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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/eden/eden_common.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/eden/eden_common.txt')
-rw-r--r-- | npc/re/quests/eden/eden_common.txt | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt new file mode 100644 index 000000000..327b034c9 --- /dev/null +++ b/npc/re/quests/eden/eden_common.txt @@ -0,0 +1,374 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Common NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Eden Group Headquarter NPC's. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Removed showevent use, and use of duplicates. +//= Commented out warps that should not be active. +//= 1.2 Reduced 300+ copy-paste lines to 1 duplicated NPC. [Brian] +//= 1.3 Some little optimization here and there. [Masao] +//============================================================ + +moc_para01,27,35,5 script Secretary Lime Evenor 952,{ + + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Lime Evenor]"; + mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; + mes "Hello. Can I help you?"; + next; + while (1) { + switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) { + case 1: + mes "[Lime Evenor]"; + mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard."; + next; + mes "[Lime Evenor]"; + mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; + next; + mes "[Lime Evenor]"; + mes "Eden members will review the missions and help those who post them up."; + mes "Members do these missions for rewards."; + next; + mes "[Lime Evenor]"; + mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world."; + mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; + next; + break; + case 2: + if (countitem(6219) < 1) { + mes "[Lime Evenor]"; + mes "You can be a Eden's member by simply registering with me."; + mes "Would you like to join Eden Group?"; + next; + switch (select("Yes, I want to join.:No, I don't want to join.")) { + case 1: + mes "[Lime Evenor]"; + mes "Aright. Excellent! Please write down your name here."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me see."; + next; + mes "[Lime Evenor]"; + mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?"; + mes "Huh? Isn't it??"; + next; + emotion e_swt; + mes "[Lime Evenor]"; + mes "Hmm that isn't what you wrote?."; + mes "Ok, hmm, it seems a bit hard to read."; + next; + mes "[Lime Evenor]"; + mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; + mes "I got it right this time."; + next; + emotion e_no1; + mes "[Lime Evenor]"; + mes "We already put your name on the list."; + mes "Welcome to Eden's group new member!"; + next; + mes "[Lime Evenor]"; + mes "Hopefully you can do great work as an Eden's member."; + getitem 6219,1; //Para_Team_Mark + next; + break; + case 2: + mes "[Lime Evenor]"; + mes "Do you still have questions about Eden Group?"; + next; + break; + } + } else { + mes "[Lime Evenor]"; + mes "You are already a member of Eden Group."; + next; + } + break; + case 3: + mes "[Lime Evenor]"; + mes "Do you want to register some missions that you want us to do?"; + next; + switch (select("Yes, I want to register.:No, I don't.")) { + case 1: + mes "[Lime Evenor]"; + mes "Alrigh. Please write down your name on it."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; + mes "Hmm, your handwriting is not clear. I can't read. it"; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for"; + mes "Which map should we go to?"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission Map: "+.@inputstr$+"^000000"; + mes "hum, I will note that."; + next; + mes "[Lime Evenor]"; + mes "Please let me know what kind of missions your are lookng for."; + mes "It should be briefly like 'Hunt 10 Porings.'"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me check."; + next; + mes "[Lime Evenor]"; + mes "Huh..........."; + next; + mes "[Lime Evenor]"; + mes "Hum.. huh??.................."; + next; + emotion e_dots; + mes "[Lime Evenor]"; + mes "I think you should complete one of our missions first before you take up a new mission."; + next; + emotion e_pif; + mes "[Lime Evenor]"; + mes "^3131FFClient: Lime Evenor^000000"; + mes "^3131FFMission: Practice your handwriting for one month.^000000"; + mes "You've got really bad penmanship!"; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission:"+.@input$+"^000000"; + mes "Anyway, you are done registering for a new mission."; + next; + mes "[Lime Evenor]"; + mes "Missions are fully booked. You have to wait for an spot to clear up."; + mes "Please kindly wait until your turn."; + next; + break; + case 2: + break; + } + break; + case 4: + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Would like to try some missions as an Eden member?"; + next; + mes "[Lime Evenor]"; + mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; + mes "Please carefully read the mission list and the qualifications and choose one of them."; + next; + } + else { + mes "[Lime Evenor]"; + mes "You need to join Eden Group first if you want to do some missions."; + close; + } + break; + case 5: + mes "[Lime Evenor]"; + mes "If you have any questions please come back again."; + close; + } + } + close; +} + +- script Eden Teleport Officer#0::eto -1,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "You are eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch (select("Move to Eden Group.:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,strnpcinfo(2); + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729 +moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729 +geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729 +alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729 +aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729 +izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 729 +prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729 +geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729 +moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729 +alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 729 +payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 729 +payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 729 +que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729 +que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729 +yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729 +rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729 + +moc_para01,30,10,0 script #eden_out 45,1,1,{ + +OnTouch: + switch (nak_warp) { + case 1: warp "prontera",116,72; end; + case 2: warp "moc_ruins",64,161; end; + case 3: warp "geffen",120,39; end; + case 4: warp "alberta",117,56; end; + case 5: warp "aldebaran",168,112; end; + case 6: warp "izlude_in",73,165; end; + case 7: warp "prt_church",99,78; end; + case 8: warp "geffen_in",162,99; end; + case 9: warp "moc_prydb1",51,118; end; + case 10: warp "alberta_in",73,43; end; + case 11: warp "payon_in02",64,60; end; + case 12: warp "payon",161,58; end; + case 13: warp "que_ng",33,63; end; + case 14: warp "que_ng",144,166; end; + case 15: warp "yuno",158,125; end; + case 16: warp "rachel",115,125; end; + default: warp "prontera",116,72; end; + } + end; +} + +moc_para01,47,39,3 script #warp_2_pass 111,{ + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Oh, it is an exclusive place only for Eden's members."; + mes "If you are a member, you can come whenever you want!"; + next; + switch (select("Enter.:Don't Enter.")) { + case 1: + mes "This door is beautifully decorated but seems a little bit too heavy."; + close2; + warp "moc_para01",106,14; + end; + case 2: + mes "[Lime Evenor]"; + mes "Well, if you are not interested."; + close; + } + } + mes "[Lime Evenor]"; + mes "Oh, this is an exclusive place for Eden's members only."; + mes "If you want to go inside, you have to join the Eden Group."; + close; +} + +moc_para01,16,22,7 script Old Adventurer#eden 900,{ + mes "[Old Adventurer]"; + mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; + next; + mes "[Old Adventurer]"; + mes "I came here to join the Eden group! I don't deserve this!"; + mes "Do you also think I look like I'm senile?"; + close; +} + +moc_para01,182,48,3 script Eden's Chief#eden 886,{ + set .@eggf,rand(1,118); + set .@eggf_1,.@eggf + 1; + set .@eggf_2,.@eggf + 2; + set .@eggf_6,.@eggf + 6; + mes "[Eden's Chief]"; + mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "Oh, Shoot! How many eggs have I done?"; + mes "Aww!!! I totally forgot! I have to count again!"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "Why have you asked me to do this? What kind of mission is that?"; + next; + emotion e_sob; + mes "[Eden's Chief]"; + mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; + close; +} + +moc_para01,172,28,5 script Eden's Intern#eden 883,{ + mes "[Eden's Intern]"; + mes "Actually, I realized that."; + next; + mes "[Eden's Intern]"; + mes "We have to work really hard unless you want to fail."; + next; + mes "[Eden's Intern]"; + mes "But, I have never learned about pharmaceuticals yet."; + next; + mes "[Eden's Intern]"; + mes "I'm going to fail. I can't do this."; + close; +} + +moc_para01,20,35,5 script Office Assistant Neede 814,{ + mes "[Neede]"; + mes "I became a Eden's member several years ago, but it feels like it was yesterday."; + mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; + next; + mes "[Neede]"; + mes "It reminds me that it was like a war everyday."; + next; + mes "[Neede]"; + mes "The chief of ^3131FFthe restaurant on the right side^000000"; + mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; + next; + mes "[Neede]"; + mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; + next; + emotion e_ag; + mes "[Neede]"; + mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; + next; + mes "[Neede]"; + mes "Ah, that weird girl is actually our boss..."; + next; + mes "[Neede]"; + mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; + next; + emotion e_omg; + mes "[Neede]"; + mes "Wait!"; + mes "Shh! It is a secret, you can't tell anybody!"; + next; + mes "[Neede]"; + emotion e_sigh; + mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; + next; + emotion e_pif,0,"Secretary Lime Evenor"; + mes "[Lime Evenor]"; + mes "I am not that kind of guy."; + next; + emotion e_wah; + mes "[Neede]"; + mes "Huh? Did you hear that? Gosh~!"; + close; +} |