes "[Kuka]"; mes "Good choice yo~"; @@ -9283,7 +9283,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "[Kuka & "+strcharinfo(0)+"]"; mes "Cham! Cham! Cham!"; next; - switch(select("Hand towards left:Hand towards right")) { + switch(select("Hand towards left", "Hand towards right")) { case 1: if (rand(1000) < 500) { cutin "g_cat_01",4; @@ -9544,7 +9544,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ mes "[KungKung]"; mes "Are you the practice partner? You are late. Let's start right away."; next; - switch(select("Play the game.:Ask current 1st place.:Ask about the game rules.")) { + switch(select("Play the game.", "Ask current 1st place.", "Ask about the game rules.")) { case 1: mes "[KungKung]"; mes "Before the game, we will decide the turn by rolling a dice."; @@ -9653,7 +9653,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; - switch(select("Back:Palm")) { + switch(select("Back", "Palm")) { case 1: if (.@cat_hand <= 5) { --.@npc_hp0; @@ -9699,7 +9699,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; - switch(select("Back:Palm")) { + switch(select("Back", "Palm")) { case 1: if (.@cat_hand <= 5) { --.@pc_hp0; @@ -9962,7 +9962,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "[Leader]"; mes "Do you want to challege?"; next; - switch(select("Challenge.:Who are you?:Ask about the rules.")) { + switch(select("Challenge.", "Who are you?", "Ask about the rules.")) { case 1: mes "[Leader]"; mes "Let's challenge the Flag Game. Please wait while our cats get prepared."; @@ -10106,7 +10106,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes " "; mes "Tip: ^F86A08"+.@tip$+"^000000"; next; - .@choice = select("Observe cats:Wave flag:Wait"); + .@choice = select("Observe cats", "Wave flag", "Wait"); switch(.@choice) { case 1: mes "Observing cats..."; @@ -10546,9 +10546,9 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ mes "[Fallen Angel]"; mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?"; next; - switch(select("What is that?:"+.@menu$+":Enchant Initialization")) { + switch(select("What is that?", .@menu$, "Enchant Initialization")) { case 1: - switch(select("Stop speaking:What are you going to do?")) { + switch(select("Stop speaking", "What are you going to do?")) { case 1: mes "[Fallen Angel]"; mes "What did you say?"; @@ -10574,7 +10574,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!"; mes "If you can accept these conditions, I will enchant the wing for you."; next; - if(select("Let me consider...:I accept, let's enchant!") == 1) { + if(select("Let me consider...", "I accept, let's enchant!") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; @@ -10661,7 +10661,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ mes "[Fallen Angel]"; mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability."; next; - if(select("Let me consider...:Ok, I want initialize it.") == 1) { + if(select("Let me consider...", "Ok, I want initialize it.") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; |