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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/quests/quests_brasilis.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 00b1f21b9..306a19cdb 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -22,7 +22,7 @@ // Lost Puppies :: dogdog.sc //============================================================ -brasilis,297,307,5 script Angelo#br 50,{ +brasilis,297,307,5 script Angelo#br 1_M_04,{ if (BaseLevel < 40) { mes "[Angelo]"; mes "Pets went out the village~!!"; @@ -130,22 +130,22 @@ OnDisable: end; } -bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 81 -bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 81 -bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 81 -bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 81 -bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 81 -bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 81 -bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 81 -bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 81 -bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 81 -bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 81 -bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 81 -bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 81 +bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 4_DOG01 +bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 4_DOG01 +bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 4_DOG01 +bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 4_DOG01 +bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 4_DOG01 +bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 4_DOG01 +bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 4_DOG01 +bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 4_DOG01 +bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 4_DOG01 +bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 4_DOG01 +bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 4_DOG01 +bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 4_DOG01 // Suspicious Beach :: Suspicious_Beach.sc //============================================================ -brasilis,192,133,6 script Lucia#brasilis 478,{ +brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ /* -------------- Hydra Ball ------------------------- if (countitem(12408) > 0) { delitem 12408,1; //Leaf_Cat_Ball @@ -357,7 +357,7 @@ OnTimer7000: // Guarana Quest :: brazil_tre.sc //============================================================ -brasilis,187,162,5 script Candy Maker 476,{ +brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ if (!checkweight(1201,1)) { mes "- You can't start the quest. Please reduce the weight in your inventory. -"; close; @@ -495,7 +495,7 @@ brasilis,187,162,5 script Candy Maker 476,{ } } -bra_in01,95,179,3 script Cherto 477,{ +bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{ if (brazil_gua == 0) { mes "[Cherto]"; mes "Hmm... hey man, you are from outside, aren't you?"; @@ -655,7 +655,7 @@ bra_in01,95,179,3 script Cherto 477,{ } } -brasilis,203,64,3 script Strange Kid#bra 706,{ +brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ if (brazil_gua < 3) { mes "[Strange Kid]"; mes "................"; @@ -810,7 +810,7 @@ brasilis,203,64,3 script Strange Kid#bra 706,{ end; } -brasilis,56,224,7 script Mage Paje#bra 704,{ +brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; specialeffect EF_POISONHIT,AREA,"Poring#bra"; @@ -857,7 +857,7 @@ brasilis,56,224,7 script Mage Paje#bra 704,{ close; } -brasilis,59,226,3 script Poring#bra 909,{ +brasilis,59,226,3 script Poring#bra 4_PORING,{ end; } @@ -987,7 +987,7 @@ bra_fild01,245,53,3 script #Monkeybra 1057,{ end; } -bra_fild01,245,52,3 script Monkey#bra 111,{ +bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ if (brazil_gua == 8) { mes "[Monkey]"; mes "What is it??!!"; @@ -1035,7 +1035,7 @@ bra_fild01,245,52,3 script Monkey#bra 111,{ // Water Lily Quest :: brazil_tre.sc //============================================================ -brasilis,203,286,3 script Botanist Karmen#bra 893,{ +brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{ if (brazil_regia == 0) { mes "[Karmen]"; mes "Brasilis' climate is special."; @@ -1106,7 +1106,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 893,{ } } -bra_in01,142,27,5 script Marta#bra 474,{ +bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ if (brazil_regia == 1) { mes "[Brasilis Boy]"; mes "Grandma! That person has a weird smell."; @@ -1257,7 +1257,7 @@ bra_in01,142,27,5 script Marta#bra 474,{ } } -bra_in01,145,27,3 script Brasilis Boy#bra 472,{ +bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ if (brazil_regia == 1) { mes "[Brasilis Boy]"; mes "Grandma! That person has a weird smell."; @@ -1408,7 +1408,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 472,{ } } -brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ +brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ if (!checkweight(1201,1)) { mes "- wait a second!! -"; mes "- you have too many items -"; @@ -1697,7 +1697,7 @@ OnTouch: end; } -bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ +bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ if (brazil_regia == 3) { mes "[Recluse]"; mes "Oh, I haven't seen another person in such a long time."; @@ -1821,7 +1821,7 @@ OnTouchNPC: end; } -bra_dun02,71,200,3 script Water lily#bra 111,{ +bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ if (brazil_regia == 4) { mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; next; @@ -1932,7 +1932,7 @@ bra_dun02,71,200,3 script Water lily#bra 111,{ // Dungeon Access Quest :: brazil_tre.sc //============================================================ -brasilis,185,246,5 script Pedro#bra 62,{ +brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{ if (brazil_ghost == 0) { OnTalk: mes "[Pedro]"; @@ -2158,7 +2158,7 @@ brasilis,185,246,5 script Pedro#bra 62,{ } } -brasilis,187,244,1 script Mariana#bra 72,{ +brasilis,187,244,1 script Mariana#bra 1_F_MARIA,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2176,7 +2176,7 @@ brasilis,187,244,1 script Mariana#bra 72,{ } } -brasilis,181,250,5 script Fabio#bra 706,{ +brasilis,181,250,5 script Fabio#bra 4_M_KID1,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2196,7 +2196,7 @@ brasilis,181,250,5 script Fabio#bra 706,{ } } -brasilis,180,249,5 script Daniel#bra 706,{ +brasilis,180,249,5 script Daniel#bra 4_M_KID1,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2213,7 +2213,7 @@ brasilis,180,249,5 script Daniel#bra 706,{ } } -bra_in01,149,184,3 script Door#bra 844,{ +bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A key is inserted in the locked door.-"; next; @@ -2302,7 +2302,7 @@ bra_in01,149,184,3 script Door#bra 844,{ } } -bra_in01,144,187,3 script Toilet#bra 844,{ +bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- Looks like an ordinary toilet -"; next; @@ -2388,7 +2388,7 @@ bra_in01,144,187,3 script Toilet#bra 844,{ } } -bra_in01,134,189,3 script Faucet#bra 844,{ +bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- It seems like an ordinary faucet -"; next; @@ -2463,7 +2463,7 @@ bra_in01,134,189,3 script Faucet#bra 844,{ } } -bra_in01,138,184,3 script Carpet#bra 844,{ +bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A carpet with an intricate pattern on it -"; next; @@ -2545,7 +2545,7 @@ bra_in01,138,184,3 script Carpet#bra 844,{ } } -bra_in01,151,180,3 script Mirror#bra 844,{ +bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- You can see a clean mirror without any marks or dust -"; next; @@ -2669,7 +2669,7 @@ OnInit: end; } -bra_in01,7,181,5 script Curator#bra 477,{ +bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{ if (BaseLevel < 40) { mes "[Curator]"; mes "I'm sorry but this area is under construction right now."; @@ -2755,7 +2755,7 @@ bra_in01,7,181,5 script Curator#bra 477,{ } } -bra_in01,12,185,0 script inbathroom#bra 45,1,1,{ +bra_in01,12,185,0 script inbathroom#bra WARPNPC,1,1,{ OnTouch_: if (brazil_ghost > 6) warp "bra_in01",138,176; @@ -2769,7 +2769,7 @@ OnTouch_: bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 -bra_in01,206,188,1 script Open Manhole#todunbra 844,{ +bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{ if (brazil_ghost == 7) { enablenpc "Ghost#bra_end"; mes "[Ghost]"; @@ -2806,12 +2806,12 @@ bra_in01,206,188,1 script Open Manhole#todunbra 844,{ } -bra_dun01,87,43,1 script Pipe#bra 844,{ +bra_dun01,87,43,1 script Pipe#bra CLEAR_NPC,{ warp "bra_in01",206,185; end; } -bra_fild01,323,136,1 script Pipe#brafild 844,{ +bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{ if (brazil_ghost > 6) { mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; next; @@ -2842,7 +2842,7 @@ OnInit: // Iara :: iara.sc //============================================================ -brasilis,315,334,5 script Shaman#nk 474,{ +brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ set .@iara_re,checkquest(4135,PLAYTIME); if ((.@iara_re == 0) || (.@iara_re == 1)) { mes "[Anori]"; @@ -3042,7 +3042,7 @@ brasilis,315,334,5 script Shaman#nk 474,{ } } -bra_dun02,157,74,5 script Iara#nk 478,2,2,{ +bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ if (countitem(11517) > 0) { mes "[" + strcharinfo(0) + "]"; mes "Should I use a Purification Potion?"; @@ -3125,7 +3125,7 @@ OnTouch: end; } -bra_fild01,188,301,5 script Native Warrior#nk 472,{ +bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{ mes "[Native Warrior]"; mes "Ah... the face I would never forget even in my dreams."; next; |