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authorHaru <haru@dotalux.com>2014-10-21 21:03:46 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:28:47 +0100
commitbba3e690de390f1576d70f227f76b4721ac3a010 (patch)
tree5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/quests/eden/eden_quests.txt
parent88929e74e284e649eb32b2a923f819c35ecccbf6 (diff)
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Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/quests/eden/eden_quests.txt')
-rw-r--r--npc/re/quests/eden/eden_quests.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index f1b54a9e7..6b98b217e 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -1139,7 +1139,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
}
}
if (para_suv01 == 2) {
- if (checkquest(7129,HUNTING) == 2) {
+ if (questprogress(7129,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Woooohh...";
mes "Great!";
@@ -1186,7 +1186,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 3) {
- if (checkquest(7130,HUNTING) == 2) {
+ if (questprogress(7130,HUNTING) == 2) {
mes "[Talking Dog]";
mes "You are so perfect.";
next;
@@ -1224,7 +1224,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 4) {
- if (checkquest(7131,HUNTING) == 2) {
+ if (questprogress(7131,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Um. Excellent.";
mes "You are awesome!";
@@ -1388,7 +1388,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
}
}
if (para_suv01 == 7) {
- if (checkquest(7134,HUNTING) == 2) {
+ if (questprogress(7134,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Now do you understand the dirty and humid underground sewers?";
mes "Eeeh look what's next meow.";
@@ -1426,7 +1426,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 8) {
- if (checkquest(7135,HUNTING) == 2) {
+ if (questprogress(7135,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Great job~!";
mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
@@ -1464,7 +1464,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 9) {
- if (checkquest(7136,HUNTING) == 2) {
+ if (questprogress(7136,HUNTING) == 2) {
mes "[Timid Cat]";
mes "You are great meow~";
mes "You killed them so quickly!";
@@ -1572,7 +1572,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
close;
}
if (para_suv01 == 14) {
- if (checkquest(7139,HUNTING) == 2) {
+ if (questprogress(7139,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get how the undead work?";
mes "As you know undead never die so, blessing of live person it's same as curse to them.";
@@ -1611,7 +1611,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
close;
}
if (para_suv01 == 15) {
- if (checkquest(7140,HUNTING) == 2) {
+ if (questprogress(7140,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get back what the Poporing stole?";
mes "This cave is really deep and there are lots of precious things that they could have picked up.";
@@ -1734,7 +1734,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
}
}
if (para_suv01 == 18) {
- if (checkquest(7143,HUNTING) == 2) {
+ if (questprogress(7143,HUNTING) == 2) {
mes "[Cloud]";
mes "Hey, what was it?";
mes "Maybe you saw an Andre when you were hunting Pierre.";
@@ -1764,7 +1764,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 19) {
- if (checkquest(7144,HUNTING) == 2) {
+ if (questprogress(7144,HUNTING) == 2) {
mes "[Cloud]";
mes "Great. You seem to have killed all of the Andre.";
mes "How do you think about fighting ants?";
@@ -1803,7 +1803,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 20) {
- if (checkquest(7145,HUNTING) == 2) {
+ if (questprogress(7145,HUNTING) == 2) {
mes "[Cloud]";
mes "Oh... it might have been an anoying fight.";
mes "You finished so fast.";
@@ -1913,7 +1913,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 25) {
- if (checkquest(7148,HUNTING) == 2) {
+ if (questprogress(7148,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great. Awesome.";
mes "It's not very pleasant so let's move on.";
@@ -1946,7 +1946,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 26) {
- if (checkquest(7149,HUNTING) == 2) {
+ if (questprogress(7149,HUNTING) == 2) {
mes "[Hooksha]";
mes "Now you can move on to the next step.";
next;
@@ -1977,7 +1977,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 27) {
- if (checkquest(7150,HUNTING) == 2) {
+ if (questprogress(7150,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great job.";
mes "Now you should understand how the orc tribe works here in Orc Village.";
@@ -2044,7 +2044,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 30) {
- if (checkquest(7153,HUNTING) == 2) {
+ if (questprogress(7153,HUNTING) == 2) {
mes "[Hooksha]";
mes "It's different from what you saw in Payon, right?";
mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
@@ -2076,7 +2076,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 31) {
- if (checkquest(7154,HUNTING) == 2) {
+ if (questprogress(7154,HUNTING) == 2) {
mes "[Hooksha]";
mes "Your training mission has been completed.";
mes "Go back to the Eden Group headquarters and report.";
@@ -2172,7 +2172,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
close;
}
if (para_suv01 == 34) {
- if (checkquest(7157,HUNTING) == 2) {
+ if (questprogress(7157,HUNTING) == 2) {
mes "[Callandiva]";
mes "Oh, you came back~!";
mes "What did you think of those threatening Mermans?";
@@ -2203,7 +2203,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
close;
}
if (para_suv01 == 35) {
- if (checkquest(7158,HUNTING) == 2) {
+ if (questprogress(7158,HUNTING) == 2) {
mes "[Callandiva]";
mes "Did you kill all the Strouf already?";
mes "I wasn't counting that you'd make it.";
@@ -4000,7 +4000,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
close;
}
if (romeo == 1) {
- if (checkquest(7215,HUNTING) == 2) {
+ if (questprogress(7215,HUNTING) == 2) {
mes "[Romeo]";
mes "You did it? Thats all the proof I needed.";
next;
@@ -4033,7 +4033,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{
if (romeo == 2) {
- if (checkquest(7216,HUNTING) == 2) {
+ if (questprogress(7216,HUNTING) == 2) {
mes "[Romeo]";
mes "Wow, you have arrived sooner than I expected.";
next;
@@ -4098,7 +4098,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
close;
}
if (johan == 1) {
- if (checkquest(7220,HUNTING) == 2) {
+ if (questprogress(7220,HUNTING) == 2) {
mes "[Johan]";
mes "Good.";
next;
@@ -4117,7 +4117,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
close;
}
if (johan == 2) {
- if (checkquest(7221,HUNTING) == 2) {
+ if (questprogress(7221,HUNTING) == 2) {
mes "[Johan]";
mes "Hmmmm, better.";
next;
@@ -4163,7 +4163,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
close;
}
if (kiren == 1) {
- if (checkquest(7224,HUNTING) == 2) {
+ if (questprogress(7224,HUNTING) == 2) {
mes "[Kiren]";
mes "Wow, most people spend twice as long as you did to kill those Porcellios!";
next;
@@ -4183,7 +4183,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
close;
}
if (kiren == 2) {
- if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) {
+ if ((questprogress(7226,HUNTING) == 2) && (questprogress(7227,HUNTING) == 2)) {
mes "[Kiren]";
mes "Incredible, you set a new record!";
next;
@@ -4230,7 +4230,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
close;
}
if (naomi == 1) {
- if (checkquest(7230,HUNTING) == 2) {
+ if (questprogress(7230,HUNTING) == 2) {
mes "[Naomi]";
mes "Thank you, but there are still so many Siromas here!";
next;
@@ -4249,7 +4249,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
close;
}
if (naomi == 2) {
- if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
+ if ((questprogress(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
mes "[Naomi]";
mes "Yay, you did it!";
next;
@@ -4349,7 +4349,7 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{
close;
}
if (margaret == 2) {
- if (checkquest(7235,HUNTING) == 2) {
+ if (questprogress(7235,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "Thanks!";
next;
@@ -4395,7 +4395,7 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{
close;
}
if (margaret == 5) {
- if (checkquest(7236,HUNTING) == 2) {
+ if (questprogress(7236,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "You make it look so easy, but I couldn't even kill 1...";
next;
@@ -4701,12 +4701,12 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "It is finished! Come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) {
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) != 2)) {
mes "[Toren]";
mes "Please come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) {
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) == 2)) {
set paragearenchant,0;
erasequest 7241;
mes "[Toren]";