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author | Haru <haru@dotalux.com> | 2014-10-21 21:03:46 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-28 00:28:47 +0100 |
commit | bba3e690de390f1576d70f227f76b4721ac3a010 (patch) | |
tree | 5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/quests_eclage.txt | |
parent | 88929e74e284e649eb32b2a923f819c35ecccbf6 (diff) | |
download | hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.gz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.bz2 hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.xz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.zip |
Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_eclage.txt')
-rw-r--r-- | npc/re/quests/quests_eclage.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 0bc237d58..f7776ec81 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -347,7 +347,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ emotion e_sob; close; } - if (checkquest(11312) == -1) { + if (!questprogress(11312)) { mes "[Fairy Carpenter]"; mes "This area is kind of broken, so be careful."; mes "Otherwise, you'll fall aaaaaall the way down."; @@ -743,7 +743,7 @@ ecl_in04,109,215,2 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ // For Eclage //============================================================ function script F_Eclage_Traveler { - if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) { + if (questprogress(7411) && questprogress(7412) && questprogress(7413)) { cutin "minuel01.bmp",4; donpcevent "Eclage Guard#tl01::OnEnable"; mes "[Eclage Guard]"; @@ -792,7 +792,7 @@ function script F_Eclage_Traveler { ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ if (ep14_2_tl == 0) { - if (checkquest(7411) == -1) { + if (!questprogress(7411)) { mes "[Fome]"; mes "Come here and have a talk with us."; mes "My name is Fome and I'm from the central region of Alpheim."; @@ -903,7 +903,7 @@ ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ close; } OnTouch: - if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) { + if (ep14_2_tl == 0 && !questprogress(7411) && !questprogress(7412) && !questprogress(7413)) { mes "A group of travelers of Alpheim are having a conversation."; emotion e_loud; next; @@ -920,7 +920,7 @@ OnTouch: ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ if (ep14_2_tl == 0) { - if (checkquest(7412) == -1) { + if (questprogress(7412)) { mes "[Litrip]"; mes "Oh, look at this strange traveler."; mes "Come here. My name is Litrip."; @@ -1008,7 +1008,7 @@ ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ ecl_in01,35,51,2 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{ if (ep14_2_tl == 0) { - if (checkquest(7413) == -1) { + if (questprogress(7413)) { mes "[Chiba]"; mes "You're human from Midgard."; mes "I'm Chiba."; @@ -1157,7 +1157,7 @@ ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "I see you pretty often."; mes "I was notified in advance that the Chief of Staff requested for an audience."; next; - if (checkquest(7416,PLAYTIME) < 2) { + if (questprogress(7416,PLAYTIME) != 2) { mes "[Eclage Guard]"; mes "But I'm afraid it's too early."; mes "I think you have to wait for a while."; @@ -1210,7 +1210,7 @@ ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ end; } } else if (ep14_2_tl == 5) { - if (checkquest(7418) == -1) { + if (!questprogress(7418)) { cutin "minuel01.bmp",2; mes "[Eclage Guard]"; mes "Eh, good to see you again."; @@ -1428,7 +1428,7 @@ ecl_in03,245,93,2 script Chief of Staff#tl01 4_F_FAIRY,{ warp "ecl_in01",47,28; end; } else if (ep14_2_tl == 3) { - if (checkquest(7416,PLAYTIME) < 2) { + if (questprogress(7416,PLAYTIME) != 2) { mes "[Shenime]"; mes "You need to wait a little longer to see Mayor Jun."; mes "He is pretty busy, so please bear with us."; @@ -1618,7 +1618,7 @@ ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{ mes "...Ah... I'm just feeling sorry for myself, so just continue on your way."; close; } else { - if (checkquest(7419) == -1) { + if (!questprogress(7419)) { mes "[Roy]"; mes "It's hard."; mes "It really is hard."; @@ -1705,7 +1705,7 @@ eclage,112,40,4 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{ mes "I hope you enjoy your trip."; close; } else { - if (checkquest(7420) == -1) { + if (!questprogress(7420)) { mes "[Leo]"; mes "Hi, how are you?"; emotion e_gasp; |