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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/quests/eden/eden_quests.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 222a3f97e..bdd6eb4c2 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -19,7 +19,7 @@ //= 1.5 Added GM management function. [Euphy] //============================================================ -moc_para01,25,35,4 script Instructor Boya#para01 469,{ +moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ if (countitem(6219) > 0) { if (para_suv01 == 0) { mes "[Boya]"; @@ -1089,7 +1089,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ close; } -moc_fild11,180,253,5 script Talking Dog#para03 972,{ +moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ if (para_suv01 == 1) { mes "[Talking Dog]"; mes "kkkkuuuuahhh."; @@ -1323,7 +1323,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ close; } -prt_sewb1,131,262,3 script Timid Cat#para04 422,{ +prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ if (para_suv01 < 6) { mes "[Timid Cat]"; mes "Meow..."; @@ -1515,7 +1515,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{ close; } -pay_arche,41,136,3 script Eden Member Karl#para05 904,{ +pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ if (para_suv01 < 13) { if (countitem(6219) > 0) { mes "[Karl]"; @@ -1658,7 +1658,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{ close; } -anthell01,29,264,5 script Eden Member Cloud#para06 899,{ +anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ if (para_suv01 < 17) { if (countitem(6219) > 0) { mes "[Cloud]"; @@ -1848,7 +1848,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{ close; } -in_orcs01,38,175,3 script Eden Member Hooksha 803,{ +in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ if (para_suv01 < 24) { if (countitem(6219) > 0) { mes "[Hooksha]"; @@ -2117,7 +2117,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{ } } -iz_dun04,43,46,3 script Eden Member Callandiva 745,{ +iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ if (para_suv01 < 33) { if (countitem(6219) > 0) { mes "[Callandiva]"; @@ -2257,7 +2257,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ close; } -moc_para01,112,96,5 script Administrator Michael 967,{ +moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; mes "Why did you come here?"; next; @@ -3534,7 +3534,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{ } } -moc_para01,179,44,3 script Chef 820,{ +moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "[Chef]"; mes "What's up?"; mes "Do you want a Meal? Or do you have other business?"; @@ -3838,7 +3838,7 @@ moc_para01,179,44,3 script Chef 820,{ } } -moc_para01,23,35,4 script Instructor Ur 468,{ +moc_para01,23,35,4 script Instructor Ur 4_M_KNIGHT_BLACK,{ mes "[Instructor Ur]"; if (countitem(6219) > 0) { if (BaseLevel < 60) { @@ -3985,7 +3985,7 @@ L_Level: close; } -comodo,173,354,6 script Romeo#01 55,{ +comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{ if ((para_suv01 == 39) && (romeo < 1)) { mes "[Romeo]"; mes "Ah, there you are."; @@ -4031,7 +4031,7 @@ comodo,173,354,6 script Romeo#01 55,{ close; } -um_fild01,34,280,6 script Romeo#02 55,{ +um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{ if (romeo == 2) { if (checkquest(7216,HUNTING) == 2) { mes "[Romeo]"; @@ -4083,7 +4083,7 @@ um_fild01,34,280,6 script Romeo#02 55,{ close; } -glast_01,195,131,6 script Johan 95,{ +glast_01,195,131,6 script Johan 4_F_SISTER,{ if ((para_suv01 == 43) && (johan < 1)) { mes "[Johan]"; mes "..."; @@ -4148,7 +4148,7 @@ glast_01,195,131,6 script Johan 95,{ close; } -ein_fild08,172,359,4 script Kiren 989,{ +ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{ if ((para_suv01 == 46) && (kiren < 1)) { mes "[Kiren]"; mes "Hey there."; @@ -4215,7 +4215,7 @@ ein_fild08,172,359,4 script Kiren 989,{ close; } -ice_dun01,154,13,6 script Naomi 726,{ +ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{ if ((para_suv01 == 49) && (naomi < 1)) { mes "[Naomi]"; mes "It is so cold in here."; @@ -4283,7 +4283,7 @@ ice_dun01,154,13,6 script Naomi 726,{ close; } -mid_camp,212,229,4 script Margaret 893,{ +mid_camp,212,229,4 script Margaret 4_F_HUWOMAN,{ if ((para_suv01 == 52) && (margaret < 1)) { mes "[Margaret]"; mes "Oh, hello there."; @@ -4334,7 +4334,7 @@ mid_camp,212,229,4 script Margaret 893,{ close; } -man_fild01,43,234,2 script Paradise Dispatch#01 939,{ +man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{ if (margaret == 1) { mes "[Paradise Dispatch]"; mes "Hey you, can you help me here?"; @@ -4380,7 +4380,7 @@ man_fild01,43,234,2 script Paradise Dispatch#01 939,{ close; } -spl_fild02,377,149,4 script Paradise Dispatch#02 946,{ +spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{ if (margaret == 4) { mes "[Paradise Dispatch]"; mes "So Margaret sent you to help me?"; @@ -4426,7 +4426,7 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 946,{ close; } -moc_para01,111,83,3 script Toren 813,{ +moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{ if (checkweight(1101,5) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -4731,7 +4731,7 @@ L_Select: return; } -moc_para01,112,79,3 script Weapons Expert 851,{ +moc_para01,112,79,3 script Weapons Expert 4_M_REPAIR,{ if (checkweight(1101,5) == 0) { mes "^3355FFWait a second!"; mes "Right now, you are carrying"; @@ -5120,7 +5120,7 @@ L_GetWeapon: return; } -sec_in02,25,33,4 script Assistant#para_suvquest 422,{ +sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{ callfunc "F_GM_NPC"; mes "Password"; next; |