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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/quests_amatsu.txt
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Quest NPCs related to Amatsu
+//===== By: ==================================================
+//= rAthena team & others? & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Momotaro Event
+//= Sushi Quest
+//= Dungeon Quest
+//===== Additional Comments: =================================
+//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
+//= 1.4 Added missing checkweight. [L0ne_W0lf]
+//= 1.4a Fixed typo in condition check [Gepard]
+//============================================================
+
+// Momotaro Event
+//============================================================
+amatsu,223,236,3 script Publisher#ama 763,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a moment!! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please store some items into your Kafra storage -";
+ mes "- and try again. -";
+ close;
+ }
+ if (event_momo < 2) {
+ mes "[Publisher]";
+ mes "Hello~!!";
+ mes "Our ^009CFFScroll Publishing Company^000000";
+ mes "is professionally publishing";
+ mes "tales.";
+ mes " ";
+ next;
+ mes "[Publisher]";
+ mes "We established";
+ mes "^3163FFMomotaro Field Trip^000000";
+ mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
+ next;
+ mes "[Publisher]";
+ mes "Become Momotaro and eliminate";
+ mes "Dokebis, just like in the story!";
+ mes "There will also be rewards.";
+ next;
+ switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
+ case 1:
+ mes "[Publisher]";
+ mes "Eh~!? How can you not know about";
+ mes "Momotaro? Don't they have this";
+ mes "tale in Rune-Midgard?? Well...";
+ mes "Let me tell you the story.";
+ next;
+ mes "[Publisher]";
+ mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
+ next;
+ mes "[Publisher]";
+ mes "One day, while old lady was doing the laundy, she found a humongous";
+ mes "peach. She cut it in half and...";
+ mes "'Poof!' There was a baby inside!";
+ next;
+ mes "[Publisher]";
+ mes "The old man and lady were shocked.";
+ mes "They decided to adopt that baby,";
+ mes "and give him their love...";
+ next;
+ mes "[Publisher]";
+ mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
+ mes " ";
+ next;
+ mes "[Publisher]";
+ mes "That boy's name was...";
+ mes "<Momotaro>!!!";
+ mes "Momotaro traveled to eliminate";
+ mes "dokebis that were harassing";
+ mes "the towners.";
+ next;
+ mes "[Publisher]";
+ mes "He became friends with";
+ mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
+ mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
+ next;
+ mes "[Publisher]";
+ mes "How was it?";
+ mes "Great, right?";
+ mes "I mean, this story sold a million copies!";
+ close;
+ case 2:
+ if (BaseLevel > 29) {
+ mes "[Publisher]";
+ mes "Yay-! You look excited!";
+ mes "You'll be ready to go soon.";
+ mes "Please fill out this registration card.";
+ next;
+ mes "[Publisher]";
+ mes "....................";
+ mes "......Mm.....Let's see.....";
+ mes ".............Good!";
+ mes "Alright, then!";
+ mes "Let it begin~~~!!!!!!!!!";
+ mes "<Momotaro Field Trip>~!";
+ next;
+ warp "ama_test",52,35;
+ end;
+ }
+ mes "[Publisher]";
+ mes "Hmm~";
+ mes "Why don't you train yourself more";
+ mes "and come back?";
+ close;
+ case 3:
+ mes "[Publisher]";
+ mes "Eh?";
+ mes "...But there are sweet rewards waiting...";
+ close;
+ }
+ }
+ else if (event_momo == 4) {
+ mes "[Publisher]";
+ mes "Ah~ What nice weather!";
+ mes "This is the perfect weather to do some reading.";
+ close;
+ }
+ else if (event_momo > 1) {
+ mes "[Publisher]";
+ mes "How was it? Did you have fun?";
+ mes "I hope you had a good time";
+ mes "during the field trip.";
+ mes " ";
+ mes " ";
+ next;
+ mes "[Publisher]";
+ mes "This is your reward for you.";
+ mes "Please continue to enjoy stories~";
+ mes " ";
+ if (event_momo == 3) {
+ set event_momo,4;
+ set .@gift_1,rand(1,10);
+ if (.@gift_1 == 1) {
+ getitem 659,1; //Heart_Of_Her
+ }
+ if (.@gift_1 == 2) {
+ getitem 633,1; //Baked_Yam
+ }
+ if (.@gift_1 == 3) {
+ getitem 634,1; //Tropical_Banana
+ }
+ if (.@gift_1 == 4) {
+ getitem 639,1; //Armlet_Of_Obedience
+ }
+ if (.@gift_1 == 5) {
+ getitem 636,1; //No_Recipient
+ }
+ if (.@gift_1 == 6) {
+ getitem 628,1; //Well_Dried_Bone
+ }
+ if (.@gift_1 == 7) {
+ getitem 637,1; //Old_Broom
+ }
+ if (.@gift_1 == 8) {
+ getitem 635,1; //Horror_Of_Tribe
+ }
+ if (.@gift_1 == 9) {
+ getitem 626,1; //Monster_Juice
+ }
+ if (.@gift_1 == 10) {
+ getitem 641,1; //Contracts_In_Shadow
+ }
+ }
+ else {
+ set event_momo,4;
+ set .@gift_2,rand(1,10);
+ if (.@gift_2 == 1) {
+ getitem 622,1; //Rainbow_Carrot
+ }
+ if (.@gift_2 == 2) {
+ getitem 627,1; //Sweet_Milk
+ }
+ if (.@gift_2 == 3) {
+ getitem 629,1; //Singing_Flower
+ }
+ if (.@gift_2 == 4) {
+ getitem 632,1; //Fatty_Chubby_Earthworm
+ }
+ if (.@gift_2 == 5) {
+ getitem 623,1; //Earthworm_The_Dude
+ }
+ if (.@gift_2 == 6) {
+ getitem 619,1; //Unripe_Apple
+ }
+ if (.@gift_2 == 7) {
+ getitem 621,1; //Bitter_Herb
+ }
+ if (.@gift_2 == 8) {
+ getitem 620,1; //Orange_Juice
+ }
+ if (.@gift_2 == 9) {
+ getitem 625,1; //Lusty_Iron
+ }
+ if (.@gift_2 == 10) {
+ getitem 624,1; //Rotten_Fish
+ }
+ }
+ close;
+ }
+}
+
+ama_test,52,44,3 script Assistant#ama 109,{
+ if (event_momo == 0) {
+ mes "[Satoshi]";
+ mes "Welcome to <Momotaro Field Trip>";
+ mes " ";
+ next;
+ mes "[Satoshi]";
+ mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
+ next;
+ mes "[Satoshi]";
+ mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
+ mes "But working here is much better!";
+ mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
+ next;
+ mes "[Satoshi]";
+ mes "................";
+ mes "Just kidding";
+ mes "*Wipes away sweat*";
+ next;
+ mes "[Satoshi]";
+ mes "Well, let me explain";
+ mes "about the rules in the Field Trip.";
+ mes " ";
+ next;
+ mes "[Satoshi]";
+ mes "First of all...Did you hear";
+ mes "about the story from the publisher?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Satoshi]";
+ mes "Hehe...Good.";
+ mes "Momotaro Story is our";
+ mes "pride. It's the best story EVER.";
+ mes "Hahahah!!!";
+ next;
+ mes "[Satoshi]";
+ mes "...Hmmhmm.";
+ next;
+ mes "[Satoshi]";
+ mes "The Field Trip is simple.";
+ mes "Go inside and eliminate";
+ mes "Dokebis bravely!!!";
+ mes "Just like Momotaro!!!";
+ mes "Understand? Bravely!!!";
+ next;
+ mes "[Satoshi]";
+ mes "In addition, there are three";
+ mes "things you need to know.";
+ next;
+ mes "[Satoshi]";
+ mes "First....";
+ mes "You can't come back once you clear the field trip. Keep that in mind.";
+ next;
+ mes "[Satoshi]";
+ mes "Secondly....";
+ mes "Q-pet is prohibited";
+ mes "inside of the field trip.";
+ mes "If you are with a pet,";
+ mes "please change it to egg status.";
+ next;
+ mes "[Satoshi]";
+ mes "And finally...";
+ mes "One person can be on the";
+ mes "field trip for 6 minutes.";
+ next;
+ mes "[Satoshi]";
+ mes "Well then, please";
+ mes "wait your turn";
+ mes "in the waiting room.";
+ mes "Good luck in fighting!!";
+ close;
+ }
+ mes "[Assistant]";
+ mes "Eh? You can't just";
+ mes "skip the story";
+ mes "when you enter field trip!!";
+ mes "I can't allow you to do that";
+ mes "as Momotaro's fan!!!";
+ next;
+ mes "[Assistant]";
+ mes "Please listen to the story";
+ mes "from the publisher.";
+ mes "Thank you.";
+ mes "Bye~~";
+ next;
+ warp "amatsu",223,230;
+ end;
+ }
+ else if (event_momo == 1) {
+ mes "[Satoshi]";
+ mes "Oh my...Are you alright?";
+ mes "I thought it was entertaining but maybe it was too hard for you?";
+ next;
+ mes "[Satoshi]";
+ mes "Now what are you going to do?";
+ mes "Do you want to go in again?";
+ next;
+ if (select("Yes:No, I want to go back") == 1) {
+ mes "[Satoshi]";
+ mes "The more effort you put into this, the sweeter victory will taste.";
+ mes "Good luck in fighting!";
+ close;
+ }
+ mes "[Satoshi]";
+ mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
+ mes "Still, don't be depressed.";
+ next;
+ mes "[Satoshi]";
+ mes "I think you've gained enough experience from the field trip.";
+ next;
+ mes "[Assistant]";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ percentheal 100,0;
+ set event_momo,0;
+ warp "amatsu",223,230;
+ end;
+ }
+ else if (event_momo == 2) {
+ mes "[Satoshi]";
+ mes "Woohoo~ Congratulations!!";
+ mes "You were so great!";
+ next;
+ mes "[Satoshi]";
+ mes "It is time to say good bye.";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ percentheal 100,0;
+ warp "amatsu",223,230;
+ end;
+ }
+ mes "[Satoshi]";
+ mes "Woohoo~ Congratulations!!";
+ mes "You were so great!!";
+ mes "Even though your finish was kind of weak...";
+ next;
+ mes "[Satoshi]";
+ mes "It is time to say good bye.";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ warp "amatsu",223,230;
+ end;
+
+OnInit:
+ waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
+ enablewaitingroomevent "Assistant#ama";
+ end;
+
+OnStartArena:
+ disablenpc "Coach#ama";
+ donpcevent "Am Mut#ama::Onreset";
+ donpcevent "Dokebi#ez::Onreset";
+ donpcevent "Dokebi#hd::Onreset";
+ enablenpc "Grandma#ama1";
+ enablenpc "Grandpa#ama";
+ warpwaitingpc "ama_test",50,83;
+ donpcevent "Timer#ama::OnEnable";
+ disablewaitingroomevent "Assistant#ama";
+ end;
+
+Onreset:
+ enablewaitingroomevent "Assistant#ama";
+ end;
+}
+
+ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
+OnTouch:
+ mes "[Hanako chan]";
+ mes ".......Eeeeheeheehee";
+ mes ".....................";
+ next;
+ mes "[Hanako chan]";
+ mes "..Eeeeheeheeheeheeheehee";
+ mes "..........................";
+ next;
+ mes "[Hanako chan]";
+ mes "......................";
+ mes "...Want red toilet paper....";
+ mes ".....or bl-ue toilet paper.... ";
+ close;
+}
+
+ama_test,49,93,4 script Grandpa#ama 766,{
+ end;
+
+OnInit:
+ disablenpc "Grandpa#ama";
+ end;
+}
+
+ama_test,50,93,4 script Grandma#ama1 761,10,10,{
+ end;
+
+OnInit:
+ disablenpc "Grandma#ama1";
+ end;
+
+OnTouch:
+ mes "[Grandma]";
+ mes "Arrrk!!!";
+ next;
+ mes "[Grandma]";
+ mes "Honey!! Someone hacked my account and stole my equipment!! ";
+ next;
+ mes "[Grandpa]";
+ mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
+ next;
+ mes "[Grandma]";
+ mes "Dohhhhhhh!!!! ";
+ next;
+ mes "[Grandpa]";
+ mes "....Huh I've heard that somewhere.. ..... ";
+ next;
+ mes "[Grandpa]";
+ mes "Anyway, Momotaro...";
+ next;
+ mes "[Grandpa]";
+ mes "As you know, since we towners spend our time sitting and chatting,";
+ mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
+ next;
+ mes "[Grandma]";
+ mes "Momotaro...";
+ mes "I really wanted to give you";
+ mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
+ mes ".....I failed to make them ....";
+ next;
+ mes "[Grandma]";
+ mes "...I'm sorry. I should have been leveling up before...*Sob*";
+ next;
+ mes "[Grandma & Grandpa]";
+ mes "So...Do me this favor, kid~";
+ close2;
+ set event_momo,1;
+ if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
+ disablenpc "Grandpa#ama";
+ disablenpc "Grandma#ama1";
+ donpcevent "Dokebi#ez::OnEnable";
+ }
+ else {
+ disablenpc "Grandpa#ama";
+ disablenpc "Grandma#ama1";
+ donpcevent "Dokebi#hd::OnEnable";
+ }
+ end;
+}
+
+ama_test,34,15,0 script Dokebi#ez -1,{
+OnInit:
+ disablenpc "Dokebi#ez";
+ end;
+
+OnEnable:
+ enablenpc "Dokebi#ez";
+ set .MyMobs,9;
+ monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ end;
+
+Onreset:
+ killmonster "ama_test","Dokebi#ez::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
+ enablenpc "Coach#ama";
+ set event_momo,2;
+ }
+ else {
+ set .@dokebi_tel,rand(1,4);
+ if (.@dokebi_tel == 1) {
+ mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
+ }
+ else if (.@dokebi_tel == 2) {
+ mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
+ }
+ else if (.@dokebi_tel == 3) {
+ mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
+ }
+ else if (.@dokebi_tel == 4) {
+ mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
+ }
+ }
+ end;
+}
+
+ama_test,34,16,0 script Dokebi#hd -1,{
+OnInit:
+ disablenpc "Dokebi#hd";
+ end;
+
+OnEnable:
+ enablenpc "Dokebi#hd";
+ set .MyMobs,9;
+ monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ end;
+
+Onreset:
+ killmonster "ama_test","Dokebi#hd::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
+ enablenpc "Coach#ama";
+ set event_momo,2;
+ }
+ else {
+ set .@dokebi_tel,rand(1,4);
+ if (.@dokebi_tel == 1) {
+ mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
+ }
+ if (.@dokebi_tel == 2) {
+ mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
+ }
+ if (.@dokebi_tel == 3) {
+ mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
+ }
+ if (.@dokebi_tel == 4) {
+ mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
+ }
+ }
+ end;
+}
+
+ama_test,50,100,3 script Coach#ama 762,15,15,{
+ mes "[Coach]";
+ mes "Hoho~ Good.";
+ mes "I've been watching you in the VIP room. You were really something.";
+ mes "I was truly amazed.";
+ next;
+ mes "[Coach]";
+ mes "I thought you were really";
+ mes "Momotaro in the story!";
+ mes "Hohohoho...";
+ next;
+ switch(select("Well, well. It is nothing~:It was boring.")) {
+ case 1:
+ mes "[Coach]";
+ mes "...Hohoho..";
+ mes "Don't be so proud of yourself.";
+ mes "When I was young like you,";
+ mes "I squashed Dokebi with";
+ mes "my little finger. Hohoho~";
+ next;
+ mes "[Coach]";
+ mes "..............";
+ mes "...Don't give me that look.";
+ mes "I was just joking. Hmmhmm.";
+ next;
+ mes "[Coach]";
+ mes "Now, the Momotaro story is over.";
+ mes "You can get your reward when you talk to the Publisher lady you saw first.";
+ next;
+ mes "[Coach]";
+ mes "Don't lose your high self-esteem";
+ mes "in the future. Farewell.";
+ close2;
+ donpcevent "Timer#ama::OnDisable";
+ warp "amatsu",223,230;
+ disablenpc "Coach#ama";
+ donpcevent "Assistant#ama::Onreset";
+ end;
+ case 2:
+ mes "[Coach]";
+ mes ".....!!!!!!";
+ mes "....Hohohoho..";
+ mes "You're pretty funny.";
+ mes "Alright, hot stuff.";
+ mes "Do you want to listen to my proposal?";
+ next;
+ mes "[Coach]";
+ mes "At this point I'm supposed to send you back...BUT!";
+ mes "I really want to know";
+ mes "what you are capable of. Hehe~";
+ mes "Hohoho~";
+ next;
+ mes "[Coach]";
+ mes "So, I will give you a chance.";
+ mes "But if you fail,";
+ mes "^3163FFyou can't take this challenge.^000000";
+ mes "Also, this mission will be pretty hard.";
+ next;
+ if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
+ mes "[Coach]";
+ mes "Hoho~I understand...";
+ mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
+ next;
+ mes "[Coach]";
+ mes "Now, the Momotaro story is over.";
+ mes "You can get your reward";
+ mes "when you talk to";
+ mes "the Publisher lady you first spoke to.";
+ next;
+ mes "[Coach]";
+ mes "Don't lose your high self-esteem";
+ mes "in the future. Farewell.";
+ next;
+ warp "amatsu",223,230;
+ disablenpc "Coach#ama";
+ donpcevent "Timer#ama::OnDisable";
+ donpcevent "Assistant#ama::Onreset";
+ end;
+ }
+ mes "[Coach]";
+ mes "Hohoho~ I like your attitude.";
+ mes "Now, this is the last battle!";
+ mes "Show me what you got.";
+ mes "I'm looking forward to this.";
+ percentheal 70,0;
+ disablenpc "Coach#ama";
+ donpcevent "Am Mut#ama::OnEnable";
+ close;
+ }
+
+OnInit:
+ disablenpc "Coach#ama";
+ end;
+
+OnTouch:
+ mes "[Coach]";
+ mes "Boom bam Boooom!!!";
+ mes "Tada~~~ !";
+ close;
+}
+
+ama_test,34,17,0 script Am Mut#ama -1,{
+OnInit:
+ disablenpc "Am Mut#ama";
+ end;
+
+OnEnable:
+ enablenpc "Am Mut#ama";
+ set .MyMobs,3;
+ monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ end;
+
+Onreset:
+ killmonster "ama_test","Am Mut#ama::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ enablenpc "Coach#after";
+ }
+ else {
+ set .@am_mut_tel,rand(1,3);
+ if (.@am_mut_tel == 1) {
+ mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
+ }
+ if (.@am_mut_tel == 2) {
+ mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
+ }
+ if (.@am_mut_tel == 3) {
+ mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
+ }
+ }
+ end;
+}
+
+ama_test,50,100,3 script Coach#after 762,5,5,{
+ end;
+
+OnInit:
+ disablenpc "Coach#after";
+ end;
+
+OnTouch:
+ mes "[Coach]";
+ mes "( Clap- Clap- Clap- )";
+ next;
+ mes "[Coach]";
+ mes "Hohoho~ You are really something.";
+ mes "You've got the moves, kiddo.";
+ mes "I'll give you that.";
+ next;
+ mes "[Coach]";
+ mes "Well, time's up so...";
+ mes "Let me show you the exit.";
+ mes "I had a great time...";
+ mes "Don't forget to get your reward~";
+ close2;
+ set event_momo,3;
+ warp "amatsu",223,230;
+ disablenpc "Coach#after";
+ donpcevent "Timer#ama::OnDisable";
+ donpcevent "Assistant#ama::Onreset";
+ end;
+}
+
+ama_test,34,18,0 script Timer#ama -1,{
+OnInit:
+ disablenpc "Timer#ama";
+ end;
+
+OnEnable:
+ enablenpc "Timer#ama";
+ initnpctimer;
+ end;
+OnDisable:
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
+ end;
+
+OnTimer181000:
+ mapannounce "ama_test"," 3 minutes left. ",bc_map;
+ end;
+
+OnTimer301000:
+ mapannounce "ama_test"," 1 minute left. ",bc_map;
+ end;
+OnTimer361000:
+ mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
+ end;
+
+OnTimer361500:
+ enablenpc "backwarp#ama";
+ end;
+
+OnTimer362000:
+ disablenpc "backwarp#ama";
+ end;
+
+OnTimer362500:
+ donpcevent "Assistant#ama::Onreset";
+ donpcevent "Timer#ama::OnDisable";
+ end;
+}
+
+ama_test,50,100,0 script backwarp#ama -1,25,25,{
+OnInit:
+ disablenpc "backwarp#ama";
+ end;
+
+OnTouch:
+ warp "amatsu",115,95;
+ end;
+}
+
+// Sushi Quest
+//============================================================
+ama_in01,162,17,1 script Sushi Master#ama 765,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 5000) {
+ mes "[Magumagu]";
+ mes "Hey. You look really heavy.";
+ mes "Don't you have trouble walking?";
+ mes "I'm sorry, but there is no space";
+ mes "to put down your stuff in my shop.";
+ next;
+ mes "[Magumagu]";
+ mes "Put some of your stuff away somewhere.";
+ mes "Why are you carrying so much...?";
+ mes "Huhuhu...";
+ close;
+ }
+ else if (ama_sushi == 4) {
+ mes "[Magumagu]";
+ mes "Training to slice raw fish";
+ mes "daily will make you a master sushi chef.";
+ mes "So don't waste your time in here, and learn what you are good at.";
+ mes " ";
+ close;
+ }
+ else if (fish_r == 1) {
+ if (countitem(529) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I really need them to make a dessert.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It's nothing, but";
+ mes "I will give you my shop's special cuisine, Fish Slice, in return.";
+ next;
+ set fish_r,0;
+ delitem 529,10; //Candy
+ getitem 544,15; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Here's 15 fish slices.";
+ mes "Please enjoy this food with your friends.";
+ mes "And come back whenever you miss the flavor of Amatsu cuisine.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFCandy^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 2) {
+ if (countitem(964) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I need them to make a sauce.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing, but";
+ mes "I will give you two sets of Sushi in return.";
+ next;
+ set fish_r,0;
+ delitem 964,10; //Crap_Shell
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Share it with your friends";
+ mes "and family members.";
+ mes "Please come again.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFCrab Shells^000000...";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 3) {
+ if (countitem(961) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I was preparing appetizers...";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you several sets of Sushi in return.";
+ next;
+ set fish_r,0;
+ delitem 961,10; //Conch
+ getitem 551,30; //Shusi
+ mes "[Magumagu]";
+ mes "These are for three people,";
+ mes "so share them with your friends.";
+ mes "Come back again if you feel like helping out some more.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFConches^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 4) {
+ if (countitem(1023) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I was decorating a platter.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you a large amount of food in return.";
+ next;
+ delitem 1023,10; //Fish_Tail
+ set fish_r,0;
+ getitem 544,20; //Fish_Slice
+ getitem 551,30; //Shusi
+ mes "[Magumagu]";
+ mes "You can feed your guild";
+ mes "with this food.";
+ mes "Come back with a friend.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFFish Tails^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 5) {
+ if (countitem(736) > 0) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I didn't have a white platter.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you two sets of Sushi in return.";
+ next;
+ delitem 736,1; //White_Platter
+ set fish_r,0;
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Share it with your friends";
+ mes "and family members.";
+ mes "Please come again.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "I need a white platter:";
+ mes "1 ^0000FFChina^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring it to me, okay?";
+ close;
+ }
+ else if (fish_r == 6) {
+ if (countitem(950) > 99) {
+ if (ama_sushi == 2) {
+ mes "[Magumagu]";
+ mes "..............................";
+ next;
+ mes "[Magumagu]";
+ mes "You are a really kind person.";
+ mes "You have brought everything";
+ mes "that I've asked you...";
+ next;
+ mes "[Magumagu]";
+ mes "You are not the first foreigner";
+ mes "I have encountered. Amatsu is getting more and more tourists.";
+ mes "I just wanted to test you.";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Your job was just errands but";
+ mes "I wanted to know...";
+ mes "how you devote yourself,";
+ mes "how serious you are about completing your job and not giving up.";
+ next;
+ mes "[Magumagu]";
+ mes "I was thinking,";
+ mes "'If there is a person like that,";
+ mes "I would give that person everything about cooking that I have mastered";
+ next;
+ mes "[Magumagu]";
+ mes "And.....";
+ mes "You...";
+ mes "You are the one.";
+ next;
+ mes "[Magumagu]";
+ mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
+ mes " ";
+ next;
+ delitem 950,100; //Heart_Of_Mermaid
+ set ama_sushi,4;
+ getitem 1144,1; //Sasimi
+ mes "[Magumagu]";
+ mes "Here, take my knife.";
+ mes "From now on, make fine cuisine with that knife.";
+ mes "...Learn how to slice a fish.";
+ mes " ";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "From now on, I will no longer ask you favors and give you fish slices in return....";
+ mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
+ close;
+ }
+ else {
+ mes "[Magumagu]";
+ mes "Wow...these are real hearts of";
+ mes "mermaid. The legends saying";
+ mes "that these could be found in another continent were true...";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Gathering all these must have been hard...Well, then.";
+ mes "Today, I will use all of my";
+ mes "ingredients to make a special cuisine for you!";
+ next;
+ mes "[Magumagu]";
+ mes "Give me a moment...";
+ mes "I shall show you my ^0000FFtrue culinary skill^000000.";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Try these first.";
+ mes "Made from the freshest ingredients.";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,20; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Try these too.";
+ mes "My shop's fish slices are the best of the best!";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Have some more. Don't say no...!";
+ mes "Isn't it good? Huh? Isn't it good?";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,20; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Haha~! Not done yet!";
+ mes "It's okay, have some more!";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,10; //Fish_Slice
+ getitem 551,10; //Shusi
+ mes "[Magumagu]";
+ mes "Take the leftovers.";
+ mes "You look stuffed...";
+ mes "Share the rest with your friends and family.";
+ next;
+ set ama_sushi,ama_sushi+1;
+ set fish_r,0;
+ mes "[Magumagu]";
+ mes "Thanks a lot for today! Haha!";
+ mes "Come back again when you feel like helping. Take care...!!!";
+ close;
+ }
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "100 ^0000FFHearts of Mermaid^000000, okay?";
+ mes "You didn't forget it, right?";
+ mes "Bring me the supplies, please.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Holy cow~";
+ mes "This is a problem.....";
+ mes "There are so many customers, but I can't get all the ingredients that I need...";
+ next;
+ mes "[Magumagu]";
+ mes "This is horrible...";
+ mes "Some of my customers will not get";
+ mes "the chance to eat fine Amatsu cuisine...";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Well, well. Are you a customer?";
+ mes "Welcome. As always, my shop";
+ mes "highly values the freshness of";
+ mes "fish slices. What brings you down here...?";
+ next;
+ switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
+ case 1:
+ mes "[Magumagu]";
+ mes "Alright...! How many?";
+ mes "A set of Sushi is 700z. If you";
+ mes "want just 1 Sushi. It is 74z.";
+ mes "If you want more, tell me.";
+ next;
+ switch(select("700z A set!:74z A piece!:I will try it later")) {
+ case 1:
+ if (Zeny < 700) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slices, you better bring more money.";
+ close;
+ }
+ set zeny,zeny-700;
+ getitem 551,10; //Shusi
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 2:
+ if (Zeny < 74) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious Sushi,";
+ mes "you better bring more money.";
+ close;
+ }
+ set zeny,zeny-74;
+ getitem 551,1; //Shusi
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 3:
+ mes "[Magumagu]";
+ mes "Up to you. My Sushi is";
+ mes "the best of the best! The taste";
+ mes "and freshness are the best in the";
+ mes "world. If you have time, try my Sushi.";
+ close;
+ }
+ case 2:
+ mes "[Magumagu]";
+ mes "Alright...! How many?";
+ mes "A set of fish slices is 350z.";
+ mes "1 fish slice is 37z.";
+ mes "If you want more, tell me.";
+ next;
+ switch(select("350z A set!:37z A piece!:I will try it later")) {
+ case 1:
+ if (Zeny < 350) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slices, you better bring more money.";
+ close;
+ }
+ set zeny,zeny-350;
+ getitem 544,10; //Fish_Slice
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 2:
+ if (Zeny < 37) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slice, you better bring more money.";
+ mes "";
+ close;
+ }
+ set zeny,zeny-37;
+ getitem 544,1; //Fish_Slice
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 3:
+ mes "[Magumagu]";
+ mes "Up to you. My fish slice is";
+ mes "the best of the best! The taste";
+ mes "and freshness are the best in the";
+ mes "world. If you have time, try my fish slices.";
+ close;
+ }
+ case 3:
+ if (BaseJob == Job_Novice) {
+ mes "[Magumagu]";
+ mes "Haha~ YOU are the one who needs";
+ mes "assistance! Help others";
+ mes "when you can take care of yourself.";
+ mes " ";
+ close;
+ }
+ else {
+ mes "[Magumagu]";
+ mes "Some help would be great~!!";
+ mes "I was worried because we always";
+ mes "run out of ingredients...";
+ mes "Will you do me a favor?";
+ mes "I will reward you.";
+ next;
+ set .@fish_m1,rand(1,10);
+ if (.@fish_m1 == 1 || .@fish_m1 == 2) {
+ set fish_r,1;
+ mes "[Magumagu]";
+ mes "I need some candies to make";
+ mes "a dessert for the customers.";
+ mes "Bring me ^0000FF10 Candy^000000.";
+ mes "It's not hard, right?";
+ mes " ";
+ }
+ else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
+ set fish_r,2;
+ mes "[Magumagu]";
+ mes "I need some crab shells to make";
+ mes "a sauce for my cuisine...";
+ mes "If you bring me ^0000FF10 Crab Shells^000000,";
+ mes "I will reward you.";
+ mes "Okay?";
+ }
+ else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
+ set fish_r,3;
+ mes "[Magumagu]";
+ mes "I have used all of my conches.";
+ mes "I need it to make an appetizer...";
+ mes "Please bring me ^0000FF10 Conches^000000.";
+ mes "It is hard to find conches around here...";
+ mes "Please do me this favor.";
+ }
+ else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
+ set fish_r,4;
+ mes "[Magumagu]";
+ mes "Decorative fish tails are out of";
+ mes "stock. This is urgent...";
+ mes "Please bring me ^0000FF10 fish tails^000000.";
+ mes "They are always missing when I need them badly...";
+ mes "Please do me this favor.";
+ }
+ else if (.@fish_m1 == 9) {
+ set fish_r,5;
+ mes "[Magumagu]";
+ mes "We are missing a platter to serve";
+ mes "fish slices to customers.";
+ mes "This is horrible...";
+ mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
+ mes "I can't just put food anywhere...";
+ }
+ else {
+ if (rand(1,10) == 1) {
+ set fish_r,6;
+ mes "[Magumagu]";
+ mes "Don't ask me why...";
+ mes "But, I need something special...";
+ mes "^0000FF100 Hearts of Mermaid^000000.....";
+ mes "I know that it sounds impossible, but it is really important to me...";
+ next;
+ mes "[Magumagu]";
+ mes "Don't ask any questions";
+ mes "about my request...";
+ mes "Just keep what I want in mind.";
+ }
+ else {
+ set fish_r,5;
+ mes "[Magumagu]";
+ mes "We are missing a platter to serve";
+ mes "fish slices to customers.";
+ mes "This is horrible...";
+ mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
+ }
+ }
+ next;
+ mes "[Magumagu]";
+ mes "Well, good luck to you...";
+ mes "I will be waiting for you.";
+ mes "Don't forget what I asked...";
+ close;
+ }
+ case 4:
+ mes "[Magumagu]";
+ mes "Haha, you won't forget the flavor of my fish slice once you've";
+ mes "tasted it. If you have time, try my fish slices.";
+ mes " ";
+ close;
+ }
+}
+
+// Dungeon Quest
+//============================================================
+amatsu,112,164,4 script Gate Soldier#ama1 767,{
+ mes "[Gate Soldier]";
+ mes "This is the great palace,";
+ mes "Toukoujyo.";
+ mes "Locals are prohibited";
+ mes "from entering...";
+ next;
+ mes "[Gate Soldier]";
+ mes "Your attire looks unfamiliar.";
+ mes "Are you from another continent?";
+ mes "The lord has granted entrance to";
+ mes "tourists, so you can go in.";
+ mes " ";
+ close;
+}
+
+amatsu,119,164,4 script Gate Soldier#ama2 767,{
+ mes "[Gate Soldier]";
+ mes "Are you from Rune-Midgard?";
+ mes "Welcome to Amatsu.";
+ mes "Visit our lord in Chun-Su-Gak";
+ mes "when you go in.";
+ mes " ";
+ next;
+ mes "[Gate Soldier]";
+ mes "He is really kind.";
+ mes "He invested in various fields for";
+ mes "Amatsu, and intercontinental trade was his idea.";
+ close;
+}
+
+ama_in02,207,40,6 script Gate Soldier#ama3 767,{
+ mes "[Gate Soldier]";
+ mes "Welcome. The lord of the palace";
+ mes "has specially allowed guests";
+ mes "from other continents.";
+ next;
+ mes "[Gate Soldier]";
+ mes "Look around and take your time.";
+ mes "Please enjoy your stay.";
+ close;
+}
+
+ama_in02,207,49,6 script Gate Soldier#ama4 767,{
+ mes "[Gate Soldier]";
+ mes "The lord is really nice guy.";
+ mes "Who would know that our town was";
+ mes "once a small village?";
+ next;
+ mes "[Gate Soldier]";
+ mes "I thank him for hiring me.";
+ mes "These days, he seems to have";
+ mes "troubles on his mind.";
+ mes "Lately, he's been looking pretty gloomy.";
+ mes " ";
+ close;
+}
+
+amatsu,164,174,4 script Gate Soldier#ama5 767,{
+ mes "[Gate Soldier]";
+ if (event_amatsu == 0) {
+ mes "You can't enter here.";
+ mes "The mother of our lord is resting in here. She needs her rest.";
+ next;
+ set event_amatsu,1;
+ mes "[Gate Soldier]";
+ mes "She has been sick for months.";
+ mes "That is why she is staying in here.";
+ mes "It's a pretty fearsome sickness...";
+ }
+ else if (event_amatsu == 1) {
+ mes "She should regain her health...";
+ mes "But still, my lord is worrying so much.";
+ mes " ";
+ }
+ else if (event_amatsu == 5) {
+ mes "Augh! I was suprised by that loud sound.";
+ mes "What happened? Huh?";
+ mes " ";
+ }
+ else if (event_amatsu == 6) {
+ mes "The mother of our lord hasn't";
+ mes "fully recovered her health.";
+ mes "Still, she is better than before.";
+ mes " ";
+ }
+ else {
+ mes "If you are sent by my lord,";
+ mes "it is okay to enter...";
+ mes "But you wouldn't be able to cure";
+ mes "her. Many others tried and failed.";
+ }
+ close;
+}
+
+amatsu,171,174,4 script Gate Soldier#ama6 767,{
+ mes "[Gate Soldier]";
+ if (event_amatsu == 0) {
+ mes "You can't enter here.";
+ mes "The mother of our lord is resting in here.";
+ mes " ";
+ next;
+ set event_amatsu,1;
+ mes "[Gate Soldier]";
+ mes "She has been sick for months.";
+ mes "That is why she is staying in here.";
+ mes "...";
+ }
+ else if (event_amatsu == 1) {
+ mes "Please, be quiet.";
+ mes "The mother of the lord is staying in here. She needs to relax.";
+ next;
+ mes "[Gate Soldier]";
+ mes "Why is this happening";
+ mes "to my kind lord...";
+ mes "How can it be? *Sob*...";
+ }
+ else if (event_amatsu == 5) {
+ mes "Eh? Something was flying";
+ mes "in the sky... You didn't see? Ugh.";
+ mes "That sound suprised me.";
+ }
+ else if (event_amatsu == 6) {
+ mes "Now our lord is relieved.";
+ mes "We were so worrying about it so much.";
+ mes "Now, it is okay... *sob*.";
+ }
+ else {
+ mes "Oh...man. People from the other";
+ mes "continents are all doctors!";
+ mes "How many doctors have come to visit?! I can't even count anymore!";
+ }
+ close;
+}
+
+ama_in02,187,57,2 script Soldier#ama1 767,{
+ mes "[Ichiro]";
+ mes "Welcome.";
+ mes "Our lord prepared guest rooms";
+ mes "for travelers like you.";
+ next;
+ mes "[Ichiro]";
+ mes "If you are having any problems,";
+ mes "tell me. I would appreciate it if you talk to our lord of the";
+ mes "palace. This is all provided by him.";
+ close;
+}
+
+ama_in02,170,62,4 script Soldier#ama2 767,{
+ mes "[Jiro]";
+ mes "I'm Jiro, the administrator";
+ mes "of this Palace. What can I do for you?";
+ next;
+ switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
+ case 1:
+ if (event_amatsu == 6) {
+ if (countitem(7160) > 0) {
+ mes "[Jiro]";
+ mes "You already have one...";
+ mes "You don't need to have two of them.";
+ close;
+ }
+ mes "[Jiro]";
+ mes "Did you lose your Transit Permit?";
+ mes "You need to pay 10,000 zeny as a tax";
+ mes "to issue another Transit Permit.";
+ next;
+ if (select("Issue one:Talk to you later") == 1) {
+ set zeny,zeny-10000;
+ getitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Jiro]";
+ mes "There you go.";
+ mes "Don't lose it this time.";
+ close;
+ }
+ mes "[Jiro]";
+ mes "Okay, then...";
+ mes "Talk to me when you need help.";
+ close;
+ }
+ mes "[Gate Soldier]";
+ mes "The lord announced that";
+ mes "he grants guests from Rune-Midgard the right to go anywhere.";
+ mes "You don't need me to issue you a Transit Permit.";
+ close;
+ case 2:
+ mes "[Jiro]";
+ mes "That is impossible. You're free to";
+ mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
+ mes "Instead of that, you can stay here as long as you want.";
+ close;
+ case 3:
+ mes "[Jiro]";
+ mes "Well then...";
+ mes "Talk to me when you need help.";
+ close;
+ }
+}
+
+ama_in02,37,157,4 script Soldier#ama3 767,{
+ mes "[Saburo]";
+ mes "This is the training ground for improving our battle skills.";
+ mes "Please look around...";
+ next;
+ mes "[Saburo]";
+ mes "By the way, recently I've felt";
+ mes "like the soldiers have changed";
+ mes "lately. How do I say it...";
+ mes "Their faces are gloomy and";
+ mes "some of them are no longer around.";
+ mes "Have they gone to Rune-Midgard??";
+ next;
+ mes "[Saburo]";
+ mes "In this job, I encounter";
+ mes "many strangers. But downstairs,";
+ mes "there's a guest from a distant land who seems suspicious...";
+ mes "I told my guards to watch him...";
+ next;
+ mes "[Saburo]";
+ mes "Of course, my lord precisely knows everything that's going on.";
+ mes "Haha, don't take what I said seriously~";
+ mes "See ya...";
+ close;
+}
+
+ama_in02,32,51,6 script Soldier#ama4 767,{
+ mes "[Shiro]";
+ mes "*Cough, Cough* What...";
+ mes "Don't talk to me...";
+ mes "*Cough, Cough*... Oh, my freakin' neck.";
+ next;
+ mes "[Shiro]";
+ mes "That quack's cold medicine";
+ mes "is useless! I should never have trusted people from Rune-Midgard!";
+ mes "*Cough, Cough*...";
+ next;
+ mes "[Shiro]";
+ mes "I don't know why but...";
+ mes "I'm getting worse and worse...";
+ mes "What kind of cold is this?";
+ mes "*Cough*... *Cough*...";
+ close;
+}
+
+ama_in02,40,167,3 script Soldier#ama5 767,{
+ mes "[Goro]";
+ mes "*Psst*... Please, be quiet.";
+ mes "I will tell you a story, okay?";
+ mes " ";
+ next;
+ mes "[Goro]";
+ mes "There is a rumor in Amatsu.";
+ mes "The lord of this palace isn't";
+ mes "real... *Psst*, Quiet!";
+ mes "Don't panic and listen to me.";
+ next;
+ mes "[Goro]";
+ mes "There is a real lord behind";
+ mes "the kind lord and he is scheming";
+ mes "something. He is controlling";
+ mes "our town in some hidden place.";
+ mes "...Our kind lord is just a figurehead~!";
+ next;
+ mes "[Goro]";
+ mes "It's for real! Trust me~";
+ mes "I saw him. The lord who was";
+ mes "laughing at the town on the";
+ mes "TenguGak!!";
+ mes "Just don't tell anyone that I've told you this, okay?";
+ close;
+}
+
+ama_in02,32,167,5 script Soldier#ama6 767,{
+ mes "[Rokuro]";
+ mes "He always talks nonsense.";
+ mes "He says that our lord";
+ mes "is not real, but a fake.";
+ mes "It's not even funny.";
+ next;
+ mes "[Rokuro]";
+ mes "However, it is true that";
+ mes "recently, weird things are";
+ mes "happening. There were no";
+ mes "prohibited places before...";
+ next;
+ mes "[Rokuro]";
+ mes "I hear strange sounds sometimes.";
+ mes "The mother of the lord has been";
+ mes "visited by doctors several times.";
+ mes "I guess her health hasn't";
+ mes "improve after their visits...";
+ close;
+}
+
+ama_in02,42,34,2 script Soldier#ama7 767,{
+ mes "[Shichiro]";
+ mes "Have a good time.";
+ mes "My lord prepared some";
+ mes "guest rooms.";
+ next;
+ mes "[Shichiro]";
+ mes "If you have any problems,";
+ mes "please call me. Also, try not to disturb the other guests.";
+ mes " ";
+ next;
+ mes "[Shichiro]";
+ mes "Have a good day.";
+ close;
+}
+
+ama_in02,203,156,4 script Soldier#ama8 767,{
+ mes "[Hachiro]";
+ mes "My lord is inside.";
+ mes "If you'd like to greet him, feel free to enter.";
+ next;
+ mes "[Hachiro]";
+ mes "Don't be rude in front of him.";
+ mes "He is somehow not feeling well.";
+ mes "Usually, he greets people from";
+ mes "other continents gladly, but...";
+ mes "What could have happened to him...?";
+ close;
+}
+
+ama_in02,195,156,4 script Soldier#ama9 767,{
+ mes "[Kyuro]";
+ mes "This is not good.";
+ mes "My lord is really kind, but";
+ mes "recently he is not doing well...";
+ next;
+ mes "[Kyuro]";
+ mes "I've heard about the rumors";
+ mes "but I trust him. He made";
+ mes "Amatsu into a great town.";
+ mes "That is why I'm following";
+ mes "him as a soldier.";
+ close;
+}
+
+ama_in02,115,177,7 script Soldier#ama10 767,{
+ mes "[Jyuro]";
+ mes "What are you doing in here?";
+ mes "There is nothing interesting here.";
+ next;
+ if (select("That is true:Open the gate") == 1) {
+ mes "[Jyuro]";
+ mes "There are much better things to enjoy in town. Have a good time...";
+ close;
+ }
+ if (event_amatsu == 6) {
+ if (countitem(7160) > 0) {
+ mes "[Jyuro]";
+ mes "You have the ticket...";
+ mes "Do you want me to send you now, or do you need a little instruction?";
+ next;
+ if (select("I will go in:Instruction, please") == 1) {
+ mes "[Jyuro]";
+ mes "I will open the gate.";
+ mes "Take care of yourself...";
+ }
+ else {
+ mes "[Jyuro]";
+ mes "The area beyond this gate is";
+ mes "protected by some kind of magic.";
+ mes "You may get killed by someone";
+ mes "or get lost.";
+ mes " ";
+ next;
+ mes "[Jyuro]";
+ mes "I can't tell you much.";
+ mes "I didn't go far inside and";
+ mes "and just took a quick look.";
+ mes " ";
+ mes " ";
+ next;
+ mes "[Jyuro]";
+ mes "First.....";
+ mes "'Do not trust what you are";
+ mes "seeing.' I don't know what";
+ mes "it means, but I guess you shouldn't believe everything before your eyes.";
+ next;
+ mes "[Jyuro]";
+ mes "Second.....";
+ mes "'There are certain rules in";
+ mes "magic.' Everything has a";
+ mes "reason to exist. Magic is not an exception. You can probably find the answer...";
+ next;
+ mes "[Jyuro]";
+ mes "Well, I will open this gate.";
+ mes "Take care of yourself...";
+ }
+ close2;
+ warp "ama_dun01",229,10;
+ end;
+ }
+ mes "[Jyuro]";
+ mes "I'm sorry.";
+ mes "You need a Transit Permit to go in.";
+ mes "Please, go back.";
+ close;
+ }
+ mes "[Jyuro]";
+ mes "What gate are you talking about?";
+ mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
+ emotion e_swt;
+ next;
+ if (countitem(7160) > 0) {
+ if (select("Show him the ticket:Cancel") == 1) {
+ mes "[Jyuro]";
+ mes "What? That pass is...?";
+ mes "That Transit Permit is from";
+ mes "the lord but I guess it has";
+ mes "been issued to the wrong person.";
+ next;
+ delitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Jyuro]";
+ mes "I will keep this ticket because";
+ mes "it was issued without permission.";
+ mes "This is a warning.";
+ mes "Be careful.";
+ close;
+ }
+ mes "[Jyuro]";
+ mes "There are more things to enjoy in town. Have a good time...";
+ close;
+ }
+ mes "[Jyuro]";
+ mes "There are more things to enjoy in town. Have yourself a good time...";
+ close;
+}
+
+ama_dun01,229,7,0 script Soldier#ama11 767,{
+ mes "[Jyuro]";
+ mes "Do you want to go back?";
+ next;
+ if (select("Yes, I do:I will stay here") == 1) {
+ mes "[Jyuro]";
+ mes "Take care of yourself.";
+ close2;
+ warp "ama_in02",119,181;
+ end;
+ }
+ mes "[Jyuro]";
+ mes "Take care...";
+ close;
+}
+
+ama_in02,200,176,4 script Lord of Palace#ama 768,{
+ if (event_amatsu == 0) {
+ mes "[Ishida Yoshinaga]";
+ mes "What! A foreigner...? *Phew*";
+ mes "I'm sorry, but I'm not in";
+ mes "the mood to meet new people!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Get out! I'm not interested";
+ mes "in who you are.";
+ mes "I'm not feeling well!";
+ close;
+ }
+ else if (event_amatsu == 1) {
+ mes "[Ishida Yoshinaga]";
+ mes "What! A foreigner? What brings";
+ mes "you here? If it is not urgent,";
+ mes "come to me another time...!";
+ next;
+ switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
+ case 1:
+ mes "[Ishida Yoshinaga]";
+ mes "Oh...So you know about her disease?";
+ mes "I've heard that, in foreign lands,";
+ mes "the body of medical knowledge can";
+ mes "be quite amazing.";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Welcome. As you know, I'm the";
+ mes "lord of Toukoujyo,";
+ mes "Ishida Yoshinaga. Nice to";
+ mes "meet you.";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Let's get to the point.";
+ mes "My mother is not doing well recently. I know you are here because of that.";
+ mes "Can you cure her disease?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Until now, many famous doctors";
+ mes "have visited her, but they";
+ mes "all failed to cure her disease";
+ mes "and made it worse...";
+ mes "They disappointed me.";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "You, who hail from Rune-Midgard,";
+ mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
+ next;
+ set event_amatsu,2;
+ mes "[Ishida Yoshinaga]";
+ mes "I beg you...Please.";
+ mes "My mother is living in a house outside of the palace.";
+ mes "Come to me when you finish your treatment.";
+ close;
+ case 2:
+ mes "[Ishida Yoshinaga]";
+ mes "Nice!? So What?!";
+ mes "Read my name until you get";
+ mes "tired of it! Darn it!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Joking, even in this critical situation... *Phew*...";
+ mes "Please have a good time in Amatsu.";
+ mes "...Whatever!";
+ close;
+ case 3:
+ mes "[Ishida Yoshinaga]";
+ mes "...me? Don't you know? Huh?";
+ mes "I'm the lord of this palace.";
+ mes "If you don't know, talk to";
+ mes "the soldiers outside!";
+ close;
+ }
+ }
+ else if (event_amatsu == 5) {
+ if (countitem(1022) > 0) {
+ mes "[Ishida Yoshinaga]";
+ mes "I've hear the great news!";
+ mes "My mother seems to have gotten better. What was her disease?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "A fox? Is that so? Oh...";
+ mes "It wasn't a disease...!!";
+ mes "Why didn't I notice?!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Darn fox. To run away and";
+ mes "take revenge on me in such a";
+ mes "way...Well, then. There's no chance of revenge now... Hahaha!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Hmm, Mmm. Hmm...";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Anyway, thank you for helping me.";
+ mes "Mother will be okay now...";
+ mes "I want to reward you...";
+ mes "But what would be nice...?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Alright, I will give you";
+ mes "a Transit Permit.";
+ mes "You can go anywhere";
+ mes "with this ticket.";
+ next;
+ set event_amatsu,6;
+ delitem 1022,1; //Fox_Tail
+ getitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Ishida Yoshinaga]";
+ mes "This isn't a big reward but";
+ mes "someday it will be useful for you.";
+ mes "Ask my soldier, 'Jyuro' about the details.";
+ close;
+ }
+ mes "[Ishida Yoshinaga]";
+ mes "Hmm, I heard that my mother";
+ mes "got better...but";
+ mes "How can I know if you cured";
+ mes "her or not?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Is there any evidence to prove";
+ mes "that you cured her?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Show me the evidence to prove";
+ mes "your treatment. I've been";
+ mes "meeting so many foreigners.";
+ mes "But not all of them are trustworthy.";
+ mes "Well... Have a good time.";
+ close;
+ }
+ else if (event_amatsu == 6) {
+ mes "[Ishida Yoshinaga]";
+ mes "*Chuckle* Have a good time";
+ mes "in Amatsu.....";
+ mes "Foreigners are always welcome.";
+ close;
+ }
+ mes "[Ishida Yoshinaga]";
+ mes "How is my mom's status?";
+ mes "If you find the name of the disease, please tell me.";
+ mes "I was worrying about";
+ mes "her all night.";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Because you carry with you";
+ mes "knowledge from Rune-Midgard,";
+ mes "I have faith in your ability.";
+ close;
+}
+
+ama_in01,22,111,0 script Grandma#ama2 761,{
+ if (event_amatsu == 4) {
+ mes "[....]";
+ mes "^FF6060Yelp, Yelp, a foolish human";
+ mes "again! What are you going to do";
+ mes "to get rid of me!?^000000";
+ next;
+ mes "[....]";
+ mes "^FF6060You look like you learned";
+ mes "something from somewhere, but";
+ mes "it won't harm me!! Yelp!^000000";
+ next;
+ select("Taaaah!!");
+ if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
+ if (rand(1,4) == 1)
+ set .@fox_kill,0;
+ else
+ set .@fox_kill,1;
+ }
+ else {
+ if (rand(1,2) == 1)
+ set .@fox_kill,0;
+ else
+ set .@fox_kill,1;
+ }
+ if (.@fox_kill == 1) {
+ mes "[....]";
+ mes "^FF6060Yelp! Yelp! Yelp! Human!";
+ mes "To expel me from this body like";
+ mes "this! Curse you! Darn you!!^000000";
+ next;
+ mes "[....]";
+ mes "^FF6060I will curse the Ishida family";
+ mes "who made me like this! Forever!";
+ mes "You better watch out, human!^000000";
+ next;
+ monster "ama_in01",22,111,"Nine Tails",1180,1;
+ killmonsterall "ama_in01";
+ set event_amatsu,5;
+ getitem 1022,1; //Fox_Tail
+ mes "[....]";
+ mes "^FF6060Everything that";
+ mes "Yoshinaga does will cause you";
+ mes "unhappiness...^000000";
+ mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
+ close;
+ }
+ mes "[....]";
+ mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
+ mes "Are you trying to expel me from this body!?";
+ mes "Shoo!! Yelp!^000000";
+ close2;
+ warp "amatsu",167,197;
+ end;
+ }
+ else if (event_amatsu == 5) {
+ mes "[Ishida Saoko]";
+ mes "...Huh? Why are you here...?";
+ mes "*Urrmmm* My head hurts...";
+ mes "But I'm starting to remember everything...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Thank you, traveler from a far off";
+ mes "land. I owe you a great debt... Thank you very much...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "I will tell my son that";
+ mes "you exorcised the fox...";
+ mes "Thank you...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "I should get some rest.";
+ mes "My head aches, Young one.....";
+ mes "Go to my son...";
+ close;
+ }
+ else if (event_amatsu == 6) {
+ mes "[Ishida Saoko]";
+ mes "Oh, Are you...? You are the one";
+ mes "who exorcised the fox... Welcome.";
+ mes "Please, have a seat...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "When I think over, being possessed";
+ mes "by the fox was my fault. I raised";
+ mes "my son badly... Oh~";
+ mes "He was a good boy when he was";
+ mes "young. I wasn't strict to him...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Long ago, this town wasn't as big";
+ mes "as it is today. There was no big";
+ mes "palace like Toukoujyo. Then, one";
+ mes "day, my son brought great riches";
+ mes "to the village. He never told me what he did to earn that fortune...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "He built the palace and helped";
+ mes "the towners and make the town bigger.";
+ mes "He was perfect until...";
+ mes "he started doing strange things.";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Things...which angered God.";
+ mes "He learned forbidden magic,";
+ mes "performed experiments";
+ mes "in the palace, caged monsters,";
+ mes "did all sorts of horrible things...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "That is the reason why there are";
+ mes "monsters in Toukoujyo... Finally,";
+ mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "At last, the anger came toward";
+ mes "me...It seems God tried to warn my son with the fox.";
+ mes "However, my son won't stop.";
+ next;
+ mes "[Ishida Saoko]";
+ mes "If it is okay, please stop my son.";
+ mes "I don't have much time.";
+ mes "I don't know what to do...";
+ mes "Please save this peaceful village.";
+ mes "I beg you please...";
+ mes "What is he truly thinking...?";
+ close;
+ }
+ mes "[....]";
+ mes "^FF6060Yelp, Yelp, Another foolish human!";
+ mes "Yelp, Yelp, Who! Human!?";
+ mes "What are you doing!";
+ mes "Shoo... Yelp! Yelp!^000000";
+ next;
+ mes "[....]";
+ mes "^FF6060I will be in here until";
+ mes "the Ishida family line dies out!";
+ mes "Don't disturb me! Yelp!^000000";
+ close2;
+ warp "amatsu",167,197;
+ end;
+}
+
+amatsu,189,166,5 script Kouji#ama 764,{
+ mes "[Kouji]";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ next;
+ mes "[Kouji]";
+ if (event_amatsu == 1) {
+ mes "When you're sick, rice cakes are no good~";
+ mes "Family is the best help, as it should~";
+ mes "When medicine doesn't help, that's when you'll see~";
+ mes "That Mommy's love is best for me~";
+ }
+ else if (event_amatsu == 2) {
+ set event_amatsu,3;
+ mes "Priest, Priest~";
+ mes "A fox is following me!";
+ mes "It's funny and a little absurd,";
+ mes "But I'll need noodles with fried bean curd!";
+ }
+ else if (event_amatsu == 3) {
+ mes "Priest, priest~";
+ mes "A fox is following me!";
+ mes "If he doesn't leave when I scream and shout!";
+ mes "The North Shrine Priest should help me out~";
+ }
+ else if (event_amatsu == 4) {
+ mes "Priest, priest~";
+ mes "A fox is following me.";
+ mes "If shouts alone don't make Fox scared,";
+ mes "I might need help from Tiger and Bear~!";
+ next;
+ mes "[Kouji]";
+ mes "Anything else I need in this fight???";
+ mes "Maybe some water from an Acolyte~!";
+ }
+ else if (event_amatsu == 5) {
+ mes "Scary scary harbor ship~";
+ mes "Empty of people, full of treasure~";
+ mes "But I don't remember~!";
+ mes "the rest of this...song???";
+ }
+ else {
+ mes "Blue roof under the blue sky";
+ mes "Blue wall on the blue lake";
+ mes "Blue wishes in the blue minds";
+ mes "Blue Blue Everything is Blue";
+ }
+ next;
+ mes "[Kouji]";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ close;
+}
+
+ama_in01,169,173,1 script Shaman#ama 769,{
+ mes "[Tokako]";
+ mes "Er, I'm not really a shaman...";
+ mes "My friend, Takehue-kun brought";
+ mes "me here and invited me to try on these clothes.";
+ next;
+ mes "[Tokako]";
+ mes "He asks me to do a lot of";
+ mes "weird stuff, but he is funny.";
+ mes "Sometimes, I don't know what";
+ mes "he is thinking. Still, he is a good friend.";
+ next;
+ mes "[Tokako]";
+ mes "If you are curious about,";
+ mes "something, ask Takehue-kun.";
+ mes "He knows stuff about";
+ mes "mysticism and the occult that other people don't know about.";
+ mes " ";
+ close;
+}
+
+ama_in01,180,173,3 script Kitsune Mask#ama 762,{
+ if (event_amatsu == 3) {
+ mes "[Takehue]";
+ mes "Eh, you are a foreigner.";
+ mes "I'm sure you visited me because";
+ mes "you are having fox troubles.";
+ mes "I can see that in your face.";
+ next;
+ mes "[Takehue]";
+ mes "Originally, the head priest should";
+ mes "help you, but this shrine has been";
+ mes "abandoned long ago.";
+ next;
+ mes "[Takehue]";
+ mes "It is hard to expel a fox from";
+ mes "a human body. If you have liquor";
+ mes "and noodles with fried bean curd,";
+ mes "it would be easy, but they are hard to find.";
+ next;
+ mes "[Takehue]";
+ mes "I know a little about foxes, so let me tell you something...";
+ mes "Foxes like to tease people but";
+ mes "it is rare for them to crave";
+ mes "vengeance.";
+ mes " ";
+ next;
+ mes "[Takehue]";
+ mes "If a fox is vengeful, it means that a human caused it harm.";
+ mes "The fox will take its revenge";
+ mes "against, you, your family,";
+ mes "even your close friends!";
+ next;
+ mes "[Takehue]";
+ mes "Anyway, a stronger spirit";
+ mes "will expel the fox from a human.";
+ mes "Come on, yell out and show me your spirit!";
+ mes " ";
+ next;
+ select("Taaaaah!!");
+ set event_amatsu,4;
+ mes "[Takehue]";
+ mes "Good. Show that spiritual";
+ mes "energy to the fox several times.";
+ mes "Sooner or later, you'll be successful.";
+ close;
+ }
+ else if (event_amatsu == 4) {
+ mes "[Takehue]";
+ mes "Don't forget. You also need the";
+ mes "the embodiment of animals stronger";
+ mes "than the fox. Without these, your";
+ mes "concentration will be of no use.";
+ close;
+ }
+ else {
+ mes "[Takehue]";
+ mes "Eh? A foreigner. This shrine";
+ mes "has been without priests for a";
+ mes "long time. My friend, Tokako and I come here to play around.";
+ next;
+ mes "[Takehue]";
+ mes "If you have been chased by";
+ mes "monsters, please relax.";
+ mes "Monsters cannot come here, so";
+ mes "take a rest in here.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
+//= I'm sorry for the mess, I couldn't do much better with
+//= the current code I had.
+//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
+//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
+//============================================================