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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-26 16:37:30 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-26 16:37:30 +0000
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* Updated Super Novice Expansion quest to match the official one, thanks to Gennosuke (the original script is edited a lot, though)
* Updated "Pile Bunker" quest to official, also thanks to Gennosuke * Follow-up r16485, removed bind limit from documentation git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16505 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/pile_bunker.txt')
-rw-r--r--npc/re/quests/pile_bunker.txt132
1 files changed, 94 insertions, 38 deletions
diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt
index 6f8d5ae54..cf04f152e 100644
--- a/npc/re/quests/pile_bunker.txt
+++ b/npc/re/quests/pile_bunker.txt
@@ -3,57 +3,113 @@
//===== By: ==================================================
//= JayPee Mateo
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo]
-//= iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest
//= 2.0 Rewrited the Script a little so it looks a bit better. [Masao]
-//============================================================
+//= 2.1 Switched to official script, coded by Gennosuke Kouga. [Euphy]
+//============================================================
-yuno,179,174,5 script Gomer 813,{
-
- if(Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic){
+yuno,179,174,4 script Gomer 851,{
+ if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) {
+ mes "[Gomer]";
+ mes "I'm a retired Mechanic and I don't think I have any business with you.";
+ close;
+ }
+ mes "[Gomer]";
+ mes "So? What does it feel like to be on a Madogear?";
+ mes "It's something that's not allowed for those who failed to seek out their own path.";
+ next;
+ mes "[Gomer]";
+ mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
+ next;
+ mes "[Gomer]";
+ mes "So I've decided to stay here forging gears for Madogear.";
+ mes "Huh? I'm not saying I have any complaints about this work.";
+ next;
+ mes "[Gomer]";
+ mes "Forced to do something you don't like, there is nothing more miserable than that.";
+ next;
+ mes "[Gomer]";
+ mes "There are people who are happy just being props, you know, like being the wall for someone to lean on.";
+ next;
+ mes "[Gomer]";
+ mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?";
+ next;
+ switch(select("I am not that interested.:What are you going to make?:Where do you get the materials?:I brought the materials.")) {
+ case 1:
+ mes "[Gomer]";
+ mes "Nothing I can do";
+ mes "about it then.";
+ mes "See you next time!";
+ close;
+ case 2:
+ mes "[Gomer]";
+ mes "Um, a huge metal stick that could smash an opponent in one hit!";
+ next;
+ mes "[Gomer]";
+ mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength.";
+ next;
+ mes "[Gomer]";
+ mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!";
+ mes "I can't wait to see it in action!";
+ next;
+ mes "[Gomer]";
+ mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
+ next;
+ mes "[Gomer]";
+ mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials.";
+ close;
+ case 3:
+ mes "[Gomer]";
+ mes "You should be able get steel from many monsters like Kobolds.";
+ next;
mes "[Gomer]";
- mes "Hello "+strcharinfo(0)+",";
- mes "My name is Gomer and i can create Pile Bunkers for you if you bring me the required Items i need.";
+ mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen.";
next;
- switch(select("Required items for Pile Bunker?:I brought the materials!")){
- case 1:
+ mes "[Gomer]";
+ mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!";
+ close;
+ case 4:
+ if (countitem(1549)) {
mes "[Gomer]";
- mes "These are the required Items:";
- mes "1x Brocca";
- mes "200x Steel";
- mes "30x Flexible Tube";
+ mes "So how's that Pile Bunker working out for you?";
close;
- case 2:
- if(countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30){
- mes "[Gomer]";
- mes "You dont have all the required items. Just talk to me when you have all the requirements.";
- close;
- }
- mes "[Gomer]";
- mes "Great you brought me all the materials i needed!";
+ } else if (countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30) {
+ mes "[Gomer]";
+ mes "You haven't brought all of the materials that I asked for.";
next;
- delitem 1415,1; // Brocca
+ mes "[Gomer]";
+ mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up.";
+ mes "You'd better hurry!";
+ close;
+ } else {
+ mes "[Gomer]";
+ mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit.";
+ specialeffect 101;
+ next;
+ mes "[Gomer]";
+ mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done.";
+ next;
+ mes "[Gomer]";
+ mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
+ next;
+ mes "[Gomer]";
+ mes "...........";
+ next;
+ mes "[Gomer]";
+ mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
+ next;
+ mes "[Gomer]";
+ mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back.";
delitem 999,50; // Steel
delitem 7325,30; // Flexible Tube
- getitem 1549,1; // Pile Bunker
- getitem 1360,1; // Two-Handed Axe
- mes "[Gomer]";
- mes "So please, take this Pile Bunker and this Two-Handed Axe i made for you.";
- mes "If you need an new Pile Bunker just come and visit me again!";
+ delitem 1415,1; // Brocca
+ getitem 1549,1; // Pile Bunker
+ getitem 1360,1; // Two-handed Axe [1]
close;
}
}
- if(BaseJob == Merchant){
- mes "[Gomer]";
- mes "I'm sorry young one, but you do not seem ready yet to use the Pile Bunker.";
- mes "Come back when you've grown in strength!";
- close;
- }
- mes "[Gomer]";
- mes "Isn't it a beautiful Day today?";
- close;
-}
+} \ No newline at end of file