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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-14 15:52:49 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-14 15:52:49 +0000
commit9ca7fe72868a501e35b4e0545280cbef4aac5c4f (patch)
treec18df14b4de46a9e7997bee5f2da74107b84b63f /npc/re/quests/homu_s.txt
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- Added new script command hommutate which changes an Homunculus into an Homunculus S Class. Super special thanks to Xantara for doing the command!
- Added 2 new configs to homunc.conf to set the Max. Level for Homunculus and homunculus. - Updated homun_exp.txt table with values from Lvl. 99 to 150 for Homnunculus S. - Updated script_commands.txt with description of the new script command. - Added Homunculus S Quest. bugreport:5641 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16427 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Homunculus S Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Evolves an Homunculus which is at least Level 99 to the
+//= new Homunculus S Class.
+//===== Additional Comments: =================================
+//= 1.0 First Version. The actual changing dialog is currently
+//= customized. [Masao]
+//============================================================
+
+job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
+
+ if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
+ mes "[Viorel]";
+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
+ mes "However, I believe passion is the most important factor.";
+ next;
+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ case 1:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
+ mes "People like me, especially, even think of creating life itself.";
+ next;
+ mes "[Viorel]";
+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
+ mes "Now, if you'll excuse me~!";
+ close;
+ case 3:
+ emotion 4,0;
+ mes "[Viorel]";
+ mes "What, is it so strange to see an Alchemist in their own lab?";
+ mes "How so?";
+ close;
+ }
+ }
+ mes "[Viorel]";
+ mes "Hello "+strcharinfo(0)+",";
+ mes "what can I do for an fellow Alchemist like you?";
+ next;
+ switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ if(!getskilllv("AM_BIOETHICS")){
+ mes "I'm sorry but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into an Homunculus S.";
+ close;
+ }
+ if(gethominfo(1) < 6009){
+ mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S.";
+ close;
+ }
+ if(gethominfo(6) < 99){
+ mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!";
+ mes "Come back after you've trained your Homunculus a little bit more.";
+ close;
+ }
+ if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
+ mes "Your Homunculus S looks great!";
+ mes "I hope you wil experience many great adventures with it!";
+ close;
+ }
+ mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
+ next;
+ mes "[Viorel]";
+ mes "Now if you want to you can either directly change your Homunculus to an new random Homunculus S Form or you can donate a little fee";
+ mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!";
+ mes "So, what do you think?";
+ next;
+ switch(Select("I want to Donate:I don't want to Donate:Cancel")){
+ case 1:
+ if(Zeny < 50000){
+ mes "[Viorel]";
+ mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!";
+ mes "Come back if you have the zeny, thanks.";
+ close;
+ }
+ mes "[Viorel]";
+ mes "Allright, now please tell me which Homunculus you'd like to have:";
+ next;
+ switch(select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6048;
+ set Zeny,Zeny - 50000;
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6049;
+ set Zeny,Zeny - 50000;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6050;
+ set Zeny,Zeny - 50000;
+ close;
+ case 4:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6051;
+ set Zeny,Zeny - 50000;
+ close;
+ case 5:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6052;
+ set Zeny,Zeny - 50000;
+ close;
+ case 6:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "The Homunculus S are the new and improved Versions of the current Homunculus you know.";
+ mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger";
+ mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't";
+ mes "protect their Masters anymore!";
+ next;
+ mes "[Viorel]";
+ mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their";
+ mes "skills and strength in order to keep them by our side and joining us once more in battle!";
+ mes "Isn't that great?";
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+} \ No newline at end of file