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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-24 20:39:13 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-24 20:39:13 +0000 |
commit | 1f91ca9379c7127fe2e0020c2c7f4e771839de22 (patch) | |
tree | 4850a706952f15eef963a5b055f383f3552eecf6 /npc/re/quests/eden/eden_quests.txt | |
parent | 38e55a7c23b9ae0f9227120ba4d465999a0b3427 (diff) | |
download | hercules-1f91ca9379c7127fe2e0020c2c7f4e771839de22.tar.gz hercules-1f91ca9379c7127fe2e0020c2c7f4e771839de22.tar.bz2 hercules-1f91ca9379c7127fe2e0020c2c7f4e771839de22.tar.xz hercules-1f91ca9379c7127fe2e0020c2c7f4e771839de22.zip |
* Permanent monster spawn documentation is finally up-to-date (partly follow-up r16962).
* Added missing documentation for boss_monster, and fixed a waitingroom example (bugreport:6800).
* Added a small detail to pcblockmove documentation (bugreport:6894).
* Added an array example to getd() documentation (tid:63002).
* Follow-up r16961, standardization of documentation.
* Deleted incorrect UseSkillToPC comments in scripts. This command will hopefully be added in the future.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16963 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 51824b343..057566f76 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1182,7 +1182,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "Oh, if you are tired I will help you."; next; mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1220,7 +1220,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "Oh, if you are tired I will help you."; next; mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1276,7 +1276,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "Oh, if you are tired I will help you."; next; mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1422,7 +1422,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{ mes "[Timid Cat]"; mes "Take care to check your map so you don't get lost."; mes "It's a service meeow."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 0,100; close; } @@ -1460,7 +1460,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{ mes "[Timid Cat]"; mes "I will help you a little."; mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1495,7 +1495,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{ mes "It's the last course so cheer up."; mes "I will help you a little."; mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 0,100; close; } @@ -1607,7 +1607,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{ mes "[Karl]"; mes "Just in case I will recover all your energy."; mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1638,7 +1638,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{ mes "[Karl]"; mes "Just in case I will recover all your energy."; mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 0,100; close; } @@ -1761,7 +1761,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{ mes "What do you think of Ant Hell?"; mes "Can you stay longer?"; mes "Ok, I will recover your strengh so, keep going."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1800,7 +1800,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{ mes "[Cloud]"; mes "See, to cheer you up I will heal you until you finish the training."; mes "Chin up and cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1828,7 +1828,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{ mes "[Cloud]"; mes "Just Vitata, isn't that an easy opponent?"; mes "If you see Maya just run away."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1943,7 +1943,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ mes "[Hooksha]"; mes "You look tired I will recover your health."; mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -1974,7 +1974,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ mes "[Hooksha]"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -2000,7 +2000,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ mes "[Hooksha]"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -2073,7 +2073,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ mes "Can you stay longer?"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -2097,7 +2097,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ mes "Can you stay longer?"; mes "You look tired I will recover your health."; mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 100,100; close; } @@ -2201,7 +2201,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ mes "Oh are you tired?"; mes "Mermans are not easy opponents."; mes "I will help you recover so cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> +// UseSkillToPC 28 10 99 60; percentheal 0,100; close; } |