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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/obb_quest.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Old Blue Box Quest
-//===== By ===================================================
-//= Celesta, Lupus
-//===== Version ==============================================
-//= 2.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-// [Aegis Conversion]
-//= Old Blue Box quest (?)
-//= Officially this quest gave an OBB in exhange for a the
-//= required items unlimitedly, however this was changed by
-//= Gravity, who claimed this behavior as a bug.
-//= The exact purpose of this quest is undetermined, but
-//= Gravity claimed that another quest would eventually
-//= branch from this one.
-//===== Additional Comments: =================================
-//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.8 Added missing checkweights. [L0ne_W0lf]
-//= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf]
-//= 2.0 Removed unused "name" variable. [L0ne_W0lf]
-//============================================================
-
-alberta,43,244,0 script Tourist#thai 99,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please enlighten your weight -";
- mes "- and try again. -";
- close;
- }
- if (thai_head >= 1 && thai_head <= 5) {
- switch(thai_head) {
- case 1:
- set .@th_rand,rand(1,100);
- if (.@th_rand > 6 && .@th_rand < 20) {
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "You're that meanie...";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "Aren't you...?";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "Alright, alright, but you don't have to be mean.";
- set thai_head,2;
- close;
- }
- mes "[Tourist]";
- mes "...........";
- next;
- mes "[Tourist]";
- mes "I didn't think you were that";
- mes "mean. Scram, I ain't in the mood";
- mes "to talk to you.";
- close;
- case 2:
- mes "[Tourist]";
- mes "..........";
- next;
- switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) {
- case 1:
- mes "[Tourist]";
- mes "Yes.";
- mes "Well, actually...";
- next;
- mes "[Tourist]";
- mes "I wanted to give my girlfriend";
- mes "some well baked cookies.";
- mes "Sadly, in my hometown of";
- mes "Morroc, we don't have fancy";
- mes "foods like that.";
- next;
- mes "[Tourist]";
- mes "I've been asking all these";
- mes "merchants about it, and I was";
- mes "told that I could only get them";
- mes "in Lutie...that's my story.";
- next;
- mes "[Tourist]";
- mes "Now I'm running out of money and";
- mes "food...I can't stay here much longer...";
- next;
- if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
- set thai_head,3;
- mes "[Tourist]";
- mes "Thank god! Thank you so much.";
- mes "I knew you would help me~!";
- next;
- mes "[Tourist]";
- mes "Umm...";
- mes "Before we talk about that help...";
- mes "Er, hmmmm...";
- mes "Well, you know I'm pretty";
- mes "much starving to death now...";
- next;
- mes "[Tourist]";
- mes "Could you please get me some Meat?";
- mes "I know I'm asking you too much,";
- mes "but I'm pretty much penniless";
- mes "so I don't really have much";
- mes "of a choice...";
- close;
- }
- set thai_head,1;
- mes "[Tourist]";
- mes ".........";
- mes "How could you be so cold";
- mes "hearted after hearing my story?";
- mes "...You're pretty mean!";
- close;
- case 2:
- mes "[Tourist]";
- mes "...Oh really? Hmm...people said I";
- mes "could only get the well baked";
- mes "cookie in Lutie.";
- next;
- mes "[Tourist]";
- mes "I wanted to give my girlfriend";
- mes "some well baked cookies.";
- mes "Sadly, in my hometown of";
- mes "Morroc, we don't have fancy";
- mes "foods like that.";
- next;
- mes "[Tourist]";
- mes "I've been asking all these";
- mes "merchants about it, and I was";
- mes "told that I could only get them";
- mes "in Lutie...that's my story.";
- next;
- mes "[Tourist]";
- mes "Now I'm running out of money and";
- mes "food...I can't stay here much longer...";
- next;
- if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
- set thai_head,3;
- mes "[Tourist]";
- mes "Thank god! Thank you so much.";
- mes "I knew you would help me~!";
- next;
- mes "[Tourist]";
- mes "Umm...";
- mes "Before we talk about that help...";
- mes "Er, hmmmm...";
- mes "Well, you know I'm pretty";
- mes "much starving to death now...";
- next;
- mes "[Tourist]";
- mes "Could you please get me some Meat?";
- mes "I know I'm asking you too much,";
- mes "but I'm pretty much penniless";
- mes "so I don't really have much";
- mes "of a choice...";
- close;
- }
- set thai_head,1;
- mes "[Tourist]";
- mes ".........";
- mes "How could you be so cold";
- mes "hearted after hearing my story?";
- mes "...You're pretty mean!";
- close;
- case 3:
- mes "[Tourist]";
- mes "I was told that I could only find";
- mes "the entrance to Lutie in";
- mes "Al De Baran...";
- next;
- mes "[Tourist]";
- mes "So I came here after searching";
- mes "for Al De Baran...almost";
- mes "killing myself when I passed the desert...*Sob*";
- close;
- }
- case 3:
- if (countitem(517) == 0) {
- mes "[Tourist]";
- mes "I see...I can understand that you";
- mes "can't help me. It's alright...";
- mes "It's not like I have the right";
- mes "to demand anything of you...";
- mes "But...";
- next;
- mes "[Tourist]";
- mes "*Sob*...so... hungry...";
- close;
- }
- set .@th_rand,rand(1,100);
- if (.@th_rand > 0 && .@th_rand < 10) {
- if (countitem(517) == 10) {
- mes "[Tourist]";
- mes "Ah...thanks! Thank you so much!";
- delitem 517,10; //Meat
- next;
- }
- else if (countitem(517) < 10) {
- mes "[Tourist]";
- mes "I appreciate that you're";
- mes "helping me out of the";
- mes "goodness of your heart,";
- mes "but...";
- next;
- mes "[Tourist]";
- mes "What are you...";
- mes "Cheap?! You can feed";
- mes "a starving man more";
- mes "than this...bring me";
- mes "more Meat!";
- close;
- }
- else if (countitem(517) > 10) {
- mes "[Tourist]";
- mes "I appreciate you bringing";
- mes "all this for me but...";
- next;
- mes "[Tourist]";
- mes "Geez, you want I should";
- mes "choke myself to death?";
- mes "I can't eat all of this!";
- mes "Bring me less Meat, yeah?";
- close;
- }
- }
- else if (.@th_rand > 11 && .@th_rand < 80) {
- if (countitem(517) == 20) {
- mes "[Tourist]";
- mes "Ah...thanks! Thank you so much!";
- delitem 517,20; //Meat
- next;
- }
- else if (countitem(517) < 20) {
- mes "[Tourist]";
- mes "I appreciate that you're";
- mes "helping me out of the";
- mes "goodness of your heart,";
- mes "but...";
- next;
- mes "[Tourist]";
- mes "What are you...";
- mes "Cheap?! You can feed";
- mes "a starving man more";
- mes "than this...bring me";
- mes "more Meat!";
- close;
- }
- else if (countitem(517) > 20) {
- mes "[Tourist]";
- mes "I appreciate you bringing";
- mes "all this for me but...";
- next;
- mes "[Tourist]";
- mes "Geez, you want I should";
- mes "choke myself to death?";
- mes "I can't eat all of this!";
- mes "Bring me less Meat, yeah?";
- close;
- }
- }
- else {
- if (countitem(517) == 40) {
- mes "[Tourist]";
- mes "Ah...thanks! Thank you so much!";
- delitem 517,40; //Meat
- next;
- }
- else if (countitem(517) < 40) {
- mes "[Tourist]";
- mes "I appreciate that you're";
- mes "helping me out of the";
- mes "goodness of your heart,";
- mes "but...";
- next;
- mes "[Tourist]";
- mes "What are you...";
- mes "Cheap?! You can feed";
- mes "a starving man more";
- mes "than this...bring me";
- mes "more Meat!";
- close;
- }
- else if (countitem(517) > 40) {
- mes "[Tourist]";
- mes "Geez, you want I should";
- mes "choke myself to death?";
- mes "I can't eat all of this!";
- mes "Bring me less Meat, yeah?";
- close;
- }
- }
- set thai_head,4;
- mes "^3355FFHe seemed to have been";
- mes "starving for a long time.";
- mes "He ate all the meat I gave him";
- mes "and it was all gone in a flash.^000000";
- if (countitem(538) > 0) {
- mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
- delitem 538,countitem(538); //Well_Baked_Cookie
- }
- next;
- mes "[Tourist]";
- mes "*Phew*...thanks.";
- mes "At long last...";
- mes "I feel stuffed.";
- mes "...Oh. Right.";
- mes "My girlfriend.";
- next;
- mes "[Tourist]";
- mes "Er...about the well-baked";
- mes "cookie I told you about? Um... I";
- mes "know I'm being rude and selfish";
- mes "...But I don't think I can find";
- mes "it on my own.";
- next;
- mes "[Tourist]";
- mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?";
- next;
- mes "[Tourist]";
- mes "Although I shouldn't be asking for";
- mes "any more favors, and you'd have";
- mes "to go through all this trouble...";
- mes "while I'd be safe over here...";
- next;
- mes "[Tourist]";
- mes "I really want to make my";
- mes "girlfriend happy. Everything";
- mes "would be worth it for";
- mes "that smile on her face...";
- mes "I just can't pass this chance up!";
- next;
- mes "[Tourist]";
- mes "Haven't you been in love...?";
- mes "Surely you understand the";
- mes "sway that this woman has";
- mes "over me! Otherwise...I'd be";
- mes "selling jewels...anything";
- mes "other than this.";
- next;
- mes "[Tourist]";
- mes "I'm begging you, since you're";
- mes "stronger and less delicate";
- mes "than me, please bring me";
- mes "^0000FF20 Well-baked Cookies^000000!";
- mes "For me, it's impossible!!";
- close;
- case 4:
- if (countitem(538) > 19) {
- mes "[Tourist]";
- mes "Ah~!! Thank you so much!!";
- mes "There really are many good";
- mes "people like you in this world.";
- next;
- set thai_head,5;
- delitem 538,20; //Well_Baked_Cookie
- mes "[Tourist]";
- mes "I appreciate what you've done for";
- mes "me...now I can see her smile with";
- mes "happiness.";
- next;
- mes "[Tourist]";
- mes "Hmm, there is still one problem";
- mes "left for me though...How do I";
- mes "get back home to Morroc??";
- mes "Well, if it can make my girl";
- mes "happy...";
- next;
- mes "[Tourist]";
- mes "...I'll get around to it.";
- mes "Sooner or later. Man,";
- mes "that desert's really big,";
- mes "you know?";
- close;
- }
- mes "[Tourist]";
- mes "I see...I can understand that you";
- mes "can't help me. It's alright...";
- mes "It's not like I have the right";
- mes "to demand anything of you...";
- mes "But...";
- close;
- case 5:
- mes "[Tourist]";
- mes "Thank you so much!";
- next;
- mes "[Tourist]";
- mes "Hmm...I wanna pay you back...";
- mes "And you're an adventurer...";
- mes "But I don't got any like...";
- mes "magic armor or those";
- mes "cards you guys are";
- mes "always playing with...";
- next;
- mes "[Tourist]";
- mes "Hmmm...";
- mes "....I got it!";
- mes "Sooner or later, you";
- mes "wanna visit some sort";
- mes "of wise man or...";
- mes "...something, right?";
- next;
- mes "[Tourist]";
- mes "Visit my pal ^649664Jacob^000000 in";
- mes "Morroc. Tell him that I";
- mes "introduced you. He knows";
- mes "about a wise man...";
- mes "Though, he isn't one";
- mes "himself...";
- next;
- mes "[Tourist]";
- mes "Ah, sorry, I haven't even told";
- mes "you my name. My name is...";
- mes "^0000FFPandger Mayer^000000.";
- next;
- mes "[Tourist]";
- mes "So yeah, tell my pal Jacob";
- mes "that Pandger Mayer introduced you.";
- next;
- mes "[Tourist]";
- mes "So...you tell 'em:";
- mes "^0000FFPandger Mayer introduced you^000000";
- mes "Exactly like that~";
- mes "^0000FFPandger Mayer introduced you^000000";
- mes "^FF0000Don't forget it~^000000";
- next;
- mes "[Tourist]";
- mes "Sorry I can't pay you back with";
- mes "more than this, though. Kinda";
- mes "stinks, huh?";
- next;
- mes "[Tourist]";
- mes "Here, take this as an extra";
- mes "token of my gratitute.";
- mes "This doohickey has been";
- mes "pretty handy in sticky";
- mes "situations...";
- next;
- mes "[Tourist]";
- mes "Hopefully, it'll be useful.";
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 500) {
- mes "Umm...it seems you're carrying too much stuff with you.";
- mes "Doncha want me to help you?";
- close;
- }
- set thai_head,6;
- getitem 1205,1; //Cutter_
- next;
- mes "[Tourist]";
- mes "Heh...once gain, thanks for";
- mes "the help. Take care, guy.";
- close;
- }
- }
- else if (thai_head > 5) {
- switch(rand(1,3)) {
- case 1:
- mes "[Tourist]";
- mes "Hey, thanks a bunch for your";
- mes "help. Anyways...now I remember";
- mes "I gotta go back through the";
- mes "desert again...*Sigh*";
- mes "Yeah, I better get back...";
- next;
- mes "[Tourist]";
- mes "...no matter how hard it is.";
- mes "But...yeah. It's gonna be pretty";
- mes "hard. Crossing the desert...";
- mes "alone. By myself...crud.";
- close;
- case 2:
- mes "[Tourist]";
- mes "Hey, thanks a bunch for your";
- mes "help....I ain't sure if I";
- mes "can make it back to Morroc";
- mes "in one piece...";
- next;
- mes "[Tourist]";
- mes "But I better go back";
- mes "to my girlfriend. That's";
- mes "the point of me coming";
- mes "here in the first place,";
- mes "anyway.";
- close;
- case 3:
- mes "[Tourist]";
- mes "Hey, thanks a bunch for your";
- mes "help. Man...Morroc is a long";
- mes "way off, isn't it? Aw nuts...";
- mes "I guess if I was crazy";
- mes "enough to come here because";
- mes "of my girlfriend...";
- next;
- mes "[Tourist]";
- mes "I'm crazy enough to walk all";
- mes "way back to Morroc...";
- mes "...";
- mes "...unless...";
- mes "You'll gimme a piggy-back ride?";
- next;
- mes "[Tourist]";
- mes "...kidding. I'm not that";
- mes "big of a jerk, I guess.";
- mes "Try not to look so";
- mes "surprised!";
- close;
- }
- }
- else {
- if (JobLevel < 36) {
- mes "[Tourist]";
- mes "Where am I...?";
- mes "...Who am I?";
- next;
- mes "[Tourist]";
- mes ".........";
- next;
- mes "[Tourist]";
- mes ".....";
- next;
- mes "[Tourist]";
- mes ".........";
- next;
- mes "[Tourist]";
- mes "Mahahahahahaha!!";
- next;
- mes "[Tourist]";
- mes "*Drools*...I love chocolate!";
- next;
- mes "[Tourist]";
- mes "Wait...";
- mes "I have a girlfriend...";
- mes "and...and...";
- mes "cookies...?";
- mes "I feel sooo lost...";
- next;
- mes "^3355FFWe don't talk to crazy people~^000000";
- close;
- }
- mes "[Tourist]";
- mes "Where am I?";
- mes "*Sob*...I guess I got lost...";
- mes "Hey, where is this!?";
- next;
- switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) {
- case 1:
- mes "[Tourist]";
- mes "..........";
- close;
- case 2:
- mes "[Tourist]";
- mes "Ah...I see. So this is";
- mes "Alberta...crud. I'm";
- mes "supposed to go to ^0000FFLutie^000000...";
- next;
- mes "[Tourist]";
- mes "Hey, thanks for letting me know.";
- mes "Now at least I know where I am.";
- mes "Geez...they got boats here";
- mes "that go everywhere, yeah?";
- next;
- mes "[Tourist]";
- mes "Oh right, everywhere...but Lutie.";
- mes "Man, this stinks.";
- close2;
- set thai_head,2;
- end;
- case 3:
- mes "[Tourist]";
- mes "Oh...oh right!";
- mes "Yeah, Al De Baran...";
- mes "Guess I'm not lost";
- mes "after all.";
- next;
- mes "[Tourist]";
- mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran.";
- mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?";
- next;
- if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) {
- mes "[Tourist]";
- mes "..............";
- mes "You know, I'm beginning";
- mes "to feel like...";
- mes "you're pullin' my";
- mes "chain...";
- set thai_head,1;
- close;
- }
- mes "[Tourist]";
- mes "Hah~!...I knew it! Well, it's";
- mes "pretty hard to admit when";
- mes "you do something wrong.";
- mes "Thanks for being honest, pal.";
- close;
- }
- }
-}
-
-moc_ruins,105,62,4 script Jacob#thai 50,{
- if (thai_head >= 6 && thai_head <= 11) {
- switch (thai_head) {
- case 6:
- mes "[Tommy]";
- mes "Wahhhh~~~!!";
- mes "Dad~~ let me have a Munak~~~!";
- mes "Waaahhhh!";
- next;
- mes "[Tommy]";
- mes "I want Munak, Munakkkk~~!!";
- mes "Other people have a Munak, why can't I~~?";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak~~~!";
- next;
- mes "[Jacob]";
- mes "Er...Ummm...";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak~~~!";
- next;
- mes "[Jacob]";
- mes "Tommy, daddy is kind of busy right now...";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak~~~!";
- next;
- mes "[Jacob]";
- mes "*Sigh*...alright...alright. If you want it that bad...";
- next;
- mes "[Jacob]";
- mes "Gosh...being a dad is not an easy";
- mes "thing to do...Hmmm? Do you have any business with me?";
- mes " ";
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- next;
- input .@input$;
- if (.@input$ != "Pandger Mayer introduced you") {
- mes "["+strcharinfo(0)+"]";
- mes ""+.@input$+"";
- next;
- mes "[Jacob]";
- mes "....Sorry, what did you say? I have no idea what you're talking about.";
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "Pandger Mayer introduced you.";
- next;
- mes "[Jacob]";
- mes "Oh, you mean that guy in love?";
- mes "Last time I saw him, he was";
- mes "leaving to find cookies somewhere...";
- next;
- mes "[Jacob]";
- mes "There is only one reason he could have mentioned my name to you...";
- mes " ";
- mes " ";
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- next;
- mes "[Jacob]";
- mes "......";
- mes "*Sigh* For now, I have a favor to";
- mes "ask of you. Could you bring me";
- mes "^0000FF1 No Recipient^000000?";
- set thai_head,7;
- next;
- mes "[Jacob]";
- mes "I need this kid to calm down first...";
- mes " ";
- mes " ";
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- close;
- case 7:
- if (countitem(636) > 0) {
- delitem 636,1; //No_Recipient
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- next;
- mes "[Jacob]";
- mes "Oh, thank you so much...";
- mes "Let me calm this kid down";
- mes "first. Sorry my little boy is being so loud.";
- next;
- mes "[Jacob]";
- mes "Tommy, Tommy?";
- next;
- mes "[Tommy]";
- mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?";
- mes "What's this, Daddy?";
- next;
- mes "[Jacob]";
- mes "This is called No Recipient~";
- mes "With this, I can get you a Munak~";
- next;
- mes "[Tommy]";
- mes "Are you serious, Daddy?!";
- next;
- mes "[Jacob]";
- mes "Yes, I am~";
- mes "Have you ever heard me lie?";
- next;
- mes "[Tommy]";
- mes ".......";
- mes "I know you always lie to Mommy.";
- next;
- mes "[Jacob]";
- mes "..........";
- mes "No no no no no...that's not";
- mes "considered lying, Tommy.";
- mes "I am just trying to make it sound better to Mommy~";
- next;
- mes "[Tommy]";
- mes ".......";
- next;
- mes "^3355FFHe looks at his father in";
- mes "doubt. Kids are too smart";
- mes "to lie to nowadays...^000000";
- next;
- mes "[Tommy]";
- if (Sex)
- mes "So, mister, do you think my Daddy can catch a Munak with this?";
- else
- mes "So, lady, do you think my Daddy can catch a Munak with this?";
- next;
- switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) {
- case 1:
- mes "[Tommy]";
- mes "Heh!! I knew my Daddy";
- mes "wouldn't tell me a lie!! Thank you!!";
- next;
- mes "[Jacob]";
- mes "(...*Phew!* Thank you~)";
- set thai_head,9;
- close;
- case 2:
- mes "[Tommy]";
- if (Sex)
- mes "So tell me, mister. Did he lie to me, then?";
- else
- mes "So tell me, lady. Did he lie to me, then?";
- next;
- mes "[Jacob]";
- mes "Wait...wait, Tommy, that's not true...";
- mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)";
- next;
- mes "[Tommy]";
- mes "Can we catch a Munak with this or";
- mes "not, huh? Tell meeeeehhhh~~~!";
- next;
- switch(select("Yes, we can.:No, we can't.")) {
- case 1:
- mes "[Tommy]";
- mes "Heh heh! I knew it!";
- mes "Thank you~!!!";
- next;
- mes "[Tommy]";
- mes "Now I can have a Munak!";
- next;
- mes "[Jacob]";
- mes "(...*Phew* Thank you~)";
- set thai_head,9;
- close;
- case 2:
- set thai_head,8;
- mes "[Tommy]";
- mes "I knew it!! Daddy, you're a liar!!";
- next;
- mes "[Tommy]";
- mes "I hate you...I hate you!!!";
- mes "I wish Baphomet would take you somewhere and eat you!!";
- next;
- mes "[Jacob]";
- mes "Shoot...Tommy, Tommy...";
- mes "Listen to me....";
- next;
- mes "[Tommy]";
- mes "I don't wanna listen to you!!!";
- mes "I hate yoooooouhhhh!!";
- next;
- mes "[Jacob]";
- mes "....You.";
- mes "";
- next;
- mes "[Jacob]";
- mes "I don't want to see your ugly face";
- mes "around here any more...";
- mes "Leave~!";
- mes "How could you do this to me, huh?";
- next;
- mes "[Tommy]";
- mes "I hate yoooooouhhhh!!";
- mes " ";
- mes " ";
- mes "[Jacob]";
- mes "Tommy...Tommy please...";
- mes "Will you let me explain...?";
- set thai_head,8;
- close;
- }
- case 3:
- set thai_head,8;
- mes "[Tommy]";
- mes "I knew it!! Daddy, you're a liar!!";
- next;
- mes "[Tommy]";
- mes "I hate you...I hate you!!!";
- mes "I wish Baphomet will take you somewhere and eat you!!";
- next;
- mes "[Jacob]";
- mes "Shoot...Tommy, Tommy...";
- mes "Listen to me....";
- next;
- mes "[Tommy]";
- mes "I don't wanna listen to you!!!";
- mes "I hate yoooooouhhhh!!";
- next;
- mes "[Jacob]";
- mes "....You.";
- next;
- mes "[Jacob]";
- mes "I don't want to see";
- mes "your ugly face any more.";
- mes "Leave!";
- mes "How could you do this to me, huh?";
- next;
- mes "[Tommy]";
- mes "I hate yoooooouhhhh!!";
- mes "[Jacob]";
- mes "Tommy...Tommy, please...";
- mes "Will you let me explain...?";
- set thai_head,8;
- close;
- }
- }
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- next;
- mes "[Jacob]";
- mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!";
- close;
- case 8:
- if (rand(1,1000) == 792) {
- mes "[Tommy]";
- mes "^FF0000Munak Munak Munak Munak!!^000000";
- next;
- mes "[Jacob]";
- mes "....*Sigh* Okay.";
- mes "I will give you a chance";
- mes "to make up for your mistake.";
- mes "Please get me a No Recipient as soon as you can.";
- set thai_head,7;
- close;
- }
- mes "[Jacob]";
- mes "....I don't want to talk to YOU";
- mes "anymore. Get outta here~!";
- mes "It's your fault my little";
- mes "boy thinks I'm a big liar!";
- close;
- case 9:
- mes "[Jacob]";
- mes "*Phew* Now I can leave him alone.";
- mes "Kids nowadays are so impatient...I am worried about my son.";
- next;
- mes "[Jacob]";
- mes "However, I can't do anything";
- mes "about his temper...I think";
- mes "he's just too young to know";
- mes "what he's doing.";
- next;
- mes "[Jacob]";
- mes "I'm having a hard time trying to";
- mes "be a good parent, and I'm";
- mes "beginning to appreciate my";
- mes "own parents' efforts to raise me.";
- next;
- mes "[Jacob]";
- mes "Respect your parents while they're";
- mes "still alive. It's too late to be";
- mes "sorry after you've lost them.";
- next;
- mes "[Jacob]";
- mes "I was a wild kid as well...my";
- mes "parents had a hard time raising";
- mes "me. I'm ashamed of what I've done";
- mes "when I was young...";
- next;
- mes "[Jacob]";
- mes "Those days, my parents couldn't";
- mes "afford to feed me three meals a";
- mes "day. And there were many";
- mes "creditors that always came";
- mes "to our house early";
- mes "early in the morning.";
- next;
- mes "[Jacob]";
- mes "Have you every heard about";
- mes "distraint-papers? As soon";
- mes "as those creditors put that";
- mes "distraint-paper on any of my";
- mes "things,it would no longer be";
- mes "mine.";
- next;
- mes "[Jacob]";
- mes "I hated my parents for not providing me with a sweet home,";
- mes "and I became rebellious.";
- mes "But, no matter how bad I was,";
- mes "Even in those difficult circumstances...";
- next;
- mes "[Jacob]";
- mes "They never gave up on me.";
- mes "Later, they told me that I was their one and only hope...";
- mes "even though I was more of a burden than anything else at the moment.";
- next;
- mes "[Tommy]";
- mes "Daddy, do you realize you've told";
- mes "that story hundreds of times already? *Piff~*";
- mes "Stop it already~";
- next;
- mes "^3355FFTommy was jumping and running";
- mes "around like a crazy rabbit and";
- mes "eventually bumped against me.^000000";
- next;
- mes "[Jacob]";
- mes "...Tommy, respect your dad.";
- mes "This is the story of your father's life.";
- next;
- mes "[Jacob]";
- mes "A.aa.aand.!!!";
- next;
- mes "[Jacob]";
- mes "How many times have I told you";
- mes "to behave in front of other people?!";
- next;
- mes "[Jacob]";
- if (Sex)
- mes "Say you're sorry to him!";
- else
- mes "Say you're sorry to her!";
- next;
- mes "[Tommy]";
- mes "*Piff~*";
- next;
- mes "[Jacob]";
- mes "I don't hear it~!!";
- next;
- mes "[Tommy]";
- mes "...I'm sorry...*bows head*";
- set thai_head,10;
- close;
- case 10:
- set .@rem,rand(1,11);
- if (.@rem == 1) {
- mes "[Jacob]";
- mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?";
- mes "He wouldn't introduce me to just anyone. Oh, you must be";
- mes "...an adventurer.";
- next;
- mes "[Jacob]";
- mes "Right.";
- mes "I have something to tell you.";
- next;
- mes "[Jacob]";
- mes "When you go west from Morroc, and";
- mes "pass through a cave, you will";
- mes "arrive at a town called Comodo.";
- next;
- mes "[Jacob]";
- mes "When you get there, you will see an old man named ^0000FFElder Creek^000000.";
- mes "As a Sage, he has gained the respect of many.";
- next;
- mes "[Jacob]";
- mes "People say that many adventurers";
- mes "are visiting this man for some";
- mes "reason. Why don't you go talk to him and see if he has some wisdom for you?";
- set thai_head,11;
- close;
- }
- else if (.@rem > 1 && .@remrem < 7) {
- mes "[Jacob]";
- mes "Respect your parents when they're";
- mes "still alive. It's too late to be sorry after you've lost them.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(Hmmm...I just know that there's more that this guy can tell me...)";
- close;
- }
- else {
- mes "[Jacob]";
- mes "When you have a kid,";
- mes "don't forget to teach them";
- mes "this one thing:";
- next;
- mes "[Jacob]";
- mes "'^0000FFBe good to other people.^000000'";
- mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
- mes "Do you understand?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(There's more this guy can tell me, I just know it...)";
- close;
- }
- case 11:
- mes "[Jacob]";
- mes "Now, why don't you visit the Sage?";
- mes "And I thank you for your kindness.";
- next;
- mes "[Jacob]";
- mes "He's in Comodo, if you didn't";
- mes "catch that. An adventurer like you should be able to get there with no problem.";
- close;
- }
- }
- else if (thai_head > 11) {
- mes "[Jacob]";
- mes "Thank you for the favour you did";
- mes "for me...although we couldn't";
- mes "catch a Munak in the end...";
- next;
- mes "[Jacob]";
- mes "It seems he learned something";
- mes "through the experience.";
- mes "He no longer demands something";
- mes "I cannot do for him, or";
- mes "misbehaves.";
- next;
- mes "[Jacob]";
- mes "That was another favor you did for me, even if you didn't mean to. Thank you.";
- close;
- }
- else {
- mes "[Jacob]";
- mes "*Yawns*....";
- mes "Today is such a boring day~.";
- mes "I guess I'd better go take a walk";
- mes "with my son. Do you want to walk with me?";
- next;
- mes "[Jacob's son]";
- mes "I'm happy to hear that, daddy~";
- close;
- }
-}
-
-comodo,68,195,0 script Old Man#thai 120,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please enlighten your weight -";
- mes "- and try again. -";
- close;
- }
- if (thai_head >= 11 && thai_head <= 15) {
- switch(thai_head) {
- case 11:
- mes "[Elder Creek]";
- mes "Good day, adventurer.";
- mes "What kind of business";
- mes "do you have with me?";
- next;
- mes "[Elder Creek]";
- mes "Are you seeking fortune or";
- mes "mental relief? If not, do";
- mes "you wish to finish something";
- mes "you've started?";
- next;
- mes "[Elder Creek]";
- mes "Answer me, adventurer!";
- next;
- switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) {
- case 1:
- mes "[Elder Creek]";
- mes "You're honest...!";
- mes "However, I suggest that you try not to be enamored with wealth.";
- next;
- mes "[Elder Creek]";
- mes "Do you know the exact meaning";
- mes "of the old saying...";
- mes "^0000FFToo much is as bad as too little^000000?";
- mes "I will give you what you want if";
- mes "you answer the way I expect you to.";
- next;
- switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) {
- case 1:
- mes "[Elder Creek]";
- mes "...";
- mes "Get out of my sight,";
- mes "you greedy fool.";
- set thai_head,12;
- close;
- case 2:
- mes "[Elder Creek]";
- mes "Bah! The more ignorant they are, the more arrogantly they act!";
- mes "Did you think that I would accept just any meaning?";
- mes "Take care, you ignorant fool.";
- set thai_head,12;
- close;
- case 3:
- mes "[Elder Creek]";
- mes "That's right. You know it pretty";
- mes "well. That adage serves as a lesson in greed.";
- next;
- mes "[Elder Creek]";
- mes "There is a man I've known for a";
- mes "long time...he was so greedy for";
- mes "money and fortune, he didn't care what other people thought of him.";
- next;
- mes "[Elder Creek]";
- mes "Consequently, people around him";
- mes "didn't like him at all. In the end, he lost his friends due to his greed.";
- next;
- mes "[Elder Creek]";
- mes "Of course, this rule applies to";
- mes "you as well. That sort of thing is a universal principle, after all.";
- set thai_head,13;
- close;
- case 4:
- mes "[Elder Creek]";
- mes ".....";
- mes "Did you think that I would accept just any meaning??";
- mes "Take care, you ignorant fool.";
- set thai_head,12;
- close;
- }
- case 2:
- mes "[Elder Creek]";
- mes "I see. I have been trying to help";
- mes "other people who need advice in";
- mes "order to improve their lives.";
- next;
- mes "[Elder Creek]";
- mes "Since you need my advice";
- mes "as well, I will try to";
- mes "impart my wisdom in a";
- mes "way that you will understand.";
- next;
- mes "[Elder Creek]";
- mes "Now, tell me what is bothering right now.";
- next;
- switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) {
- case 1:
- mes "[Elder Creek]";
- mes "I'm envious of you! Still, young";
- mes "folk like you are lucky to";
- mes "have such problems...sadly,";
- mes "no one but yourself can really";
- mes "help you in those kinds of";
- mes "situations...";
- next;
- mes "[Elder Creek]";
- mes "However, the advice I can give you";
- mes "is this: Be honest with your";
- mes "beloved. One lie leads to";
- mes "another lie in no time.";
- next;
- mes "[Elder Creek]";
- mes "If you treat the person you love";
- mes "as special to you, that person";
- mes "will eventually come to";
- mes "understand your feelings...";
- next;
- mes "[Elder Creek]";
- mes "And, remember this...";
- mes "Everyone has a different way of showing that they love someone.";
- mes "So...don't be discouraged if your feelings aren't returned.";
- next;
- mes "[Elder Creek]";
- mes "But still, I believe being honest";
- mes "is the best way to gain your";
- mes "true love.";
- next;
- mes "[Elder Creek]";
- mes "....well, that is all I can tell";
- mes "you. I hope you will be happy";
- mes "with that nugget of wisdom.";
- close2;
- set thai_head,14;
- end;
- case 2:
- mes "[Elder Creek]";
- mes "...yes, everybody has their own";
- mes "financial problems. However, think of it in this way:";
- next;
- mes "[Elder Creek]";
- mes "Money is important to make";
- mes "a living, but it's not what life is all about.";
- next;
- mes "[Elder Creek]";
- mes "Some may have the life goal of";
- mes "making fortunes, but I don't think it's the happiest way of living.";
- next;
- mes "[Elder Creek]";
- mes "As you see, there are powerful";
- mes "people in this world who can control our lives. But oftentimes...";
- next;
- mes "[Elder Creek]";
- mes "They are too greedy to be in that";
- mes "position and they don't have";
- mes "their priorities straight.";
- mes "Instead of improving the world, they use their power to only help themselves.";
- next;
- mes "[Elder Creek]";
- mes "If I were them, I wouldn't want to";
- mes "rule the world in that way.";
- next;
- mes "[Elder Creek]";
- mes "Don't you think we need somebody who can change this world??";
- next;
- mes "[Elder Creek]";
- mes ".....I apologize for being short";
- mes "tempered. I just wanted to let";
- mes "you know that money is not everything. But, it is something you need to live.";
- next;
- mes "[Elder Creek]";
- mes "I'm aware that greedy people";
- mes "ridicule this belief, saying";
- mes "that it is a poor man's effort";
- mes "to protect his pride.";
- next;
- mes "[Elder Creek]";
- mes "But, I still believe I am right.";
- mes "After all...I am a Sage.";
- mes "I hope you will be happy with my wise advice.";
- close2;
- set thai_head,14;
- end;
- case 3:
- mes "[Elder Creek]";
- mes "Yes, we always need to be";
- mes "entertained. But...it";
- mes "seems you may not be satisfied with anything.";
- next;
- mes "[Elder Creek]";
- mes "It's all about the various tastes";
- mes "and interests people will have.";
- mes "Things other people enjoy might not";
- mes "displease you. Also, if your";
- mes "mind is unwilling to be happy,";
- mes "you will not enjoy life.";
- next;
- mes "[Elder Creek]";
- mes "Here's an example of having";
- mes "the right frame of mind.";
- mes "Let's say we're cleaning";
- mes "the street for the town,";
- mes "which can be hard, grueling work...";
- next;
- mes "[Elder Creek]";
- mes "You're always covered in dust.";
- mes "In the summer, your body is";
- mes "sticky with sweat...";
- mes "In the winter, you'll be";
- mes "be out in the freezing cold...";
- next;
- mes "[Elder Creek]";
- mes "However, even so, it will be different to someone with a different perspective.";
- next;
- mes "[Elder Creek]";
- mes "Ideally, we should try";
- mes "to find joy in making";
- mes "other people happy.";
- mes "By cleaning the street, we can";
- mes "give others a reason to smile.";
- next;
- mes "[Elder Creek]";
- mes "Tourists passing through the street";
- mes "can enjoy its cleanliness...";
- mes "Overall, it makes the entire community look good.";
- next;
- mes "[Elder Creek]";
- mes "If your parents see you cleaning";
- mes "the street, they will be proud of";
- mes "their child.";
- mes "...But now, I think I'm beginning to make no sense.";
- next;
- mes "[Elder Creek]";
- mes "Oh well, I apologize.";
- mes "Just try to think positively.";
- mes "With the right attitude, eventually you will find something to enjoy.";
- next;
- mes "[Elder Creek]";
- mes "Haha~ I can see you're just";
- mes "clicking the 'next' button on these";
- mes "windows, because you're sick and tired of this NPC conversation.";
- next;
- mes "[Elder Creek]";
- mes "....anyway, that is all.";
- mes "I hope you will be happy";
- mes "with my wise advice.";
- close2;
- set thai_head,14;
- end;
- case 4:
- mes "[Elder Creek]";
- mes "That's an agonizing thought for every young person.";
- mes "But you have a lot time to think about what you want to do in the future.";
- next;
- mes "[Elder Creek]";
- mes "Experience more in many different";
- mes "places, and read as many books";
- mes "as you can. Focus on broadening your perspective.";
- next;
- mes "[Elder Creek]";
- mes "Then, you will realize what you really want to do.";
- mes "....that's all I can say.";
- mes "I hope you will be happy with my wise advice.";
- close2;
- set thai_head,14;
- end;
- case 5:
- mes "[Elder Creek]";
- mes "....";
- mes "I see, you chose the wrong answer in the first place.";
- next;
- mes "[Elder Creek]";
- mes "I believe this will be a lesson to be more honest with yourself.";
- mes "Choose the right answer next time!";
- close;
- case 6:
- mes "[Elder Creek]";
- mes "You rascal!";
- next;
- mes "[Elder Creek]";
- mes "Get out of my sight immediately! I don't talk to trash!";
- set thai_head,12;
- close;
- }
- case 3:
- mes "[Elder Creek]";
- mes "Yes, you need to see things to the end.";
- close;
- }
- case 12:
- if (rand(1,1000) == 792) {
- mes "[Elder Creek]";
- mes "....*Sigh* Okay.";
- mes "I forgive you.";
- set thai_head,11;
- close;
- }
- mes "[Elder Creek]";
- mes "I do not wish to continue this conversation with you.";
- mes "Get out of my sight immediately!";
- close;
- case 13:
- mes "[Elder Creek]";
- mes "...I was just testing you";
- mes "in order to give you something";
- mes "special. I'm the only person in the world that can give you this...";
- next;
- mes "[Elder Creek]";
- mes "I had to check if you are the right person as I initially thought.";
- mes "....Hmm.";
- next;
- mes "[Elder Creek]";
- mes "But you don't expect me to give something special without any compensation, do you?";
- mes "Would you bring the items I want?";
- next;
- mes "[Elder Creek]";
- mes "It's not a hard thing to do.";
- mes "That is...";
- next;
- mes "[Elder Creek]";
- mes "10 Brigan,";
- mes "15 Clam Shell,";
- mes "10 Crab Shell";
- mes "and 50 Cyfar.";
- next;
- mes "[Elder Creek]";
- mes "Well, I am collecting those as my hobby.";
- next;
- mes "[Elder Creek]";
- mes "I have no doubt that you will be able to gather them all.";
- next;
- mes "[Elder Creek]";
- mes "Do me this favor, young man.";
- set thai_head,15;
- close;
- case 14:
- if (rand(1,30) == 5) {
- mes "[Elder Creek]";
- mes "....hmm. I see you want more.";
- mes "Come back later.";
- set thai_head,13;
- close;
- }
- mes "[Elder Creek]";
- mes "Is there any business left between";
- mes "us? Tell me, young adventurer...";
- next;
- mes "^3355FFYou feel there may be something you missed.^000000";
- close;
- case 15:
- if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) {
- mes "[Elder Creek]";
- mes "I see you know how the world";
- mes "works. When you need something";
- mes "from someone, you must give";
- mes "in order to receive.";
- mes "Thank you for your kindness.";
- delitem 7054,10; //Brigan
- delitem 965,15; //Clam_Shell
- delitem 964,10; //Crap_Shell
- delitem 7053,50; //Cyfar
- next;
- set thai_head,16;
- getitem 603,1; //Old_Blue_Box
- mes "[Elder Creek]";
- mes "Please, take this first.";
- mes "If you would, please go talk to my";
- mes "grandson later. He seemed to witness something horrible a while ago...";
- next;
- mes "[Elder Creek]";
- mes "I have no idea what he saw,";
- mes "because the shock took away";
- mes "his ability to speak.";
- mes "When he recovers, I will tell you.";
- next;
- mes "[Elder Creek]";
- mes "In fact, the items I have asked";
- mes "for will be used to cure";
- mes "his condition. I don't";
- mes "really collect these as a";
- mes "hobby...";
- next;
- mes "[Elder Creek]";
- mes "I am sorry to cause you";
- mes "much trouble for my own good.";
- close;
- }
- mes "[Elder Creek]";
- mes "Remember, when you want something,";
- mes "especially when it's special, you";
- mes "should always offer something in exchange.";
- next;
- mes "[Elder Creek]";
- mes "I want...";
- next;
- mes "[Elder Creek]";
- mes "10 Brigan,";
- mes "15 Clam Shell,";
- mes "10 Crab Shell and";
- mes "50 Cyfar.";
- close;
- }
- }
- else if (thai_head > 15) {
- mes "[Elder Creek]";
- mes "Feel free to come back anytime...";
- mes "And if you need advice, I am more than willing to help you.";
- next;
- mes "[Elder Creek]";
- mes "Do you wish for me to give you advice, adventurer?";
- next;
- if (select("Yes.:No.") == 1) {
- mes "[Elder Creek]";
- mes "Now, tell me what bothers you at the moment.";
- next;
- switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
- case 1:
- mes "[Elder Creek]";
- mes "I'm envious of you! Still, young";
- mes "folk like you are lucky to";
- mes "have such problems...sadly,";
- mes "no one but yourself can really";
- mes "help you in those kinds of";
- mes "situations...";
- next;
- mes "[Elder Creek]";
- mes "However, the advice I can give you";
- mes "is this: Be honest with your";
- mes "beloved. One lie leads to";
- mes "another lie in no time.";
- next;
- mes "[Elder Creek]";
- mes "If you treat the person you love";
- mes "as special to you, that person";
- mes "will eventually come to";
- mes "understand your feelings...";
- next;
- mes "[Elder Creek]";
- mes "And, remember this...";
- mes "Everyone has a different way of showing that they love someone.";
- mes "So...don't be discouraged if your feelings aren't returned.";
- next;
- mes "[Elder Creek]";
- mes "But still, I believe being honest";
- mes "is the best way to gain your";
- mes "true love.";
- next;
- mes "[Elder Creek]";
- mes "....well, that is all I can tell";
- mes "you. I hope you will be happy";
- mes "with that nugget of wisdom.";
- close;
- case 2:
- mes "[Elder Creek]";
- mes "...yes, everybody has their own";
- mes "financial problems. However, think of it in this way:";
- next;
- mes "[Elder Creek]";
- mes "Money is important to make";
- mes "a living, but it's not what life is all about.";
- next;
- mes "[Elder Creek]";
- mes "Some may have the life goal of";
- mes "making fortunes, but I don't think it's the happiest way of living.";
- next;
- mes "[Elder Creek]";
- mes "As you see, there are powerful";
- mes "people in this world who can control our lives. But oftentimes...";
- next;
- mes "[Elder Creek]";
- mes "They are too greedy to be in that";
- mes "position and they don't have";
- mes "their priorities straight.";
- mes "Instead of improving the world, they use their power to only help themselves.";
- next;
- mes "[Elder Creek]";
- mes "If I were them, I wouldn't want to";
- mes "rule the world in that way.";
- next;
- mes "[Elder Creek]";
- mes "Don't you think we need somebody who can change this world??";
- next;
- mes "[Elder Creek]";
- mes ".....I apologize for being short";
- mes "tempered. I just wanted to let";
- mes "you know that money is not everything. But, it is something you need to live.";
- next;
- mes "[Elder Creek]";
- mes "I'm aware that greedy people";
- mes "ridicule this belief, saying";
- mes "that it is a poor man's effort";
- mes "to protect his pride.";
- next;
- mes "[Elder Creek]";
- mes "But, I still believe I am right.";
- mes "After all...I am a Sage.";
- mes "I hope you will be happy with my wise advice.";
- close;
- case 3:
- mes "[Elder Creek]";
- mes "Yes, we always need to be";
- mes "entertained. But...it seems";
- mes "you may not be satisfied";
- mes "with anything.";
- next;
- mes "[Elder Creek]";
- mes "It's all about the various tastes";
- mes "and interests people will have.";
- mes "Things other people enjoy might";
- mes "displease you. Also, if your";
- mes "mind is unwilling to be happy,";
- mes "you will not enjoy life.";
- next;
- mes "[Elder Creek]";
- mes "Here's an example of having";
- mes "the right frame of mind.";
- mes "Let's say we're cleaning";
- mes "the street for the town,";
- mes "which can be hard, grueling work...";
- next;
- mes "[Elder Creek]";
- mes "You're always covered in dust.";
- mes "In the summer, your body is";
- mes "sticky with sweat...";
- mes "In the winter, you'll be";
- mes "be out in the freezing cold...";
- next;
- mes "[Elder Creek]";
- mes "However, even so, it will be different to someone with a different perspective.";
- next;
- mes "[Elder Creek]";
- mes "Ideally, we should try";
- mes "to find joy in making";
- mes "other people happy.";
- mes "By cleaning the street, we can";
- mes "give others a reason to smile.";
- next;
- mes "[Elder Creek]";
- mes "Tourists passing through the";
- mes "street can enjoy its";
- mes "cleanliness...";
- mes "Overall, it makes the entire community look good.";
- next;
- mes "[Elder Creek]";
- mes "If your parents see you cleaning";
- mes "the street, they will be proud of";
- mes "their child.";
- mes "...But now, I think I'm beginning to make no sense.";
- next;
- mes "[Elder Creek]";
- mes "Oh well, I apologize.";
- mes "Just try to think positively.";
- mes "With the right attitude, eventually you will find something to enjoy.";
- next;
- mes "[Elder Creek]";
- mes "Haha~ I can see you're just";
- mes "clicking the 'next' button on";
- mes "these windows, because you're sick and tired of this NPC conversation.";
- next;
- mes "[Elder Creek]";
- mes "....anyway, that is all.";
- mes "I hope you will be happy";
- mes "with my wise advice.";
- close;
- case 4:
- mes "[Elder Creek]";
- mes "That's an agonizing thought for every young person.";
- mes "But you have a lot time to think about what you want to do in the future.";
- next;
- mes "[Elder Creek]";
- mes "Experience more in many different";
- mes "places, and read as many books";
- mes "as you can. Focus on broadening your perspective.";
- next;
- mes "[Elder Creek]";
- mes "Then, you will realize what you really want to do.";
- mes "....that's all I can say.";
- mes "I hope you will be happy with my wise advice.";
- close;
- case 5:
- mes "[Elder Creek]";
- mes "You rascal!";
- next;
- mes "[Elder Creek]";
- mes "Get out of my sight immediately! I don't talk to trash!";
- close2;
- warp "comodo",196,255;
- end;
- }
- }
- mes "[Elder Creek]";
- mes "I hope you will enjoy your life. Remember, time flies and you live only once.";
- close;
- }
- else {
- mes "[Elder Creek]";
- mes "I have been helping people by giving them advice to improve their lives.";
- next;
- mes "[Elder Creek]";
- mes "Since you need my help as well, I shall endeavor to impart some wisdom.";
- next;
- mes "[Elder Creek]";
- mes "Now tell me, what bothers you right now?";
- next;
- switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
- case 1:
- mes "[Elder Creek]";
- mes "I'm envious of you! Still, young";
- mes "folk like you are lucky to";
- mes "have such problems...sadly,";
- mes "no one but yourself can really";
- mes "help you in those kinds of";
- mes "situations...";
- next;
- mes "[Elder Creek]";
- mes "However, the advice I can give you";
- mes "is this: Be honest with your";
- mes "beloved. One lie leads to";
- mes "another lie in no time.";
- next;
- mes "[Elder Creek]";
- mes "If you treat the person you love";
- mes "as special to you, that person";
- mes "will eventually come to";
- mes "understand your feelings...";
- next;
- mes "[Elder Creek]";
- mes "And, remember this...";
- mes "Everyone has a different way of showing that they love someone.";
- mes "So...don't be discouraged if your feelings aren't returned.";
- next;
- mes "[Elder Creek]";
- mes "But still, I believe being honest";
- mes "is the best way to gain your";
- mes "true love.";
- next;
- mes "[Elder Creek]";
- mes "....well, that is all I can tell";
- mes "you. I hope you will be happy";
- mes "with that nugget of wisdom.";
- close;
- case 2:
- mes "[Elder Creek]";
- mes "...yes, everybody has their own";
- mes "financial problems. However, think of it in this way:";
- next;
- mes "[Elder Creek]";
- mes "Money is important to make";
- mes "a living, but it's not what life is all about.";
- next;
- mes "[Elder Creek]";
- mes "Some may have the life goal of";
- mes "making fortunes, but I don't think it's the happiest way of living.";
- next;
- mes "[Elder Creek]";
- mes "As you see, there are powerful";
- mes "people in this world who can control our lives. But oftentimes...";
- next;
- mes "[Elder Creek]";
- mes "They are too greedy to be in that";
- mes "position and they don't have";
- mes "their priorities straight.";
- mes "Instead of improving the world, they use their power to only help themselves.";
- next;
- mes "[Elder Creek]";
- mes "If I were them, I wouldn't want to";
- mes "rule the world in that way.";
- next;
- mes "[Elder Creek]";
- mes "Don't you think we need somebody who can change this world??";
- next;
- mes "[Elder Creek]";
- mes ".....I apologize for being short";
- mes "tempered. I just wanted to let";
- mes "you know that money is not everything. But, it is something you need to live.";
- next;
- mes "[Elder Creek]";
- mes "I'm aware that greedy people";
- mes "ridicule this belief, saying";
- mes "that it is a poor man's effort";
- mes "to protect his pride.";
- next;
- mes "[Elder Creek]";
- mes "But, I still believe I am right.";
- mes "After all...I am a Sage.";
- mes "I hope you will be happy with my wise advice.";
- close;
- case 3:
- mes "[Elder Creek]";
- mes "Yes, we always need to be";
- mes "entertained. But...it seems";
- mes "you may not be satisfied";
- mes "with anything.";
- next;
- mes "[Elder Creek]";
- mes "It's all about the various tastes";
- mes "and interests people will have.";
- mes "Things other people enjoy might";
- mes "displease you. Also, if your";
- mes "mind is unwilling to be happy,";
- mes "you will not enjoy life.";
- next;
- mes "[Elder Creek]";
- mes "Here's an example of having";
- mes "the right frame of mind.";
- mes "Let's say we're cleaning";
- mes "the street for the town,";
- mes "which can be hard, grueling work...";
- next;
- mes "[Elder Creek]";
- mes "You're always covered in dust.";
- mes "In the summer, your body is";
- mes "sticky with sweat...";
- mes "In the winter, you'll be";
- mes "be out in the freezing cold...";
- next;
- mes "[Elder Creek]";
- mes "However, even so, it will be different to someone with a different perspective.";
- next;
- mes "[Elder Creek]";
- mes "Ideally, we should try";
- mes "to find joy in making";
- mes "other people happy.";
- mes "By cleaning the street, we can";
- mes "give others a reason to smile.";
- next;
- mes "[Elder Creek]";
- mes "Tourists passing through the";
- mes "street can enjoy its";
- mes "cleanliness...";
- mes "Overall, it makes the entire community look good.";
- next;
- mes "[Elder Creek]";
- mes "If your parents see you cleaning";
- mes "the street, they will be proud of";
- mes "their child.";
- mes "...But now, I think I'm beginning to make no sense.";
- next;
- mes "[Elder Creek]";
- mes "Oh well, I apologize.";
- mes "Just try to think positively.";
- mes "With the right attitude, eventually you will find something to enjoy.";
- next;
- mes "[Elder Creek]";
- mes "Haha~ I can see you're just";
- mes "clicking the 'next' button on";
- mes "these windows, because you're sick and tired of this NPC conversation.";
- next;
- mes "[Elder Creek]";
- mes "....anyway, that is all.";
- mes "I hope you will be happy";
- mes "with my wise advice.";
- close;
- case 4:
- mes "[Elder Creek]";
- mes "That's an agonizing thought for every young person.";
- mes "But you have a lot time to think about what you want to do in the future.";
- next;
- mes "[Elder Creek]";
- mes "Experience more in many different";
- mes "places, and read as many books";
- mes "as you can. Focus on broadening your perspective.";
- next;
- mes "[Elder Creek]";
- mes "Then, you will realize what you really want to do.";
- mes "....that's all I can say.";
- mes "I hope you will be happy with my wise advice.";
- close;
- case 5:
- mes "[Elder Creek]";
- mes "You rascal!";
- next;
- mes "[Elder Creek]";
- mes "Get out of my sight immediately! I don't talk to trash!";
- close2;
- warp "comodo",196,255;
- end;
- }
- }
-}
-
-moc_ruins,107,62,0 script Tommy#thai 716,{
- if (thai_head >= 6 && thai_head <= 11) {
- switch(thai_head) {
- case 6:
- mes "[Tommy]";
- mes "Wahhhhhh~~~!!";
- mes "Daddy~~ let me have a Munak~~~!";
- mes "Waaaahhhh....";
- next;
- mes "[Tommy]";
- mes "I want my Munak~~!!";
- mes "Other people have one, why can't I have one too?!";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak~~~";
- next;
- mes "[Jacob]";
- mes "Umm..Tommy...";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak~~~";
- next;
- mes "[Jacob]";
- mes "Tommy, your daddy is kind of busy now...";
- next;
- mes "[Tommy]";
- mes "Munak Munak Munak Munak!";
- next;
- mes "[Jacob]";
- mes "Sigh...alright, alright...";
- close;
- case 7:
- mes "[Tommy]";
- mes "*cries*...I want Munak!....*cries*";
- mes "My friends all have Munak, and I don't have it...";
- mes "Waaaahhhhh~~";
- close;
- case 8:
- mes "[Tommy]";
- mes "Daddy, I hate you!!";
- mes "I hate all of you!!!";
- next;
- mes "[Tommy]";
- mes "Waaaahhh~~~!";
- mes "I don't care what anybody's telling";
- mes "me! I'll be bad because I hate everyone!";
- close;
- case 9:
- mes "[Tommy]";
- mes "Heh~!";
- mes "I'm so happy~";
- mes "We're gonna get a Munak~!";
- mes "Heh heh heh~!";
- close;
- case 10:
- mes "[Tommy]";
- mes "Heh~!";
- mes "I am so happy~";
- mes "We're gonna get a Munak~!";
- mes "Heh heh heh~!";
- close;
- case 11:
- mes "[Tommy]";
- mes "Heh~!";
- mes "I like you~ ";
- mes "Cuz now we're gonna";
- mes "get a Munak~";
- mes "So happy! *smiles*";
- close;
- }
- }
- else if (thai_head > 11) {
- mes "[Tommy]";
- mes "Daddy...I won't ask you for something that's too hard for you.";
- next;
- mes "[Tommy]";
- mes "I saw you're huffing and puffing when we went to catch a Munak.";
- mes "I'm so sorry that I gave you a hard time, daddy...";
- next;
- mes "[Tommy]";
- mes "I will be good from now on.";
- mes "I will be nice to my Daddy, to you and to anyone.";
- next;
- mes "[Tommy]";
- mes "My dad told me that I will be a good kid if I don't behave bad sometimes.";
- close;
- }
- else {
- mes "[Tommy]";
- mes "I hate to see my daddy resting in his room all day in the weekends.";
- mes "But I am so happy today because my daddy and I will take a walk together!!";
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= Official OBB Quest. You can pass it any times you want.
-//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
-//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
-//============================================================