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author | Haru <haru@dotalux.com> | 2017-06-03 22:47:54 +0200 |
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committer | Haru <haru@dotalux.com> | 2017-06-03 22:47:54 +0200 |
commit | 68059ee62a223edb323abba0bc980faab8ed4b52 (patch) | |
tree | f50fddbe254d80033eeb74752843ebb6d0eda92f /npc/re/quests/quests_brasilis.txt | |
parent | 1b02f9269f15582c7d211f1d1a3a0c1c7ce68a88 (diff) | |
download | hercules-68059ee62a223edb323abba0bc980faab8ed4b52.tar.gz hercules-68059ee62a223edb323abba0bc980faab8ed4b52.tar.bz2 hercules-68059ee62a223edb323abba0bc980faab8ed4b52.tar.xz hercules-68059ee62a223edb323abba0bc980faab8ed4b52.zip |
Revert "Unify specialeffect, convert legacy scripts (#1746)"
This reverts commit 19883c583e5e1471c87ae80e67f34882a7e75bc6.
The commit was squashed by accident, my fault. I'm merging the PR again,
this time preserving the indivisual commits.
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index ad7aed094..ff8038166 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -72,7 +72,7 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{ getexp .@randexp,0; erasequest 9031; setquest 9032; - specialeffect(EF_ASSUMPTIO, AREA, playerattached()); + specialeffect2 EF_ASSUMPTIO; consumeitem 607; //Yggdrasilberry .@rand = rand(1,10); if (.@rand > 4 && .@rand < 9) getitem White_Potion,2; @@ -828,7 +828,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; - specialeffect(EF_POISONHIT, AREA, getnpcid(0, "Poring#bra")); + specialeffect EF_POISONHIT,AREA,"Poring#bra"; setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING; setnpcdisplay "Poring#bra",.@display[rand(3)]; if (brazil_gua != 5) close; @@ -868,7 +868,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "Good luck~!"; brazil_gua = 6; changequest 2195,2196; - specialeffect(EF_ASSUMPTIO, AREA, playerattached()); + specialeffect2 EF_ASSUMPTIO; close; } @@ -925,7 +925,7 @@ OnTouch: mes "Fly fly far away. bbaaaeeeccckkk--!"; brazil_gua = 7; changequest 2196,2197; - specialeffect(EF_SEISMICWEAPON, AREA, playerattached()); + specialeffect2 EF_SEISMICWEAPON; close2; warp "bra_fild01",68,146; end; @@ -950,7 +950,7 @@ OnTouch_: mes "Smelling! This smell is from a human!"; mes "Somewhere, a human!"; mes "I got it. You are!!!"; - specialeffect(EF_HIT1, AREA, getnpcid(0, "Jaguar#bra")); + specialeffect EF_HIT1,AREA,"Jaguar#bra"; emotion e_omg,1; next; mes "[Jaguar]"; @@ -1875,7 +1875,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ next; mes "- munch -"; mes "- mumble mumble mumble -"; - specialeffect(EF_POTION7, AREA, getnpcid(0, "Recluse#bra")); + specialeffect EF_POTION7,AREA,"Recluse#bra"; next; mes "[Jasi]"; mes "Uh, this taste... is!"; @@ -2281,7 +2281,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You hear water flushing."; next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); + specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the toilet."; brazil_ghost = 3; changequest 2208,60351; @@ -2327,7 +2327,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ switch(select("Flush the toilet.", "Doing nothing.")) { case 1: mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; - specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached()); + specialeffect2 EF_WATERFALL_SMALL_T2_90; close2; warp "bra_in01",206,102; end; @@ -2371,7 +2371,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "Suddenly the sink sounds like water is flowing freely from it."; next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); + specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the faucet."; brazil_ghost = 4; changequest 60351,60352; @@ -2450,7 +2450,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You see the carpet move."; next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); + specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the carpet."; brazil_ghost = 5; changequest 60352,60353; @@ -2532,7 +2532,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; next; - specialeffect(EF_VENOMDUST, AREA, playerattached()); + specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the mirror."; brazil_ghost = 6; changequest 60353,60354; @@ -2628,7 +2628,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ } } if (.@cpudice > .@pcdice) { - specialeffect(EF_DEVIL, AREA, playerattached()); + specialeffect2 EF_DEVIL; mes "[Ghost]"; mes "^FF0000Go away!^000000"; brazil_ghost = 1; |