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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-27 20:37:19 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-27 20:37:19 +0000 |
commit | a6df2a0d43963aaeeae2458c08280b9246d085be (patch) | |
tree | 5e3bafa4bdaa0f7d698e6fb6a8ba2d166a0975e4 /npc/re/quests/eden | |
parent | 6596b003679c0990d026b0cea82ba8c616d2b8ce (diff) | |
download | hercules-a6df2a0d43963aaeeae2458c08280b9246d085be.tar.gz hercules-a6df2a0d43963aaeeae2458c08280b9246d085be.tar.bz2 hercules-a6df2a0d43963aaeeae2458c08280b9246d085be.tar.xz hercules-a6df2a0d43963aaeeae2458c08280b9246d085be.zip |
* Optimized "3rd Item Seller" script (re\merchants\3rd_trader.txt)
* Optimized Eden Quest lv. 71-85 (re\quests\eden\)
* Deleted a duplicate NPC, bugreport:6564 (re\quests\quests_dicastes.txt)
* Other small fixes
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16715 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/71-85.txt | 604 |
1 files changed, 135 insertions, 469 deletions
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt index 6ab3d645c..b6b94e81f 100644 --- a/npc/re/quests/eden/71-85.txt +++ b/npc/re/quests/eden/71-85.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,44,38,3 script Mission [71 - 85] 857,{ @@ -33,36 +34,11 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- Dungeon. I will wait for -"; mes "- you in front of the -"; mes "- western gate. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10102) == -1 || checkquest(10102) == 0) { - setquest 10102; - set slv_quest,1; - mes "- Good. Now go find Meidi -"; - mes "- at the western gate -"; - mes "- in Morroc. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10102,1; + mes "- Good. Now go find Meidi -"; + mes "- at the western gate -"; + mes "- in Morroc. -"; + close; case 2: mes "- Glast Heim -"; mes "- I am Ancellia. -"; @@ -70,35 +46,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- hunting monsters -"; mes "- in Glast Heim.-"; mes "- Please help me. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10103) == -1 || checkquest(10103) == 0) { - setquest 10103; - set slv_quest,2; - mes "- Look for Ancellia. -"; - mes "- in Geffen. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10103,2; + mes "- Look for Ancellia. -"; + mes "- in Geffen. -"; + close; case 3: mes "- Juno Area -"; mes "- I want to go to Juno, -"; @@ -107,35 +58,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- strong for me. Come -"; mes "- visit me in Al De Baran. -"; mes "- My name is Jeanbai. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10104) == -1 || checkquest(10104) == 0) { - setquest 10104; - set slv_quest,3; - mes "- Look for Jeanbai -"; - mes "- in Al De Baran. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10104,3; + mes "- Look for Jeanbai -"; + mes "- in Al De Baran. -"; + close; case 4: mes "- Clock Tower -"; mes "- A Clock is the best thing! -"; @@ -143,70 +69,20 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- some monster inside of.-"; mes "- the Clock Tower, -"; mes "- Risingeter. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10105) == -1 || checkquest(10105) == 0) { - setquest 10105; - set slv_quest,4; - mes "- Look for Risingeter -"; - mes "- in front of the -"; - mes "- Clock Tower. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10105,4; + mes "- Look for Risingeter -"; + mes "- in front of the -"; + mes "- Clock Tower. -"; + close; case 5: mes "- Localized Islands -"; mes "- I need someone who -"; mes "- can hunt monsters -"; mes "- for Funfi in Alberta. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10106) == -1 || checkquest(10106) == 0) { - setquest 10106; - set slv_quest,5; - mes "- Loof for Funfi -"; - mes "- in Alberta. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10106,5; + mes "- Loof for Funfi -"; + mes "- in Alberta. -"; + close; } } mes "- Only members of the -"; @@ -215,6 +91,32 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- Try to find a board -"; mes "- that suits your level. -"; close; +L_Quest: + next; + if(select("Accept mission.:Decline mission.") == 2) { + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + if (slv_quest && slv_quest != getarg(1)) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(getarg(0)) <= 0) { + setquest getarg(0); + set slv_quest,getarg(1); + return; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; } morocc,35,174,5 script Meidi 729,{ @@ -232,75 +134,29 @@ morocc,35,174,5 script Meidi 729,{ mes "Wow! How did you come back so fast?"; mes "What monster did you hunt?"; next; - switch (select("Requiem:Marduk:Pasana")) { - case 1: - if (checkquest(10107,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Requim."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10107; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + setarray .@monsters$[0],"Requiem","Marduk","Pasana"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10107+.@i,HUNTING) == 2) { mes "[Meidi]"; - mes "You didn't hunt 10 Requim yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10108,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Marduk."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10108; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + mes "You've hunted all 10 "+.@monsters$[.@i]+"."; + mes "Thank you very much."; + next; mes "[Meidi]"; - mes "You didn't hunt 10 Marduk yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10109,HUNTING) == 2) { - mes "[Meidi]"; - mes "Wow, you've hunted 10 Pasana."; - mes "Cool."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10109; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + mes "I know it isn't much but here's a small gift."; + mes "I hope that it will be helpful to you."; + next; + completequest 10107+.@i; + getexp 48000,0; mes "[Meidi]"; - mes "You didn't hunt 10 Pasana yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; + mes "Wooohoo!"; + mes "Good luck."; close; } + mes "[Meidi]"; + mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet."; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; } if (slv_quest == 6) { mes "[Meidi]"; @@ -315,8 +171,8 @@ morocc,35,174,5 script Meidi 729,{ mes "That place is very dangerous."; mes "Someone should go inside an make it safer for everyone."; mes "Hopefully, very soon!"; - next; if (slv_quest == 1) { + next; mes "[Meidi]"; mes "Oh! Are you from the Eden Group?"; mes "Are you here for my mission?"; @@ -383,84 +239,26 @@ geffen,146,132,3 script Ancellia 906,{ mes "What monster have you hunted?"; mes "Do you remember its name?"; next; - switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { - case 1: - if (checkquest(10110,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Dark Frames."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10110; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Dark Frames."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10111,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Evil Druids."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10111; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Evil Druids."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10112,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Wraith."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10112; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } + setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10110+.@i,HUNTING) == 2) { mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Wraith."; - mes "Can you check again?"; - close; - case 4: - if (checkquest(10113,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Raydric Archers."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10113; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } + mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10110+.@i; + getexp 48000,0; mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Raydric Archers."; - mes "Can you check again?"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; close; } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 "+.@monsters$[.@i]+"."; + mes "Can you check again?"; + close; } if (slv_quest == 6) { mes "[Ancellia]"; @@ -478,8 +276,8 @@ geffen,146,132,3 script Ancellia 906,{ mes "[Ancellia]"; mes "One day the came out of the castle and attacked a nearby village, it was terrible."; mes "That's why I can't stop worrying."; - next; if (slv_quest == 2) { + next; mes "[Ancellia]"; mes "Oh, you got my mission"; mes "from the Eden Group. Great~!"; @@ -540,81 +338,25 @@ aldebaran,144,230,3 script Jeanbai 900,{ mes "You amaze me!"; mes "So what monster did you hunt?"; next; - switch (select("Grand Peco:Sleeper:Goat:Harpy")) { - case 1: - if (checkquest(10114,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Grand Pecos. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10114; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Grand Pecos."; - mes "Please check again."; - close; - case 2: - if (checkquest(10115,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Sleepers!"; - mes "Thanks a lot."; - next; - completequest 10115; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } + setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10114+.@i,HUNTING) == 2) { mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Sleepers."; - mes "Please check again."; - close; - case 3: - if (checkquest(10116,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Goats. Perfect!"; - mes "I checked the amounts and you're right."; - mes "Thanks a lot."; - next; - completequest 10116; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Goats."; - mes "Please check again."; - close; - case 4: - if (checkquest(10117,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Harpies. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10117; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } + mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!"; + mes "Thanks a lot."; + next; + completequest 10114+.@i; + getexp 48000,0; mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Harpies."; - mes "Please check again."; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; close; } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s."; + mes "Please check again."; + close; } if (slv_quest == 6) { mes "[Jeanbai]"; @@ -632,8 +374,8 @@ aldebaran,144,230,3 script Jeanbai 900,{ mes "[Jeanbai]"; mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; mes "I wish I could travel around without having to worry about that."; - next; if (slv_quest == 3) { + next; mes "[Jeanbai]"; mes "Oh, did you get my mission from the Eden Group?"; mes "Great~! We don't have a lot of time."; @@ -695,68 +437,27 @@ aldebaran,105,116,3 script Risingeter 869,{ mes "You were the right person for this mission."; mes "Which monster did you hunt?"; next; - switch (select("Clock:Punk:Rideword")) { - case 1: - if (checkquest(10118,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Clocks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10118; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Clocks, right?"; - mes "You better check how many you've hunted."; - close; - case 2: - if (checkquest(10119,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Punks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10119; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } + setarray .@monsters$[0],"Clock","Punk","Rideword"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10118+.@i,HUNTING) == 2) { mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Punks, right?"; - mes "You better check how many you've hunted."; - close; - case 3: - if (checkquest(10120,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Ridewords."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10120; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } + mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; + next; + completequest 10118+.@i; + getexp 48000,0; mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Ridewords, right?"; - mes "You better check how many you've hunted."; + mes "Thanks a lot!"; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; close; } + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 "+.@monsters$[.@i]+"s, right?"; + mes "You better check how many you've hunted."; + close; } if (slv_quest == 6) { mes "[Risingeter]"; @@ -774,8 +475,8 @@ aldebaran,105,116,3 script Risingeter 869,{ mes "That's why I like the Clock Tower so much."; mes "It makes a really nice sound."; mes "I like it so much!"; - next; if (slv_quest == 4) { + next; mes "[Risingeter]"; mes "Uh? Have you come to help me solve my trouble."; mes "You already know I like clocks right?"; @@ -827,59 +528,24 @@ alberta,215,111,5 script Funfi 828,{ mes "Unbelievable~! So fast~!"; mes "Which monster did you hunt?"; next; - switch (select("Kikimora:Miyabi Doll:Mi Gao")) { - case 1: - if (checkquest(10121,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Kikimora!"; - mes "You're the best!"; - next; - completequest 10121; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I have faith in you!"; - close; - } + setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10121+.@i,HUNTING) == 2) { mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Kikimora."; - close; - case 2: - if (checkquest(10122,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Miyabi Dolls!"; - mes "You're the best!"; - next; - completequest 10122; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Miyabi Dolls."; - close; - case 3: - if (checkquest(10123,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Mi Gaos!"; - mes "You're the best!"; - next; - completequest 10123; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } + mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!"; + mes "You're the best!"; + next; + completequest 10121+.@i; + getexp 48000,0; mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Mi Gaos."; + mes "Please hunt the others as well."; + mes "I have faith in you!"; close; } + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+"."; + close; } if (slv_quest == 6) { mes "[Funfi]"; @@ -894,8 +560,8 @@ alberta,215,111,5 script Funfi 828,{ next; mes "[Funfi]"; mes "There are a lot of funny things in the world... Wooo!"; - next; if (slv_quest == 5) { + next; mes "[Funfi]"; mes "Anyway are you from the Eden Group?"; mes "You are? Cool! I've been waiting for you~!"; |