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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/re/quests/quests_brasilis.txt | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index bed124f0c..d44b4e2fe 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -191,7 +191,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ mes "Hello."; mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; next; - switch(select("Yes.:No.:^006400What is happening here?^000000")) { + switch(select("Yes.", "No.", "^006400What is happening here?^000000")) { case 1: setquest 9028; getitem Leaf_Cat_Ball,1; //Hydra_Ball @@ -270,7 +270,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ else { mes "Any problems?"; next; - switch(select("No.:^006400Tell me again what happened^000000")) { + switch(select("No.", "^006400Tell me again what happened^000000")) { case 1: mes "[Lucia]"; mes "Ok, please do me a favor."; @@ -317,7 +317,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ completequest 9029; mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; next; - switch(select("Yes.:No.:^006400What is happening here?^000000")) { + switch(select("Yes.", "No.", "^006400What is happening here?^000000")) { case 1: setquest 9028; getitem Leaf_Cat_Ball,1; @@ -391,7 +391,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ mes "[Candy Maker]"; mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy."; next; - switch(select("How can I taste this guarana candy?:End conversation.")) { + switch(select("How can I taste this guarana candy?", "End conversation.")) { case 1: mes "[Candy Maker]"; mes "Hmm? I already sold out of all my old supply."; @@ -399,7 +399,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ mes "[Candy Maker]"; mes "But if you can find some guarana, I can make it for you."; next; - switch(select("How do I find guarana?:End conversation.")) { + switch(select("How do I find guarana?", "End conversation.")) { case 1: mes "[Candy Maker]"; mes "Will you find the guarana?? Hoooooh~"; @@ -481,7 +481,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ mes "What about it? Wanna buy some?"; mes "It's 4000 zeny each."; next; - switch(select("Buy a Guarana Candy.:Cancel.")) { + switch(select("Buy a Guarana Candy.", "Cancel.")) { case 1: if (Zeny > 3999) { mes "[Candy Maker]"; @@ -680,7 +680,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "[Strange Kid]"; mes "................"; next; - if(select("Try to talk.:Pretend to pass by.") == 2) { + if(select("Try to talk.", "Pretend to pass by.") == 2) { mes "[Strange Kid]"; mes "................"; close; @@ -688,7 +688,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "What can I say to him?"; next; while(1) { - switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) { + switch(select("What's your name?", "How old are you?", "What are you doing?", "End conversation.")) { case 1: mes "[Strange Kid]"; mes "Kaaaaaaao~"; @@ -1067,7 +1067,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{ mes "One of them, a Water Lily, is a really gorgeous and unique plant."; mes "This flower is quite sensitive so it doesn't bloom everywhere."; next; - if(select("Interesting.:End conversation.") == 2) { + if(select("Interesting.", "End conversation.") == 2) { mes "[Karmen]"; mes "I guess you aren't interested in botany."; close; @@ -1455,7 +1455,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "What's up? Why are you looking at me?"; mes "I don't want to be a showgirl!! Get out!!"; next; - if(select("Nothing, sorry.:What's wrong?") == 1) { + if(select("Nothing, sorry.", "What's wrong?") == 1) { mes "[Brasilis Girl]"; mes "I am so sad!!!"; close; @@ -1464,7 +1464,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "It's not your business."; mes "You are just an outsider!"; next; - if(select("How rude!:Just trying to help.") == 1) { + if(select("How rude!", "Just trying to help.") == 1) { mes "[Brasilis Girl]"; mes "What's it matter to you that I'm rude??!!"; close; @@ -1559,7 +1559,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "................."; mes "I wanna see him right now..."; next; - if(select("Help Jasira.:Ignore her.") == 2) { + if(select("Help Jasira.", "Ignore her.") == 2) { mes "["+strcharinfo(0)+"]"; mes "Sorry I can't help you. Cheer up!"; next; @@ -1720,7 +1720,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "[Recluse]"; mes "Oh, I haven't seen another person in such a long time."; next; - if(select("Keep going.:Are you the moon?") == 1) { + if(select("Keep going.", "Are you the moon?") == 1) { mes "[Recluse]"; mes "You don't have specific business with me."; close; @@ -1843,7 +1843,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ if (brazil_regia == 4) { mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; next; - if(select("Pick up the flower.:Keep gazing.") == 2) { + if(select("Pick up the flower.", "Keep gazing.") == 2) { mes "- You can't avoid staring at it's beauty. -"; close; } @@ -2022,7 +2022,7 @@ brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{ mes "[Daniel]"; mes "kkkickkkkkkkk"; next; - if(select("Walk by.:Ask about the gossip.") == 1) { + if(select("Walk by.", "Ask about the gossip.") == 1) { mes "[Fabio]"; mes "Mariana~ smells~ Nya nya~"; next; @@ -2234,7 +2234,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A key is inserted in the locked door.-"; next; - switch(select("Turn the key.:Ignore it.")) { + switch(select("Turn the key.", "Ignore it.")) { case 1: mes "You start saying the first line of the magic words."; input .@input$; @@ -2253,7 +2253,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ mes "[Sobbing Voice]"; mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; next; - switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) { + switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) { case 1: mes "The door is locked."; mes "So nothing happens."; @@ -2324,7 +2324,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "- Looks like an ordinary toilet -"; next; if (brazil_ghost > 6) { - switch(select("Flush the toilet.:Doing nothing.")) { + switch(select("Flush the toilet.", "Doing nothing.")) { case 1: mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; specialeffect2 EF_WATERFALL_SMALL_T2_90; @@ -2336,7 +2336,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ close; } } - switch(select("Use the toilet:Ignore.")) { + switch(select("Use the toilet", "Ignore.")) { case 1: mes "- What was the second line to that spell now? -"; input .@input$; @@ -2355,7 +2355,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "[Sobbing Voice]"; mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; next; - switch(select("Flush the toilet.:Close the lid.")) { + switch(select("Flush the toilet.", "Close the lid.")) { case 1: mes "How many times should I flush?"; input .@input,0,999; @@ -2409,7 +2409,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- It seems like an ordinary faucet -"; next; - switch(select("Examine it.:Ignore.")) { + switch(select("Examine it.", "Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; @@ -2428,7 +2428,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ mes "[Sobbing Voice]"; mes "^FF0000Don't worry... the waterfall will help it....^000000"; next; - switch(select("Tap on the faucet.:Turn on the water.")) { + switch(select("Tap on the faucet.", "Turn on the water.")) { case 1: mes "How many times will you tap the faucet?"; input .@input,0,999; @@ -2484,7 +2484,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A carpet with an intricate pattern on it -"; next; - switch(select("Examine it.:Ignore.")) { + switch(select("Examine it.", "Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; @@ -2503,7 +2503,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ mes "[Sobbing Voice]"; mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; next; - switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) { + switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) { case 1: mes "How many times should I jump?"; input .@input,0,999; @@ -2566,7 +2566,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- You can see a clean mirror without any marks or dust -"; next; - switch(select("Examine it.:Ignore.")) { + switch(select("Examine it.", "Ignore.")) { case 1: mes "- What was the next line to that spell now? -"; input .@input$; @@ -2616,7 +2616,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ mes "[Ghost]"; mes "^FF0000Come on help mom.....^000000"; next; - switch(select("Take the eye bandage off.:Run away~.")) { + switch(select("Take the eye bandage off.", "Run away~.")) { case 1: while(1) { .@cpudice = rand(1,6); @@ -2702,7 +2702,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{ mes "Sorry we are remodeling inside right now so, it's closed."; mes "Please use the other one."; next; - switch(select("But I forgot something inside.:Give up.")) { + switch(select("But I forgot something inside.", "Give up.")) { case 1: mes "[Curator]"; mes "That's tooooo bad."; @@ -2743,7 +2743,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{ mes "Sorry we are remodeling inside right now so, it's closed."; mes "Please use the other one."; next; - switch(select("But I forgot something inside.:Give up.")) { + switch(select("But I forgot something inside.", "Give up.")) { case 1: mes "[Curator]"; mes "That's tooooo bad."; @@ -2832,7 +2832,7 @@ bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{ if (brazil_ghost > 6) { mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; next; - switch(select("Examine it:Ignore.")) { + switch(select("Examine it", "Ignore.")) { case 1: mes "You swim through a gap in the pipe and are swept by a sudden rush of water."; close2; @@ -2937,7 +2937,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ mes "materials as before..."; mes "I need your power."; next; - switch(select("No.:Okay, I'll do it.")) { + switch(select("No.", "Okay, I'll do it.")) { case 1: mes "[Anori]"; mes "This, ah..."; @@ -2976,7 +2976,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ mes "Could you listen to my stories for a moment."; mes "There's an emergency in our tribe."; next; - if(select("No.:Okay.") == 1) { + if(select("No.", "Okay.") == 1) { mes "[Anori]"; mes "You are a heartless person..."; mes "You don't seem the helpful type."; @@ -3011,7 +3011,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ mes "the purification potion."; mes "Could you do that for me?"; next; - switch(select("No.:Yes, I can.")) { + switch(select("No.", "Yes, I can.")) { case 1: mes "[Anori]"; mes "Hm..."; @@ -3060,7 +3060,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ mes "[" + strcharinfo(0) + "]"; mes "Should I use a Purification Potion?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: specialeffect EF_MAPPILLAR; mes "[Iara]"; |