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author | Haru <haru@dotalux.com> | 2013-11-28 00:42:20 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-28 00:43:49 +0100 |
commit | 4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6 (patch) | |
tree | e2dd2640adb13411dee1982e3a7d13c12d4e04b3 /npc/re/quests/eden | |
parent | c069e2e9b89f712c6ad6ebba983460408f6da198 (diff) | |
download | hercules-4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6.tar.gz hercules-4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6.tar.bz2 hercules-4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6.tar.xz hercules-4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6.zip |
Revert "Cleaned up Zeny manipulation in scripts."
Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/eden_iro.txt | 4 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 16 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_service.txt | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index 904cd670f..b4400854f 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -63,7 +63,7 @@ moc_para01,14,32,5 script Aperture#acolytewarp 4_F_01,{ specialeffect2 EF_TELEPORTATION; specialeffect2 EF_PORTAL; next; - Zeny -= .@cost[.@i]; + set Zeny, Zeny - .@cost[.@i]; switch(.@i) { case 0: warp "prontera",116,72; break; case 1: warp "izlude",128,98; break; @@ -585,7 +585,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{ mes "[Bathory]"; mes "Alright, hold on tight!"; close2; - Zeny -=1000; + set Zeny, Zeny-1000; warp "niflheim",194,185; end; case 2: diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index cebd70b87..c96d5a049 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -3622,7 +3622,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - Zeny -= 2700; + set Zeny, Zeny - 2700; percentheal 50,0; percentheal 0,50; close; @@ -3639,7 +3639,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - Zeny -= 3000; + set Zeny, Zeny - 3000; percentheal 50,0; percentheal 0,50; close; @@ -3661,7 +3661,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - Zeny -= 3600; + set Zeny, Zeny - 3600; percentheal 75,0; percentheal 0,75; close; @@ -3678,7 +3678,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - Zeny -= 4000; + set Zeny, Zeny - 4000; percentheal 75,0; percentheal 0,75; close; @@ -3697,7 +3697,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; - Zeny -= 4500; + set Zeny, Zeny - 4500; percentheal 100,0; percentheal 0,100; close; @@ -3716,7 +3716,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; - Zeny -= 5000; + set Zeny, Zeny - 5000; percentheal 100,0; percentheal 0,100; close; @@ -4580,7 +4580,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "You dont have enough zeny."; close; } - Zeny -= 250000; + set Zeny, Zeny - 250000; getitem .@check[.@i],1; mes "[Toren]"; mes "These advanced gears are not easy to make, please take better care of this one."; @@ -4764,7 +4764,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ mes "Wait... Your Class doesn't have a weapon."; close; } - Zeny -= 250000; + set Zeny, Zeny - 250000; if (BaseClass == Job_Swordman) { mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; callsub L_Select, diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index 544c7b11a..8335b9fbe 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -41,7 +41,7 @@ mes "Maybe I am not yet qualified to use Cabinet."; close; } - Zeny -= 500; + set Zeny, Zeny - 500; close2; openstorage; end; |