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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/quests/pile_bunker.txt
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/quests/pile_bunker.txt')
-rw-r--r--npc/re/quests/pile_bunker.txt12
1 files changed, 5 insertions, 7 deletions
diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt
index 0a6304c8d..a8a390cb0 100644
--- a/npc/re/quests/pile_bunker.txt
+++ b/npc/re/quests/pile_bunker.txt
@@ -1,17 +1,15 @@
//===== Hercules Script ======================================
//= Pile Bunker Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= JayPee Mateo
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Description: =========================================
//= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo]
//= 2.0 Rewrited the Script a little so it looks a bit better. [Masao]
//= 2.1 Switched to official script, coded by Gennosuke Kouga. [Euphy]
//= 2.2 Updated to match the official script. [Euphy]
-//============================================================
+//============================================================
yuno,179,174,4 script Gomer 851,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
@@ -95,7 +93,7 @@ yuno,179,174,4 script Gomer 851,{
} else {
mes "[Gomer]";
mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit.";
- specialeffect 101;
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Gomer]";
mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done.";