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author | Taylor Locke <kisuka@kisuka.com> | 2013-11-25 06:03:06 -0800 |
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committer | Haru <haru@dotalux.com> | 2013-11-30 21:38:38 +0100 |
commit | 94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch) | |
tree | e33f4d96453941392a1d9b721d4a179ba8f89941 /npc/re/quests/eden | |
parent | afb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff) | |
download | hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.gz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.bz2 hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.xz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.zip |
Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/eden_iro.txt | 4 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 16 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_service.txt | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index b4400854f..f7481d04d 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -63,7 +63,7 @@ moc_para01,14,32,5 script Aperture#acolytewarp 4_F_01,{ specialeffect2 EF_TELEPORTATION; specialeffect2 EF_PORTAL; next; - set Zeny, Zeny - .@cost[.@i]; + Zeny -= .@cost[.@i]; switch(.@i) { case 0: warp "prontera",116,72; break; case 1: warp "izlude",128,98; break; @@ -585,7 +585,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{ mes "[Bathory]"; mes "Alright, hold on tight!"; close2; - set Zeny, Zeny-1000; + Zeny -= 1000; warp "niflheim",194,185; end; case 2: diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index c96d5a049..cebd70b87 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -3622,7 +3622,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 2700; + Zeny -= 2700; percentheal 50,0; percentheal 0,50; close; @@ -3639,7 +3639,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3000; + Zeny -= 3000; percentheal 50,0; percentheal 0,50; close; @@ -3661,7 +3661,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3600; + Zeny -= 3600; percentheal 75,0; percentheal 0,75; close; @@ -3678,7 +3678,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ next; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 4000; + Zeny -= 4000; percentheal 75,0; percentheal 0,75; close; @@ -3697,7 +3697,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 4500; + Zeny -= 4500; percentheal 100,0; percentheal 0,100; close; @@ -3716,7 +3716,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 5000; + Zeny -= 5000; percentheal 100,0; percentheal 0,100; close; @@ -4580,7 +4580,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ mes "You dont have enough zeny."; close; } - set Zeny, Zeny - 250000; + Zeny -= 250000; getitem .@check[.@i],1; mes "[Toren]"; mes "These advanced gears are not easy to make, please take better care of this one."; @@ -4764,7 +4764,7 @@ moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ mes "Wait... Your Class doesn't have a weapon."; close; } - set Zeny, Zeny - 250000; + Zeny -= 250000; if (BaseClass == Job_Swordman) { mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; callsub L_Select, diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index 8335b9fbe..544c7b11a 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -41,7 +41,7 @@ mes "Maybe I am not yet qualified to use Cabinet."; close; } - set Zeny, Zeny - 500; + Zeny -= 500; close2; openstorage; end; |