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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/quests_izlude.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/quests_izlude.txt')
-rw-r--r-- | npc/re/quests/quests_izlude.txt | 94 |
1 files changed, 5 insertions, 89 deletions
diff --git a/npc/re/quests/quests_izlude.txt b/npc/re/quests/quests_izlude.txt index 0fcfed4b1..8855ef2d1 100644 --- a/npc/re/quests/quests_izlude.txt +++ b/npc/re/quests/quests_izlude.txt @@ -1,99 +1,15 @@ //===== rAthena Script ======================================= //= Quest NPCs related to Izlude //===== By: ================================================== -//= Evera and The rAthena Dev Team -//= L0ne_W0lf +//= Daegaladh, Masao //===== Current Version: ===================================== -//= 1.2 +//= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Edgar's Offer: -//= - [Aegis conversion] -//= - Variables in use: MISC_QUEST (Bit 16) +//= Edgar's Offer //===== Additional Comments: ================================= -//= 1.0 Initial release [Evera] -//= 1.1 Updated to 10.3 standard. [L0ne_W0lf] -//= 1.2 Updated to match the new Izlude Map. [Masao] +//= 1.0 Updated to match the new Izlude Map. [Masao] //============================================================ -// Edgar's Offer -//============================================================ -izlude,179,219,4 script Edgar#izlude 49,{ - if (MISC_QUEST & 16) { - mes "[Edgar]"; - mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time."; - mes "How's that sound?"; - next; - if (select("Alrighty~!:Why are you being so nice to me?!") == 1) { - if (Zeny < 250) { - mes "[Edgar]"; - mes "Um..."; - mes "This isn't"; - mes "enough money."; - mes "Why don't you go"; - mes "get some more cash?"; - close ; - } - set zeny,zeny-250; - warp "alberta",195,164; - end; - } - mes "[Edgar]"; - mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is."; - close; - } - mes "[Edgar]"; - mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~"; - next; - mes "[Edgar]"; - mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!"; - next; - mes "[Edgar]"; - mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price."; - next; - mes "[Edgar]"; - mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer."; - next; - if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) { - mes "[Edgar]"; - mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship."; - next; - if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) { - mes "[Edgar]"; - mes "Alrighty, take care~"; - close; - } - mes "[Edgar]"; - mes "Okay..."; - mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez..."; - next; - mes "[Edgar]"; - mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?"; - next; - if (select("Alrighty~!:Bah, what a rip off!!") == 1) { - set MISC_QUEST,MISC_QUEST | 16; - if (Zeny < 250) { - mes "[Edgar]"; - mes "Um..."; - mes "This isn't"; - mes "enough money."; - mes "Go and get"; - mes "some more."; - close; - } - set zeny,zeny-250; - warp "alberta",195,164; - end; - } - mes "[Edgar]"; - mes "Boy oh boy,"; - mes "if you think"; - mes "that's a rip off..."; - close; - } - mes "[Edgar]"; - mes "Yeah, alright."; - mes "See you later~"; - close; -} +izlude,179,219,4 duplicate(Edgar_izlude) Edgar#izlude 49 |