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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/quests/quests_brasilis.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 92 |
1 files changed, 44 insertions, 48 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index e9256047f..00b1f21b9 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -1,13 +1,11 @@ //===== Hercules Script ====================================== -//= Brasilis Qiests +//= Brasilis Quests //===== By =================================================== //= L0ne_W0lf //===== Version ============================================== -//= 1.2 -//===== Compatible With ====================================== -//= Hercules +//= 1.2a //===== Description ========================================== -//= [Translated from the Official] +//= [Official Conversion] //= Lost Puppies (Repeatable, 24 hours.) //= Suspicious Beach (Repeatable, 24 hours. iRO/cRO version.) //= Guarana Candy Quest @@ -18,9 +16,11 @@ //= 1.0 First version. //= 1.1 Hydra Ball (12408) //= 1.2 Optimization. [Euphy] +//= 1.2a Added 'consumeitem' command. [Euphy] +//= 1.2b Updated RE EXP. [Michieru] //============================================================ -// Lost Puppies, Original file: dogdog.sc +// Lost Puppies :: dogdog.sc //============================================================ brasilis,297,307,5 script Angelo#br 50,{ if (BaseLevel < 40) { @@ -49,11 +49,12 @@ brasilis,297,307,5 script Angelo#br 50,{ mes "Oh, thank you. You found all of 3 puppies."; mes "Thanks a lot."; mes "I hope this is useful to you. hoho."; - getexp 50000,0; + set .@randexp,rand(50000,112500); + getexp .@randexp,0; erasequest 9031; setquest 9032; specialeffect2 EF_ASSUMPTIO; - percentheal 100,100; + consumeitem 607; //Yggdrasilberry set .@rand,rand(1,10); if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil @@ -142,7 +143,7 @@ bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 81 bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 81 bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 81 -// Suspicious Beach, original file: Suspicious_Beach.sc +// Suspicious Beach :: Suspicious_Beach.sc //============================================================ brasilis,192,133,6 script Lucia#brasilis 478,{ /* -------------- Hydra Ball ------------------------- @@ -168,7 +169,7 @@ brasilis,192,133,6 script Lucia#brasilis 478,{ else { set .@nQState1,checkquest(9028); set .@nQState2,checkquest(9029); - if (.@nQState1 == 0) { + if (.@nQState1 == -1) { mes "[Lucia]"; mes "Hello."; mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; @@ -226,10 +227,10 @@ brasilis,192,133,6 script Lucia#brasilis 478,{ //recall_completequest 9029; if (.@nQState2 > -1) erasequest 9029; setquest 9029; - percentheal 100,100; - sc_start SC_FOOD_LUK, 1200000, 5; percentheal 5,2; - sc_start SC_FOOD_VIT, 1200000, 5; percentheal 10,0; - sc_start SC_FOOD_DEX, 1200000, 5; percentheal 5,5; + consumeitem 607; //Yggdrasilberry + consumeitem 12070; //Luk_Dish05 + consumeitem 12055; //Vit_Dish05 + consumeitem 12065; //Dex_Dish05 getitem 11502,3; //Light_Blue_Pot close; } @@ -354,7 +355,7 @@ OnTimer7000: end; } -// Guarana Quest, Original file: brazil_tre.sc +// Guarana Quest :: brazil_tre.sc //============================================================ brasilis,187,162,5 script Candy Maker 476,{ if (!checkweight(1201,1)) { @@ -450,7 +451,7 @@ brasilis,187,162,5 script Candy Maker 476,{ set brazil_gua,11; completequest 2200; getitem 12414,1; //Guarana_Candy - getexp 700000,100000; + getexp 70000,10000; close; } else if (brazil_gua == 11) { @@ -470,7 +471,7 @@ brasilis,187,162,5 script Candy Maker 476,{ if (Zeny > 3999) { mes "[Candy Maker]"; mes "Here is a delicious guarana candy."; - set zeny,zeny-4000; + set Zeny, Zeny-4000; getitem 12414,1; //Guarana_Candy close; } @@ -971,7 +972,7 @@ OnTouch_: set brazil_gua,8; changequest 2197,2198; close2; - sc_start SC_MOVHASTE_INFINITY,5000,0; + consumeitem 12016; //Speed_Up_Potion end; } else { @@ -1032,7 +1033,7 @@ bra_fild01,245,52,3 script Monkey#bra 111,{ } } -// Water Lily Quest, Original file: brazil_tre.sc +// Water Lily Quest :: brazil_tre.sc //============================================================ brasilis,203,286,3 script Botanist Karmen#bra 893,{ if (brazil_regia == 0) { @@ -1088,7 +1089,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 893,{ mes "The water lily must truly be a lucky flower. hahaha"; set brazil_regia,10; completequest 2207; - getexp 500000,100000; + getexp 50000,10000; close; } else { @@ -1929,7 +1930,7 @@ bra_dun02,71,200,3 script Water lily#bra 111,{ } } -// Dungeon Access Quest, Original file: brazil_tre.sc +// Dungeon Access Quest :: brazil_tre.sc //============================================================ brasilis,185,246,5 script Pedro#bra 62,{ if (brazil_ghost == 0) { @@ -2796,7 +2797,7 @@ bra_in01,206,188,1 script Open Manhole#todunbra 844,{ set brazil_ghost,8; //completequest 2208; completequest 60355; - getexp 900000,0; + getexp 90000,0; disablenpc "Ghost#bra_end"; close; } @@ -2839,7 +2840,7 @@ OnInit: end; } -// Iara, Original file: iara.sc +// Iara :: iara.sc //============================================================ brasilis,315,334,5 script Shaman#nk 474,{ set .@iara_re,checkquest(4135,PLAYTIME); @@ -2962,22 +2963,19 @@ brasilis,315,334,5 script Shaman#nk 474,{ mes "Could you listen to my stories for a moment."; mes "There's an emergency in our tribe."; next; - switch(select("No.:Okay.")) { - case 1: + if(select("No.:Okay.") == 1) { mes "[Anori]"; mes "You are a heartless person..."; mes "You don't seem the helpful type."; mes "Just keep on going your way."; close; - case 2: - mes "[Anori]"; - mes "Thank you, I met a kind person."; - mes "It's a secret of our tribe that"; - mes "you cannot tell anyone."; - next; - break; } mes "[Anori]"; + mes "Thank you, I met a kind person."; + mes "It's a secret of our tribe that"; + mes "you cannot tell anyone."; + next; + mes "[Anori]"; mes "Lately young men from"; mes "the tribe are disappearing."; mes "Our entire tribe is being threatened."; @@ -3072,12 +3070,12 @@ bra_dun02,157,74,5 script Iara#nk 478,2,2,{ percentheal 100,100; sc_start SC_INCFLEE,3600000,20; sc_start SC_CRITICALPERCENT,3600000,10; - sc_start SC_FOOD_STR,1200000,3; - sc_start SC_FOOD_DEX,1200000,3; - sc_start SC_FOOD_AGI,1200000,3; - sc_start SC_FOOD_VIT,1200000,3; - sc_start SC_FOOD_INT,1200000,3; - sc_start SC_FOOD_LUK,1200000,3; + consumeitem 12043; //Str_Dish03 + consumeitem 12063; //Dex_Dish03 + consumeitem 12058; //Agi_Dish03 + consumeitem 12053; //Vit_Dish03 + consumeitem 12048; //Int_Dish03 + consumeitem 12068; //Luk_Dish03 next; mes "[Iara]"; mes "Ahhh~..."; @@ -3098,11 +3096,10 @@ bra_dun02,157,74,5 script Iara#nk 478,2,2,{ mes "Aaaaaaaaaaaaaaaaaaaaaah."; mes "Eeeeeeeeeeeeeeeeeeeh."; mes "Oooooooooooooooooh."; - set .@get_de,rand(1,2); - if (.@get_de == 1) - sc_start Sc_Curse,60000,0; + if (rand(1,2) == 1) + sc_start SC_CURSE,60000,0; else - sc_start Sc_Confusion,60000,0; + sc_start SC_CONFUSION,60000,0; next; mes "[" + strcharinfo(0) + "]"; mes "Ugh! What's this strange voice?"; @@ -3116,11 +3113,10 @@ OnTouch: mes "Aaaaaaaaaaaaaaaaaaaaaah."; mes "Eeeeeeeeeeeeeeeeeeeh."; mes "Oooooooooooooooooh."; - set .@get_de,rand(1,2); - if (.@get_de == 1) - sc_start Sc_Curse,60000,0; + if (rand(1,2) == 1) + sc_start SC_CURSE,60000,0; else - sc_start Sc_Confusion,60000,0; + sc_start SC_CONFUSION,60000,0; next; mes "[" + strcharinfo(0) + "]"; mes "Ugh! What's this strange voice?"; @@ -3131,7 +3127,7 @@ OnTouch: bra_fild01,188,301,5 script Native Warrior#nk 472,{ mes "[Native Warrior]"; - mes "Ah...the face I would never forget even in my dreams."; + mes "Ah... the face I would never forget even in my dreams."; next; mes "[Native Warrior]"; mes "When will she come out of the waterfall again...?"; @@ -3143,7 +3139,7 @@ bra_fild01,188,301,5 script Native Warrior#nk 472,{ else { mes "[" + strcharinfo(0) + "]"; mes "(This guy will never"; - mes "get ocer Iara's curse...)"; + mes "get over Iara's curse...)"; } close; } |