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authorHaru <haru@dotalux.com>2014-10-21 21:03:46 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:28:47 +0100
commitbba3e690de390f1576d70f227f76b4721ac3a010 (patch)
tree5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/quests_dicastes.txt
parent88929e74e284e649eb32b2a923f819c35ecccbf6 (diff)
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Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/quests_dicastes.txt')
-rw-r--r--npc/re/quests/quests_dicastes.txt135
1 files changed, 69 insertions, 66 deletions
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index d17b63267..e8d493c9b 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -443,8 +443,8 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{
mes "[Reset]";
mes "Resets all quest windows including daily and map quests for 13.3.";
freeloop(1);
- for(set .@i,12099; .@i<=12216; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 12099; .@i <= 12216; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
freeloop(0);
@@ -455,11 +455,11 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{
//============================================================
function script que_dic {
if (!getarg(0)) {
- if (checkquest(getarg(1),HUNTING) != 2) return;
+ if (questprogress(getarg(1),HUNTING) != 2) return;
mes getarg(3);
}
else if (getarg(0) == 1) {
- if (checkquest(getarg(1)) == -1) return;
+ if (!questprogress(getarg(1))) return;
if (countitem(getarg(3)) < getarg(4)) {
mes "It looks like you are short on the amount.";
close;
@@ -469,8 +469,8 @@ function script que_dic {
delitem getarg(3), getarg(4);
}
else if (getarg(0) == 2) {
- for(set .@i,1; .@i<getargcount(); set .@i,.@i+1) {
- if (checkquest(getarg(.@i)) >= 0)
+ for(.@i = 1; .@i < getargcount(); ++.@i) {
+ if (questprogress(getarg(.@i)))
erasequest getarg(.@i);
}
return;
@@ -507,7 +507,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
mes "Umm...What are you up to? Anything to do with me?";
close;
}
- if (checkquest(12159,PLAYTIME) == -1) {
+ if (!questprogress(12159,PLAYTIME)) {
mes "[Hunting Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -516,7 +516,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12159,PLAYTIME) == 2) {
+ else if (questprogress(12159,PLAYTIME) == 2) {
mes "[Hunting Dept. 1 Manager]";
mes "Time limit has expired for the existing request.";
next;
@@ -577,7 +577,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
mes "Ha ha, you will need to train a little more to work with me.";
close;
}
- if (checkquest(12160,PLAYTIME) == -1) {
+ if (!questprogress(12160,PLAYTIME)) {
mes "[Hunting Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -586,7 +586,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
mes "you one. Try to find him.";
close;
}
- else if (checkquest(12160,PLAYTIME) == 2) {
+ else if (questprogress(12160,PLAYTIME) == 2) {
mes "[Hunting Dept. 2 Manager]";
mes "Kalipo seems to have another request for you.";
next;
@@ -646,7 +646,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
mes "You gotta be strong enough to deal with Supply Dept. 1.";
close;
}
- if (checkquest(12161,PLAYTIME) == -1) {
+ if (!questprogress(12161,PLAYTIME)) {
mes "[Supply Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -655,7 +655,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12161,PLAYTIME) == 2) {
+ else if (questprogress(12161,PLAYTIME) == 2) {
mes "[Supply Dept. 1 Manager]";
mes "Pura is looking for you.";
next;
@@ -717,7 +717,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "No way, You can't stand the job of Supply Dept. 2 with that weak body.";
close;
}
- if (checkquest(12162,PLAYTIME) == -1) {
+ if (!questprogress(12162,PLAYTIME)) {
mes "[Supply Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -726,7 +726,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12162,PLAYTIME) == 2) {
+ else if (questprogress(12162,PLAYTIME) == 2) {
mes "[Supply Dept. 2 Manager]";
mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
next;
@@ -784,7 +784,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 1.";
close;
}
- if (checkquest(12163,PLAYTIME) == -1) {
+ if (!questprogress(12163,PLAYTIME)) {
mes "[Transport Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -793,7 +793,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12163,PLAYTIME) == 2) {
+ else if (questprogress(12163,PLAYTIME) == 2) {
mes "[Transport Dept. 1 Manager]";
mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
next;
@@ -858,7 +858,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 2.";
close;
}
- if (checkquest(12164) == -1) {
+ if (!questprogress(12164)) {
mes "[Transport Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -867,7 +867,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12164,PLAYTIME) == 2) {
+ else if (questprogress(12164,PLAYTIME) == 2) {
mes "[Transport Dept. 2 Manager]";
mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
next;
@@ -1026,12 +1026,12 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
mes "When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly.";
close;
}
- if (checkquest(12165,PLAYTIME) == 2) {
+ if (questprogress(12165,PLAYTIME) == 2) {
mes "Feeling a bit better";
erasequest 12165;
close;
}
- else if (checkquest(12165,PLAYTIME) != -1) {
+ else if (questprogress(12165,PLAYTIME)) {
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
close;
}
@@ -1099,7 +1099,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
close;
function eldicastes_dp {
- if (checkquest(getarg(0)) >= 0) {
+ if (questprogress(getarg(0))) {
mes "You've found a document you already have.";
close;
}
@@ -1120,7 +1120,7 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 CLEAR_N
// Unknown Relics
//============================================================
function script unknown_d {
- if (checkquest(getarg(0)) == -1) {
+ if (!questprogress(getarg(0))) {
mes "You see some traces of digging.";
close;
}
@@ -1465,14 +1465,14 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
}
}
else if (ep13_3_ahtdayq == 2) {
- if (checkquest(7200,PLAYTIME) == 0 || checkquest(7200,PLAYTIME) == 1) {
+ if (questprogress(7200,PLAYTIME) == 1) {
mes "[Cheshire]";
mes "Not just yet.";
mes "We must plan the cleanup near the crack carefully.";
mes "Come back later.";
close2;
}
- else if (checkquest(7200,PLAYTIME) == 2) {
+ else if (questprogress(7200,PLAYTIME) == 2) {
mes "[Cheshire]";
mes "Back to work today.";
mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone..";
@@ -1482,7 +1482,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
mes "Collect 10 of each as always.";
mes "Got it?";
set ep13_3_ahtdayq, 1;
- if (checkquest(7200,PLAYTIME) >= 0) erasequest 7200;
+ if (questprogress(7200,PLAYTIME)) erasequest 7200;
setquest 7201;
next;
mes "You've received a request from Cheshire to clean up the crack area.";
@@ -2339,10 +2339,10 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{
mes "Ha ha, come back again after you are trained more. I have no request that fits you.";
close;
}
- if (checkquest(12163,PLAYTIME) == 2) {
+ if (questprogress(12163,PLAYTIME) == 2) {
mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back.";
close;
- } else if (checkquest(12163,PLAYTIME) != -1) {
+ } else if (questprogress(12163,PLAYTIME)) {
mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck.";
close;
}
@@ -2512,12 +2512,12 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
mes "Ha ha, come back again after you are trained more. I have no request that fits you.";
close;
}
- if (checkquest(12164,PLAYTIME) == 2) {
+ if (questprogress(12164,PLAYTIME) == 2) {
mes "[Moltuka]";
mes "Have you met the ^990099Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
- else if (checkquest(12164,PLAYTIME) != -1) {
+ else if (questprogress(12164,PLAYTIME)) {
mes "[Moltuka]";
mes "I don't have any requests for you now. Report back to the ^990099Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
@@ -2736,13 +2736,13 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
close;
}
- if (checkquest(12160,PLAYTIME) == 2) {
+ if (questprogress(12160,PLAYTIME) == 2) {
mes "[Kalipo]";
mes "Please come back after checking";
mes "previous requests with the ^990099Hunting Dept. 2 Manager^000000.";
close;
}
- else if (checkquest(12160,PLAYTIME) > -1) {
+ else if (questprogress(12160,PLAYTIME)) {
mes "[Kalipo]";
mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
close;
@@ -2878,12 +2878,12 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
close;
}
- if (checkquest(12159,PLAYTIME) > -1 && checkquest(12159,PLAYTIME) < 2) {
+ if (questprogress(12159,PLAYTIME) && questprogress(12159,PLAYTIME) != 2) {
mes "[Laponte]";
mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
close;
}
- else if (checkquest(12159,PLAYTIME) == 2) {
+ else if (questprogress(12159,PLAYTIME) == 2) {
mes "[Laponte]";
mes "Please come back after checking";
mes "previous requests with the ^990099Hunting Dept. 1 Manager^000000.";
@@ -3050,12 +3050,12 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
mes "We are not that unfortunate to receive help from you.";
close;
}
- if (checkquest(12161,PLAYTIME) == 2) {
+ if (questprogress(12161,PLAYTIME) == 2) {
mes "[Pura]";
mes "Have you already met the ^990099Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
- else if (checkquest(12161,PLAYTIME) > -1) {
+ else if (questprogress(12161,PLAYTIME)) {
mes "[Pura]";
mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
close;
@@ -3240,12 +3240,12 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
mes "It is pretty embarassing that you are looking for a request with your level, you know that?";
close;
}
- if (checkquest(12162,PLAYTIME) == 2) {
+ if (questprogress(12162,PLAYTIME) == 2) {
mes "[Tragis]";
mes "Calculate your request activities with the ^990099Supply Dept. 2 Manager^000000 at Operations and then come back.";
close;
}
- else if (checkquest(12162,PLAYTIME) > -1) {
+ else if (questprogress(12162,PLAYTIME)) {
mes "[Tragis]";
mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
@@ -3845,9 +3845,10 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
"7190","Galtens are interested in the Cat Merchant for their cat ears.";
mes "[" + strcharinfo(0) + "]";
mes "I'm trying to organize the information I've collected.";
- for (set .@size, getarraysize(.@ward$); .@i < .@size; set .@i, .@i + 2)
- if (checkquest(atoi(.@ward$[.@i])) >= 0) {
- set .@sealall, .@sealall + 1;
+ .@size = getarraysize(.@ward$);
+ for (.@i = 0; .@i < .@size; .@i += 2)
+ if (questprogress(atoi(.@ward$[.@i]))) {
+ ++.@sealall;
mes .@ward$[.@i+1];
}
if (!.@sealall) mes "But what should I do with the collected information?";
@@ -4050,8 +4051,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "Meet Ahat by collecting exploit certifications.";
mes "And then find doubt what is the relationship between him and the crack.";
set ep13_3_secret, 12;
- for (set .@i, 0; .@i < getarraysize(.@quest); set .@i, .@i + 1)
- if (checkquest(.@quest[.@i]) >= 0) erasequest .@quest[.@i];
+ for (.@i = 0; .@i < getarraysize(.@quest); ++.@i)
+ if (questprogress(.@quest[.@i])) erasequest .@quest[.@i];
setquest 7197;
break;
}
@@ -4315,7 +4316,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
- if (checkquest(7188) >= -1) {
+ if (questprogress(7188)) {
mes "[Knit]";
mes "And especially their ear and tail!!";
next;
@@ -4404,7 +4405,7 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
mes "Huh? You're... human!";
mes "Why are you here?";
next;
- if (checkquest(7189) >= -1) {
+ if (questprogress(7189)) {
select("About a human with cat ears..");
mes "[Piom]";
mes "HAHAHAHA!!!";
@@ -4476,7 +4477,7 @@ dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{
mes "Hmm? Aren't you the outsider that came here awhile ago?";
mes "Have you come to see the training grounds?";
next;
- if (checkquest(7190) >= -1) {
+ if (questprogress(7190)) {
select("About a human with cat ears..");
mes "[Galten]";
mes "Cat ears?";
@@ -4883,14 +4884,14 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
if (countitem(.@item[.@type]) == 10) {
mes "Collected enough for Cheshire but";
mes "you may need some more to report separately.";
- if (checkquest(7202) == -1) setquest 7202;
+ if (!questprogress(7202)) setquest 7202;
close;
}
mes "Not enough was collected to fill Cheshire's request.";
close;
}
else if (countitem(.@item[.@type]) == 10) {
- if (checkquest(7202) >= 0) {
+ if (questprogress(7202)) {
setarray .@str$, "stone fragments","bloodstains","pieces of skin";
mes "Need more " + .@str$[.@type] + " to report back to Doha at the expedition camp.";
}
@@ -5219,9 +5220,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
}
else if (ep13_3_bra == 4) {
setarray .@quest_id, 11159,11160,11161,11162,11163,11164;
- for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) == -1) {
- set .@fail, 1;
+ .@size = getarraysize(.@quest_id);
+ for (.@i = 0; .@i < .@size; ++.@i)
+ if (!questprogress(.@quest_id[.@i])) {
+ .@fail = true;
break;
}
if (!.@fail) {
@@ -5307,9 +5309,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
setarray .@quest_id, 11165,11166,11167,11168,11169,11170;
- for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) == -1) {
- set .@fail, 1;
+ .@size = getarraysize(.@quest_id);
+ for (.@i = 0; .@i < .@size; ++.@i)
+ if (!questprogress(.@quest_id[.@i])) {
+ .@fail = true;
break;
}
if (!.@fail) {
@@ -5360,7 +5363,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra < 8) {
- if (checkquest(11159) >= 0 || ep13_3_bra != 4) {
+ if (questprogress(11159) || ep13_3_bra != 4) {
mes "[Brian]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
@@ -5399,7 +5402,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11165) >= 0) {
+ if (questprogress(11165)) {
mes "[Brian]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
@@ -5461,7 +5464,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11161) >= 0) {
+ if (questprogress(11161)) {
mes "[Tyler]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
close;
@@ -5523,7 +5526,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11167) >= 0) {
+ if (questprogress(11167)) {
mes "[Tyler]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
@@ -5591,7 +5594,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11160) >= 0) {
+ if (questprogress(11160)) {
mes "[John]";
mes "Oh well...";
mes "There... is nothing to worry about.";
@@ -5645,7 +5648,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11166) >= 0) {
+ if (questprogress(11166)) {
mes "[John]";
mes "......";
mes "Thanks....";
@@ -5691,7 +5694,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11162) >= 0) {
+ if (questprogress(11162)) {
mes "[Rose]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
@@ -5729,7 +5732,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11168) >= 0) {
+ if (questprogress(11168)) {
mes "[Rose]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
@@ -5788,7 +5791,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11163) >= 0) {
+ if (questprogress(11163)) {
mes "[Bain]";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
@@ -5819,7 +5822,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11169) >= 0) {
+ if (questprogress(11169)) {
mes "[Bain]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
@@ -5883,7 +5886,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11164) >= 0) {
+ if (questprogress(11164)) {
mes "[Lash]";
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
@@ -5929,7 +5932,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11170) >= 0) {
+ if (questprogress(11170)) {
mes "[Lash]";
mes "Wow!!!!";
mes "You've saved me!";
@@ -6050,7 +6053,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
close;
}
else if (ep13_3_bra == 7) {
- if (checkquest(11175,PLAYTIME) > 1) {
+ if (questprogress(11175,PLAYTIME) == 2) {
mes "[Bouy]";
mes "I did it!";
mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";