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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 02:05:43 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 02:05:43 +0000 |
commit | a337fe03f0d79b3f091ccbb4c1e6d10212910615 (patch) | |
tree | 5602e16d952bf399cb162121fd1faf5b0f66a8d4 /npc/re/quests/quests_lighthalzen.txt | |
parent | 2eec605a3bbdf6ec0292e97692b2ffb8790ab227 (diff) | |
download | hercules-a337fe03f0d79b3f091ccbb4c1e6d10212910615.tar.gz hercules-a337fe03f0d79b3f091ccbb4c1e6d10212910615.tar.bz2 hercules-a337fe03f0d79b3f091ccbb4c1e6d10212910615.tar.xz hercules-a337fe03f0d79b3f091ccbb4c1e6d10212910615.zip |
* Added Somotology Laboratory F4 quest (written by Ziu, translated by Heris, uses some iRO dialogues).
* Updated quest_db with Somotology Laboratory F4 entries (5113-5125 are placeholders, may be incorrect).
* Moving of warp files, reducing the number of duplicates in pre-re/re paths.
* Added a note to documentation (bugreport:7065) and fixed a small mistake (bugreport:7068).
* Follow-up r17056, missing $ (bugreport:7067) and added a missing item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17063 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/re/quests/quests_lighthalzen.txt | 580 |
1 files changed, 578 insertions, 2 deletions
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt index 09d92bef4..0d637a8f2 100644 --- a/npc/re/quests/quests_lighthalzen.txt +++ b/npc/re/quests/quests_lighthalzen.txt @@ -1,15 +1,591 @@ //===== rAthena Script ======================================= //= Quest NPCs located in Lighthalzen //===== By: ================================================== -//= Daegaladh, Masao +//= Ziu, Heris (translation) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quests related to Lighthalzen City. //===== Additional Comments: ================================= //= 1.0 Updated to match the new Izlude Map. [Masao] +//= 1.1 Added Somatology Laboratory F4 quest. [Euphy] //============================================================ +// Renewal split [Daegaladh] +//============================================================ izlude,171,73,6 duplicate(Scamp) Scamp#2 853 + +// Somatology Laboratory F4 +//============================================================ +lighthalzen,303,304,5 script Jerome Jameson#start 904,{ + if (lhz_dun04 == 0) { + mes "[Jerome Jameson]"; + mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!"); + next; + mes "[Jerome Jameson]"; + mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon"; + mes "as a dangerous rumor aroused about"; + mes "the endangerment of everyone in"; + mes "town, the best thing to do is lock"; + mes "your doors."; + + // To do: check BaseLevel requirement. + if (BaseLevel < 90 || hg_tre < 54) close; + + next; + select("Dangerous rumor?"); + mes "[Jerome Jameson]"; + mes "Strong rumors have been heard from"; + mes "Rekenber Investigation Institute"; + mes "about terrible, secret experiments"; + mes "with human beings!"; + next; + select("What? Experiments?"); + mes "[Jerome Jameson]"; + mes "Yes. Biological experiments!!"; + mes "Experiments with human beings"; + mes "conducted in the undergrounds of"; + mes "these very slums. Apparently, they"; + mes "have spread the rumors upon being"; + mes "denied of social benefits."; + next; + mes "[Jerome Jameson]"; + mes "This rumor cannot go about"; + mes "unhandled. The biological"; + mes "experiments that have been carried"; + mes "out in this place can be real."; + mes "This really needs to be"; + mes "investigated, and soon!"; + setquest 5109; + set lhz_dun04,1; + close; + } + mes "[Jerome Jameson]"; + mes "Please investigate the deeper"; + mes "parts of the laboratory. I hope"; + mes "to hear from you soon."; + close; +} + +// Is this the correct behavior? (limited and conflicting sources) +// -- iRO: lhz_dun03 warps directly to que_lhz. +// -- Ziu: NPC in lhz_dun04 warps into que_lhz. +function script lhz4enter { + if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { + if (getarg(0) == 0) { + mes "- Having Jerome Jameson's orders"; + mes "in mind, you hold your breath and"; + mes "descend the flooded flight of"; + mes "stairs. -"; + } else { + mes "[Researcher]"; + mes "Who are you?"; + mes "................"; + emotion e_omg; + next; + mes "The man runs away and you go after him."; + } + if (lhz_dun04 > 1) { + changequest 5110,5109; + set lhz_dun04,1; + } + close2; + // Check twice because of 'next'. + if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { + donpcevent "#lhz4mes1::OnEnable"; + warp "que_lhz",244,52; + } + end; + } + mes "Right now there are other people inside. Wait for your turn."; + close; +} + +lhz_dun03,239,77,0 script #warplhz3lhz4 45,1,1,{ +OnTouch: + if (lhz_dun04 == 0) { + mes "It doesn't make sense to go down these flooded stairs."; + close; + } else if (lhz_dun04 < 6) { + callfunc "lhz4enter",0; + end; + } + warp "lhz_dun04",244,52; + end; +} +lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74 + +// Does this portal exist? +que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74 + +que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{ +OnTouch: + mes "- You find another flight of"; + mes "stairs that is raised and deviates"; + mes "from the flooded path. -"; + // Missing dialogue. + close2; + donpcevent "#lhz4mes1::OnDisable"; + end; +OnInit: +OnDisable: + disablenpc "#lhz4mes1"; + end; +OnEnable: + enablenpc "#lhz4mes1"; + end; +} + +lhz_dun04,151,276,3 script Researcher#lhz4 865,{ + if (lhz_dun04 == 0) { + mes "[Researcher]"; + mes "................"; + close; + } else if (lhz_dun04 < 6) { + callfunc "lhz4enter",1; + end; + } else if (lhz_dun04 == 6) { + mes "Think twice before saying that these samples are a reason to shut this place down."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You're stopping me for doing nothing good? What about the last four men I've created?"; + next; + mes "[Wolfchev]"; + mes "Hmm. This place will be completely flooded..."; + next; + mes "[Wolfchev]"; + mes "What is the problem?"; + next; + mes "[Wolfchev]"; + mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! Wolfchev!!"; + next; + mes "[Wolfchev]"; + mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other."; + next; + mes "[Wolfchev]"; + mes "Perhaps the boss of these ^00FF00things^000000..."; + mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?"; + next; + mes "[Wolfchev]"; + mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "How can I get access to your laboratory?"; + next; + mes "[Wolfchev]"; + mes "Now... One moment!"; + mes "I will help you."; + next; + mes "[Wolfchev]"; + mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive."; + next; + mes "[Wolfchev]"; + mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here."; + set lhz_dun04,7; + completequest 5111; + setquest 5113; + setquest 5114; + setquest 5115; + setquest 5116; + setquest 5117; + setquest 5118; + setquest 5119; + setquest 5120; + setquest 5121; + setquest 5122; + setquest 5123; + setquest 5124; + setquest 5125; + close; + } else if (lhz_dun04 == 7) { + mes "[Wolfchev]"; + mes "Are you going alone?"; + mes "You will need a really good group to bypass the system and defeat the boss."; + close; + } + end; +} + +que_lhz,207,75,3 script Researcher#ins 865,3,3,{ +OnTouch: + if (lhz_dun04 == 1) { + mes "[Researcher]"; + mes ".........."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You! Are you professor Wolfchev?"; + emotion e_omg,1; + next; + mes "[Wolfchev]"; + mes "Many people come here looking for me. But most of them are reluctant to."; + mes "What do you want?"; + emotion e_gg; + next; + mes "["+strcharinfo(0)+"]"; + mes "I've heard rumors about biological experiments."; + mes "Wolfchev!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "These experiments..."; + next; + mes "[Wolfchev]"; + mes "I think I know what you're gonna say. Are you accusing me of something?"; + mes "I don't want to hear more of that."; + mes "You better leave."; + emotion e_gg; + next; + mes "[Wolfchev]"; + mes "They seem to have cried for a long time... I'm busy, excuse me!"; + next; + mes "From Wolfchev's eyes tears welled and he started laughing before running away."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! Wolfchev there..."; + emotion e_omg,1; + changequest 5109,5110; + set lhz_dun04,2; + close2; + warp "que_lhz",96,136; + end; + } + mes "[Researcher]"; + mes ".........."; + close; +} + +que_lhz,94,119,3 script Researcher#ins2 865,{ + if (lhz_dun04 == 2) { + mes "[Wolfchev]"; + mes "Hehehe. You are really persistent. What do you want from someone like me?"; + emotion e_swt2; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wolfchev... You've admitted it's dangerous already. And all these investigations..."; + next; + mes "[Wolfchev]"; + mes "You're right...hehe."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Your research is too dangerous. Do you think everybody wants it to keep going?"; + next; + mes "[Wolfchev]"; + mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe."; + emotion e_gg; + next; + mes "["+strcharinfo(0)+"]"; + mes "... ... ..."; + next; + mes "[Wolfchev]"; + mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe."; + next; + mes "Again, Wolfchev hastily escapes."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh! He's far... and..."; + set lhz_dun04,3; + close2; + warp "que_lhz",148,215; + end; + } + mes "[Researcher]"; + mes ".........."; + close; +} +que_lhz,147,224,3 script Researcher#ins3 865,{ + if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) { + mes "[Wolfchev]"; + mes "Wolfchev is freaking out. He is of his mind."; + emotion e_turn; + close; + } else if (lhz_dun04 == 3) { + mes "[Wolfchev]"; + mes "You really are a bothersome little"; + mes "tick, aren't you? Isn't that"; + mes "apparent to you at all?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "... ... ..."; + emotion e_dots,1; + next; + mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad."; + specialeffect EF_SIGHTRASHER; + next; + mes "[Wolfchev]"; + mes "Unfortunately to you, I will beat you here."; + donpcevent "#controllhz4::OnEnable"; + next; + mes "[Wolfchev]"; + mes "You're such a fool."; + emotion e_gasp; + next; + mes "[Wolfchev]"; + mes "Look at all these experimental bodies you'll have to deal and see how good they are."; + next; + donpcevent "#controllhz4::OnEnable2"; + progressbar "ffff00",6; + set lhz_dun04,4; + next; + mes "[Wolfchev]"; + mes "NO!! ...Look what you did!! You"; + mes "wreckless madman!!!"; + emotion e_omg; + next; + mes "[Wolfchev]"; + mes "Go back!"; + next; + mes "First, let's destroy all these experiments!"; + close; + } else if (lhz_dun04 == 5) { + mes "Wolfchev is freaking out. He is out of his mind."; + next; + mes "["+strcharinfo(0)+"]"; + mes "*Slaps Face* Hey, snap out of it!"; + mes "We've destroyed them!"; + specialeffect EF_STUNATTACK; + sleep2 1000; + specialeffect EF_STUNATTACK; + next; + mes "["+strcharinfo(0)+"]"; + mes "Let's get out of here first! Is there a place we can go?"; + specialeffect EF_DARKBREATH; + emotion e_no,1; + next; + mes "[Wolfchev]"; + mes "This. My laboratory... My laboratory..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "The laboratory? Where am I indeed?"; + next; + mes "[Wolfchev]"; + mes "Back to the beggining... here's when..."; + next; + mes "- Wolfchev weakly points to the 12 o' clock direction. -"; + next; + mes "I have to go to ^0000FF Wolfchev's Laboratory^000000..."; + changequest 5110,5111; + set lhz_dun04,6; + donpcevent "#controllhz4d::OnEnable"; + close; + } else if (lhz_dun04 == 6) { + mes "I have to go to ^0000FF Wolfchev's Laboratory^000000..."; + close; + } + end; +} + +- script Awake Specimen#lhz -1,{ + end; +OnInit: +OnDisable: + hideonnpc strnpcinfo(0); + end; +OnEnable: + hideoffnpc strnpcinfo(0); + end; +OnEffect1: + specialeffect EF_SUI_EXPLOSION; + end; +OnEffect2: + specialeffect EF_BEGINASURA; + end; +OnEffect3: + specialeffect EF_FLASHER; + end; +} +que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 2244 +que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 2244 +que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 2244 +que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 2244 +que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 2244 +que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 2244 +que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 2244 +que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 2244 + +- script #controllhz4 -1,{ +OnInit: + disablenpc "#controllhz4"; + end; +OnEnable: + enablenpc "#controllhz4"; + donpcevent "Awake Specimen#0::OnEnable"; + donpcevent "Awake Specimen#1::OnEnable"; + donpcevent "Awake Specimen#2::OnEnable"; + donpcevent "Awake Specimen#3::OnEnable"; + donpcevent "Awake Specimen#4::OnEnable"; + donpcevent "Awake Specimen#5::OnEnable"; + donpcevent "Awake Specimen#6::OnEnable"; + donpcevent "Awake Specimen#7::OnEnable"; + end; +OnEnable2: + initnpctimer; + end; +OnTimer1000: + donpcevent "Awake Specimen#0::OnEffect1"; + end; +OnTimer2000: + donpcevent "Awake Specimen#0::OnEffect2"; + donpcevent "Awake Specimen#7::OnEffect1"; + end; +OnTimer3000: + donpcevent "Awake Specimen#7::OnEffect2"; + donpcevent "Awake Specimen#6::OnEffect1"; + end; +OnTimer4000: + donpcevent "Awake Specimen#6::OnEffect2"; + donpcevent "Awake Specimen#5::OnEffect1"; + end; +OnTimer5000: + donpcevent "Awake Specimen#5::OnEffect2"; + donpcevent "Awake Specimen#4::OnEffect1"; + end; +OnTimer6000: + donpcevent "Awake Specimen#4::OnEffect2"; + donpcevent "Awake Specimen#3::OnEffect1"; + end; +OnTimer7000: + donpcevent "Awake Specimen#3::OnEffect2"; + donpcevent "Awake Specimen#2::OnEffect1"; + end; +OnTimer8000: + donpcevent "Awake Specimen#2::OnEffect2"; + donpcevent "Awake Specimen#1::OnEffect1"; + end; +OnTimer9000: + donpcevent "Awake Specimen#1::OnEffect2"; + end; +OnTimer11000: + donpcevent "Awake Specimen#0::OnEffect3"; + donpcevent "Awake Specimen#1::OnEffect3"; + donpcevent "Awake Specimen#2::OnEffect3"; + donpcevent "Awake Specimen#3::OnEffect3"; + donpcevent "Awake Specimen#4::OnEffect3"; + donpcevent "Awake Specimen#5::OnEffect3"; + donpcevent "Awake Specimen#6::OnEffect3"; + donpcevent "Awake Specimen#7::OnEffect3"; + end; +OnTimer14000: + donpcevent "Awake Specimen#0::OnDisable"; + donpcevent "Awake Specimen#1::OnDisable"; + donpcevent "Awake Specimen#2::OnDisable"; + donpcevent "Awake Specimen#3::OnDisable"; + donpcevent "Awake Specimen#4::OnDisable"; + donpcevent "Awake Specimen#5::OnDisable"; + donpcevent "Awake Specimen#6::OnDisable"; + donpcevent "Awake Specimen#7::OnDisable"; + end; +OnTimer16000: + monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead"; + donpcevent "#controllhz4b::OnEnable"; + stopnpctimer; + end; +OnMyMobDead: + if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) { + donpcevent "#controllhz4b::OnStop"; + donpcevent "#controllhz4c::OnEnable"; + disablenpc "#controllhz4"; + end; + } + end; +} + +- script #controllhz4b -1,{ +OnInit: +OnDisable: + disablenpc "#controllhz4b"; + end; +OnEnable: + enablenpc "#controllhz4b"; + initnpctimer; + end; +OnStop: + stopnpctimer; + donpcevent "#controllhz4b::OnDisable"; + end; +OnTimer400000: + killmonster "que_lhz","#controllhz4::OnMyMobDead"; + mapwarp "que_lhz","lighthalzen",263,200; + disablenpc "#controllhz4"; + disablenpc "#controllhz4b"; + stopnpctimer; + end; +} + +- script #controllhz4c -1,{ +OnInit: + disablenpc "#controllhz4c"; + end; +OnEnable: + enablenpc "#controllhz4c"; + initnpctimer; + end; +OnTimer10000: + mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0; + donpcevent "#controllhz4d::OnEnable"; + stopnpctimer; + disablenpc "#controllhz4c"; + end; +} + +que_lhz,147,248,0 script #controllhz4d -1,6,4,{ +OnTouch: + if (lhz_dun04 == 4) { + mes "Looks like it's all done."; + set lhz_dun04,5; + donpcevent "#controllhz4d::OnDisable"; + close; + } else if (lhz_dun04 == 6) { + mes "- Concrete falls from the ceiling"; + mes "due to the weakened structure of"; + mes "the lab and you tumble down the"; + mes "flight of stairs avoiding it. -"; + close2; + warp "lhz_dun04",148,269; + donpcevent "#lhz4mes2::OnEnable"; + donpcevent "#controllhz4d::OnDisable"; + end; + } + end; +OnInit: +OnDisable: + disablenpc "#controllhz4d"; + end; +OnEnable: + enablenpc "#controllhz4d"; + end; +} + +lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{ +OnTouch: + if (lhz_dun04 == 6) { + heal -Hp/2,0; // To do: check HP value. + mes "- You awaken injured, hearing the"; + mes "sounds of footsteps all around"; + mes "you... -"; + close2; + donpcevent "#lhz4mes2::OnDisable"; + end; + } + end; +OnInit: +OnDisable: + disablenpc "#lhz4mes2"; + end; +OnEnable: + enablenpc "#lhz4mes2"; + end; +} |